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Indian Media & Entertainment Industry (INR Billion)
Segment 2012 2017 (P) CAGR
TV 371 848 18%
Print 224 340 9%
Movies 112 193 12%
Radio 13 27 17%
Music 11 23 16%
OOH 18 27 8%
Animation & VFX
35 73 16%
Gaming 15 42 22%
Digital Advertising
22 87 32%
Total 821 1660 15%
Source: KPMG-FICCI REPORT - 2013
Indian M&E Industry Size – 2012 (INR 821 Billion)
TV45%
Print27%
Radio1%
OOH, 2.5%
Music1%
Movies
14%
An-ima-tion &
VFX4% Gaming
2%Digital Advertis-
ing, 2.5%TVPrintRadioOOHMusicMoviesAnimation & VFXGamingDigital Advertising
Source: KPMG FICCI REPORT - 2013
Indian M&E Industry Size – 2017 (P) (INR 1660 Billion)
Source: KPMG FICCI REPORT - 2013
TV51%
Print20%
Radio, 2%
OOH2%
Music1%
Movies12%
Anim-ation & VFX
4%
Gam-ing, , 3%
Digital Advertising, , 4% TV
PrintRadioOOHMusicMoviesAnimation & VFXGamingDigital Advertising
Segment USD Billion CAGR %
Movie Entertainment 103 4.9
TV -Networks & Distribution 480 7.5
Music 40 2.3
Radio & Out-of-Home 99 5.2
Gaming 50 9.1
Business Information 110 5.8
Print 317 2.1
Theme Parks andAmusement Parks
30 4.6
Casino and OtherRegulated Gaming
144 7.2
Sports Entertainment 123 5.2
Total 1496 6.4
Global Media & Entertainment Industry Size
Source- PWC Report
Source- PWC Report
Global Media & Entertainment Industry
Movies7%
TV- Networks & Dist32%
Music3%
Radio & OOH7%
Gaming3%
Business Info.7%
Print21%
Theme & Amusement
Parks2%
Casinos10%
Sports Entertainment8%
% Share
Top M&E marketsNation USD Billion
1 USA 503
2 Japan 186
3 China 120
4 Germany 96
5 UK 82
6 France 72
7 Italy 45
8 Canada 42.6
9 Brazil 42.2
10
South Korea 37
11
Australia 35
12
Spain 28
India 12.6Source: PWC Report
Indian Advertising Industry Revenue (INR billion)
Segment 2012 2017(P) CAGR
TV 125 240 14%
Print 150 248 10.6%
Radio 13 27 16.6%
OOH 18 27 8.4%
Digital Advertising
22 87 32%
Total 328 629 14%
Source: KPMG FICCI REPORT - 2013
Indian Advertising Industry Revenue
TV38%
Print46%
Radio4%
Di-gital7%
OOH5%
Advt. Revenue - 2012
TV38%
Print39%
Radio4%
Di-gita
l14% OOH
4%
Advt. Revenue - 2017
Segment Advertising Pay
Print 79 % 21 %
TV 43 % 57 %
Film 1 % 99 %
Internet 27 % 73 %
Music & Home Video
- 100 %
OOH 100 % -
Radio 100% -
Total 40% 60%
Advertising v/s Pay Revenues for Indian M&E industry
Source-The Indian Media Business – Vanita Kohli, Khandekar
# Country Population
(Crs)Internet
Users (Crs)
Penetration(%
Population)
Users% World
1 China 134 54 40 % 22%
2 United States 31 25 78 % 10%
3 India 120 14 11 % 6 %
4 Japan 13 10 79 % 4 %
5 Brazil 19 8.9 46 % 4 %
6 Russia 14 6.8 48 % 3 %
7 Germany 8 6.7 83 % 3 %
8 Indonesia 25 5.5 22 % 2 %
9 United Kingdom
6.3 5.3 83 % 2 %
10 France 6.5 5.2 80 % 2 %
TOP 10 COUNTRIES WITH HIGHEST INTERNET USERS
Source: www.internetworldstats.com
Common Terms used in MEA sector
Content ARPU (Avg. Revenue Per User) Subscriber base Cable Digitization (DAS) Viewership TRP (TAM rating) GRP (TAM rating) Circulation v/s readership (IRS / NRS / ABC ratings) Subscriber base Listenership Sq. Cm rate TVC (Television Commercial) Spot rate / air-time rate Traditional Media (Print, Television, Films) New Media (Internet, Mobiles, Gaming)
Key figures about Indian M&E industry
14.6 crs TV households73 crs TV viewers.12 crs Cable & Satellite (C&S)
households623 channels82,000 news papers30-35 crs newspaper readers 13.7 crs internet users15.9 crs radio listeners1000 Indian films released every year
Key figs about Indian M&E industry
Mission Impossible: Ghost Protocol and The Adventures Of Tintin: The Secret Of The Unicorn released in India before they did in the U.S.
Digital sales of music contributes 42% of total revenues of the music industry in India and its share will be almost 80% by 2015
77 crs mobile phones , 55 crs active mobile subscribers and 8 crs mobile internet users
More than 35 million Indians are logged on to some kind of social network
India has the 2nd highest number of Facebook users and 3rd highest number of internet users.
Key figures about Indian M&E industry
Average time spent watching television is 2.55 hrs / day. One of the highest in the world.
Advertising spends across all media to cross Rs 629 billion by 2017
40 million DTH households 107 million copies of newspapers circulated daily
accounting for than 20% of all dailies in the world.
Indian film industry is pegged at 112 billion INR and produces more movies than Hollywood every year
4 billion movie tickets sold across 12,500 screens
The India Story 80% cinema screens are now digitized and 100% will be digitized
by 2015. 1000 Crs Box-Office mark not far DAS for TV digitization; Phase-1 completed in 4 metros and Phase
–II in 38 cities under process. Govt. has announced new Radio licensees in 294 cities India is still largely a traditional media market with new media co-
existing as an add-on distribution platform Regional Markets remain key centers of growth across print, TV
and films. India is a language driven market due to increasing literacy in
regional languages. Revenue models still advertising dependent as compared to
global standards and hence susceptible to economic downturns. Piracy and transparency across value chain a concern Indian content being consumed worldwide albeit gradually eg:
Zee TV in 169 countries, Chennai Express released in 35 countries
Can India reach the Un-Reached !!!
How to segment a diverse audience base and create customized content for each segment to ensure relevance with-out losing economies of scale ?
Is there possibility of further zoning/ going hyper-local to create localized content?
How do we engage the multi-tasking youth of today who experiences content on varied distribution platforms but forms a low ARPU segment ?
How to leverage increasing penetration of mobile phones and increased band-width connectivity through 3G/4G technology?
How to create content which has a global appeal for international markets?
Major CompaniesPrintBennett Coleman & Co (The Times of India)HT Media (Hindustan Times)Telegraph (ABP group)Dainik BhaskarDainik JagranDeccan HeraldDeccan ChronicleGujarat SamacharRajasthan PatrikaNavbharat TimesMaharashtraTimes
TVColors ( Viacom 18 Group)MTV (Viacom 18 Group)Star TVABP NewsZee GroupSony (Multi Screen Media & Sony Group)SAB TVLife OKUTV (Movies/Bindaas/Action)Disney (Walt Disney Group)Cartoon Network (Turner Broadcasting/Time Warner)ESPN (Walt Disney Group)Ten Sports (Zee Group)ETV (Eanadu Group)DiscoveryNat GeoFox Traveler
Film Entertainment Disney UTV Eros Entertainment Reliance Big Entertainment Yashraj Films Viacom 18 Fox Star Studios Sony Pictures Entertainment Warner Bros PVR Inox Shemaroo Entertainment Aamir Khan Productions Red Chillies Entertainment Dharma Production Vidhu Vinod Chopra Films Vishesh Films
Music & Home VideoSaregama (RPG Group)BIG Music,Home Video & Games
(Reliance Entertainment)Moser Baer Entertainment LtdShemaroo Entertainment LtdErosYashraj FilmsT-Series
Gaming (PC /Console)MicrosoftSonyElectronic ArtsActivisionNintendoTake 2SegaUbisoftVivendi
Indian Licensees• Milestone Interactive•BIG Music, Home Video & Games• WWE CD-ROMs
Animation/VFX/Post ProductionToonz AnimationPentamedia GraphicsUTV ToonsCrest AnimationPrime FocusTata ElxsiShemaroo EntertainmentBIG Animation
RadioRadio Mirchi (Times Group)Fever 104 (HT Media)Big 92.7 (Reliance
Entertainment)Radio City Red FM
Value Chain Presence
Indian Company/
Group
Film Prod / Dist.
Music /Home Video Label
Film Exhibition
Content Aggregation
Retail Stores Gaming On-line
Satellite Channel Print Radio
Theme Parks
Times Group
UTV
Eros
Network 18
Reliance (ADAG)
Yashraj Films
Shemaroo
Moser Baer
PVR
RPG Group
HT Media
Hungama Mobile/ Mauj
Zee Group
Value Chain Presence
International Company/Group
Film Production
Theatrical Distribution
Music/ Home Video Label Gaming
Film Exhibition
Theme Parks Merchandise
TV Production/ Channel
Warner Bros.
Disney
20th Century Fox
Sony (Entertainment Div)
Viacom
Universal Studios
Fox Star Studios
Wanda/AMC
Key TrendsDigital technology continues to
revolutionalise media distributionMedia on the go- Proliferation of New age
Media DevicesRegional Markets becoming increasingly
attractiveDigital advertising offers cost effective
targeted advertising options to advertisersM&E industry still dependent largely on
advertising revenues due to low ARPU (Average Revenue Per User)