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Beintoo
Building a true Apps Economy
www.beintoo.com
Sunday, May 27, 2012
Gamification=engagement unleashed
-Discounts are the most compelling incentives for winning a challenge(57%), followed by Social Action and Points Towards
Loyalty Program.
-Nearly 50% would play from 1 hour up to 5 hours per day to get a 100 $ discount prize
-58% of players say it’s important for Brands to be fun and playful
Source: Saatchi and Saatchi Gamification Study , June 2011
Sunday, May 27, 2012
The raise of the G-economyMobile Games and Mobile Apps Audience is exploding:
By creating a true bridge between their apps and real world retailers
Sunday, May 27, 2012
A loyalty program for mobile apps: users engage with social game mechanics, they get credits for their achievements and loyalty,
they can convert the credits into real retailers offers
Social game mechanics fully in whitelabel to compete, earn credits and get rewards.
What is Beintoo?
Sunday, May 27, 2012
Credits redeemable in offers, rewards and loyalty programs on real world retailers partners of Beintoo: users earn credits for their engagement and achievements in all the network of our partner apps. The credits can be converted into offers and benefits from retailers
Users convert the time spent over the apps into real world economic benefits
A true innovation of the whole concept of promotional campaign and loyalty program for brands and retailers
What is Beintoo?
Sunday, May 27, 2012
Bedollars are a meritocratic virtual currency
1 Bedollar= 1! of retailers offer Users redeem Bedollars in real world offers in an in-game marketplace provided by Beintoo
Games can use Beintoo credits in whitelabel, showing offers in their own virtual currency
Users are rewarded with credits for their loyalty, engagement and achievements.
edollars and Marketplace
Sunday, May 27, 2012
Users can buy offers from brands or local retailers partners of Beintoo
Discount is offered d e p e n d i n g o n Bedollars or virtual currency , the higher the amount the better the discount
Bedollars and apps virtual currencies are converted into real world economic value
Developers monetize on each redemption , getting 60% of the revenues generated by Beintoo
edollars and Marketplace
Sunday, May 27, 2012
Developers can also reward users with in-game offers when they complete specific achievements. The level of Bedollars will depend
on the user’s credits
Here an example of Kmart campaign in US- User enters email address to claim the coupon- User continues in the game play- Redemption rate = 54%- Campaign eCPM= 16 $
edollars and Rewards
Sunday, May 27, 2012
Beintoo mobile application
Developers keep monetizing for any redemption of their users on the Beintoo app because we know where the user got his credits
G-economy goes beyond...
Sunday, May 27, 2012
Retailers will also be able to recognize the users of Beintoo apps even on their web sites and mobile apps, providing them the
opportunity to redeem Bedollars to get special offers or loyalty points
FACSIMILE
Developers keep monetizing for any redemption of their users on the retailers app/site
G-economy goes beyond...
Sunday, May 27, 2012
-800 k rewards per day on android only
-Average eCPMs higher than $ 5
First integration on the Fruit Ninja android free version to create a reward section. Users get real world offers if they slice 5,000 fruits
Business case: publishers
Now integration on the paid version of FN Android and in all other platforms such as iOS and Facebook
Next step: creation of a cross games Beintoo Marketplace in all their titles where users can redeem the earned credits
Sunday, May 27, 2012
KUNGFU FOX
KungFu Fox is a physics puzzle game developed by a very skilled indie game studio based in Shanghai: iQin mobile
KungFu Fox HD for ipad is scaling Apple Store ranking, in particular in the Kids Section where it ranks 1st in Thailand,3rd in Japan, 4th in China and top 5 in many other countries
Business case: publishers
Sunday, May 27, 2012
KungFu Fox is our first partner game developed in Asia and Beintoo is supporting also its spreading in USA and Europe by
featuring it on Beintoo community
Business case: publishers
Sunday, May 27, 2012
• M-commerce app, strong competitor of Groupon in Spain , Italy and LatAm
• They create achievements for users in term of purchases
• They also create their own offers and distribute them in the Beintoo ecosystem to drive customer acquisition
Business case: advertisers
Sunday, May 27, 2012
Top company in mobile platform for TV broadcasts and Market Research industries:• Integration of the mobile app of the
Scottish television STV live
• Users follow the TV shows and at the same time they can interact with them on their smartphones
• They earn credits for their achievements and redeem them in an in-app store provided by Beintoo
A disruptive model of interaction between smartphone and television with a rewarding layer provided by
advertisers
Partnerships
Sunday, May 27, 2012
!""#$%&'()# *+"#$%&'()#
!"##$$%&'()*$
• Integration of the mobile apps of market research companies
• Users earn credits for their participation in surveys
• They redeem them in an in-app store provided by Beintoo
A disruptive model for market research companies that can transform the user incentivation from a cost into an opportunity of revenues from retailers
!"#$%&%'(#)%*+$"%,$"-.%/+-*-.0%
Points = Cash Off sponsor merchandise
Partnerships
Sunday, May 27, 2012
• USA, thanks to a key partnership with a company leader in mobile services for retailer: Mphoria
• Mphoria is providing us exclusive offers and discounts at national level. CTR higher than 10% on the offers
• Europe: direct sales force able to work with top media agencies. Exceptional conversion rate metrics
• Soon in China and South East Asia thanks to partnerships in the area
Where do we monetize?
Sunday, May 27, 2012
• 100 millions reachable Users• 25 million monthly active users• 600 registered developers including games, TV and market
research apps• 8x growth rate acquiring developers in 8 months
37% Females
63% Males
Age 20-40 -> 76%
Monthly Rewardable Events = 34,000,000
Traction
Our Key Goal: 500 millions devices by 2012
Sunday, May 27, 2012
Beintoo SDK supports most of major mobile platform Full and “White Label” version available:✓ the full version ✓ the white label version: the white label one, fully customizable with your own graphics.
Size for iOS and Android SDK ✓1,5Mb (full version)✓300k (whitelabel version)
Average integration time: 2 days
All the steps for integration on: documentation.beintoo.com
How to start
Sunday, May 27, 2012