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To continue to gain the benefits of Agility at Scale, organizations must move beyond traditional, in-person retrospectives focused on making individual teams great and towards low-cost, online retrospectives focused on making organizations great. Innovation Games® Online provides a low-cost, efficient, massively scalable and extremely high-impact collaboration platform upon which organizations product Large Distributed Team Retrospectives.
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www.conteneo.co © Copyright 2014 Conteneo, Inc. 1
Large Distributed Team Retrospectives
See also: http://www.innovationgames.com/2014/06/how-to-run-huge-retrospectives/
www.conteneo.co © Copyright 2014 Conteneo, Inc. 2
About Conteneo
Conteneo is aCollaboration Amplification company.
Grounded in the science of play, our enterprise software and professional services merge serious games, domain expertise and collaboration leadership to super power teams to achieve Epic Wins.
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Retrospective Outcomes / Impact
What is the impact or outcome over time? Augment your graph with specific changes you’ve made.
time
impact
low
high
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Retrospective Outcomes / Impact
time
Impact / Benefit
high
low
EarlyAdoption
Team Maturation
OrganizationalLimits
WhyBother?
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Exploring Your Frame
What was the “scope” when you answered this question? (e.g., a single team or ?)
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Design Challenge
Design an effective retrospective for 30 Scrum teams in three locations.
Constraints: You do not have enough budget to fly everyone to the same location.
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Agenda
• Motivations for Enterprise Retrospectives• Process Overview• Expected Results• Expect Actions
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You have many Agile teams.
To improve performance of the enterprise you need to conduct an enterprise retrospective – not just one team – but every team.
Improving Enterprise Performance
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Traditional retrospectives focus on a single, co-located team.
They can produce results that improve the performance of the team, but often fail to address the needs of the enterprise – the issues affecting multiple teams or beyond the scope of control of any single team.
Single Team Retrospectives
Image Credit: http://www.cornetdesign.com/images/AgileRetrospectives_134B2/IMG_0016.jpg
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Collaboration is…
Pretty easy for small teams…
Pretty hardfor large distributed teams!
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Collaboration is Hard for Large Teams Because
Serious Games that Amplify Collaboration. • Meetings
• Email threads
• Video conferencing
• Surveys
Success
We mistake communication for collaboration!
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Games are the Ideal Collaboration Tool!
Goals Constraints Rules Voluntary Participation
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Conteneo’s Games Scale to Large Teams
San José, CA Budget Games
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We Need Online Retrospectives
Speed Boat is a well-known retrospective technique in which teams collaboratively identify the anchors slowing them down.
Playing Speed Boat online and at scale, we can efficiently conduct an Enterprise Retrospective.
The result? An Epic Win!
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Setting Scope
We have found success in setting scope as follows:
Time Scope: Last 6 months or last release, whichever is greater
Process Scope: The complete development process from story creation, through development and into production deployment (release to customer).
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Step 1: Identify the Teams
We identify the teams and the facilitators.
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Step 2: Conduct Retrospectives
We schedule and conduct online retrospectives using Speed Boat.
Anchor: ImpedimentPropeller: Good Stuff
Placement indicates how bad or how good.
The number of items is shared among all players.
Good
Really Good
Somewhat Bad
Bad
Really Bad
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Step 3: Analyzing Results
We download the results of all games to categorize each of the ideas.
Categorize Each Idea
Create Project
Describe Features,Benefits and
Price
Team & Enterprise Projects
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Categorize: People, Process, Technology
People
Tools / TechnologyProcess
“We should use GitHub”
“My PO doesn't attend planning meetings”
“We aren’t clear on the meaning of Done, Done”
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Categorize: Scope of Control
“We should use GitHub”
“My PO doesn't attend planning meetings”
“We aren’t clear on the meaning of Done, Done”
We use Diana Larsen’s Circles and Soup framework to help analyze results. This helps
This is also an excellent online retrospective tool!
www.innovationgames.com/circles-and-soup
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Scope vs. PPT Scatter Plot
Teams identified positive and negative feedback
about evenly.
Significant opportunities for highly
impactful improvements.
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Creating Projects
We create projects to address the impediments.
Entire project list.
Team projects.
Enterprise projects.
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Selecting Projects
• Management reviews our results.
• Projects are selected and engaged. • Some projects may be just “approved”. • We may play additional Innovation Games® such as
Buy a Feature to help in the selection of the projects.
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Sharing Results
• Results are shared with the team members.
• This may be through• Senior Leaders• Scrum Masters
• We want the participants to know they’ve been heard and that we’ll be acting on the results.
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Time Estimates
Planning / Goal Setting2-3 weeks
Game Play1 week
Post-Processing2-3 weeks
Projects? 1- 5 months
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Luke HohmannFounder & CEO, Conteneo, Inc.
480 San Antonio Road, Suite 202Mountain View, CA 94040mobile: (408) [email protected]