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Agile Design Playcamp 2015 Keynote on Games
Dr. Cynthia Calongneaka Lyr Lobo
June 20, 2015
Why Should We Play Games
Games can stimulate
• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization
Game-based learning
• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship
Manifesto for Agile Software Development
1. Individuals and interactions over processes and tools
2. Working software over comprehensive documentation
3. Customer collaboration over contract negotiation
4. Responding to change over following a plan
Agile Game Manifesto
An Agile Manifesto for Players
1. Individuals and interactions – dialogue, creativity
2. Working software – ready to play & it works
3. Customer collaboration – work together - party & raid
4. Responding to change – find a new strategy if you fail
What else do we need?
Do we need an adaptation to the Agile Manifesto?
Elemental Tetrad
• How important are they to your game?– Game Mechanics– Story– Aesthetics– Technology
• How will you use these elements in your educational game design?
From Jesse Schell’s The Art of Game Design, http://www.jesseschell.com/
Games Mechanics&
Technology
Which are not true for games?
1. They are cheap
2. Make students learn
3. Offer limitless exploration
4. Have time limits
5. Identify mistakes
6. Always popular
7. Are playable forever
Schell, J. (2013). What games are good at. [Slides]http://www.slideshare.net/jesseschell/what-games-are-good-at-25505419
Which are true for games?
1. Progress & engagement
2. Demystify complexity
3. Go with the Flow
4. Point of View
5. Authentic assessment
6. Explore questions
7. Shared experiences
8. Independent exploration
9. Situational awareness
10. Teachable moments
11. Player ownership
Schell, J. (2013). What games are good at. [Slides]
http://www.slideshare.net/jesseschell/what-games-are-good-at-25505419
Game Design Elements What motivates players in your games?
Video Games
• Rules• Objectives• Environment• Setting• Win Conditions• Challenges• Treasure, Loot or Gold• Badges• Reputation
Roleplay Games
• Story• Terrain • 2D or 3D Graphics• Strategies• Conflict• Players• Non-Player Characters (NPCs)• Enemies or Monsters• Competition
Conference Proceedingshttp://www.fdg2014.org/proceedings.html
Games Workshopshttp://www.fdg2014.org/workshopsproceedings.html
5th Workshop on Procedural Content Generation in Games
3rd Workshop on Design Patterns in Games
2nd Workshop on the Global Game Jam
Social Believability in Games Workshop
Tile matching tablet gamecrowdsourcing facial
expressions in affective computing
iOS app submission
Videowww.youtube.com/watch?v=pRUz7_B5z1o
Paperhttp://www.fdg2014.org/papers/fdg2014_demo_12.pdf
BeFaced
An Affective Computing Game
Alternative Play2000 players – Critical Design Methodology
Character movement by hugging a stuffed bear with 12 analog buttons – six levels in the gamehttp://www.fdg2014.org/papers/fdg2014_demo_04.pdf
Big Huggin’an affection game by Lindsay Grace
ACM SIGCHI
Restricted by Applekissing an Apple device will damage it
http://www.fdg2014.org/papers/fdg2014_demo_06.pdf
Stolen Kissesan affection game by Lindsay Grace
Novel kissing interfaces: Nam and DiSalvo Kiss Controller
Harmony The Card
Gamefor
Transitive Game
Balance
By Jane McGonigal http://janemcgonigal.com/learn-me/
For More InformationAgile Manifesto http://agilemanifesto.org /
HoTEL Learning Theories Map by Richard Millwood http://hotel-project.eu/content/learning-theories-map-richard-millwood
Schell, J. (2013). What games are good at. [Slides] http://www.slideshare.net/jesseschell/what-games-are-good-at-25505419
Schell in a Handbasket. http://www.jesseschell.com /
McGonigal, J. (2007). 10 collaboration superpowers. [Slides] http://www.slideshare.net/avantgame/10-collaboration-superpowers
McGuire, R. (2006, June 28). Paper burns: Game design with Agile methodologies. http://www.gamasutra.com/view/feature/131151/paper_burns_game_design_with_. php
Images used in the virtual world presentation were created with:
Imagechef http://www.imagechef.com/
Cooltext logos and fonts http://cooltext.com
Questions?Agile Design Playcamp 2015
Dr. Cynthia Calongne@Lyr Lobo
June 20, 2015