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Serious games & child helplines [email protected]

Serious games & child helplines

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Possibilities, prejudices & examples of serious health games. The presentation of Frank Schalken starts with an introduction of the online counselling project of the Child Helpline International, facilitated by E-hulp.nl

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Serious games &

child helplines

[email protected]

About e-hulp.nl

Kindertelefoon

News

Thesis award online counselling

Manual online counselling

Linkedin-group

Network Online Hulp

Hulpmix.nl

Abortusverwerking.nl

Online counseling

child helpline international

[email protected]

CHI

1. Handbook online counselling

2. Training implementing online counselling

3. Training methodology

4. Modular website

Handbook

Day 1

1. Introduction to online counselling

2. Policy

3. Online forms of counselling

4. Finance

5. Organisational development and project

management

Features

• Less sensory perceptions (channel reduction)

• Independent of time and place

• Technical tools

Policy

• Reasons

• Ambitions

• Target group

• Goal

• Basic assumptions

Online forms of counselling

• Passive

• Active

• Interactive

Finance

• Initial investment

• Exploitation costs

Org. development & proj. mgt.

• Project plan

• Project risks

• Project organisation

• Create commitment

• Feasibility study

• Pilot

Day 2

•  Internal organisation

•  Administration and registration

•  Legal and ethical issues

•  Technology

•  Security

Internal organisation

• General point of interest

• Forum

• Chat

• E-mail

Legal & ethical issues

Legal issues

• Differences help via phone vs internet

• Storage of data

• Areas of legislation

Ethical issues

• Channel reduction

• Anonymity

Transparency

Administration & registration

• General information, tips, advices & faq’s

• Forum

• Chat

• E-mail

• Search

• Links

Technology

• Reliability

• Accessibility

• Organising technology

Security

• Damage

• Chance of damage

Day 3

•  Writing for websites

•  Design and construction

•  Methodology

•  Recruitment, selection, training and

supporting counsellors

•  Publicity

Design & constuction

• Phase one: first impression

• Phase two: introduction

• Phase three: interaction

Methodology

•  Chat

•  E-mail

•  Forum supervision

Recruitement and more

• Recruitment and selection

• Training

• Support

Publicity

• The name of the site

• Communication plan

• Launching the site

• Publicity after launch

Methodology

•  Chat

•  E-mail

•  Forum supervision

Chat

•  The 5-phase model

•  Specific chat skills

5 phase model

1. Warm welcome

2. Clarify the question

•  facts

•  perception

•  wishes

•  relationship to the counsellor

3. Determine the goal of the session

4. Work out the goal

5. Closing the circle

Chat skills

•  Listening

•  Keep asking questions

•  Summarising

•  Support

•  Work with moments of “silence”

•  Chat language

•  Feedback signals

E-mail

1. Read the question thoroughly

2. Deduce the question for support

3. Formulate an answer

4. Have a colleague check the e-mail

5. Send the e-mail

Forum supervision

1. Read the message thoroughly

2. Check the message to the guidelines

3. Judge a message

4. Take a decision

5. Follow up the decision

Modular site: test.chisites.org

Serious games

Game of the goose

Program "   What are serious games

"   Prejudices

"   Usability serious games "   Examples "   Experience!

What are serious games? "   A (computer) game with a serious purpose

"   Combination of play, thing and act

"   To inform

"   To improve knowledge and skills

Abt, Clark C. Serious Games. Viking Press, New York: 1970: 12.

Predujices "   Just for children

"   Just for fun

"   Expensive

Just for children? "   67% of 35-49 year olds

"   52% of people aged 50+

"   Average more than 3h per week

"   50+: more gaming than reading magazines

"   Controller is disappearing

TNS Nipo en Newzoo/Gamesindustry.com. National Gaming Research 2009.

Just for children?

Just for children?

Just for children?

Just for children?

Just for children?

Just for children?

Controller is disappearing

Just for fun? "   Since 1970

"   Not only tot pimp up your site

"   Contributing your message

"   All about context

"   Must be playable

Just for fun?

Expensive? "   Use existing games

"   Embed & translate

In health usable for "   Education & training

"   Prevention

"   Self-management

"   Therapy

Education – habbo bus

Education – habbo bus

Education & training "   Tamagotchi (sold 28 mln times)

"   People with disabilities

"   Fertility

"   Gaining experience

Education & training

Education & training

"   Nano robot to attack cancer cells

"   Types of patients, cancer, treatment, stages

"   Survey of 375 children shows:

•  Improved knowledge and recognition of

illness

•  Disciplined medication use

•  More motivated for doctor visits

•  Better judgement about quality of life

Kato, P.M , et al. A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial Pediatrics 122 (2008 ): 305-317

Reach out central

Prevention "   The Baby Game and Romance

"   Increased knowledge -> behaviour

•  Sexual behaviour and contraception

•  Risk pregnancy

•  Teen parenting

•  Pregnancy cost and child care

Paperny, D.M., & Starn, J.R. Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes. Pediatrics 83 (1989):742-752

Prevention - Baby luv game

Prevention - Playnormous

Therapy

Therapy "   Pilot study elderly with sub syndromal

depression

"   Significant change:

•  Reduced depressive symptoms

•  Improved cognitive performance

•  Higher compliance

•  Improved mental health

Jeste, Dilip V. M.D. "Exergames for Subsyndromal Depression in Older Adults: A

Pilot Study of a Novel Intervention" American Journal of Geriatric Psychiatry

vol. 18, issue 3 (2010): 221-226

Therapy

Player learns to "   Assume realistic roles

"   Find out what the problem is

"   Device strategies

"   Make decisions

"   Quick feedback on consequences of actions

That is why to use games "   Effective tools for learning:

•  Motivating

•  Explain concepts and facts

•  Realistic experience without danger

•  Real problems

That is why to use games

“One does not have to be Shakespeare to

understand his plays, but acting in the plays can

yield a more vivid and lasting view of

Shakespeare than would a teacher's reading of

the plays to a class.”

Avert.org/games.htm

Playnormous.com

Povertyisnotagame.com

Reachoutcentral.com

Earthquake in Zipland

More information? "   Healthgamers.com/health-games