Design of a Transmedia Project targeted to Language Learning

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  • Design Design of aof a

    Transmedia Transmedia ProjectProject

    targeted totargeted to Language LearningLanguage Learning

  • . Ito et al. 2013 Connected Learning

    The disconnect between classroom learning and the everyday lives and interests of many young people is not new. How can we capitalize on todays new media to expand these forms of learning opportunity?

  • .

    TRANSMEDIA STORYTELLING EDUCATION "a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story" Henry Jenkins

  • C .

    EEDUCATIONAL DUCATIONAL FFRAMEWORKSRAMEWORKS SYSTEM UPGRADECONNECTED LEARNINGTRANSMEDIA PLAYLEARNER AT THE CENTER OF A NETWORKED WORLD

  • .

    CCONNECTEDONNECTED L LEARNINGEARNING

  • .

    REDESIGN LEARNING ENVIRONMENTS to learn ANY Place, Time, Pace NETWORKED LEARNING ENVIRONMENTS INFRASTRUCTURE that will CONNECT ALL STUDENTS INTEROPERABILITY across learning networks;

    incorporate DIGITAL, MEDIA AND SOCIAL-EMOTIONALLITERACIES as basic skills

    LLearner at the earner at the CCenter of a enter of a NNetworked Worldetworked World

  • ..

    CCONNECTING ONNECTING CCATAT

    TARGET AUDIENCE

    Portuguese 10th-grade learners, 16-year-old teenagers

    WHAT ?

    Basis of research for the creation of a transmedialearning environment in ESL learning

    Setting for the exploration of contents + curricular goalsof ESL, level 6 - Intermediate

  • .

    development of communication skills use of technologyengagement in the topics: media culture, multiculturalism, linguistic diversity developing media literacy + engagement in multimodal learning experiences

    CCONNECTING ONNECTING CCATATWHAT FOR ?

  • CCONNECTING ONNECTING CCATAT

    HOW ?

  • SSTORYTORY & & SSTORYWORLDTORYWORLDcompelling characters

    + exciting and convincing storyworld

    + strong storyline with clearly dened plot points

    N. Bernardo 2014Transmedia 2.0

    Connecting Cat Adventure Story Cat, an ordinary teen girl, living in Portugal, is a seeker of the Fluxus tribe (native cyberspace warriors) with the mission to assemble a portal that ultimately allows the Fluxus to interact with humans. The portal pieces are scattered all over the world. In order to collect them, Cat relies on her cat, an undercover warrior of the Fluxus, to give her clues. Together they will try to connect the Fluxus to mankind.

    .

  • SSTORYTORY & & SSTORYWORLDTORYWORLD

    Real + Mystical Worlds

  • The Hero's JourneyThe Hero's Journey

  • UUSER'SSER'S E EXPERIENCEXPERIENCE

  • .

    SCAFFOLDING LEARNINGSCAFFOLDING LEARNING

    Can the story be integrated into an existing curriculum?

    Is the story engaging, and can it help make learning more eective?

    Does the story contain subject matter that is relevant to the module?Do the hyperlinks found in the story provide valuable information in keepingwith learning objectives and outcomes?Can additional learning extensions be created by subject-matterexperts/producers?Can the students create stories extensions via digital stories to provideeducational value?

    S. Kalogeras (2014) Transmedia Storytelling and the New Era of Media Convergence in Higher

    Education

  • test a beta version of theproject with a control group

    of students

    study case based on theproject implementation

    assessment and reection on

    the learning processes thatmight emerge

  • .

    * pages from the books Steal like an Artist and Show your Work by Austin Kleon.

    @Artech 2015

    by Patrcia Rodrigues & Jos Bidarra

    Read more about it here: (page 53)http://bit.ly/1HjxdKw