Upload
daniherro
View
199
Download
2
Tags:
Embed Size (px)
DESCRIPTION
For January 6, 2012 presentation
Citation preview
Tranformational Work inTranformational Work in
OASD OASD
January, 2012
Oconomowoc Area Schools - Towards a Sustainable Program
(1) Practioner Understanding of Research
(2) Focus on the Content - fitting the tools to the learner and desired outcome
(3) Creating a Vision - a sustainable “culture of participation”
(4) Choice = structure with room to differentiate
The Trends
• Facebook has 800+ million users - 28% are over the age of 34 - fastest growing segment, 48 billion unique images on Facebook
• Google is moving rapidly into business and education
• Twitter’s use grew over 90% last year alone
• Online transactions - 4.9 billion per day
• Over 60% of adults game; mostly male - 40, increasingly on mobiles - kids 90%+
• Virtual school enrollment (K-12) grew 40-45% in the last 2 years
The Game-changers: cloud computing, high speeds,
virtual spaces, inexpensive technology, social media, and
consumer comfort cloud computing, high speeds,
virtual spaces, inexpensive technology, social media, and
consumer comfort
Why does it matter?
• Technology is changing what it means to be literate = success in society
• Literacy has ALWAYS been shaped by technology
•Definition of literacy: What individuals value and what society requires
Tracking Societal, Individual Changes
• Kaiser/Pew reports - research of youth use of media
• Horizon Reports - societal trends
• New Media Literacies (Jenkins et al., 2006) - implications
This is your (students’) brain on social media....non-linear, light and sound-based culture working attwitch-speed, multitasking, in a random-access, graphics-first, active, connected, fun, fantasy, quick-payoff world
Leveraging Research
Research suggesting trends -Horizon’s 2011, K-12
• Cloud Computing (1)
• Collaborative Environments (1)
• Digital Texts (1)
• Game-based learning (2-3)
• Mobiles (2-3)
• Augmented Reality (4-5)
• Flexible Displays (4-5)
Tech Cabinet
Director of Curriculum and InstructionDirector of Research, Technology, and AssessmentInstructional Technology LeaderLibrary Media CoordinatorNetwork Manager + TechniciansTeaching or Administrative Staff - topic dependent
Direction in OASD• Move towards mobile devices
• iTouch and iPad technology
• Student assessment
• Supervision and evaluation
• Digital texts - eBooks
• Moving from desktops to laptops (or smaller)
• Google Apps - cloud computing
• FLeX Connect
OASD Snapshot: Building a Participatory CultureK-4 - Glogster, podcasting, Kerpoof, Literacy and iTouch, Edmodo5/6 - Touring with Technology Curricula, Quest Atlantis, GameStar Mechanic7/8 - podcasting, wikis, blogs, social bookmarks, Gmail/Google Apps, 9-12 - wikis, blogs, videos, forums, podcasts, Twitter, iPads, video narratives, social bookmarks, game design curricula 2011-12
~changing structure of school day - Virtual School Initiative~iTouch and iPad pilots~Game Jams/Developing Apps_______________________________________________District: graduate courses, training, increase in SmartBoards, Doc Cams, laptop/minis, CMS with some Web 2.0 features, increasing broadband/Wan, Google Apps
Framing the *technology-push*in K-12in K-12
The (new) Structure
*migration to new content
Organic Growth
CurricularConnections
The (new) Content
*includes new structures
Curricular Growth
Purposeful Connections
Curricular Connections
reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as ‘dated assessments’, digital read-alouds and audio instruction
POLICY CHANGES
AP Psychology
AnnouncementsAssignmentsTests
Touring with Technology
Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins”Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
Purposeful - threading gaming in curriculum
Elements of Game Design 15 Learning Principles Associated with Playing Good Games (Gee, 2007) 15 Learning Principles Associated with Playing Good Games (Gee, 2007)
IdentityInteractionProductionRisk TakingCustomizationWell-ordered problemsSystem-thinkingDistributed knowledge
Hybrid, Fully Online Courses
• Capacity to connect structure and content
• Web page with log in portal - tools
• Blackboard as Learning Management System; Google Apps to augment
• Continual data collection, assessment, feedback
• Courses customized to individual learning and pacing
• LEARNING via PROFILE + PERSONAL + MOBILE
How can we accomplish it?
• More access to technology shift in practice
• Virtual and hybrid coursesshift in time, methods, access to expertise
• Less paper/text/tangible purchasesshift in resources
• Place-based (simulated or real) learningshift in modalities and authenticity