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Ariella LehrerCEO
• Ph.D.inCognitivePsychologyfromClaremontGraduateUniversity
• 30+Yearsexperiencedevelopingappsandgames
• Founderandexecutiveofthreegamecompanies
• FrequentSpeakeronkids,educationandtraining,andnewtechnology
• Blog:www.ariellalehrer.com
Adam HansonDirectorofProduction
• ProducerforcasualtoAAAgamesoneverymajorplatformforoveradecade
• BoardGameDesigner
• WorkedonUnrealTournamentIII,MortalKombat,GuardiansofMiddle-earth,andmanymore
• SpecializesinProductionandCreativeDirection
• VeteranteambasedinLosAngeles
• Cross-platform,AR/VRexpertise
• Developedandpublishedover35Licensed&OriginalIPGamessince1998– EveryAndroidgamehasbeenfeaturedbyGoogle!
• Experienceddesignersofallgamegenres:simulations,hiddenobject,match-3,creativitytools,endlessrunner,RPG,strategy,etc.
Our Team
Tango Technology● Combinesworld-
sensing3Dcamerasandarea-learningforuniqueARexperience.
● Understandsspaceandsurfacesforbetterplacementofvirtualobjectsintherealworld.
● Encouragesexplorationandmovement.
Crayola Worlds for Tango
• Tango’sworld-sensingtechnologyputsZombiesintoyourrealworld!
• Findthepaintbucketshiddeninyourroom.Blastthezombieswithpaintbeforetheytagyouandeatyourpaint.
• SpecialZombieswillappear,hungryforcolorandrelateditemshiddeninyourroom.Meettherockstar,ballerina,baseballplayerandmore.
• ChaseanddefeattheMadScientistandbringcolorbacktoyourworld!
• FocusonwhattheTangodoesbest:wayfinding, interiormapping, ARindoors.
• Avoidwhatitdoesn’t dowell:occlusionandcollision,ambientInfraredlight,batterylife,CPU/performancehits,persistenceanddriftofvirtualitems.
• Interfaceisbigchallenge:movementVStouch, intuitiveforkidsbutnotadults, spatialdesign.
• Dynamicgameplay:notapre-renderedenvironment; spawningoccursinsafespots,determined onthefly.
• Requirements:initialscanningneeds;avoidnondescript whitewallsandshinyobjects.
General Design Issues