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Six Facets of
Instructional Product Evaluation
Review
Effectiveness
Mainten
ance
Form
ative
Needs
Assessment
Impact
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Development ActivitiDevelopment Activiti
Product Conceptualization
Design
Development
Project Re-conceptualization
Implementation
Institutionalization
valuation Functionsvaluation Functions
Review
Needs Assessment
Formative Evaluation
Maintenance Evaluation
Effectiveness Evaluation
Impact Evaluation
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Dimensions of effective technology
enhanced learning environments:
q Task-Orientedq Challenging
q Collaborativeq Constructionistq Conversationalq Responsiveq Reflectiveq
Formative
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Task-Oriented
The tasks faculty set
for students define theessence of the
learning environment.
If appropriate, tasksshould be authentic
rather than academic.
Academic Authentic
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Task-Oriented Example
Students in online
instructional
design courses
are tasked with
designing
interactive
modules for real
clients.
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Challenging
The notion that
interactive learning iseasy should be
dispelled. Learning is
difficult and studentsshould not spoon fed
simplified versions of
their fields of study.
Simple Complex
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Challenging Example
In a Masters of
Public Health
program, studentsconfront problems
as complex and
difficult as the onestheyll face in the
real world.
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Collaborative
Web-based tools for
group work andcollaboration can
prepare students
for team work in21st Century
work environments.
Unsupported Integral
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Collaborative Example
Art, dance, andmusic students arecollaborating to
produce onlineshows with digitalversions of theirworks andperformances forcritique byinternational experts.
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Constructionist
Faculty should
engage students increating originalknowledge
representationsthat can be shared,critiqued, andrevised.
Replication Origination
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Conversational
Students must have
ample time andsecure spaces for
in-depth
discussions,debates, arguments,
and other forms of
conversation.
One-way Multi-faceted
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Conversational Example
New knowledge and insight are beingconstructed in conversation spaces
such as the e-learning forums found in
BlackBoard, WebCT, Desire2Learn,and other
online
learning
authoring
platforms.
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Responsive Example
This is an areawhere R&D areneeded. Some
universities areseeking to establishsupportive onlinenetworks that willcontinue throughouta career, indeedthroughout a life.
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Reflective
Both faculty and
learners mustengage in deep
reflection and
metacognition. Theseare not instinctive
activities, but they
can be learned.
Shallow Deep
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Reflective Example
Teacher preparation
students are keeping
electronic journals toreflect upon the
children they teach,
and their roles asadvocates for
children.
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Formative
Learningenvironments can bedesigned to allowstudents to developprototype solutions
over time rather thanto find one rightanswer that someone
else has defined.
Fixed Assessment Developmental
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Formative Example
Faculty shouldengage their
students in ongoing
efforts to evaluateand refine their
work related to
authentic tasks toencourage lifelong
learning.
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Task-Oriented
Challenging
Collaborative
Constructionist
Conversational
Responsive
Reflective
Formative
Traditional Course Online Course
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Heuristic Review
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What is usability?
The concern withdesigning softwareapplications which
people find easy touse and personallyempowering.
Usable computerprograms are logical,intuitive, and clear tothe people who use
them.
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Web Site Usability
The most common user actionon a Web site is to flee.
at least 90% of all commercial
Web sites are overly difficult touse..the average outcome ofWeb usability studies is that testusers fail when they try to performa test task on the Web. Thus, whenyou try something new on theWeb, the expected outcome isfailure.
Jakob Neilsen
Edward Tufte
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Typical Web Usability Problems
bloated page design
internally focused
design
obscure site
structures
lack of navigation
support writing style
optimized for print Jakob Neilsen
http://www.useit.com
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Key Usability Principles
Structure - organizemeaningfully
Simplicity - makecommon tasks easy
Visibility - all dataneeded for a task
Feedback - keep usersinformed
Tolerance - allow cancel,back
Reuse - reduce the
users' need to remember
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Nielsens Web Usability Rules Visibility of system status
Match between system andreal world
User control and freedom
Consistency and standards
Error prevention Recognition rather than recall
Flexibility and efficiency ofuse
Help users recognize,diagnose, and recover fromerrors
Help and documentation
Aesthetic and minimalistdesign
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Two Major Ways to Evaluate Usability
Heuristic Review
quick and relatively inexpensive
based on expert analyses
no user involvement
Usability Testing
finds more problems
user involvement increases validity
when designers see problems live, it
has a huge impact
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Heuristic Review
Several experts individually compare a
product to a set of usability heuristics
Typical heuristic:
Visibility of
system status The system should
always keep users
informed about
what is going on,through appropriate
feedback within
reasonable time.
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Heuristic Review
Violations of the heuristics areevaluated for theirseverityand extent
Severity Scale:1 Cosmetic: fix if possible.2 Minor: fixing this should be given low priority.3 Medium: fixing this should be given medium priority.4 Major: fixing this should be mandatory before the system is
launched. If the problem cannot be fixed before launch, ensurethat the documentation clearly shows the user a workaround.
5 Catastrophic: fixing this is mandatory; no workaround possible.
Extensiveness Scale:1 Single case2 Several places3 Widespread
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Heuristic Review
At a group meeting, violation reports arecategorized and assigned
Heuristics violated are
identified
Average severity and
extensiveness ratings are
compiled
Opportunities for
improvement are clarified
Feasible solutions are
recommended
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Heuristic Review
Example ofOpportunity For Improvement
Opportunity 1 (4 reports. Avg. Severity=2.25, Avg. Extent=2.34,Heuristics Used: 1, 3)
Consider providing more user feedback about where they are andwhat they should do next. Examples cited: No Page progress indicator No indication of how to start
Suggestions: Provide a page-progress indicator, such as page 3 of 12 Put a Click a section below to start: on the first screen, as a TOC
header
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Heuristic Review
Disadvantages
Advantages Quick: Do not need to find or schedule users
Easy to review problem areas many times
Inexpensive: No fancy equipment needed
Validity: No users involved
Finds fewer problems (50% less in some cases)
Getting good experts can be challenging
Building consensus with experts is sometimes
difficult
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Another Weakness
Some people
believe that
heuristic evaluationis too subjective.
Human judges areprone to poor
judgment at times.
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Usability Standardshttp://www.astd.org/ASTD/marketplace/ecc/ecc_home
ASTD offers certification of e-learning courses,including 8 usability standards:
-Navigation
-Orientation-Feedback cues
-Link cues
-Links labeled-Help
-Legibility
-Text quality
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Heuristics for E-Learning Evaluation
2. Match between system
and the real world: The
e-learning programs
interface employs words,
phrases and concepts
familiar to the learner orappropriate to the content,
as opposed to system-
oriented terms. Wherever
possible, the e-learningprogram utilizes real-world
conventions that make
information appear in a
natural and logical order.
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Heuristics for E-Learning Evaluation
3. Error Recovery andExiting: The e-
learning program
allows the learner to
recover from inputmistakes and
provides a clearly
marked exit to leave
the program without
having to go through
an extended dialogue.
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Heuristics for E-Learning Evaluation
5. Error prevention: The e-learning program is
carefully designed to prevent common problemsfrom occurring in the first place.
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Heuristics for E-Learning Evaluation
6. Navigation support:
The e-learning program
makes objects, actions,
and options visible so
that the user does not
have to rememberinformation when
navigating from one part
of the program to
another. Instructions foruse of the program are
always visible or easily
retrievable.
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Heuristics for E-Learning Evaluation
7. Aesthetics:Screen displays do
not contain
information that is
irrelevant, andbells and whistles
are not gratuitously
added to the e-
learning program.
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Heuristics for E-Learning Evaluation
8. Help and
documentation: The e-
learning program
provides help and
documentation that isreadily accessible to the
user when necessary.
The help provides
specific concrete stepsfor the user to follow. All
documentation is written
clearly and succinctly.
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Heuristics for E-Learning Evaluation
10.Message
Design: The
e-learning
program
presentsinformation in
accord with
sound
principles ofinformation-
processing
theory.
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Heuristics for E-Learning Evaluation
11.Learning Design:
The interactions in
the e-learning
program have been
designed in accordwith sound principles
of learning theory.
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Heuristics for E-Learning Evaluation
12.Media Integration: The inclusion of media in the
e-learning program serves clear pedagogical
and/or motivational purposes.
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Heuristics for E-Learning Evaluation
13.Instructional
Assessment:
The e-learning
program provides
assessmentopportunities that
are aligned with
the program
objectives andcontent.
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Heuristics for E-Learning Evaluation
14.Resources:
The
e-learning
program
providesaccess to all
the resources
necessary to
supporteffective
learning.
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Review
The purpose of review is toensure that the development
team is well-informed about
previous work done in the area
during the early stages ofproduct conceptualization.
Designers must avoid recreating
the wheel.
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Review
The two primary methods usedare reviewing the related
literature and reviewing
competing products.
Regularly reviewing competingproducts is a great professional
development practice.
I can dobetter
than this!
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Needs Assessment
The purpose of needsassessment is to identify the
critical needs that an instructional
product is supposed to meet.
Needs assessment providesessential information to guide the
design phase of the development
process.
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Needs Assessment
The primary methods are: task analysis,
job analysis, and
learner analysis.
One of the most important results is
a list of specific goals and
objectives that learners will
accomplish with the new product.
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Formative Evaluation Provided the results are used,
formative evaluation usuallyprovides the biggest payoff forevaluation activities.
Clients may be reluctant to
accept the results of formativeevaluation, especially as aprogram nears completion.
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Effectiveness Evaluation
The purpose is to estimateshort-term effectiveness in
meeting objectives.
It is a necessary, but
insufficient, approach todetermining the outcomes
of interactive learning.
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Effectiveness Evaluation
Evaluating implementation isas important as evaluating
outcomes.
If you dont understand how
instructional products were
actually implemented, you
cant interpret results.
A connection with
the server could not
be established?
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Impact Evaluation
The purpose is to estimate thelong-term impact on
performance, both intended
and unintended.
It is extremely difficult
to evaluate the impact
of interactive learning
products.
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Impact Evaluation
Evaluating impact isincreasingly critical because of
emphasis on the bottom line.
More and more clients expect
impact evaluation to include
return-on-investment (ROI)
approaches.
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Maintenance Evaluation
The purpose of maintenanceevaluation is to ensure the
viability of an interactive
product over time.
Maintenance is one of the
weakest links of web-based
learning environments.
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Maintenance Evaluation
Document analysis, interviews,observations, and automated data
collection are among the methods
used in maintenance evaluation.
Very few education and training
agencies engage in serious
maintenance evaluation.
Planning is the key to successful
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Planning is the key to successful
instructional product evaluation.
Evaluation requires good
planning, careful
implementation, and
systematic follow-up.
A major challenge is
getting clients to identify
the decisions they face. Clear decisions drive the
rest of the planning.
He ristics for E Learning E al ation
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Heuristics for E-Learning Evaluation
15.Feedback:
Thee-learning
program
provides
feedback that
is contextual
and relevant
to theproblem or
task in which
the learner is
What the heck?