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Transform to the power of digital
Enterprise Gamification
Scott Sinclair Digital Transformation and Customer Experience Consultant @ Capgemini Consulting, Social Media Enthusiast and Games Player
@sinclair300584
http://uk.linkedin.com/in/sinclair300584
Gamification alone does not work in enterprise
What is Gamification?
Gamification is the use of game design techniques[1], game thinking and game mechanics to enhance non-game contexts.
Game mechanics are the control mechanisms that are used to “gamify” an activity or process
But Gamification is only part of the answer
GAME MECHANICS
Drive, measure, &
reward
high value behaviors
In your enterprise
systems
REPUTATION MECHANICS
Elevate employee
status across
all your communities
of engagement
SOCIAL MECHANICS
Socialize,
recommend,
and notify users
about contextually
rich behaviors
What role does Gamification have in the enterprise?
How can I use my customers to do stuff
for me
I know my staff and customers have good ideas, but I have no
way of managing them
I invested in an e-learning tool but nobody uses it
I’m losing market share, help me
innovate! I want better collaboration from my
employees
Enterprise Gamification
Innovation
Collaboration
Learning
Collaboration
Samsung wanted to know how to get more customers to register their products with Samsung, generate more content and engage with them through social
Samsung Nation
Universal Music group wanted to engage millions of fans on artist specific websites, get them to create content and engage across their social networks
Capgemini has one of the largest Yammer networks through organic growth and no game mechanics
Innovation
Starbucks wanted to harness the enthusiasm of its loyal customer base to generate new ideas and drive the future innovations of the company
Scottish Water Innovation Pool counts 750 users and has generated over 330 new ideas and/or suggestions for improvement. 7 have already been implemented.
At&T recognised that every employee was also a customer with ideas. They created The Innovation Pipeline to manage these ideas, and have other staff vote for the best
Learning
Khan academy uses gamification to drive you through learning journeys, rewarding you as you complete classes
Siemens created Plantville to educate aspiring plant managers what it is like to run their own manufacturing plant
The Swedish National Society for Road Safety rewarded compliance with the speed limit with a free entry to a lottery – reducing speeding fines by 22%
Things to consider
Social is an opportunity to bring the customer closer
Organisation
Customer Experience
Customer
Enterprise democracy no longer exists
Gamification is not just game mechanics
GAME MECHANICS
REPUTATION MECHANICS
SOCIAL MECHANICS
Scott Sinclair @sinclair300584
http://uk.linkedin.com/in/sinclair300584
Capgemini-consulting.com/ceblog