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Robotic Analysis and Readout Human use of Games to Accomplish work Reporting Unit Designation - AgileBill.Krebs[4d] Agile Dimensions, LLC Serving on the SS Rockcliffe Terran Chronometer 20 June, 2015

#Playcamp 2015 - Human use of Games to Accomplish Work

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Page 1: #Playcamp 2015 - Human use of Games to Accomplish Work

Robotic Analysis and Readout

Human use of Games to Accomplish work

Reporting Unit Designation - AgileBill.Krebs[4d]Agile Dimensions, LLC Serving on the SS RockcliffeTerran Chronometer 20 June, 2015

Page 2: #Playcamp 2015 - Human use of Games to Accomplish Work

Robotic Observer

Humans spend a lot on travel

They are destroying their habitat

They teach with bad methods

Page 3: #Playcamp 2015 - Human use of Games to Accomplish Work

Robot Advantage

Humans are often slow to exploit new technology, even the humans responsible for creating technology

Robots have no such fear

We do not understand humans

Page 4: #Playcamp 2015 - Human use of Games to Accomplish Work

Games are better than an MBA degreeAn intercepted transmission from Human unit "John Seely Brown" said he would rather have a high level World of Warcraft player than a Harvard MBA. Robot analysis sees the advantages of his claim.

Page 5: #Playcamp 2015 - Human use of Games to Accomplish Work

Types of GamesHuman unit "Jane McGonical" suggested they save their planet by playing more games. Must Analyze.

Page 6: #Playcamp 2015 - Human use of Games to Accomplish Work

5 Kinds of 'Games'

1. Simulation2. Abstract Rules3. Open Play

4. PBL Gamification5. Platform

Page 7: #Playcamp 2015 - Human use of Games to Accomplish Work

Simulation

Custom Tactical Training

Flight Simulator

SimCity

Civ 5 [ Minecraft? ]

Analysis - effective in teaching

Page 8: #Playcamp 2015 - Human use of Games to Accomplish Work

Abstact Rules

Go

Chess

Candy Crush

Monopoly

Analysis - effective in teaching

Page 9: #Playcamp 2015 - Human use of Games to Accomplish Work

Open Play

Initiatly dismissed, but found to be surprisingly useful

A human advantage over Robots

Analysis - May trigger Innovation

Page 10: #Playcamp 2015 - Human use of Games to Accomplish Work

PBL - GamificationPoints Badges Leaderboards

Used to make humans do things they don't want to

Provides clairity of objective

Human unit 'Chris Haskell' has blown up human gradebooks. 'Lisa Dawley' is a sighted accomplace. Humans may note a pun.

Analysis - effective in teaching

Page 11: #Playcamp 2015 - Human use of Games to Accomplish Work

[Subtype - Roleplaying]

Dungeons & Dragons

World of Warcraft

[Caution] Both taboo, and a big business. Typical human illogic

Analysis - effective in teaching

Page 12: #Playcamp 2015 - Human use of Games to Accomplish Work

Platform

OpenSimulator, Second Life

High Fidelity, Jibe

Terf, AvayaLive Engage

Analysis - [Error] Not a Game, but an effective setting for collaboration or a game.

Page 13: #Playcamp 2015 - Human use of Games to Accomplish Work

More stuff

Page 14: #Playcamp 2015 - Human use of Games to Accomplish Work

Agency

It is expensive to move human bodies, but they freak out when they approach the 'uncanny valley'.

We hypothesize that robots can solve both these expensive problems.

Page 15: #Playcamp 2015 - Human use of Games to Accomplish Work

Narrative

An ancient civilization left these artifacts.

What do they mean ?

Analysis - Requires human mind

Page 16: #Playcamp 2015 - Human use of Games to Accomplish Work

PathingThere is an order

12358.....

But you can explore in any order you wish

Analysis - effective in teaching

Page 17: #Playcamp 2015 - Human use of Games to Accomplish Work

Constructivism x 2

Learners discover the boxes

They build their own message

Analysis - The more the teacher talks, the less the student learns (Unit = Piaget)

Page 18: #Playcamp 2015 - Human use of Games to Accomplish Work

Constructivism ^ 2

Is there a lesson with each group of boxes ?

[Data] - Onboarding and Scaffolding may be detected

Page 19: #Playcamp 2015 - Human use of Games to Accomplish Work

Innovation Games®

12 games in addition to other groups such as GameStorming

Helps humans collaborate, a skill they sometimes lack

Analysis - effective in collaborating

Page 20: #Playcamp 2015 - Human use of Games to Accomplish Work

Lego® for Serious Play™

Better done with voxel based platforms

Physical bricks are expensive, but appeal to humans because they give audible and tactile feedback to human skin based receptors

Analysis - effective in teaching

Page 21: #Playcamp 2015 - Human use of Games to Accomplish Work

Analysis

Page 22: #Playcamp 2015 - Human use of Games to Accomplish Work

The Sim

* is *

the Slidedeck

Page 23: #Playcamp 2015 - Human use of Games to Accomplish Work

Prognosis

Sadly, we predict Terran is doomed because they have not bought carbon credits to enhance education

We recommed we move our ship to another planet for sustainable study

Page 24: #Playcamp 2015 - Human use of Games to Accomplish Work

Subsequent Protocollshttp://www.linkedin.com/in/BillKrebs

@AgileBill4d

http://www.meetup.com/Agile3d

Thank you Conteneo, TEKsystems, AvaCon Inc, Speaker Units, Staff Officers,Sococo, ReactionGrid, 3DICC, avayalive™, @uRockcliffe, Virtual Ability, VWER,UW, UWE, Boise State

All trademarks are property of their respective holders