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Copyright © 2015 SolutionsIQ Play time: Hands-On workshop "Distributed Large Scale Retrospectives” using Luke Hohmann Innovation Games 1 Producer: Madhavi Facilitators: Antara and Arun

Distributed large scale retrospectives

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Copyright © 2015 SolutionsIQ

Play time: Hands-On workshop "Distributed Large Scale

Retrospectives” using

Luke Hohmann Innovation Games

1

Producer: MadhaviFacilitators: Antara and Arun

2Copyright © 2015 SolutionsIQ

Agenda

15 Min.

30 Min.Introduction Workshop:

Distributed Large Scale Retrospective

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About Innovation Games

Conteneo provides online and in-person serious games to help organizations:

• Develop and align strategy• Create, market and sell products & services• Prioritize project portfolios• Prioritize product features• Improve organizational performance

Source: www.conteneo.co

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Why do we need large distributed team retrospective?

4

To improve performance of the enterprise you need to conduct an enterprise retrospective – not just one team – but every team.

To strive for a Collaborative WIN.

Source: www.conteneo.co

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Game Types

Visual collaboration games leverage powerful visual metaphors and well-known strategy and decision-making models as the foundation of collaborative problem solving.

Visual Collaboration Games

Speed Boat Buy a Feature / Buy a Project

Virtual Market Games

Virtual market games use virtual currency to identify shared priorities among the players.

Prune the Product Tree

Source: www.conteneo.co

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Visual Retrospective Games

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Visual Retrospective games help teams in their retrospectives.

Circles and Soup: Identify the scope of control for teams.

Speed Boat: Speed Boat is a well-known retrospective technique in which teams collaboratively identify the anchors slowing them down

Diana Larsen’s Circles and Soup

Speed Boat

Nick Oostvogel’sActions for

Retrospectives

Source: www.conteneo.co

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Some of my Visual Collaboration Retrospective Games published on Innovation Games Cloud

- based on some realistic scenarios that enable the teams to really think and relate to what they are doing in their teams!

Collaboration Game(Metaphor)

Description

Fly High Enables teams identify impediments at different levels.

Team Journey Enables teams emphasize teamwork as they undertake their journey together.

Mountain Trekking Enables teams identify risks and opportunities.

Team Craft Enables teams to brainstorm and identify the driving forces and impediments.

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Playing the game –Steps

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Step 1: Identify the Teams

Identify the teams and the facilitators.

Source: www.conteneo.co

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Creating a PartySpecify the name of your

Forum and when you want it to start.

You can facilitate the forum or you can specify a third-party facilitator.

Third party facilitators must have accounts!

Specify the guest list.

Specify forum duration.

Specify when the lobby opens.

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Notifying Participants

9-digit code removed

Source: www.conteneo.co

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Step 2: Play the Retrospective gamePlay the game that is facilitated by a Producer and few facilitators.

Mountain Hiking Fly High

Team JourneyTeam Craft

PLAY NOW

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Joining the game

Source: www.conteneo.co

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Visual Collaboration Game Board

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Step 3: Analyzing Results

Team & Enterprise Projects

1. Analyze for patterns and trends

2. Identify specific actions

Game results are downloaded into Excel for post processing.

Microsoft Excel Worksheet

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Categorize: People, Process, Technology

People

Tools / TechnologyProcess

“We should use GitHub”

“My PO doesn't attend planning meetings”

“We aren’t clear on the meaning of Done, Done”

Source: www.conteneo.co

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Categorize: Scope of Control

“We should use GitHub”

“My PO doesn't attend planning meetings”

“We aren’t clear on the meaning of Done, Done”

We use Diana Larsen’s Circles and Soup framework to help analyze results. This helps

This is also an excellent online retrospective tool!

www.innovationgames.com/circles-and-soup

Source: www.conteneo.co

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Feedback about teams was mostly

positive.

Significant opportunities for highly

impactful improvements.

Step 4: Identify Patterns

“POD” and “product” were ultimately not high-impact

scope categories.

Source: www.conteneo.co

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Step 5: Patterns are shaped into Potential Projects and projects are initiated

We review our data-driven recommendations with you and help you select the highest-impact projects.

Summary results are shared with the team to increase trust and build expertise with the process.

Specific action plans are then created and implemented in the teams resulting in continuous improvement.

Source: www.conteneo.co

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Time Estimates

Planning / Goal Setting2-3 weeks

Game Play1 week

Post-Processing2-3 weeks

Source: www.conteneo.co

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Hands On Workshop starts- Play time

Let us play some games..

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Thank You

USA

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INDIA

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