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Digitisation and creative re-use of cultural content Máté Tóth University of Pécs [email protected]

Mate Toth: Digitisation and creative re-use of cultural content #blokexpertu

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Digitisation and creative re-use of cultural content

Máté Tóth

University of Pécs

[email protected]

Introduction

1. Today’s agenda:

1. Introduction

2.EU policies on digitisation and digital preservation

3.Digitisation figures

4.Reuse of content

5.Practices from Europe

6.Open discussion

Introduction

My city and my university

About digitisation in general

Pécs

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• Year of foundation : 1367 It is one of the oldest universities in Europe,

established by the Anjou king Louis the Great

• Number of students : 34 000 Foreign students : 1 800

• Number of employees : 10 000

• 10 faculties Adult Education and Human Resources

Development Library and Information Science Department

Faculty of Humanities, Arts, Law, Medicine, Technology, Economics etc.

University of Pécs

Why students love us?• Modern and friendly environment

• Close student-teacher relationship

• Practice-oriented education

• Good infrastructure

• Active Student life

• Educational scholarships (domesticand international)

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Introduction

Digitisation is easy!

• YES! If you mean scanning a few pages of books.

• It is the general view on digitisation by the public.

• „The Hungarian cultural heritage can be digitised within no more than 2 weeks!”

(by anonymous politician)

Introduction

What is not as easy?

- Finding out what to do exactly!

- What to digitise?

- How to digitise?

- Who digitise?

- For what purpose?

- For which target group?

- Ensuring sustainability

Introduction

“Digitisation” means different things in different sectors:

In the AV & film community, digitisation is an urgent challenge of conversion from unstable formats

In the library community, success equates to mass-digitisation, distributed access and discovery

In the museum community, success is about boutique digitisation, curated content & end-user experiences

In the archive community, success tends to be about management, preservation, discovery and connection.

European Union policiesMSEG on Digitisation and Digital Preservation

Core ideas

EU policies

MSEG on Digitisation and Digital Preservation

1. To monitor progress on the implementation of the Commission Recommendation of October 2011, on digitisationand digital preservation.

2. To exchange information and good practices of Member States’ policies and strategies on the digitisation and online accessibility of cultural material and digital preservation.

3. To assist the Commission in monitoring developments regarding the way cultural digital resources can be innovatively re-used to offer economic opportunities to the cultural and creative industries.

EU policies

Some core ideas:

1. Making available the European cultural heritage

2. Joint efforts

3. Creating a sustainable information ecosystem

EU policies

Making the European cultural heritage available

1. Digitising as much as possible

2. Preservation and service

3. Overcoming legal constraints

Public Domain

Orphan works

Out of commerce works

EU policies

Joint efforts

1. Europeana „an internet portal that acts as an interface to millions of

books, paintings, films, museum objects and archival records that have been digitised throughout Europe.” (Wikipedia)

Building a European identity. Satellite projects: 1914-1918, Historiana, Inventing Europe

2. Joint projects Digitisation projects (e.g. European Film Gateway) Aggregation projects (ATHENA, TEL) Metadata projects (Linked Heritage) Research projects (Enumerate)

EU policies

Creating a sustainable information ecosystem

1. Considering the needs of different user groups:

users, cultural heritage sector, creative industries

2. Sustainability – catering needs (public and business)

Use and Re-use Partner sectors:

Education, Tourism, Research, Creative industry

DigitisationfiguresENUMERATE project

Current data from Europe

Digitisation in figuresENUMERATE project (2011-2014)

• Objectives: Community

Methodology

Coordinated surveys

Normalized data and intelligence

• 1 qualitative and 2 quantitative surveys all over Europe

• 2015 – the 3rd survey began.

Digitisation figures

Digitisation figures

Digitisation figures

Digitisation figures

Digitisation figures

Digitisation figures

Digitisation figures

Use and Re-use

Creative Industry

Europeana

Use and reuse of digitised content• The key for sustainability is identifying the needs and

catering them.

• Clear arguments are needed for maintenance. Why do we need digitised cultural heritage. Maybe it is clear for

us, but is clear for all?

• Europeana lives on: Member states’ contribution: 1/3 (of which 37% from The

Netherlands)

European Commission grant: 2/3 – this amount will miss soon…

Very little amount from the business sector.

Use and reuse of digitised content• Use

direct use (education, entertainment, research)

• Reuse Creating something new

New interpretations

New contexts

• Creative industry

Use and reuse of digitised contentAn example:

Europeana defined its target groups in the following fields:

• End user services;

• Data partner services;

• Re user services.

Use and reuse of digitised content

Examples

Examples from Europe

Map of needs

Use and reuse of digitised content

• Reuse in a „mobilized context” –apps!

Cultural tour at the sights of GézaOttlik: Rooftops at Dawn novel.

Museum guide for a Hungarian poet Sándor Petőfi. „Who am I?”

Latvian fairy tales iPasakas app.

Latvian folk song app. For joint singing.

Use and reuse of digitised content• Examples for reuse

(educational purpose)

• Inventing Europe European Technology

Museums’ cooperation

Curatorship, guided tours

Space for collaboration.

• Historiana

Discussing the past on a European level

Field for expressing new ideas.

Use and reuse of digitised content• Entertainment

BL Labs: Publishing free images onFlickR

Users can reuse them for variouspurposes

From Puzzle to video games

Competitions

Extreme numbers of use since its start of 2013.

http://labs.bl.uk

Ajapaik

Geotagging game in Estonia

Gamified crowdsourcing

Socially validated data

Use and reuse of digitised content

• Reinterpretations of art works, masterpieces Van Go Yourself

http://www.vangoyourself.com

Use and reuse of digitised content• Offline reuse

• Jackie Storer: Hidden Stories of the First World War. London, British Library, 2014.

Collecting memories via Europeananetwork

Storytelling

Publishing a book „reusing” the stories.

• Certamen Europeana A Spanish essay writing competition

for secondary school students

Use and reuse of digitised content

• 3D developments for reuse

Cyprus: collecting the images taken at historical sites

Reconstructing buildings virtually in 3D

Crowdsourcing of the documentation of built heritage.

Selfies „again”

Use and reuse of digitised content• What you get:

• Users:

Cool services

• Creative industry:

Content for making money

• Cultural heritage sector:

Sustainability

• What you give:

• Users:

Activity

• Creative industry:

Creativity

• Cultural heritage sector

Content for free

The more you give, the more you get?

Use and reuse of digitised content• What is needed for this development?

• A more business-oriented approach Culture is not financed just because it is culture;

A clear value proposition should be developed to all stakeholders.

• Huge amount of free content The use of copyright protected material is depending on its author. But what

about public domain?

If a cultural heritage institution don’t want or not capable of making money from its content let it to others.

• Higher level of engagement of User community

Creative industry

CH sector

Conclusion, summary

• Presently digitisation is not sustainable New business models are needed!

• Exploring its context and the value of the product is necesarry!

• Use and reuse in different contexts,

• Engagement of the community (activity and creativity)

Thank you for your attention!

Questions and comments are warmly welcome

Máté Tóth University of Pécs

[email protected]