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  • 8/6/2019 WEF Digital Ecosystem Scenario 2015 Executive Summary 2010

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    W O

    R L D S C E N

    A R I O

    S E R I E S

    COMMITTED TOIMPROVING THE STATE

    OF THE WORLD

    Digital EcosystemConvergence between IT, Telecoms,Media and Entertainment:Scenarios to 2015

    Executive Summary

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    The views expressed in this publication do notnecessarily reflect the views of the World EconomicForum.

    World Economic Forum91-93 route de la CapiteCH-1223 Cologny/GenevaSwitzerland

    Tel.: +41 (0)22 869 1212Fax: +41 (0)22 786 2744E-mail: [email protected]

    2007 World Economic Forum All rights reserved.No part of this publication may be reproduced or transmitted inany form or by any means, including photocopying and recording,or by any information storage and retrieval system.

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    To understand how the Digital Ecosystem could

    plausibly evolve in the coming 10 years, we need to

    look at the critical uncertainties and those factors

    shaping the ecosystems evolution.

    Broadband adoption, technological advancesand decreased operating costs have pushed the IT,

    Telecommunications and Media and Entertainment

    industries into a period of great flux. As they

    converge, they are forming a space we could call

    the Digital Ecosystem.

    This emerging Digital Ecosystem is generating

    many risks and challenges for government policies,

    as well as presenting new opportunities for creating

    social and economic value. Just as any healthy eco-

    system enables its stakeholders to interact to the

    benefit of all, a healthy Digital Ecosystem will simulta-

    neously enable its commercial participants to create

    economic value and deliver well-being to society.

    The critical uncertainties we focus on are user

    empowerment, market structure, market regulation,

    Intellectual Property Rights, security and privacy.

    User empowerment

    Digital users are taking control of when, where and

    how they consume digital content. They are no

    longer mere consumers: they increasingly participatein the Digital Ecosystem in other ways as contributors

    to online communities and as creators and distributors

    of digital content and services. Communities are also

    being created around infrastructure development,

    such as when members of a community agree to

    share their wireless internet access.

    Through communities, users interact and share

    digital content with like-minded people and get access

    to specialist knowledge and advice. Communities

    also present opportunities for opinions to crystallize.

    Most are not industry-led, but rather evolve organically.

    Their power is growing as pressure from communities

    increasingly often influences business decisions.

    Increasing numbers of digital users are creating

    digital content in forms such as blogs, web pages,

    photos, videos, characters in games, animations or

    music. These creations can be original or remixed

    from existing content. South Korea and Japan, both

    considered more mature digital markets, show very

    high levels of involvement and growth in user-

    generated content and community participation(figures 1 and 2). In time, the young and highly

    active contributors to online content will grow older and

    their behaviour patterns will become the standard.

    Increasingly we note the fertilization of the

    traditional media by the online world. For example,

    user-generated content is increasingly seen on

    traditional media channels, such as television

    programmes and newspapers. Services are arising

    to facilitate this Scoopt, for example, brokers blog

    content to news editors and takes a commission.

    Introduction

    Source: 2006 Informatization White Paper, National Computerization Agency, Republic of Korea

    contribute to online contentSouth Korean young internet users actively

    Purpose of using the Internet South Korea, 2006

    P e r c e n t a g e s

    6-19 20s 30s 40s 50s 60s +

    CommunityHome page/Blog

    InternetUsers Age group

    0

    1012 13

    1711 14

    3

    2020 22

    2530

    3740

    46485052

    60

    707480

    Source: U-Japan Policy, Ministry of Internal Affairs and Communications, Japan, October 2006

    generated content and social networking servicesJapan experiences a rapid rise in users adopting user-

    Number of registered users of blogs and social networking services, Japan

    M i l l i o n p e r s o n s

    Blogs Social Networking Services

    March 2005 March 2006

    545%

    159%

    0

    1.112

    4

    6

    8.68

    7.168

    10

    3.35

    D i g i t a l E c o s y s t e m:

    S c e n a r i o s t o 2 0 1 5

    I n t r o d u c t i o n

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    Figure 1

    Figure 2

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    The world was so recent that many things lacked names, and in order to indicate them it was necessary to point.

    Gabriel Garcia Marquez,One Hundred Years of Solitude

    Digital Ecosystem

    Digital means any data that exist in binary form.

    An ecosystem is an interdependent and dynamic

    network of living organisms and their physical

    environment. The Digital Ecosystem is the space

    formed by the convergence of the media, telecoms

    and IT industries. It consists of users, companies,

    governments and civil society, as well as the

    infrastructure that enables digital interactions.

    Digital user

    Any consumer, producer and/or distributor of

    digital content or services, personal or business,

    for purposes such as communication, information,

    entertainment, education or civic engagement.

    Digital community (or online community)

    A group of people who are connected online, for purposes that include communicating, sharing knowledge

    or exchanging content. Many communities are highly cooperative and establish their own unique culture.

    Contributors put in significant time for typically no monetary gain, at least at present.

    Digital content

    Any digital information, such as music, video, text, graphics or games that can be consumed.

    Digital services

    Any service that assists users in making the most of the digital infrastructure, such as aggregating or customizing

    digital content, enabling communication and supporting hardware or software products.

    MEDIA &ENTERTAINMENT

    INFORMATION

    TECHNOLOGY

    USERS

    COMMUNICATIONS

    GOVERNMENTS

    DIGITAL LEXICON

    D i g i t a l E c o s y s t e m: S c e n a r i o s t o 2 0 1 5

    I n t r o d u c t i o n

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    Some artists and bloggers have successfully parlayed

    their digital creativity into an income producing activity

    or a professional career. Also we find increasing

    coverage in the traditional media on events and

    celebrities born and bred online, such as the FIFAInteractive World Cup 2006 and Kamini, a French

    rapper who became famous on YouTube, was

    signed up by a major label and received in about

    every television show.

    Collaboration enabled by communities, for

    example wikis, remains largely a leisure activity. But

    there is a nascent trend towards commercial online

    user collaboration, as in open source software

    community projects. Platforms for user-generated

    content are increasingly supported by venture

    capital. In the last year, many leading platforms of

    user-generated content have been acquired by

    media giants and internet portals: Google acquired

    YouTube and Jotspot; Viacom acquired iFilm, Atom

    Films, iVillage and Quizilla.com; Yahoo acquired

    Jumpcut, and Newscorp acquired MySpace.

    There are various models for capturing economic

    value generated by user creativity. Users of Second

    Life can make money as they keep the intellectual

    property rights over content they create. Contributors

    to YouTube and MTV Flux, on the other hand, give

    up the right to commercialize their content. A middle

    way, revenue sharing, is exemplified by Revver, whichdistributes user-generated videos along with advertising

    and pays the creator half of the advertising revenue.

    It is still early days for user contribution and

    collaboration through communities. As communities

    mature, who will take the leading role in defining

    their operating processes and systems: industry

    players or, through an organic process, users

    themselves? Will industry capture more of the

    economic value arising from user creativity or will

    grassroots communities increasingly incubate

    commercial innovation as users pool their skills

    and resources?

    Market structure

    Players in the Digital Ecosystem are moving beyond

    their traditional boundaries. Aggregation and distribution

    of content are especially hotly contested, as shown

    in figure 3.

    Players move into adjacent activities and new players emerge

    ContentGeneration

    Delivery platformsAggregation

    Connectivity /Transport

    Consumer devicesInterface

    Source: Based on McKinsey analysis

    Content creatorsmove into delivery

    Network operatorsenter into content creation and delivery

    Cable & satellite providersenter the telephony services

    Attackersdeliver content via new networks

    Portalsdevelop content, expand into networks/WiFi/telephony

    expand into platformsand services

    Users GeneratedContent Platform Providers

    Devicemanufacturers

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    Figure 3

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    For example, content creators are implementing

    delivery platforms, and device manufacturers aggre-

    gating digital content. Convergence services blur the

    lines between traditionally separate functions such

    as in the case of Internet Protocol Television (IPTV)bringing together network and broadcasting activities.

    Convergence is also driven by new and

    independent players with innovative ideas about

    bringing together existing technologies to create

    something new. This raises the question of whether

    established companies will be able to adapt

    proactively and quickly to changing market

    conditions. Or, could they fail and die as innovative

    businesses take over the market?

    Some providers operate on open standards

    and make their products and services available

    through open systems. Others use proprietary

    systems and closed platforms. Increased business

    cooperation could lead to more interoperability and

    common standards, increasing the interconnectedness

    of networks, IT platforms and devices. But it is also

    plausible that vertical integration will lead to partnerships

    and consortia delivering exclusive content over closed

    systems, with proprietary networks, IT platforms and

    devices featuring interoperability only within silos.

    Market regulation

    Regulation and licensing are creating headaches for

    governments and uncertainty for industry. In most

    developed countries, broadcasting and telecoms

    have traditionally been regulated separately, meaning

    that new services such as IPTV 1 and VoIP 2 are

    competing in the same space without being overseen

    by the same regulators. Nine OECD 3 countries have

    already established single regulatory frameworks and

    institutions, and others are planning to follow suit.

    Licensing requirements for new services and

    networks can also help to determine market structure.

    For example, a VoIP provider requires ministry

    approval in South Korea but does not currently in

    the US; in India under the recent government

    clampdown, companies will not be allowed to use

    unlicensed foreign VoIP providers such as Skype,

    Yahoo and Net2Phone. South Korea recently gave

    trial licenses for new IPTV network services to twoconsortia formed by key players from the telecom

    and broadcasting industries.

    There is also uncertainty about the strength of

    governments commitment to fostering competitive-

    ness in the Digital Ecosystem with the aim of growing

    the knowledge economy. Many governments

    promote interoperability and open systems by

    enforcing anti-trust regulations and adopting open

    source software and open standards in their own

    digital activities.

    European public authorities are particularly active

    in promoting interoperability. French legislation, for

    example, mandates that when digital content is

    protected by proprietary digital rights management

    technologies, providers must give other software

    and hardware developers access to the necessary

    technical documentation to make their systems

    interoperable with it. Apples iTunes is under scrutiny

    both in France and elsewhere in the EU.

    Will policy-makers and regulators be able to

    keep pace with emerging technological developmentsand business models, and foster an open and

    competitive digital environment?

    Intellectual Property Rights (IPR)

    Digital content is easier than analogue content

    to share and adapt. Owners of IPR face

    difficulties in tracking and controlling how their

    digital content is used, while creative users do

    not always find it easy to identify and trace rights

    holders. CreativeCommons.org seeks to tackle

    these dilemmas by enabling creators to define

    some rights reserved licenses that are more

    flexible than the two traditional extremes of all

    rights reserved and public domain.

    1 Internet Protocol Television2 Voice over Internet Protocol3 Organisation for EconomicCooperation and Development

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    Digital Rights Management (DRM) technologies

    are widely used to protect IPR. Many industry

    players are developing competing corporate DRM

    platforms. Others promote global open standards

    such as the Digital Media Project, often with thesupport of public institutions.

    Countries throughout the world have adhered

    to the WIPO 4 Internet Treaties, the international

    framework for copyright in the digital environment.

    However, IPR are determined by national laws in

    individual countries that differ both in details and

    in levels of enforcement. This creates uncertainty.

    For example, computer software code is protected

    by copyright, but opinion differs widely among

    national jurisdictions on whether business models

    enabled by softwares functionality should be

    patentable.

    The Digital Ecosystems stakeholders need to

    balance the interests of rights owners and the public.

    Will intellectual property laws be able to ensure that

    creators can commercialize their work and protect

    it from plagiarism, while also providing a framework

    that encourages creativity?

    Security and privacy

    For the Digital Ecosystem to create an enablingframework for economic and social development,

    the online environment must command trust in terms

    of privacy, security and protection from harmful digital

    content. Identity theft and fraud are increasing,

    despite advances in technologies to protect users

    and transactions; in addition, public awareness of

    online security and privacy issues is low.

    Tracking techniques such as Radio Frequency

    Identification and location detection systems will

    add further to the information users already reveal

    about themselves through their consumption of

    digital content and services. Data about the behaviour

    of a users online identity are used to provide them

    with customized services, but there are privacy

    dangers when the organizations who collect or

    have access to this data do not behave ethically.Parental control and other filtering systems are

    increasingly used to protect children from harmful

    digital content, amid concern about information they

    can access and are providing about themselves.

    A majority of teens admit to doing things online that

    their parents do not know about.

    Cross-border enforcement of laws on privacy,

    security and protection from harmful digital content

    are costly and difficult. Standards differ among

    jurisdictions, and to enforce national regulations

    requires international cooperation and human

    investigative resources. Furthermore, what is

    considered to be harmful is strongly influenced by

    local values and political regimes.

    Are the industry and public institutions able to

    cooperate and build the required trust of users in

    the Digital Ecosystem? Or, will it descend into an

    anarchic and uncontrolled state?

    4 World Intellectual PropertyOrganization

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    The Digital Ecosystem is forming as the Information Technology, Telecommunications, and Media and

    Entertainment industries converge, users evolve from mere consumers to active participants, and

    governments face policy and regulatory challenges. Its stakeholders are questioning the shape and

    size it will take. They are aware of their inter-dependencies necessary to enable the Digital Ecosystem

    to evolve into a healthy environment that both creates economic value and adds well being to society.

    The key questions for the scenarios

    When reflecting on the future of the Digital Ecosystem, two critical questions stand out:

    Executive Summary

    INDUSTRY CONTROLLED AND LED ORGANIC AND COMMUNITY-LED

    OR

    OR

    AN OPEN SYSTEM

    A CLOSED SYSTEM

    SOCIAL AND ECONOMIC VALUE CREATION IS

    D I G I T A L B U S I N E S

    S E N V I R

    O N M E N T E V

    O L V E S T O W A R D

    S

    2. Will the digital business environment evolve toward a more openor closed system?

    1. Will social and economic value creation be industry controlled and led,or organic and community-led?

    Processes and systems by which users

    contribute and communities operate are

    defined by industry players.

    Aggregation of products and services is

    performed by industry players.

    Users contribute to value creation but

    most valuable digital assets are

    commercialized by industry players.

    Innovation is mostly industry-led.

    User and community contribution occurs

    through independent, open platforms.

    Members of the communities set the rules

    for the underlying processes and systems.

    Aggregation of products and services

    is performed by users and/or their

    communities.

    Users and communities contribute signifi-

    cantly to value creation and successfully

    commercialize their products and services.

    Communities are incubators for innovation

    through an organic process in which skills,

    competences and resources are pooled.

    Closed systems with proprietary networks, platforms and devices; interoperabilitywithin silos.

    Vertical integration between content, services and conduits.

    Regulatory environment that limits openness.

    Interconnectedness of networks, IT platforms and devices enabled by more interoperability

    and common standards.

    A constellation of players.

    Regulatory environment that supports openness.

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    Other issues are also key to how the Digital Ecosystem will evolve in the coming years:

    The extent to which established companies will be able to adapt proactively and quickly tochanging market conditions;

    The degree to which stakeholders will cooperate businesses amongst themselves, with

    users and with government to build an ecosystem where all stakeholders can thrive; Whether the industry and public institutions will be able to cooperate to build trust in the

    Digital Ecosystem and ensure the robustness of the internet infrastructure;

    The level to which intellectual property rights and patents can be exercised and protectedwithout losing the richness of incremental distributed innovation;

    The intent of governments to foster market competitiveness and harmonize legalframeworks and cross-border enforcement.

    Guided by these issues and key questions, three scenarios emerge for the Digital Ecosystem.

    The different paths for the Digital Ecosystem through to 2015 are shown in figure 4.

    Dig ital Ecosystem: Scenar ios to 2015Figure 2 .1

    Middle Kingdom s Youniver s e

    S afe Haven s

    SOCIAL AND ECONOMIC VALUE CREATION ORGANIC & COMMUNITY-LED

    CONTROLLED & INDUSTRY-LED

    O P E N

    C L

    O S E D

    E N V I R O N M E N T

    B U S I N E S S

    Dig ital Ecosystem: Scenar ios to 2015

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    Figure 4

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    Safe Havens describes a digital world in which online

    security concerns create a clamour from consumers,

    businesses and governments for virtual safe havens. Industry

    responds by vertically integrating to create secure walled

    environments that provide all digital services. Because they

    operate on closed standards, growing numbers of users start

    to feel constrained by the walls of their safe havens.

    The scenario is written as a special, feature-length editorial by

    an outspoken business correspondent of an online magazine

    belonging to one of the vertically-integrated digital service

    providers. The author reflects upon the forces that shaped the

    Digital Ecosystem between 2007 and 2015.

    Middle Kingdoms describes a digital world in whichconsumers, governments and forward-looking businesses

    push for interoperability, enabling a bewilderingly wide array

    of niche offerings to become viable propositions and a

    Digital Ecosystem dominated by intermediaries that

    effectively connect users to like-minded individuals and to

    the highly specialized suppliers that can best meet their

    needs. In the middle of the space between consumers and

    suppliers lie the kingdoms where the power lies.

    The scenario is written as an official company blog of a

    leading intermediary in which the company founder reflects

    in a series of blog posts on how the Digital Ecosystems

    evolution enabled his business to grow from being a start-up

    in 2007 to a powerful global player in 2015.

    Youniverse describes a digital world in which the rise of

    organic grassroots communities as powerhouses of economicvalue creation turns traditional business thinking on its head.

    This leads to the rise of new organizational structures and

    to digital experiences that are highly personalized. Some

    companies find ways to capitalize on this distributed

    innovation they survive the period of uncertainty and change

    to see a new day dawn in the digital world; on others the sun

    sets for good.

    This scenario is written as extracts from a community website

    between 2007 and 2015. The community is set up for

    members of the tech-savvy young generation to discuss the

    Digital Ecosystems evolution after the websites creator finds

    this scenarios document lying on her boyfriends kitchen table.

    Safe Havens

    Middle Kingdoms

    Youniverse

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    2007-2008: In a context of geopolitical stability andgovernment support for open markets, fundamental changeis underway in the Digital Ecosystem. There is an unstoppablepush from a small but highly active and influential segmentof digital users and communities to take control of theirdigital experience. Consumers become dissatisfied withtraditional industry offerings. Grassroots communities growin power and pose fast-developing threats to businesses thatdo not ride the wave of user and community participation.

    2009-2012: Established businesses face a stark choice: findways to attract a community or face obsolescence. Novelorganizational structures and price differentiation modelsemerge. Distributed innovation models, leveragingcommunity strength, become mainstream in software, mediaand entertainment. Traditional aggregators are supersededby Personal Digital Agents that collate the opinions andexperiences of friends and specialist communities.

    2013-2015: A new paradigm emerges based oninteroperability, open systems and common standards.

    The line between users and producers is further blurredas open-source supporting software and collaborativecommunity structures become more sophisticated andback-office support services increase efficiency and reducecosts. The internet becomes extremely decentralized.Community connectedness creates focal points for commoninterests, and spurs distributed innovation across the world.

    2007-2008: An unstable geopolitical environment and aseries of highly publicized breaches of data security leads toa sense of concern engulfing the digitized world. The publicdemands virtual gated environments. Governments react byde-emphasising antitrust concerns and developing closeworking relationships with dominant players. Consolidation,mergers, acquisitions and exclusive deals gather pace.

    20092012: Amid apparent stability, digital service

    conglomerates offer a broadly similar range of bundled,customized services based on proprietary platforms thatlock users in. Governments gain much-needed controlthrough cooperating with a few powerful providers innational-level regulatory forums and licensing new convergedservices. Less tech-savvy users appreciate advances inconvenience, privacy and stability. However, disruptiveinnovation outside the walls quietly gathers momentum.

    2013-2015: Sophisticated young tech-savvy users,frustrated by limits on their creative freedom, step up theirdisruptive activities. Conglomerates retaliate through thecourts, but Independent Online Communities (IOCs)become more numerous and influential as mainstreamconsumers increasingly believe that industry control is toopowerful. Governments remain supportive of digitalconglomerates, but are no longer so public about it.

    2007-2008: Consumers demand open and interoperableproducts and services; governments actively support opensystems and competition. This joint pressure moves theDigital Ecosystem inexorably towards more openness. Thisis a time of great dynamism, competition andexperimentation as businesses prioritize harnessing user-generated content and community involvement to improvethe development of services.

    2009-2012: Amid a stable geopolitical environment,industry-government co-regulation establishes commonstandards on privacy and security. Intermediaries becomethe de facto leaders of the digital world as a virtuous circleemerges that mutually strengthens the need forintermediaries and the viability of niche products and

    services.

    2013-2015: Stability and choice become establishedfeatures of the digital world. The value network is organizedaround a few large and powerful intermediaries whosesuccess is determined by their expertise, quality of serviceand brand identity and a fragmented market of specializedproviders. It becomes easier to exercise intellectual propertyrights and more consumers start to earn revenues fromindustry platforms.

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    Middle Kingdom s Youniver s e

    S afe Haven s

    Comparing the three scenarios This table compares some of the most import aspects of the scenarios.

    Safe Havens

    Unstable global geopoliticalenvironment spurs protectionism.

    Societies unite around theirlocaldistinctiveness .

    Industry accepts user andcommunity involvement as part of corporate strategy, but tightly controls it.

    Industry succeeds in capturing most of its economic value.

    Grassroots communities play afringe but growing role .

    Locally and regionally basedlarge andvertically integrated consortiumsdominate , offering end-to-endcustomized bundles on proprietary,

    closed and incompatible platforms. New entrants facehuge entry barriers . Distinct Digital Ecosystems

    emerge, both regionally and within andoutside industry control.

    Anti-trust concerns and non-discriminationby service and content providers arede-emphasized.

    Networks and convergence services aresubject tolicensing .

    Industry players implement corporateproprietary IPR technologies.Infringement is energetically pursuedthrough legal channels.

    Close cooperation betweengovernments and industry playersleads to more control and security.

    Limited privacy as consortia track alla users digital activities.

    Innovation takes place inside theconsortia and focuses on distributioninfrastructure and packaging services.

    Limited grassroots disruptive innovation.

    Middle Kingdoms

    Global geopoliticalstability fostersinternational cooperation, understandingand openness.

    A worldwide culture and sense of global community grows.

    Industry embraces user creationand competes for it, albeit under rules.

    Community activities remain largelysocial. There are limited but growingopportunities for economic value creation.

    Value network is organized arounda few large and powerfulintermediaries and a huge varietyof specialized niche businesses .

    Low switching costs and low barriersto entry.

    Open standards and interoperablesystems lead to aglobally unifiedDigital Ecosystem.

    Governments actively support open andinteroperable systems, and interveneto guaranteemarket competition .

    Exercise of IPR is facilitated: interoperability of digital rights

    management technologies advances in identity and content

    management systems global collective management

    organizations effective international cooperation.

    Industry players self-regulate to maintainbrand equity.

    Government-industry co-regulationimproves cross-border enforcement.

    Third-party identity banks give usersincreased control of their digital identity.

    Innovation is industry-led andfocuses on harnessing communitypower, personalization, and thedevelopment of niche services.

    Youniverse

    Global geopoliticalstability fostersinternational cooperation, understandingand openness.

    There isglobal connectednessand collaboration around commoninterests.

    Users take the drivers seat : theydetermine the rules of their participationand collaboration, and personalizetheir experience.

    Organic communities areeconomically significant .

    Value network is fragmented ,volatile, highly innovative, entrepreneurialand dynamic, harnessing the powerof communities.

    Specialized offerings targetingniche markets dominate.

    The Digital Ecosystem is diverseand bottom-up , based on openstandards and modularity.

    Responding to the lobbyingpower of users , governmentsfoster the self-governance of digitalcommunities, take a minimuminterventionist approach tolicensing,and support incremental innovation.

    IPR are diversified. Open sourceand Creative Commons licensingbecome mainstream.

    Businesses adopt interoperable digitalrights management technologies andrefrain from heavy IPR enforcement.

    Successful public-private initiativesreduce fraud and increase digital security.

    Self-governing communitiesbecome commonly accepted.

    Users own and manage their digitalidentity.

    Innovation is community-driven ,distributed, and highly incremental.

    Businesses experiment withorganizational structures to exploit user and grassroots innovation.

    Global environment

    User empowerment

    Market structure

    Market regulation

    Intellectual PropertyRights (IPR)

    Security and privacy

    Innovation

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    COMMITTED TOIMPROVING THE STATE

    OF THE WORLD

    The World Economic Forum is an independentinternational organization committed to improvingthe state of the world by engaging leaders inpartnerships to shape global, regional andindustry agendas.

    Incorporated as a foundation in 1971, and basedin Geneva, Switzerland, the World EconomicForum is impartial and not-for-profit; it is tied tono political, partisan or national interests.(www.weforum.org)