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Unit and Lesson Plan Development SABA Meeting Presentation for SPED 6402 Course January 28, 2014

AIG CAMP UNIT AND LESSON PLANNING

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Page 1: AIG CAMP UNIT AND LESSON PLANNING

Unit and Lesson Plan Development

SABA Meeting Presentation for SPED 6402 CourseJanuary 28, 2014

Page 2: AIG CAMP UNIT AND LESSON PLANNING

TONIGHT’S AGENDA

Welcome Planning for your Camp Unit:

Catchy Title 4 Days at Camp Active Learning Essential Questions and Big Ideas Product Hook

Page 3: AIG CAMP UNIT AND LESSON PLANNING

Unit Title & Blurb

Is CATCHY-makes the students take notice, pay attention

Is CREATIVE - brainstorm several ideas with your partner

and choose the best (not the first) idea

Is CONCLUSIVE - title and blurb together allow reader to conclude what the unit will be about

DUE FEB 11

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Unit Titles: Past Examples

Lindsay W & Amanda J: ”Ready, Aim, Fire! Physics with Angry Birds”

Donna H & Katie B: “Fashion Icon”

Leah R & Emily M: “Taking Shape … Get Fired Up!”

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Four Day Plan

You will plan for 4 days of instruction at camp. 70 minutes of instruction per day for

Monday, Tuesday, Wednesday, Thursday Additional 50 minutes on Thursday for

final preparations on product

You will teach your unit twice each day

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Each Day = Active Learning

Building background knowledge on Day 1 Ideas for ACTIVE learning here

Doing ‘research on the Internet’

There should be interactive, interesting activities planned for each day of camp.

Page 7: AIG CAMP UNIT AND LESSON PLANNING

Big Ideas & Essential Questions

Big Ideas can be:

CONCEPTS, THEMES, DEBATES, PARADOXES, CHALLENGES, THEORIES, PERSPECTIVES

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Big Ideas & Essential Questions

Examples of Essential Questions: Does Literature reflect or shape culture? Is all history biased? How do you study the unobservable?

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POINTS to PONDER

Points to Ponder are different from both BIG IDEAS and ESSENTIAL QUESTIONS

Points to ponder are debatable statements (not questions) which require discussion and analysis.

Example: The more things change, the more they stay the same.

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Planning for a Product

Plan ahead for a great project Schedule a bit of time each day (example:

one day the kids might write a script, the next day they might create a storyboard, then they might act out and film a scene, and the last day they might edit the video)

Do not leave the product for the last day The Product should:

Solve a Real World Problem Have a Real World Audience

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Unit Goals and Objectives For this Module, you will work with your partner to

create two overarching goals that will span the content of your entire unit.

These should not be the same as the goals/objectives from the NC Standard Course of Study - we want you to write your own. You may, however, want to use the NCSCOS to guide you. If you use the NCSCOS as a guide, be sure to look at the goals and objectives at least two grade levels above the students that you will be teaching (i.e., if you will be teaching 5th graders, you can look at the content standards for 7th graders or beyond). You do not have to use the NCSCOS.

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The ‘Hook’

GRAB your students’ attention and get them interested

Happens at the beginning of the lesson

Ideas for a hook: short video clip, citing a piece of interesting factual information, showing pictures, etc.

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