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Using the Project-based Learning Multimedia as a Teaching-Learning Strategy •Project-based multimedia learning is a method of teaching in which students acquire new knowledge and skills in the course of designing, planning, and producing a multimedia product.

Educational Technology lesson 16 using project based multimedia learning

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Page 1: Educational Technology lesson 16 using project based multimedia learning

Using the Project-based Learning Multimedia as a Teaching-

Learning Strategy•Project-based multimedia learning is a method of teaching in which students acquire new knowledge and skills in the course of designing, planning, and producing a multimedia product.

Page 2: Educational Technology lesson 16 using project based multimedia learning

The effective use of multimedia learning project requires:

• Clarifying goals and objectives

• Determining how much time is needed

• Extent of students’ involvement in decision making

• Setting up forms of collaboration

• Identifying and determining what resources are needed

• Plan on how we are going to evaluate students learning

Page 3: Educational Technology lesson 16 using project based multimedia learning

To trim down time devoted to a multi-media project, Simkins et al (2002) suggest the following:

◘ Use technology students already know.

◘ Use time outside of class wherever possible.

◘ Assign skills, practice, as homework.

◘ Use “special” classes as extra time.

◘ Let students compose text and select and prepare graphics

and sounds as they plan.

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VARIOUS PHASES OF

THE PROJECT

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☺Before the project starts Create project description

and milestones.• Identify what is your project all

about and describe it in a forty (40) words or less.

• Include the project components students will be responsible for and their due date.

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Stage Estimated TimeBefore the project starts 2 weeksIntroducing the project 1-2 daysLearning the technology 1-3 daysPreliminary research and planning 3 days – 3 weeksConcept design and storyboarding 3-5 daysFirst draft production 1-3 weeksAssessing, testing, and finalizing presentations 1-3 weeks

Concluding activities 1-3 daysTotal class time 5-13 weeks

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Work with RealIf you have people outside the classroom involved as evaluators work with them to make an appropriate schedule and include their ideas for activities.

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Prepare ResourcesSeek the assistance of your librarian or school media specialist.

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Prepare software and peripherals such as

microphonesAsk the help of technical people.

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Organize Computer FilesFinding files eats most of your

time if you are not organized. Naming files and folders after their file type and section title helps to keep things organized and makes it easier to merge elements later on.

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Prepare the ClassroomOrganize books, printed papers

and any other resources so students can access them independently.

Make bulletin boards in the room for hanging printouts of student work, schedules, and organizational charts.

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☺ introducing the projectHelp the students develop a “big

picture” to understand the work ahead. Make sure what they will be making, who their audience will be and what you expect them to learn and demonstrate in terms of the RBEC.

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1. Review project documents

You can ask students to work with the project documents you have produced. Encourage your students to ask questions about the project to clarify what you have written.

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2. Perform pre-assessments

Your students can write pre-assessment questions based on your learning goals to further clarify expectations.

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3. Perform relevant activities

You can show students anything you can find that is similar to what they will be producing such as Website or your own mini-project you did to learn the technology. You can also brainstorm for topics, organizational ideas, and design ideas.

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4. Group students

Form small student groups from three to five students per group. Here are some grouping strategies:

• By topic interest• By student talents and

expertise• By student choice• Randomly

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5. Organize materials

Give each group a folder that stays in the classroom. All their group work such as storyboards, group journals, and research notes goes in that folder.

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☺Learning the technology

Give a chance for the students to work with whatever software and technology they will be using. If some students are already familiar with the tools and processes, ask them to help you train the others. If students are new to multimedia, then begin with lesson that involve using the different media types. Remember, you and your students are colearners and you both learn as you go.

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☺ Preliminary research and planning

At this stage, students should immerse themselves in the content or subject matter they need to understand to create their presentations.

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☺ Concept design and storyboarding Process of organizing a presentation that is useful to the audience.

Storyboard: is a paper-and-pencil sketch of the entire presentation, screen by screen, or in the case of video, shot by shot.

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Here are a few design tips to keep in mind throughout storyboarding and production:• Use scanned, handmade artwork to make a project look personal and to manage scary technology resources.• Keep navigation• Organize information similarity throughout so users can find what they are looking for.• Care for collaboration• Organize manageable steps• Check and assess often

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☻Assessing, testing, and finalizing presentations

Two kinds of testing:• Functional Testing• User testing

Assessment:Assessment means critical

evaluation of your presentation.

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☻ Concluding activities

Way of presenting the project to the audiences.

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