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Designing a technological framework for serious gaming on interactive TV ELIOS Lab 1 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 F. Bellotti , R. Berta, A. De Gloria ELIOS Lab DIBE – University of Genoa

International Workshop on Serious Games Development and Applications

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"Designing a technological framework for serious gaming on interactive TV", in Proceedings of International Workshop on Serious Games Development and Applications. University of Derby, Kedleston Road, Derby, UK. July 2010.

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Page 1: International Workshop on Serious Games Development and Applications

Designing a technological framework for serious gaming

on interactive TV

ELIOS Lab

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1st International Workshop on Serious Games Development & Applications

Univ. of Derby, 8 Jul. 2010

F. Bellotti , R. Berta, A. De Gloria

ELIOS LabDIBE – University of Genoa

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Introduction

TV & education (mass audience)Cultural movies, documentaries, news, educational programs

Potential of iTV as a learning mediumPervasiveness

t-learning

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t-learningTV-based interactive learning at home

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Introduction

Now challanged by other media formsInteraractivity & mobility

New services to generate new TV forms able to attract and retain audiences

Investigate how to support authors in exploiting the t-learning potential

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exploiting the t-learning potential

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TV specific features

Several t-learning principles and applications inspired by e-learningTV medium’s specific features

Transmit information through broadcastingLimited computing hardware

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Limited computing hardwareDifferent user interaction modalities�Remote control, low resolution screen, no

windows, no mouse, no keyboards

User typically in a relaxed environment and attitude

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TV specific features

TV typically perceived as an entertainment mediumEmphasis on engagement and fun also for educational topics

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Key t-learning peculiarities

Edutainment particularly suited for such a less formal learning environmentApplications

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e-learning user-driven strategies�Applications respond to user actions

t-learning more suited to media-driven strategies for interactivity

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Key t-learning peculiarities

A strong motivation for investigating how to exploit Serious Games’ principles on iTVA challenge on how to adapt the SG’s typically user interaction-driven philosophy to a media-driven environment

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A number of educational games titles already exist for iTV

Simply exploit TV as a display/computation medium

We are interested in exploring the integration of SGs and TV programs

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Sample existing applications

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Enhancing educational TV programs

A lot of iTV research donePersonalization, interactive narrative and remote collaboration

Research should be done on how to support pedagogical experts to enhance

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support pedagogical experts to enhance linear TV A/V streams

iTV educational services as enhancements aimed at giving more value to TV-specific languages and styles

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Integrating TV & SG

Exploit and enhance the value of creative TV professionals

e.g. authors, scriptwriters, cartoonists, etc.

Allow viewing of a program by interactive and non interactive users

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Foster a meaningful re-use of archives of TV programs and historical videosApproach complementary to techniques borrowed from e-learning

e.g. remote user collaboration

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Further requirements from user/stakeholder analysis

Compatibility with other iTV platformsSupport for various categories of usersEfficient content productionSupport for User Generated Contents

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(UGC)High-quality graphics and usability

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The ELU format (high-level)

A linear A/V streamNo user control

Non-linear interactive contentsAvailable over the videoControllable by the user

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Controllable by the user

Exploit a linear storyCan be viewed also by non-interactive users

Provide enhancements to improve the interactive user’s experience

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The ELU format (high-level)

Expected advantageslow production costscentrality of TV authorspossibility of various user interaction levels

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The ELU format (high-level)

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Production & deployment chain

ELU AT

- Creation of SCORM

educational modulesESL

EMP

- Management

execution of the

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1st International Workshop on Serious Games Development & Applications

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- Customization and

integration of

edutainment services

- Time-synch. with A/V

- Platform independent MHP STB

execution of the

courses

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Production & deployment chain

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HCI Elements

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ELU Style

Communication is a very important part of a TV program

Careful support of multimedia design2 clusters of configuration parameters

Content, Style

Libraries of styles by 3rd party media designers

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1st International Workshop on Serious Games Development & Applications

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Libraries of styles by 3rd party media designersConcept similar to skins in web developmentA course as the composition of a style part (media designer) and of a content part (author)

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ELU Scrpit Language

The screenplay of the programmeImplemented in XML

The time events, sorted in chronological order, the time-line, then the logical eventsTo each event, an instruction corresponds

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1st International Workshop on Serious Games Development & Applications

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To each event, an instruction correspondsControlling the presentation of cards, also keeping into account the sync. constraints�LatestDisplayTime, minimumDisplayLength

Every instruction may be filtered by one or more conditions – Personalizer Conditions

Dynamic and static user profile

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EMP

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Portability

ELU format is platform-independentESL language and the Authoring Tool

EMP is platform-dependent, first implementation done for the MHP standardConsequences

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ConsequencesProgrammes are specified in ESL and Services’ config. files �No impact by a platform change

The EMP to be updated�Comp. Layers not touched� I/O classes yes

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TVEduGames

Games & QuizzesQuiz. Sequences of questions and answers;VisualQuiz. Q&As in images;Couples. Join the matching elements;RightPlace. Put icons in their right place;

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RightOrder. Order a sequence of items;Puzzle. Build an image from shuffled pieces;Memory. Remember the cards;Stop it! Stop the animation at the right time to answer the question;RepeatedTrials. Statistic outcomes from experiments

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TVEduGames

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Conclusions

Design of a system architecture with specificmodules aimed at supporting serial instantiationof SGs applications in several different iTVcontexts

e.g. cards, game templates, ProgressBar, PerformanceMeter

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PerformanceMeter

Visual authoring tool to support efficientproduction of the interactive elementsEvolutionary rather than revolutionary approach

A media-driven strategy and the role of the author/director in proposing contents

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Conclusions

Added value of SG interactivityhelp the viewer to better contextualize/understand the video stream andgo more in depth about the touched items at the end

New iTV applications, in particular to supportweaker users

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weaker usersi.e. users that could not view the video without a help

Tools tested in 7 countries with over 200 end-users and in a variety of edu domains

Cultural tourism, basic business, MBA statistics, driving license, computer basics and basic statistics

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Future work

Support of specific categories of users (e.g. the elderly) through dedicated applications and alsothrough new interaction modalities

Pointing devices, gesture recognition and non-speechvocal input

New generation iTV middleware to better

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New generation iTV middleware to bettersupport media-driven interactive applicationsFurther increase in the appeal and usefulness of the interactive enhancements by integratingfeatures and modules supporting social interaction enabled by a more widespread useof the return channel