The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Text of Transmedia Playbook
Transmedia Playbook2 TM Transmedia Playbook TM
Transmedia Playbook TM You are free to share this book in its
entirety and free to reuse/remix all text, illustrations and icons
under the Creative Commons Attribution Share-Alike agreement. The
photographic images have been licensed by us and cant be remixed or
used alone, so please dont share or remix them unless part of this
book. This edition first published June 2014 by Transmedia
Storyteller Ltd. www.conducttr.com Design by Eleanor Mathieson
Transmedia Playbook TM How to use this Playbook Use this
playbook when youre stuck for ideas. If you want to do something
fun but dont know where to start or if the client puts you on a
deadline to propose an experience, use this book as quick reference
guide. This book will stimulate ideas and provide structure to your
thinking. Each example story has three sections: Platforms how this
particular example is delivered Format the participation tropes and
experience characteristics Story an example of how the format might
be used Building blocks the steps used to create the experience.
Note that the building blocks relate specifically to implementation
in Conducttr but could be used to implement in some other way if
you prefer not to use the convenience of Conducttr. To make it even
easier, weve created template projects for most of the stories here
so you can create a new, original project and speed up the
implementation by working from one of those public templates. How
you can help If you like this playbook and find it helpful, you can
help the community of transmedia storytellers by sharing it widely
and by sending us your examples for possible inclusion in the next
release of this book. If your work is included in the next
playbook, we will of course credit you accordingly! Finally, if
youre a Conducttr author, remember that you can even create your
own templates too. Introduction The purpose of this book is to
stimulate ideas and inspiration. Its a small catalogue of
participatory transmedia storytelling experiences intended to
remind, suggest, provoke and inspire creators. What is Transmedia
Storytelling? Transmedia storytelling is telling a story across
multiple platforms, preferably allowing audience participation,
such that each successive platform heightens the audience
enjoyment. Note the use of platform instead of media. Video is a
media while YouTube is a platform. Text is another media but the
platform could be SMS, a book, a blog and so on. With this stricter
definition, a multimedia website does not represent transmedia
storytelling unless its part of some larger, multi-platform
experience. Not all multi-platform projects are examples of
transmedia storytelling and usually its because the same content
has been repurposed rather than each platform delivering unique
content. Whats a Format? Weve defined format to mean a combination
of experience characteristics and frequently used participation
mechanisms (which weve called participation tropes). Our definition
of transmedia storytelling encompasses many types of projects. It
can therefore be useful to think in terms of how the audience
experience is shaped such as the use of time, the use of place,
whether the experience is intended to be enjoyed alone or with
others and so on. Working with these experience characteristics we
start to create a format a certain classification of experience
defined by the relationship between the creator and the audience.
In addition to the characteristics, we see commonly used mechanisms
or ways of interacting with an audience such as a treasure hunt or
voting and we refer to these as participation tropes. For example,
if you build a twitter experience in which the audience has to make
a decision by voting, the experience characteristics would be
Scheduled, because you open and close the voting process at a
certain period of time and Multiplayer because the audience will
work together and vote as a community. In this case, our
participation tropes is You Decide which we have created to
describe a branching narrative that depends on a community
decision.
Transmedia Playbook TM JOURNEY LOCATION (on and offline)
PERSPECTIVE SHARING Follow Up Character waits for a delay period
after an initial reply and then re-contacts the audience with
additional or conflicting information Intercepted Communication
Audience contacts one character and gets a reply from another Lock
and Key Audience must first contact one character who holds the key
to unlock information from a second Check-in Audience must go to a
location in order to unlock information Treasure Hunt Audience goes
from place to place gathering information Video Cues Audience
discovers information in a video to send to a character Alternative
View Audience gets two or more unfolding stories each with a unique
but related perspective Personality Test Audience answers questions
to get different information according to their answers Pass it On
Ask the audience to bring someone else into the experience
AVAILABILITY Participation Tropes Locked Out Audience is unable to
access information for the period of a delay Closed Out to Lunch
Character availability is limited by time of day and day of week
00:01 Time Limit Information is available for a certain period of
time COUNTS EXCLUSIVITY Three Strikes and Youre Out Audience is
allowed a limited number of interactions after which information or
choices are unavailable Flock to Unlock Content is published after
a specific number of people have interacted You Decide Narrative
branches depending on majority community behavior First Come, First
Served Only the first batch of people to respond correctly get the
information Personal Locker Personalized web-based content is made
available based on interactive choices VIP
Transmedia Playbook TM Index HEAD OR HEART? 10 WATCH DAWGS 12
SECRET IDENTITY 14 BOND PARTY 16 GHOST STORY 18 FIND ME A LOVER 20
TIME FOR TEA 22 SATISFY THE ORACLE 24 LOVERS INTERCEPTED 26 PRISON
BREAK 28 MASQUERADE BALL 30 PARTY LOVER 32 GOOD vs EVIL 34 OAK TOWN
MYSTERY 36 ZOMBIE OUTBREAK 38 WANT TICKETS? 40 FULL MOON 42 STYLE
BUDDIES 44 Characteristics Branching Narrative Audience is able to
choose between different fixed sequences of interaction Interactive
The content and information is delivered depending on audience
interaction Exclusivity Audience gains access to exclusive content
Solo Player The story is individual and the result depends on each
audience member Multiplayer The experience depends on community
interaction Personalized Audience receives personalized content
Physical Objects The experience requires interaction with a
physical object Plays With Time The experience depends on time
periods, delays or deadlines 2July Scheduled The content is
published at a specific date and time PACING PERSONALIZATION REAL
WORLD STORY STRUCTURE N S EW Real Places The experience is
dependent on a physical place PLAY STYLE Open World Audience has
greatest freedom because there is no fixed sequence of interaction
2July N S EW Closed VIP 2July Closed 2July N S EW
Transmedia PlaybookTM 1110 HEAD or HEART Facebook | Blog STORY
Kala is confused because shes torn between two guys. She needs to
decide whether to follow her heart or follow her head. She will
make up her mind at the end of the week! She asks her Facebook
friends to help her decide and they vote for head or heart Help me
decide! Should I follow my heart or my head? During the week Kala
tells the friends how shes swaying based on the collective opinion
but they will need to wait until the final day to see which
triumphs! At the end of the week, Kala makes her decision according
to the most popular opinion and publishes the whole dramatic
experience on her blog! BUILDING BLOCKS Publish call-to-action Use
Date & Time Trigger with Facebook Post Maintain the count Use
two Change Value actions to increment the Project attributes head
and heart Listen for mentions of head and heart Use two Facebook
Triggers - one for head and one for heart At the deadline publish
the result Use Date & Time Trigger at the decision deadline.
Use Condition head >= heart to publish the head won and
Condition head < heart to publish heart won 2July
Transmedia PlaybookTM 1312 WATCH DAWGS Video | SMS | Location
STORY CCTV cameras across the city reveal vital clues and story
details that unravel the mystery of what happened to Tony Vargas.
Tony, a local charity worker and school soccer coach, disappeared 3
days ago. You play as a vigilante hacker with the mission to find
out who took Tony and why. Starting from one location, players need
to locate a number of CCTV cameras and possible witnesses scattered
across the city. Each CCTV camera has a code beneath it and
witnesses wear a code on an armband. Texting the CCTV code sends a
link to video footage of what happened from the perspective of that
camera sometime in the past 3 days. Texting witness codes results
in either a phone call to listen in to past conversations or a
warning that the hacking intrusion has been detected! Detection
results in the CCTV footage being scrambled for 15 minutes.
BUILDING BLOCKS Hack a CCTV camera Use SMS Trigger with matchphrase
matching unique camera code to send SMS with link to video Notify
player that CCTV footage is no longer blocked Use Publish Trigger
connected to delayed notification SMS to remove player from hacked
agent Group Hack an agent and detected Add player to the hacked
agent Group that corresponds to the nearby CCTV N S EW
Transmedia PlaybookTM 1514 SECRET IDENTITY Twitter | YouTube
STORY The mysterious rebel and secretive anti-hero The Mystic Mask
will finally reveal his real identity when 500 people @message him
on Twitter the phrase #rememberthe5th The Mystic Mask
(@antiheroeofalltimes) tweets: If I get 500 replies with
#rememberthe5th then Ill publish my unmasking video! Start tweeting
and wait BUILDING BLOCKS Tweet the call-to-action Use Date &
Time Trigger to publish the tweet Count the tweets up to 500 Use
Condition with Trigger fire count ignored until 500th Listen for
tweets with #rememberthe5th Use Twitter trigger with matchphrase =
#rememberthe5th When count is 500 then publish video and
announcement tweet Publish Video and Tweet on Twitter
trigger+Condition true (eg 500th tweet). publish heart won
Transmedia PlaybookTM 1716 BOND PARTY Email | SMS | Phone Call
STORY A company wants to create a unique event for its employees: a
James Bond night filled with amazing drinks, glamorous dresses and
casino-inspired activities. The employees receive a paper note with
a phone number to which they have to text RSVP YES to confirm their
attendance. The RSVP is met with two questions sent in succession:
Question 1 : Are you Female (F) or Male (M) Question 2: Whos your
favourite Bond? Connery or Craig According to the answer, employees
receive an SMS with a link to a PDF with their personal dress code
for the party and a ticket to show at the bar to get a personalised
cocktail. But things dont finish there. One hour later, when they
least expect it, the employees receive a phone call: Its Bond
himself inviting them to the event! Who can say no to that?
BUILDING BLOCKS Audience texts RSVP and gets first question SMS
trigger matches RSVP and sends SMS reply Audience sends Connery or
Craig SMS trigger fires, adds sender to correct Group and sets
question Attribute = 2. Watch trigger fires, Condition checks
question number and replies with final response which uses Group
Combos (M-Connery, M-Craig, F-Connery, F-Craig) Audience sends F or
M SMS trigger fires, adds sender to correct Group and sets question
Attribute = 1. Watch trigger fires, Condition checks question
number and replies with question 2 Delayed phone call from Bond
inviting them to the party Delayed trigger from Step 3. fires 1 hr
later and make outbound phone call.
Transmedia PlaybookTM 1918 GHOST STORY Book | Email STORY A
book tells the story of John Fin moving to an old house that seems
to have the presence of its previous owner. The book says that John
receives strange emails from an unrecognized address
([email protected]) with messages warning him about a dark secret the
house hides. If readers send an email to [email protected] then they
discover that its the ghost of William Raven, the old owner of the
house, whose death remains unsolved. The ghost sends emails to the
reader telling them the story of his past and his enigmatic house.
In this way, the reader receives two parallel stories - one in the
book and one via email - both are interconnected yet independent
creating an enhanced experience. BUILDING BLOCKS Reader sends an
email [email protected] Use Email Trigger with empty matchphrase and
Condition to check this is the first email this reader has sent
Follow-up replies are sent several days apart Use Email Reply with
delay Immediate reply is sent Use Email Reply to respond and add
reader to a first email received Group Allow reader to start
sequence again Use Publish Trigger on last email sent to remove
reader from first email received Group
Transmedia PlaybookTM 2120 FIND ME A LOVER Twitter | SMS |
Email | Inventory STORY In this saucy interactive story, every
reader has a unique journey to find a friend with benefits amoung
four fictional characters who pour their hearts out on their blogs.
Players find topics of conversation by reading the blogs and try to
build relationships by asking revealing questions on Twitter, SMS
and email. At the dating site, where each players profile is held,
they get to see what treats, invitations and messages the
characters have uniquely left for them based on their questions and
behavior. BUILDING BLOCKS Post revealing information on the
characters blogs Use Date & Time Triggers to make Blog Posts to
the dating site Add personalised content Give each player an
Inventory attribute for each character and add content according to
questions asked Capture the questions in Twitter, email and/or SMS
Use Twitter/email/SMS Triggers and matchphrases to listen for
questions Display the personalised items at the dating website
profile Use Conducttrs Developer API to display the character
Inventories for each player
Transmedia PlaybookTM 2322 TIME FOR TEA Email STORY Jonny
Teabreak works in the stores of a large factory and always makes
sure hes away from his desk between 1pm and 2pm. He is accurate,
punctual and tea time is sacred for him. Any emails arriving during
tea break are answered when he gets back at 2pm. Theres no way to
get an immediate answer from Johnny between those hours. Just
try... BUILDING BLOCKS Audience emails Jonny Email trigger with
match phrase order fires a store request Respond after tea break
Use Delay Until setting on tea break beat to reply at 2pm Check if
Jonny is on tea break Use Date & Time Conditions to check which
if reply should be delayed or responded to immediately Respond when
not on tea break Use no delay settings and reply immediately if not
on tea break Closed
Transmedia PlaybookTM 2524 SATISFY THE ORACLE SMS STORY A
traveller needs to correctly answer the three questions from the
oracle. The audience will help him to answer questions so he can
pass the oracle without being killed. The traveller sends each
question to the audience, expecting them to answer correctly. But,
what happens if they dont? Well, then unexpectedly the oracle gives
the traveller two more chances to answer the question. If the
audience still doesnt get it right after all three attempts then
the oracle takes charge and sends an SMS to the audience telling
them the traveller is dead! If the audience does get it right, then
more questions continue. Will the audience be able to save the
traveller? BUILDING BLOCKS Someone texts the traveller Use two SMS
triggers - one for the right answer, one for wrong answer. Use
question number Audience attribute and Condition to track progress
Next Question or Game Over Use watch trigger to check value of
wrong answers Audience attribute. If the value equals 3 then send
Game Over message from Oracle Count incorrect answers Use wrong
answers Audience attribute and increment if answer is
incorrect
Transmedia PlaybookTM 2726 LOVERS INTERCEPTED Email STORY The
audience, playing the role of Lady Wiltshires lover, emails her
only to have their communications intercepted by her husband! Lady
Wiltshire, still in shock, follows up with a secret email a day
after her husband has replied. She has been discovered but will the
lovers find their way? . BUILDING BLOCKS Audience emails Lady
Wiltshire. Use Email trigger with empty match phrase for Lady
Wiltshire. Use Condition on trigger to reply only once per audience
member Lady Wiltshire replies one day after Use Email reply with
one-day delay The husband intercepts the communication! Use Email
reply from Lord Wiltshire
Transmedia PlaybookTM 2928 PRISON BREAK Inventory STORY Four
convicted criminals get one week to have their conviction quashed.
Over the week, player interactions will unearth important documents
that could save their necks or send them back to prison. Check to
see what information each character is holding... Maybe they have
incriminating evidence on the others... maybe evidence to support
their defence? Only one of them is innocent. Players work as a
community to save the innocent - building alliances and solving
puzzles. There is a website at which the audience can check the
information for the accused. Be alert! The website changes over
time! BUILDING BLOCKS Create a personal folder for each prisoner
Create an Inventory attribute for each character Add content to
each prisoners folder Add different content to the Characters
Inventory according to the audience interaction Capture different
key phrases in Facebook and Twitter Use Facebook and Twitter
Triggers and matchphrases to listen for certain interactions
Display the prisoner folders at the court website Use Conducttrs
Developer API to display the characters Inventories
Transmedia PlaybookTM 3130 MASQUERADE BALL Blog
/Facebook/Twitter | Email STORY The audience has a chance to win a
VIP invitation to the glamorous Secret Masquerade Ball organized by
the fashionable, scandalous and very much admired Olivia Waldorf.
But hey, theres a challenge theres a restricted number of
invitations. Olivia publishes a challenge: Email me
([email protected]) the answer to this question What is the real
name of Coco Chanel? The first 50 who answer correctly: Gabrielle
Bonheur Chanel, will get a VIP invitation plus one invitation
revealing the secret time and location of this fantastic party.
Dont forget to bring your mask BUILDING BLOCKS Publish the question
Use Date & Time Trigger with Blog Post Add guests with correct
replies to VIP Group Use Add Group action to add guests to Group
Limit the correct replies trigger to fire only 50 times Use
Condition with Trigger fire count limited to 50 Broadcast an
invitation only to the VIP Group Use Date & Time trigger with
email broadcast to VIP group to say Youre invited! VIP 2July
Transmedia PlaybookTM 3332 PARTY LOVER Phone Calls STORY The
popular and desired bachelor Justin Heartcrusher is famous for his
busy and party- full lifestyle. It is said that hes never home or
relaxing from Thursday to Saturday night. The audience can
corroborate this by calling Justin during these periods. Every
night from Thursday to Saturday, he will pick up the phone and the
audience will hear him partying in different noisy and awesome
nightclubs. Of course, he wont be able to hear anything, so he
tells the audience to call at another time. If the audience dares
to call him on a Sunday morning, he will pick up the phone with a
massive hangover (or maybe tells them theyre crazy for calling him
during a Sunday after-party). BUILDING BLOCKS Create Justins
schedule Use Date & Time Triggers with Change Value to set
Project attributes to his whereabouts Audience calls the character
Use Phone Call Trigger with Conditions using Project attribute to
determine correct message to play Closed
Transmedia PlaybookTM 3534 GOOD VS EVIL Twitter STORY Goodatke
and Evilmoon are two fantastical creatures that embody a battle
between good and evil. The battle is presented at a website in
which audience actions on Twitter cause the creatures to grow and
shrink in size and change color. The audience is invited to take
sides by tweeting I fight for Goodatke or I fight for Evilmoon Then
they send defensive commands to their creature and attacking
commands to the other. Attacking commands: #feed, #slap Defending
commands: #shrink,#soothe The losing creature is the one that
explodes from over-feeding! To survive, the winning creature must
have fans who #shrink him! BUILDING BLOCKS Audience tweets their
allegiance Use Twitter Trigger with Group Move to place member in
one or other of two creature groups Send changes in size and colour
to website Use API Call to send changes to the website so it redraw
the characters size and colour Count attacks and defence Use
Twitter Trigger with Change Value and Character Attributes to
affect the characteristics: size and colour Celebrate the victory
Use Watch Triggers with Conditions to detect when a Character
reaches maximum size and then which Characters size is the smallest
making it the winner
Transmedia PlaybookTM 3736 OAK TOWN MYSTERY Inventory STORY Oak
Town has been beset with a series of mysterious disappearances
since the arrival of the enigmatic and solitary Brian Mystfall. The
audience is given the role of the town detective and receive a key
to a post office locker in which they will find guidelines and
important data to solve the case. The audience can check the locker
through the Oak Town website, and as they advance in the game they
need to contact different characters, gather facts, and check the
locker for clues and personalised information that will allow them
to put the pieces together. But... this locker does not only store
clues and hints, it also stores prizes and rewards for completing
certain quests! BUILDING BLOCKS Give a locker to each player Use an
Inventory attribute for each member of the audience According to
the stage of the quest, update the clues, guidelines and prizes Use
Add Inventory Item action to add items Track the audience journey
Use Add Group action to move the audience to respective group
Update the online locker with the new items (clues, guidelines and
rewards) API content action to display the information in the
website
Transmedia PlaybookTM 3938 ZOMBIE OUTBREAK Twitter STORY ZetKa
lab is working on a very dangerous chemical formula that needs to
be carefully stored. During the night shift, an exhausted staff
member leaves the lid open and things go horribly wrong. An
unstoppable zombie outbreak begins! In the morning, players who
have pre-registered to play Outbreak learn if theyve been infected
or given the antidote serum. Anyone can play if theyre registered
or not, but play is enhanced through registration. Players with the
serum - Medics - can cure zombies by injecting them and can
inoculate healthy players not yet infected or bitten. Zombies can
infect others by biting them. Medics and inoculated players need to
be bitten three times before they turn zombie! Let the zombie-mania
begin. BUILDING BLOCKS Determine opening conditions Use sign-up
Widget to register player and looping count Attribute to determine
if this player is a Medic or Zombie Medics cure and inoculate Use
Group Conditions to check if tweeting player is a medic; if yes,
use Group Conditions to check if the mentioned player is a Zombie
or is healthy Zombies bite others Use Group Conditions to check if
tweeting player is a zombie; if yes, use Audience Attributes and
3rdparty to count the times the mentioned player has been bitten
Zombie or healthy Use Watch Trigger and 3rdparty to check if the
mentioned person has been infected or cured. Use Groups to assign
the player to the respective group: Zombie or Healthy
Transmedia PlaybookTM 4140 WANT TICKETS? YouTube | SMS STORY
The Zebra Movie Theatre is giving away 15 tickets to an amazing
premier! The day before this great event, this movie theatre
publishes a Youtube video with a movie clip that hides a clue to
the premier. Finding the clue is not easy, but things just get
harder the audience also has to find in the YouTube clip the mobile
number to which they have to send the answer. The first 15 people
who find the clue and SMS the correct answer will receive a link to
a PDF that contains the sought-after tickets to the premier.
BUILDING BLOCKS Publish YouTube video Use Date & Time trigger
the day before the premier, and YouTube video publication Add the
correct replies to the group winners Use Add Group action to add
players to Group for winners Limit the correct replies trigger to
fire only 15 times Use Condition with SMS Trigger fire count
limited to 15 Broadcast tickets to the movie premier to the
winners! Use Date & Time trigger with email broadcast to the
winners Group 2July
Transmedia PlaybookTM 4342 FULL MOON SMS STORY The powerful
werewolves pack, The Midnight Lycans, allow certain humans to
trespass the boundaries of the paranormal and become part of the
pack. When the full moon presents itself, players have 24hrs to
text Lycans to initiate the transformation. All players that text
during the full moon period become werewolves for one month,
gaining powers and a place in the pack. After 27 days, their powers
are gone and they go back to their human form. Discover what you
could do as werewolf and dont miss the full moon. BUILDING BLOCKS
Create Full Moon periods Use Date and Time Triggers to start the
period and a Publish trigger attached to an end of full moon SMS
using a 24hr delay Inform Non Werewolves that the opportunity is
lost Use SMS with 1 day delay and Groups to text only those who are
not werewolves Listen for registrations Use SMS Trigger with
Project attribute to check Condition that its within the 24hrs of
the full moon Inform the Werewolves that their powers are at an end
User SMS with 27 day delay and Groups to text only werewolves that
theyre human again
Transmedia PlaybookTM 4544 STYLE BUDDIES Twitter | iBeacon
STORY Fashion retailer DressStore is having a Mad Hatter month.
They launch a new line of hats and host afternoon tea parties as a
celebration. During this month, they offer a discount for friends
that check into their stores together and Tweet a photo of one of
the friends wearing a hat. At future tea parties, part of the
decoration will be all of the great pictures the customers took.
Come, wear a hat, and act a little mad with your friends! BUILDING
BLOCKS Check store location Use Conducttr API and iBeacon to add
audience to correct store Group Check friends are in same store Use
Conditions, 3rdparty and store Group to check if friends are in the
same store Player tweets photo Use Twitter Trigger with Content/
Attachment option and empty matchphrase to listen for tweets that
contain a photo N S EW Send Reply Use Twitter reply to thank
friends for their photo
Transmedia PlaybookTM 4746 Picture and Story Credits Images
Page 16 Photograph by Renato Ganoza
https://www.flickr.com/people/rzganoza/ | Licence https://
creativecommons.org/licenses/by/2.0 Page 18 Photograph by Daniel
Dionne https://www.flickr.com/photos/mrzeon/ | Licence https://
creativecommons.org/licenses/by-sa/2.0/ Page 30 Photograph by
Susana Fernandez https://www.flickr.com/people/susivinh/ | Licence
https:// creativecommons.org/licenses/by-nd/2.0/ Page 32 Photograph
by Messy Cupcakes http://messycupcakes.com/ | Licence
https://creativecommons. org/licenses/by-nc-nd/2.0/ Page 42
Photograph by Niv Singer https://www.flickr.com/people/antichrist/
| Licence https:// creativecommons.org/licenses/by-sa/2.0/ Page 44
Photograph by Nataly Rios with thanks to Adriana Caro The purpose
of this book is to stimulate ideas and inspiration. Its a small
catalogue of participatory transmedia storytelling experiences
intended to remind, suggest, provoke and inspire creators. Use this
playbook when youre stuck for ideas. If you want to do something
fun but dont know where to start or if the client puts you on a
deadline to propose an experience, use this book as quick reference
guide. This book will stimulate ideas and provide structure to your
thinking. Each example story has three sections: Platforms how this
particular example is delivered Format the participation tropes and
experience characteristics Story an example of how the format might
be used Building blocks the steps used to create the experience.
Transmedia PlaybookTM 98 BRAIN or HEART Facebook | Blog STORY Kala
is confused because shes torn between two guys. She needs to decide
whether to follow her heart or follow her head. She will make up
her mind at the end of the week! She asks her Facebook friends to
help her decide and they vote for head or heart Help me decide!
Should I follow my heart or my head? During the week Kala tells the
friends how shes swaying based on the collective opinion but they
will need to wait until the final day to see which triumphs! At the
end of the week, Kala makes her decision according to the most
popular opinion and publishes the whole dramatic experience on her
blog! BUILDING BLOCKS Publish call-to-action. Use Date & Time
Trigger with Facebook Post Maintain the count. Use two Change Value
actions to increment the Project attributes head and heart Listen
for mentions of head and heart. Use two Facebook Triggers - one for
head and one for heart At the deadline publish the result. Use Date
& Time Trigger at the decision deadline. Use Condition head
>= heart to publish the head won and Condition head < heart
to publish heart won. 2July TM