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#DigitalAdv ACI’s 3 rd Annual Summit on Digital Advertising: Social Media, Sweepstakes & Promotions Deploying Gamification to Sweepstakes and Promotions to Engage Consumers and Enhance Brand Loyalty September 8-10, 2014 Arlene K. Alexander Benefits, Marketing & Intellectual Property Counsel White Castle Management Co. Sheila Jambekar Senior Counsel, Zynga, Inc. Melissa Landau Steinman Partner Venable LLP Tweeting about this conference?

Deploying Gamification to Sweetstakes and Promotions to Engage Consumers and Enhance Brand Loyalty

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Page 1: Deploying Gamification to Sweetstakes and Promotions to Engage Consumers and Enhance Brand Loyalty

#DigitalAdv

ACI’s 3rd Annual Summit on Digital Advertising: Social Media, Sweepstakes & Promotions

Deploying Gamification to Sweepstakes and Promotions to Engage Consumers and Enhance

Brand Loyalty

September 8-10, 2014

Arlene K. Alexander

Benefits, Marketing & Intellectual Property Counsel

White Castle Management Co.

Sheila Jambekar

Senior Counsel,

Zynga, Inc.

Melissa Landau Steinman

Partner

Venable LLP

Tweeting about this conference?

Page 2: Deploying Gamification to Sweetstakes and Promotions to Engage Consumers and Enhance Brand Loyalty

#DigitalAdv

Why Add Gaming to Your Sweepstakes or

Social Media?

Page 3: Deploying Gamification to Sweetstakes and Promotions to Engage Consumers and Enhance Brand Loyalty

#DigitalAdv

1. New Way to Engage Customer and/or Capture a Certain Audience

•By platform (Facebook, Twitter, LinkedIn, smartphones, etc).

•By demographics

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2. Raise Awareness of Brand/Company

• Incentive attracts customers to marketing message of your brand

•Competition – draw attention from your competitors

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3. Encourage Sharing of Brand Experience in Social Media

• Inexpensive Marketing

•Obtain feedback – What does the customer think about your product?

• Earned media – value associated with sharing of company posts

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4. Strengthen Connection With Followers

•Connect with Brand

•Build and connect with “community” – group rewards

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5. Data Capture

•Preferences – if given various choices, which will be acted upon?

•Behaviors – more likely to use earned or random discount?

•Grow email list • Caveat: Provide proper disclosures in related marketing materials

and privacy policy

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6. FUN !!!

•Offer instant gratification to customers

Page 9: Deploying Gamification to Sweetstakes and Promotions to Engage Consumers and Enhance Brand Loyalty

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Sweepstakes vs.

Illegal Gambling

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I. Illegal Lottery & Gambling Laws

• Prohibit promotions having all of the following elements: • PRIZE – something of value.

• RANDOM CHANCE – winning depends on factors outside a person’s control (versus skill).

• CONSIDERATION – requirement that something of value be given to enter the promotion. • Payment of money (even payment to third party, such as fee to send a

text).

• Make a purchase

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II. Sweepstakes

•Promotions based on random chance in which a prize is awarded. • Cannot require consideration

• If consideration is requested to enter (such as purchase of brand item), alternate method of free entry must be included • Cannot favor one form of entry over another

• Must be clear and conspicuous

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Text-to-win Sweepstakes

•Must provide free method of entry if text messaging is subject to standard rates.

•Good practice: Check Mobile Marketing Association guidelines

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Jurisdiction

•Primarily regulated at state level • Direct mail - also federal

• Register and/or post bond – Arizona, Florida, New York & Rhode Island

• Advertising laws may apply

• Additional laws may apply: • Industry-related

• Method of advertising – game piece in bottle cap

• Intended audience – Children’s Online Privacy Protection Act (COPPA)

• Jurisdiction – Rhode Island requires rules to be posted in stores

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III. Advertising of Sweepstakes •Disclose Material Terms:

• Sponsor Identity

• Start and End Dates

• Eligibility Requirements (age, residence, etc.)

•No Purchase Necessary

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Advertising - Federal Law

•Deceptive Mail Prevention and Enforcement Act • Must provide free method to remove name

from sponsor’s mailing list. Sponsor has 60 days to comply

• If mailing has entry materials, disclosures must be set forth: • No purchase necessary

• Purchase will not improve chance of winning; and,

• Complete official rules

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Advertising – State Laws

• Some have required disclosures for mail solicitations • Prize and eligibility restrictions

• Entry requirements and deadlines

• Description of prize, its approximate retail value, and odds of winning

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Advertising – State Laws (cont.)

•Other states prohibit sponsor from making certain representations: • Chance of winning will be improved by

purchase of product

• Person is a winner, is specially selected, or is a finalist (unless true)

• Mailing is urgent or time-sensitive (unless true)

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IV. Best Practices

• Provide an alternate method of entry

• Identify bonding and registration requirements of each state

• Determine necessary disclosures

• Rules must be compliant and consistent across legal platforms

• Make sure your game is legal.

• Structure

• Venue

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Prizes, sweepstakes, and lotteries were listed in 6th place on the FTC’s 2013

Complaint List

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Page 21: Deploying Gamification to Sweetstakes and Promotions to Engage Consumers and Enhance Brand Loyalty

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What is Virtual Currency?

• US Treasury – “a medium of exchange that operates like a currency in some environments, but does not have all the attributes of real currency”

• European Central Bank – “a type of unregulated, digital

money, which is issued and usually controlled by its developers, and used and accepted among the members of a specific virtual community”

• European Banking Authority – “a digital representation of

value that is neither issued by a central bank or a public authority, nor necessarily attached to a fiat currency, but is accepted by natural or legal persons as a means of payment and can be transferred, stored or traded electronically”

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Categories of Virtual Currency

• Fully-closed loop • E.g., World of Warcraft Gold

• Partially-closed loop • E.g., Farmville Farmcash

• Convertible • E.g., Linden dollars for Second Life; BitCoin

• Centralized • Single repository/administrator; purchaser of centralized VC transfers

real $ to entity that credits purchaser’s account with VC • E.g., Linden Dollars

• Decentralized • No central repository/authority for managing currency; usually obtained

by purchase on open market or completing tasks to aid in operation of currency

• E.g., BitCoin

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Using Virtual Currency in Sweeps and Promotions

Key Question:

Does the form of virtual currency you are using have a real world value?

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Using Virtual Currency in Sweeps and Promotions

• Scenario 1:

• Spend virtual currency, get a chance to win more virtual currency.

• Scenario 2:

• Spend fiat (aka real) money, get a chance to win virtual currency.

• Scenario 3:

• Spend virtual currency, get a chance to win real world prizes.

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Gambling and Casino Mechanics

Check with gambling counsel:

• Sports betting

• Poker (Poker sweeps)

• Casino-style mechanics or look and feel

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Virtual Currency: Tax and Other Legal Implications

• Is virtual currency property? • Bitcoin – according to the IRS, it is property

• Do you need to collect sales tax on it if you sell it? • State-by-state analysis

• Escheatment issues • Transferability – what about accounts/unused amounts?

• FinCen rules • Money services business and money transmitter regulations

• Watch for state rules regulating VC • E.g., NY Dep’t of Financial Svs proposed rules re: cryptocurrency like

Bitcoin

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Lessons in Gamification Integrating Gamification into Sweepstakes and Promotions

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• Marriott set up My Marriott Hotel game for recruitment, allowing players to manage their own kitchen

• Game included Links to Marriott career site

• Over 25,000 players joined in first week after launch

Integrating Gamification: Marriott

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Marriott My Hotel

• Challenges • Limited market for game

But—learnings used in creating Social Xplor Game/App

• Many other companies have used games for recruiting, training, and feedback: • Domino’s—make your own pizza and

apply for a job at the same time!

• Sun Microsystems—created adventure game to replace new-hire training

• Facebook—uses games for quick reviews and feedback

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Marriott Social Xplor

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Marriott Social Xplor

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Marriott Social Xplor

Legal/Practical Issues: • Registration and bonding required?

• Importance of trademark knockout search and registration

• Email and mobile marketing efforts: compliance challenges • Mobile app—need for carrier approval, compliance with TCPA

requirements for express consent

• Mapping out social media campaign

• Implications of proposal to expand play to other countries? Brazil, France, UAE, China, Canada • What are the issues when running an international contest? E.g., taxes,

prize fulfillment, translation, registration

• Privacy

• Use of Rewards Program to appeal to core customer

• Practical challenges posed by complexity of gameplay

• Integrations/in-app brand marketing

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Pepsi Integration

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Pepsi Integration

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Hertz Integration

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Hertz Integration

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• Scarecrow film and arcade-style mobile game encourages users to buy natural and wholesome food by asking you to outsmart the “Crowbot” and unlock prizes in the form of a BOGO offer redeemable in 1500 locations worldwide

• 6.5 million YouTube views in less than two weeks; sales spiked in Q1 2014; top honors at the 2014 Cannes Lions Festival

Integrating Gamification: Chipotle Scarecrow Game

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Chipotle Scarecrow Game • Some argue the “advergame” is designed to push unhealthy food

and drinks to children by exploiting legal loophole in the regulations applicable to advertising through traditional media.

• As of late August 2014 , no prizes left.

• Rules: contest runs “until 12/31/2014 or until supplies last.”

• Is there consideration when a BOGO is offered as a prize?

• US entrants only are eligible, who can redeem prize at any “participating restaurant”– does this include international?

• Is there any list of participating locations provided?

• Rules must be clear with games just as they must be clear with traditional sweepstakes

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• Business Model: Social media application allowing users to “check-in” at locations.

• Gamification Strategy: Leaderboards ranked users against friends based on check-ins. Badges showed user’s achievements.

• Outcome: Over time, Foursquare experienced a drop in consumer interaction and in 2012 announced it was moving away from check-in focus to social updates, deals and recommendations.

Integrating Gamification: Foursquare

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Foursquare • What went wrong?

• Virtual rewards should be meaningful

• Accomplishments often carry no real distinction

• Ex: Foursquare “Game of Cones” promotion asked users to rank highest ice cream places by checking in on the app and using a hashtag. Winning restaurant would win an “Iron Cone” badge to be displayed on their business profile. Only 6000 check ins in NYC and even fewer in SF because no incentive

• Game should encourage interaction. Original leaderboard system scored only through check-ins. A score combining comments, ratings, etc. would have encouraged more interaction

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Gamification as Sweepstakes Mechanism

• Toyota and Home Shopping Network “More the Merrier Sweepstakes” • Sponsored by Toyota, sweeps lets

consumers enter by redeeming points from an online arcade

• Consumers earn points by watching videos or playing online games (e.g., watching Toyota ad worth 700 points)

• Frontier Communications Holiday Sweepstakes • Frontier Communications sweepstakes

supported by a “Frank’s Chimney Dash” Facebook game featuring the company mascot, Frank the Buffalo

• Increased number of Facebook followers and created a community

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Takeaways • Planning is important—and Legal should be involved from the beginning

• In particular, mobile approvals can take considerable time

• Geographic scope should be carefully considered from the start

• Games should offer meaningful rewards

• Gamification for sake of gamification does not work

• If virtual currency will be used, implications must be carefully considered

• Gamification done right is still an effective tool

• Can generate buzz and encourage interaction

• Can use social media and loyalty programs to generate buzz—provided that you comply with platform rules, CAN-SPAM, and your own program terms!

• Brand integrations can strengthen programs, but may trigger need for partner agreements and compliance with third party marketing guidelines

• One size does not fit all

• Game should have a strategic purpose (e.g., Chipotle)

• Consider whether there are additional regulations that apply because of audience (e.g., children)

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QUESTIONS?