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Wii Fit by Wii Fit by Nintendo Nintendo By Megan Mills

Wii Fit by Nintendo By Megan Mills. The Wii Fit will use a balance board accessory, and will promote exercise and healthy living. It will feature a handful

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Wii Fit by Wii Fit by NintendoNintendoWii Fit by Wii Fit by NintendoNintendo

By Megan MillsBy Megan Mills

• The Wii Fit will use a balance board accessory, and will promote exercise and healthy living. It will feature a handful of mini games designed specifically with full body motion control in mind

• The Wii Fit will use a balance board accessory, and will promote exercise and healthy living. It will feature a handful of mini games designed specifically with full body motion control in mind

HistoryHistory• Revealed during a conference in September 2006

by game designer Shigeru Miyamoto • Said that it was influenced by his daily life and

was a way to “help families exercise together• It took over 2 years to perfect Wii balance board,

which was inspired by sumo wrestlers needing to weigh themselves with two scales

• Revealed during a conference in September 2006 by game designer Shigeru Miyamoto

• Said that it was influenced by his daily life and was a way to “help families exercise together

• It took over 2 years to perfect Wii balance board, which was inspired by sumo wrestlers needing to weigh themselves with two scales

Game playGame playGame playGame play• The Wii uses a unique platform

peripheral (pressure sensitive) balance board

• It is capable of measuring the user’s weight, center of gravity, and calculate their body mass index when told user’s height

• The Wii uses a unique platform peripheral (pressure sensitive) balance board

• It is capable of measuring the user’s weight, center of gravity, and calculate their body mass index when told user’s height

Game play continued…Game play continued…Game play continued…Game play continued…

• It has about 40 different activities• It also allows its players to compare their

fitness using Wii Fit’s own channel on the Wii Menu

• It tracks user’s “Wii Fitness Age”

• It has about 40 different activities• It also allows its players to compare their

fitness using Wii Fit’s own channel on the Wii Menu

• It tracks user’s “Wii Fitness Age”

ActivitiesActivitiesActivitiesActivities

• Four Categories: • Aerobic exercise• Muscle conditioning• Yoga poses• Balance games

• Four Categories: • Aerobic exercise• Muscle conditioning• Yoga poses• Balance games

• Most focus on core, and include:

push ups

yoga

hula hooping

ski jumping

jogging

tightrope walking

snowboarding

• Most focus on core, and include:

push ups

yoga

hula hooping

ski jumping

jogging

tightrope walking

snowboarding

YogaYogaYogaYoga

Hula HoopingHula HoopingHula HoopingHula Hooping

Dodging a ballDodging a ballDodging a ballDodging a ball

BalanceBalanceBalanceBalance

Other StuffOther StuffOther StuffOther Stuff• Released in Japan December 1, 2007-sold over

quarter million copies in first week• Release in Europe 4/25/08, Australia 5/8/08, and

in United Stated 5/19/08• It is an example of exergaming, and is compared

to Dance Dance Revolution• Future Integrations: service to keep in contact with

doctor to help with rehabilitation, or with fitness specialist to help with training exercises

• Released in Japan December 1, 2007-sold over quarter million copies in first week

• Release in Europe 4/25/08, Australia 5/8/08, and in United Stated 5/19/08

• It is an example of exergaming, and is compared to Dance Dance Revolution

• Future Integrations: service to keep in contact with doctor to help with rehabilitation, or with fitness specialist to help with training exercises

LimitationsLimitationsLimitationsLimitations• Most exercises focus on core workout• Must buy Wii game system for around

$250, and additionally purchase Wii Fit for around $70

• Most exercises focus on core workout• Must buy Wii game system for around

$250, and additionally purchase Wii Fit for around $70