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January, 2012

CESA Pac

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Tranformational Work inTranformational Work in

OASD OASD

January, 2012

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Oconomowoc Area Schools - Towards a Sustainable Program

(1) Practioner Understanding of Research

(2) Focus on the Content - fitting the tools to the learner and desired outcome

(3) Creating a Vision - a sustainable “culture of participation”

(4) Choice = structure with room to differentiate

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The Trends

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• Facebook has 800+ million users - 28% are over the age of 34 - fastest growing segment, 48 billion unique images on Facebook

• Google is moving rapidly into business and education

• Twitter’s use grew over 90% last year alone

• Online transactions - 4.9 billion per day

• Over 60% of adults game; mostly male - 40, increasingly on mobiles - kids 90%+

• Virtual school enrollment (K-12) grew 40-45% in the last 2 years

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The Game-changers: cloud computing, high speeds,

virtual spaces, inexpensive technology, social media, and

consumer comfort cloud computing, high speeds,

virtual spaces, inexpensive technology, social media, and

consumer comfort

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Why does it matter?

• Technology is changing what it means to be literate = success in society

• Literacy has ALWAYS been shaped by technology

•Definition of literacy: What individuals value and what society requires

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Tracking Societal, Individual Changes

• Kaiser/Pew reports - research of youth use of media

• Horizon Reports - societal trends

• New Media Literacies (Jenkins et al., 2006) - implications

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This is your (students’) brain on social media....non-linear, light and sound-based culture working attwitch-speed, multitasking, in a random-access, graphics-first, active, connected, fun, fantasy, quick-payoff world

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Leveraging Research

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Research suggesting trends -Horizon’s 2011, K-12

• Cloud Computing (1)

• Collaborative Environments (1)

• Digital Texts (1)

• Game-based learning (2-3)

• Mobiles (2-3)

• Augmented Reality (4-5)

• Flexible Displays (4-5)

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Tech Cabinet

Director of Curriculum and InstructionDirector of Research, Technology, and AssessmentInstructional Technology LeaderLibrary Media CoordinatorNetwork Manager + TechniciansTeaching or Administrative Staff - topic dependent

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Direction in OASD• Move towards mobile devices

• iTouch and iPad technology

• Student assessment

• Supervision and evaluation

• Digital texts - eBooks

• Moving from desktops to laptops (or smaller)

• Google Apps - cloud computing

• FLeX Connect

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OASD Snapshot: Building a Participatory CultureK-4 - Glogster, podcasting, Kerpoof, Literacy and iTouch, Edmodo5/6 - Touring with Technology Curricula, Quest Atlantis, GameStar Mechanic7/8 - podcasting, wikis, blogs, social bookmarks, Gmail/Google Apps, 9-12 - wikis, blogs, videos, forums, podcasts, Twitter, iPads, video narratives, social bookmarks, game design curricula 2011-12

~changing structure of school day - Virtual School Initiative~iTouch and iPad pilots~Game Jams/Developing Apps_______________________________________________District: graduate courses, training, increase in SmartBoards, Doc Cams, laptop/minis, CMS with some Web 2.0 features, increasing broadband/Wan, Google Apps

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Framing the *technology-push*in K-12in K-12

The (new) Structure

*migration to new content

Organic Growth

CurricularConnections

The (new) Content

*includes new structures

Curricular Growth

Purposeful Connections

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Curricular Connections

reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as ‘dated assessments’, digital read-alouds and audio instruction

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POLICY CHANGES

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AP Psychology

AnnouncementsAssignmentsTests

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Touring with Technology

Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins”Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing

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Purposeful - threading gaming in curriculum

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Elements of Game Design 15 Learning Principles Associated with Playing Good Games (Gee, 2007) 15 Learning Principles Associated with Playing Good Games (Gee, 2007)

IdentityInteractionProductionRisk TakingCustomizationWell-ordered problemsSystem-thinkingDistributed knowledge

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Hybrid, Fully Online Courses

• Capacity to connect structure and content

• Web page with log in portal - tools

• Blackboard as Learning Management System; Google Apps to augment

• Continual data collection, assessment, feedback

• Courses customized to individual learning and pacing

• LEARNING via PROFILE + PERSONAL + MOBILE

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How can we accomplish it?

• More access to technology shift in practice

• Virtual and hybrid coursesshift in time, methods, access to expertise

• Less paper/text/tangible purchasesshift in resources

• Place-based (simulated or real) learningshift in modalities and authenticity