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Transform to the power of digital Enterprise Gamification

Enterprise gamification

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Page 1: Enterprise gamification

Transform to the power of digital

Enterprise Gamification

Page 2: Enterprise gamification

Scott Sinclair Digital Transformation and Customer Experience Consultant @ Capgemini Consulting, Social Media Enthusiast and Games Player

@sinclair300584

http://uk.linkedin.com/in/sinclair300584

Page 3: Enterprise gamification

Gamification alone does not work in enterprise

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What is Gamification?

Gamification is the use of game design techniques[1], game thinking and game mechanics to enhance non-game contexts.

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Game mechanics are the control mechanisms that are used to “gamify” an activity or process

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But Gamification is only part of the answer

GAME MECHANICS

Drive, measure, &

reward

high value behaviors

In your enterprise

systems

REPUTATION MECHANICS

Elevate employee

status across

all your communities

of engagement

SOCIAL MECHANICS

Socialize,

recommend,

and notify users

about contextually

rich behaviors

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What role does Gamification have in the enterprise?

How can I use my customers to do stuff

for me

I know my staff and customers have good ideas, but I have no

way of managing them

I invested in an e-learning tool but nobody uses it

I’m losing market share, help me

innovate! I want better collaboration from my

employees

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Enterprise Gamification

Innovation

Collaboration

Learning

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Collaboration

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Samsung wanted to know how to get more customers to register their products with Samsung, generate more content and engage with them through social

Samsung Nation

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Universal Music group wanted to engage millions of fans on artist specific websites, get them to create content and engage across their social networks

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Capgemini has one of the largest Yammer networks through organic growth and no game mechanics

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Innovation

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Starbucks wanted to harness the enthusiasm of its loyal customer base to generate new ideas and drive the future innovations of the company

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Scottish Water Innovation Pool counts 750 users and has generated over 330 new ideas and/or suggestions for improvement. 7 have already been implemented.

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At&T recognised that every employee was also a customer with ideas. They created The Innovation Pipeline to manage these ideas, and have other staff vote for the best

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Learning

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Khan academy uses gamification to drive you through learning journeys, rewarding you as you complete classes

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Siemens created Plantville to educate aspiring plant managers what it is like to run their own manufacturing plant

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The Swedish National Society for Road Safety rewarded compliance with the speed limit with a free entry to a lottery – reducing speeding fines by 22%

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Things to consider

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Social is an opportunity to bring the customer closer

Organisation

Customer Experience

Customer

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Enterprise democracy no longer exists

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Gamification is not just game mechanics

GAME MECHANICS

REPUTATION MECHANICS

SOCIAL MECHANICS

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Page 26: Enterprise gamification

Scott Sinclair @sinclair300584

http://uk.linkedin.com/in/sinclair300584

Capgemini-consulting.com/ceblog

[email protected] e.

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