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The Equilibrium Version 2.0 “a state of balance achieved by two or more forces in motion”

Equilibrium version 2.0

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The Equilibrium Version 2.0

“a state of balance achieved by two or more forces in motion”

If you are in a habit of sending mixed waves to Targets due to the composition of

the waves you can either switch to a Defense / Attack debuff or to a Range preset.

This Preset has high Defensive and debuffing stats and is also highly configurable

by switching 1 or more TR items out.

Many players just concentrate on the Defense and Attack debuff stats, creating

very High Defense and very high Attack debuff. This is not bad “per se”.

However, this preset does not only focus on below stats 1 & 2 but certainly to the 5

other of the 7 main stats in the game. That way you create a greater balance of

influencing factors, and thus a “Equilibrium” of more than 1 forces.

1) Defense

2) Attack

3) Range

4) Life

5) Combat speed

6) Accuracy

7) SpellPower

The 7 main stats that have an impact in the game.

So why focus on LIFE in buff in this preset? The following example of the hussar does give a

clue. As you see at base stats the Hussar has a Defense stat of 130 but has a Life stat of 2800.

We all use Hussars for attacking with high Defense in TR Preset. Yet the Life stat is much

higher.

Defense and Life are important due to the calculation that KoC uses to

determine kills. The calculation is:

(life_of_attacked) / (attack_of_attacker – defense_of_attacked)

If we can have high Life stats in a Preset and at the same time Debuff Life of the

opponent, then we have a good upper hand in the battle.

In KOC they gave it the name Life, but in other games, especially RPG games they

refer to it as “Hit Points”. In PB+ Troop stats in Reports, you will see the HP

referenced as well. It is the total amount of damage your troop can withstand

before it is considered dead.

Currently the Life buff & debuff Cap is as follows;

Life 250% -50%

Adding These High Life Stat Troops in an Attack Wave and certainly Battering Rams &

Siegewalls besides the obvious Horsed Troops, will highly benefit from the stats in this

“Equilibrium” Preset.

The Stats of this Preset:

As you can see High Defense with reasonable high Attack Debuff + High Combat

Speed. And importantly high Life.

Having high Life, is important to either boost yourself to the max cap and at

same time not being debuffed by the opponent’s Life debuff (if used in TR)

To complete the set, High SpellPower in buff & debuff

But again the Preset is configurable to adjust to the Battlefield conditions.

You can easily adjust the stats by switching the Candelabrum out for another.

It gives you slightly lower Defense stats and Attack Debuff stats,

but increases the Accuracy debuff and Life debuff & Defense debuff.

Certainly the Accuracy debuff and additional Life debuff stats can create havoc

upon an opponent.

Notes:

So this is Basically how you use this multifunctional “Equilibrium” TR.

For best results you will need the RARE troops & Souls. Combined with the trainable

SpellCasters like Shield Sorcerers you can do very well.

So to Conclude,

You can tweak this TR, you can Tweak the Troops to adapt to your needs, thus higher

Attack debuff if needed (depending on opponent)

Keep defense stats minimal at 20k (or higher)

Add combat speed minimal 4k but higher if possible

Add life, Life debuff as much as possible. Use accuracy as high as possible, it will make you kill more troops effectively

Use accuracy DEBUFF when you have it. You will Kill more troops

Use SPELLPOWER + SPELLPOWER debuff, as much as you can without compromising

the TR

Add as much Attack debuff as you can

Even with Lower TR items you can come close the obtainable goals.

Sacrifice Hussars + Souls Or Shield Sorcerers, or

Sacrifice Hcav + Shield Sorcerers, or

Sacrifice Hussars + Battering Rams and let SpellPower take care of itself

By sending these kind of troops as in examples, you can still go everyway with the

Presets you have available, aka switch to different Hybrid Presets you have.

The more SpellCasters you can use, the better it is. The best number for Shield

Sorcerers is 200k.

The Best number for Soul Stealers is 50k, as a rare troop this is not always possible,

but 20k as a bare minimum does very well too. But Higher numbers do extremely well

too if they are able to come into play.

Pairing SoulStealers with Shield Sorcerers is a very effective lethal combo.

Remember, do not always use the same presets, mix your attacks especially in

prolonged battles, as you will become predictable and your defender will adapt

eventually. You can also “Tweak” the Tr by switching out Tr cards.

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

http://www.slideshare.net/Aderik/documents