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PROJECT-BASED LEARNING and MULTIMEDIA WHAT IT IS? PROJECT BASED LEARNING REDEFINES THE BOUNDARIES OF THE CLASSROOM. NO LONGER STUDENTS ARE CONFINED TO LEARNING WITHIN THE FOUR WALLS.

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Page 1: Project based learning and multimedia

PROJECT-BASED LEARNING and

MULTIMEDIAWHAT IT IS?

PROJECT BASED LEARNING REDEFINES THE BOUNDARIES OF THE CLASSROOM. NO LONGER STUDENTS ARE CONFINED

TO LEARNING WITHIN THE FOUR WALLS.

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At the end end of the lesson, we will be able to know:

1. What is PROJECT-BASED multimedia

learning.

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2. The elements of project-based

multimedia learning.

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3. Why we should use PROJECT-BASED multimedia learning.

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4. The Disadvantages of the use of project based learning and multimedia project.

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Teacher Nachielle teaches social studies. Her students, as a part of their studies of medieval history, created multimedia presentation about the Black Plague. She teamed with a teacher in Science department for the unit. In Science, students created

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animations that stimulated how the plague virus attacks the body. In Social studies, they created computer-based presentations looking at the plague from various perspectives that included 14th Century farmers and 21st

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Century scientists. Their presentations used primary historical resources, as well as literature and current events. The presentation compared the plague to the AIDS epidemic of today.

(Adapted from M. Simkins, 2002)

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TEACHER NICOLE’S CLASS

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Entering teacher Nicole’s class, you first notice that every child is completely engrossed. Second, you notice the cacophony of voices, rising and falling in intense and animated discussions among small groups of third graders.

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You look at the teacher – she isn’t conveniently located at the front of the room. Finally, you see her down among a group of students. You wait for her to notice you as she shows the group how to use an index of a book to find information about shelter of a tribe of Aetas.

As you wait, your eyes move from group to group. At the computer, three boys are typing

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some text they have composed for their presentations. A group of girls paints a colorful scene of a tribe of Aetas’ village to be scanned into the presentation software later. Another group of boys uses a Venn diagramto show fooda in their own diet, foods in “their” tribe’s diet and food they have in common. You want to ask them about their work but can’t break their concentration.

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Teacher Nicole notices you and starts toward you, but each group of students she passes stops her to proudly show off their work or ask her to check something. She finally reaches you and starts to explain the various activities the children are working on to prepare their multimedia presentations – content research, art, language arts, math and technology activities she has designed for the project. You talk for almost 10 minutes before you notice the most amazing thing of all – the children are all still working, still engrossed, animated and focused.

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A class that EFFECTIVELY

employs PROJECT-BASED

MULTIMEDIA LEARNING is

HIGHLY ANIMATED and ACTIVELY

ENGAGED.

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The teacher does not just stay in front

of the class lecturing. She monitors the

students as they work.

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Do you think the content will be sacrificed if we use project based multimedia?

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This PROJECT BASED

MULTIMEDIA LEARNING is the

MOST of all ANCHORED on

the CORE CURRICULUM.

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WHAT IS PROJECT-BASED MULTIMEDIA LEARNING?

It is a TEACHING METHOD in which the students “acquire new knowledge and skills in the course of designing, planning, and producing multimedia products”.

(Simkins, et al, 2002)

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KEY DIMENSIONS

1. CORE CURRICULUM

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2. REAL-WORLD CONNECTIONS

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3. EXTENDED TIME FRAME

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4. STUDENT DECISION MAKING

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5. COLLABORATION

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6. ASSESSMENT

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7. MULTIMEDIA

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DISADVANTAGES OF PBLM:

1. Need for an extended period of time

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2. Require technical skills on your part and on the students.

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3. the tendency to lose track of you lesson objectives.

(The academic content and the technology aspects of the lesson are equally necessary)

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PROCEED TO GROUP

ACTIVITY….

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In Summary:

Students end up with a multimedia product to show what they learned.

They are not just authors of academic content, but also,

authors of multimedia product at the end of the learning process. As they work, they employ life skills

including decision making.

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