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Immersed in Learning
Background to Second Life What could you do with it? Who else is using it? What next?
Second Life is...
A 3-d virtual world Opened to the public in 2003 Created by Philip Rosedale, CEO and
founder of Linden Labs It is a persistent environment where
content is created entirely by its residents Residents can create, buy and sell with
other residents It has its own economy (current exchange
rate in the region of 265 L$ to the US$)
Some key statistics (24/11/08) Residents
Logged in over past 7 days – 583,603 (489,520 end of Sept)
Total residents – 16,107,580 (15,304,082 end of Sept)
Concurrent logins range from 35k – 75k + depending on the time of day
Islands added (March) 832 (each 65k m2) Islands added (August) 1833 Islands added (October) 1045 Islands added (November to date) -1105
What could you do in SL?
Create/build Interact
Buy land Terraform Build objects Create activities Scripted objects
Meet Collaborate Research & concept
testing Interview Events Run a business
USC Marshall School of Business“Our island is very young at the moment, but so far we have conducted classes within Second Life using the virtual classroom within Bridge Hall. The professor and students discuss current topics using the voice chat and even meet within SL to work on projects......they are all USC students, but this way if they live in another county they don't need to drive to campus to take the class. It's very convenient.”
USC Marshall School of Business“We are also hoping to be able to use Second Life to teach students how to run their own businesses by setting up SL shops on the main street.”
Port Spinoza
Port Spinoza is a Second Life community with a theme based on Age of Enlightenment Netherlands. The community is a wonderful collection of residences, public building, open space and waterways which all convey the feel of 17th century Amsterdam. Port Spinoza is a community of learners. Our mission is to provide a home in Second Life for people who see learning as an integral part of their lives, and to provide opportunities to engage in activities that support exploration, learning, and growth.
Port Spinoza
How do Residents Participate in the Life of Port Spinoza?
Residents participate by giving a talk, preparing an exhibit, conducting a performance, or organizing an educational event to which the community is invited at least once every calendar quarter. Group events and exhibits are encouraged and individual participation in their planning and implementation is credited to both individuals and the group.
Ashridge Business School
Mix of students and course lengths – from a weekend to a year
Not all students are on campus for a great length of time
Executive MBA students – not a lot of time
University of Hawaii
Working with LILT – Laboratory for Interactive Learning Technologies
Projects related to wireless and mobile technologies in learning, including second-language vocabulary learning and next-generation wireless applications.
Who else is using SL?
Wide range of educators, particularly at HE Visit Simteach Wiki for more information
There are hundreds of educational organisations using Second Life, many with their own regions
Estimated that 80% of UK universities have some presence in Second Life
Next steps
www.secondlife.com Create an account Download the client software Go exploring Talk to other users Join some groups Go to some events – think of what
interests you in real life and find it in Second Life
Have fun!
Some final things to consider You don’t need to be
an expert builder – you can source a lot of content in SL
Go to the Ivory Tower Library and learn a bit about building
You do need to consider your IT equipment – especially re graphics cards
Do induct your students into Second Life
Campus Design Principles
Designing a sim for a university is a lot like designing a course in that you need to first identify your goals and objectives. What is your purpose for being in Second Life? What do you hope to accomplish? You also want some sort of assessment to determine whether or not you have achieved those goals. This might be a notecard drop or sensors to pull statistics.
When designing the islands for my university, I travelled
far and wide around SL looking at what other colleges and universities had done. I got lots of ideas on ways we could contribute to the SL learning community. Again, as with a RL course, we storyboarded out the area and brainstormed ideas of what we could do. Developing was a snap after that. Paula Christopher Project Manager, eLearning Group University Educational Technology Services (UETS) Information
Systems & Technology Georgia State University
Pauline Randall (Liz Ferlinghetti in Second Life)
Second Life Solution ProviderSecond Life DeveloperE-learning Consultant
virtual-e Island in Second Lifehttp://slurl.com/secondlife/virtual%20e/130/127/24
Virtual world benefits through real world
solutions
Web resources
Business Communicators of Second Life - http://freshtakes.typepad.com/sl_communicators/ Companies in Second Life -
http://slbusinesscommunicators.pbwiki.com/Companies+in+Second+Life Educause Review - http://connect.educause.edu/er?time=1222711572 Institutions & Organisations in SL -
http://simteach.com/wiki/index.php?title=Institutions_and_Organizations_in_SL JISC gaming report -
http://www.jisc.ac.uk/media/documents/programmes/elearninginnovation/gamingreport_v3.pdf Second Life – www.secondlife.com Second Life Security -
https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=5566
Second Life Stats - http://secondlife.com/whatis/economy_stats.php SLED (Second Life Educators) List -
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators SLED Blog - http://www.sl-educationblog.org/ Times – McKinsey Interview -
http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece Virtual World Watch – Snapshots http://virtualworldwatch.net/snapshots/
Other options Virtual Worlds Review - http://www.virtualworldsreview.com/info/categories.shtml
Second Life Locations
Abyss Museum of Ocean Science - http://slurl.com/secondlife/Gun/55/42/82 Autodesk Island – Engineering Design - http://slurl.com/secondlife/Autodesk/220/117/22 Bowling Green State University - http://slurl.com/secondlife/BGSU%20Creation/255/255/33 Camp Darfur - http://slurl.com/secondlife/Better%20World/175/247/21 Chinese School - http://slurl.com/secondlife/Chinese%20School/130/196/22 Dresden Art Gallery - http://slurl.com/secondlife/Dresden%20Gallery/168/128/26 Edinburgh University - http://slurl.com/secondlife/Edinburgh%20University/128/128/28 Eduserv Island - http://slurl.com/secondlife/Eduserv%20Island/104/40/29 Genome Island - http://slurl.com/secondlife/Genome/135/92/29 Honawan – Planetarium - http://slurl.com/secondlife/Honawan/96/122/421 Illinois State – Geography-Geology -
http://slurl.com/secondlife/Geo%20Island/89/73/504 Ivory Tower Library of Primitives - http://slurl.com/secondlife/Natoma/213/164/28 Leeds College of Art & Design - http://slurl.com/secondlife/The%20Collective/44/69/34 Monash University - http://slurl.com/secondlife/Monash%20University/109/147/28 Via Montenapoleone http://slurl.com/secondlife/Montenapoleone/144/178/32 Port Spinoza - http://slurl.com/secondlife/Port%20Spinoza/120/129/23 Second Health - http://slurl.com/secondlife/Second%20Health%20London/126/154/27 Streets of Baghdad - http://slurl.com/secondlife/Better%20World/182/192/23 USC Marshall Business School - http://slurl.com/secondlife/USC%20Marshall/128/128/2 Western Australia Police - http://slurl.com/secondlife/Hwanung/161/146/256