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7/28/2019 Zeitgeist Players Guide
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7/28/2019 Zeitgeist Players Guide
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THE GEARS OF REVOLUTION
PlayersGuide
A FantasyRole-Playing
Supplement byEN PUBLISHING
7 Rutland Court,Balaclava RoadSouthampton,
HampshireEngland SO18 6RX
EN Publishing isan imprint o
EN World.
Please visitwww.enworld.org
From the Pen o Ryan Nock
Evocative Cover Illustration by Jonathan RobertsStunning Cartographic Displays by Jonathan Roberts
Masterul Interior Illustrations by Brian LindahlClaudio PozasShenFei
with Layout and Graphic Design by Eric Lie-Putnam
Thoroughly Playtested or Maximum Enjoyment byTed Brzinski, Neil DCruze, Francis Dickinson,
Robert M. Everson, Michael Gallogly, Matthew J. Hanson,
Michael Hart,Michael Iachini, Tom Jones,Laura Kertz, Gene McDonald, Hamid Raoo,
Bryan Rennekamp, and Eugene ZaretskiyAbly Produced and Facilitated by Russell Morrissey
For Pathfinder Role-Playing game
Compatibility with the Pathnder Roleplaying Game requires
the Pathnder Roleplaying Game rom Paizo Publishing, LLC.
See http://paizo.com/pathnderRPG or more inormation onthe Pathnder Roleplaying Game. Paizo Publishing, LLC does not
guarantee compatibility, and does not endorse this product.
Pathnder is a registered trademark o Paizo Publishing, LLC,
and the Pathnder Roleplaying Game and the Pathnder
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Pathnder and associated marks and logos are trademarks o
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Revision 1.
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ZEITGEIST Players Guide Table of Contents
SpectactularKinetoscopic marvel.
Use the magic o the Internet to view the ocial Zeitgeist adventure path
movie trailer! Click on the graphic to actuate your browser:
IntroductIon .....................................................................1
Contents ......................... .......................... ........................... ............ 1
PronunCiation Guide ......................... ........................... ..................... 1
W I W T F? ...................................................1
a steP awayfrom ClassiC fantasy........................ ........................... ... 2
A Exp B T. .......................................................2
SectIon one: characterS................................................4
settinG Considerations.......................... .......................... ................. 4
CharaCtertheme feats ......................... .......................... ................. 5Docke r. ................................................................................................... 5
G Tp. .....................................................................5
Eschatologist. .......................................................................................... 6
Gunsmith. .............................................................................................. 7
Martial Scientist. .................................................................................... 7
Skyseer. ................................................................................................... 8
Spirit Medium. ....................................................................................... 9
Technologist. ........................................................................................... 9
Vekeshi Mystic. .......................................................................................10
Yerasol Veteran. .....................................................................................11
feats ...............................................................................................12
equiPment........................................................................................12
Treasure, Salary, and Requisitions. .......................................................12
Working or a Living. .............................................................................12
Drugs . ...................................................................................................12
Explosive Alche micals. ...........................................................................12
Firearms. ...............................................................................................13
Vehicles ..................................................................................................13
PrestiGe...........................................................................................14
Using Prestige. .......................................................................................14
P R. ................................................................................14
Acquir ing Equipment. ............................................................................14
Help in a Hurry. ....................................................................................14
SectIon two: SettIng overvIew .................................15
risur...............................................................................................15
Land and Culture. .................................................................................15
Lu A. ...................................................................16
Fey and Mortal Realms ...........................................................................16
Monarchy and Gover nment. ...................................................................17
T Sw B N. ......................................................18
Histor y and Place in the World. ..............................................................18
Ber..................................................................................................19
Le Roye Bruse.........................................................................................19
Executores dola Liberta ..........................................................................19
Remnants o the Dragon Kings. ..............................................................19
T T ' E..............................................................................19
The Panoply ...........................................................................................19
The Ursalia Bear Games ..................................................................... 20
Fear o the Clerg y .................................................................................. 20
T Hu H. ..........................................................................20Crisillyir........................................................................................ 20
The Clerg y. ........................................................................................... 20
Citie s and Coloni es. ................................................................................21
Aasimar, Angels, and the Dead. ..............................................................21
The Family. ...........................................................................................21
danor..............................................................................................21
The House o Jierre ............................................................................... 22
Citie s and Industr y. .............................................................................. 22
W D M, ......................................................................22
drakr..............................................................................................22
Metal and Mag ic. ...................................................................................23
T L R. ..............................................................................23
The Philosophy o Gove rnance. ...............................................................23
elfaivar...........................................................................................23
Modern Enclaves. .................................................................................. 24
The Fallen Goddess. .............................................................................. 24
T A Du. ..................................................................24
the world ..................................................................................... 24
Borde r States and the Malice Lands. ...................................................... 24
Planes . .................................................................................................. 24
T D P. ..........................................................................25
Key Relig ions ...............................................................................