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 www.mixamo.com Mixamo democratizes 3D character art by empowering developers and artists to bring life to their games and films. Mixamo’s online platform makes character creation and animation quick, simple and affordable with its unique Auto-Rigger technology, its collection of 3D character models, thousands of animations, and revolutionary facial animation technology. Give us a try and get started for free! www.mixamo.com Unplugged www.mixamo.com/unplugged Unplugged  is an animated short created in Unity3d engine which tells story about a boy who dares to break free from the confines of his technological dependency and risks it all to discover something better, real. All the animated short assets and code are provided for free to the community for commercial and non-commercial use, provided the inclusion of the attribution information in all derivative work.

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  • www.mixamo.comMixamodemocratizes3Dcharacterartbyempoweringdevelopersandartiststobringlifetotheirgamesandfilms.Mixamosonlineplatformmakescharactercreationandanimationquick,simpleandaffordablewithitsuniqueAutoRiggertechnology,itscollectionof3Dcharactermodels,thousandsofanimations,andrevolutionaryfacialanimationtechnology.Giveusatryandgetstartedforfree!www.mixamo.com

    Unplugged

    www.mixamo.com/unplugged

    UnpluggedisananimatedshortcreatedinUnity3denginewhichtellsstoryaboutaboywhodarestobreakfreefromtheconfinesofhistechnologicaldependencyandrisksitalltodiscoversomethingbetter,real.

    Alltheanimatedshortassetsandcodeareprovidedforfreetothecommunityforcommercialandnoncommercialuse,providedtheinclusionoftheattributioninformationinallderivativework.

  • Copyright2013MixamoInc.

    LicensedundertheApacheLicense,Version2.0(the"License")youmaynotusethisfileexceptincompliancewiththeLicense.YoumayobtainacopyoftheLicenseat

    http://www.apache.org/licenses/LICENSE2.0

    Unlessrequiredbyapplicablelaworagreedtoinwriting,softwaredistributedundertheLicenseisdistributedonan"ASIS"BASIS,WITHOUTWARRANTIESORCONDITIONSOFANYKIND,eitherexpressorimplied.SeetheLicenseforthespecificlanguagegoverningpermissionsandlimitationsundertheLicense.

    UnpluggedwascreatedusingtheFacePlustechnologybyMixamo.FacePlusisavailableaspartofthewww.mixamo.com/allaccessyearlysubscription.BelowmoreinformationaboutFacePlus.

    TheprojectalsomadeuseofSubstancetechnologybyAllegorithmicwww.allegorithmic.com

    FacePluswww.mixamo.com/faceplusFacePlusisapluginthatenablesdeveloperstocreatehighquality3Dfacialcaptureandanimation,inrealtime,directlywithintheUnitygameengine.LeveragingUnity'sblendshapetechnologyandMixamo'suniqueriggingandanimationalgorithms,FacePlusempowersgamedevstobeevenmoreambitiouswithstorytellingandbringcompelling,emotionallyrichcharacterstolifeinrecordtime,atextremelylowcost.

    Toutilizethisfeature,wefirstneedtocreatemorphtargets,orblendshapes,forourcharactersface.

  • Mixamohasprovidedbelowthelistofrequiredblendshapesneededalongwiththeirnamingconvention.

    WecanalsorefertotheBatteryBoycharacterinthisproject.(..\Filmbox\Assets\Characters\BCHAR_Rig.fbx)

    Now,withtheblendshapescreated:

    ExportthecharacterasanFBXbeforeimportingintoUnity4.3. OpenUnity4.3(eithercreatinganewprojectoraddtoexisting) ImportthecharactertotheAssets Dragthecharacterintothescene FindtheFacePlusConnector.csscriptintheMixamoFacePlusfolderunderAssets

  • Addthescriptasacomponenttothecharacter SelectthecharactersoitshowsintheInspector DragtheScriptontothecharacterintheInspector Dragintothecomponenttherequiredconnections

    FaceMesh HeadJoint LeftEyeTransform RightEyeTransform

    PressPlayintheScene OpenWindow>MixamoFacePlusandlogin

  • WearenowlookingandtheFacePlusUIandreadytostart

    AfterpressingStopthefirsttime,wewillbepromptedtosavetheTakeasa.animfile,thiswillbecometheCurrentTake.

    PressPlaytoreviewthecapturedfacialanimation. Ifwelikeit,wearereadytomoveon Tocaptureagainandoverwrite,justhitRecordagain,andyouwillbeprompted

    tooverwriteyourcurrenttake(ifthisoptionisturnedonintheOptions) Oncesatisfied,wewillnowmoveontolookingatandtweakingtheanimationcurves. FindthenewtakecreatedintheAssets.Tohelpwiththis,wecreatedabuttoncalled

    FindinProjectnexttotheCreateNewbuttonintheFacePlusUI. OpentheAnimatorwindow(Window>Animator) SelecttheFacelayer DragtheTakeintotheAnimatorwindowandmakeaTransitionbetweenAnyStateto

    yourTake. RightclickonAnyState,selectMakeTransition,dragtoyourTake,then

    LeftclickontheTake

  • WecannowpressUnitysPlaybuttontopreviewournewScene. Toviewandedittheblendshapescurves,openWindow>Animation. SwitchtheTaketothefacialTakejustcreated. Selectanyblendshape. ClicktheCurvesbuttontoviewtheanimationcurvesofablendshape. Zoomintoviewthecurves.Here,wecandrag,tweakanddeletethekeystomodifythe

    animationofthecapturedfacialdata.

    Fromhere,wecannowedit,preview,editmoreandtweaktillwearesatisfied. EnjoyFacePlus!

  • FacePlusDrivenBlendshapes

    BlendshapesmusthavethefollowingnamestoautomaticallyplugintoFacePlus

    Mouth/Jaw MouthOpen MouthUp MouthDown Smile_Left Smile_Right Frown_Left Frown_Right UpperLipUp_Left UpperLipUp_Right LowerLipDown_Left LowerLipDown_Right MouthNarrow_Left MouthNarrow_Right MouthWhistle_NarrowAdjust_Left(optional.Acorrectiveshapetoturnanordinarymouthnarrow

    intoapucker/whistle) MouthWhistle_NarrowAdjust_Right(optional.Acorrectiveshapetoturnanordinarymouth

    narrowintoapucker/whistle) Midmouth_Left(forpracticalpurposes,mouthleft) Midmouth_Right(forpracticalpurposes,mouthright) JawRotateY_Left JawRotateY_Right

    Eyes/Brows/Nose Squint_Left Squint_Right EyesWide_Left EyesWide_Right Blink_Left Blink_Right NoseScrunch_Left NoseScrunch_Right BrowsDown_Left BrowsDown_Right BrowsUp_Left BrowsUp_Right

  • BrowsIn_Left BrowsIn_Right BrowsOuterLower_Left BrowsOuterLower_Right

    DrivenJoints Head_Joint(baseofthehead) Left_Eye_Joint Right_Eye_Joint Jaw_Joint(optionalincaseuserdoesnotwanttouseblendshapesforthejaw)

    SuggestedOtherBlendshapesforKeyframingTheseBlendshapescanhookintoFacePlusUIsbutwillnotbedrivenbythesolver

    Mouth/Jaw UpperLipIn UpperLipOut LowerLipIn LowerLipOut CheekPuff_Left CheekPuff_Right JawForeward JawBackward JawRotateZ_Left JawRotateZ_Right Jaw_Up Jaw_Down Jaw_Left Jaw_Right

    LinksFormoreinformation,help,andtutorials,youcanvisitthefollowinglinks:

    www.mixamo.comwww.mixamo.com/facepluswww.mixamo.com/unpluggedhttp://www.mixamo.com/c/help/

  • Sponsors

    UnpluggedCredits

    RenderedinrealtimeonUnity3dengine.

    LeveragingMixamoFacePlustechnologyforallfacialanimation

    Formore,visitmixamo.com/faceplus

    DIRECTOR JamesZachary

    PRODUCER BrentJentzsch

    EXECUTIVEPRODUCER/EXPERIENTIALDESIGNER StefanoCorazza

    ASSISTANTDIRECTOR/LEAD3DARTIST JustinPatton

    WRITER LeighShaw

    DIRECTOROFCINEMATOGRAPHY MicheleBaggio

    VISUALFXSUPERVISOR CharlesPia

    LEADVISUALFXTD JuanRubio

    SENIORTD DanBabcock

    LEADANIMATOR JamesMendoza

  • MOTIONCAPTUREDIRECTOR NateonAjello

    MOTIONPERFORMER RossTravis

    CONCEPTARTIST CorwinHerseWoo

    ENVIRONMENTARTIST VladimirPetkovic

    ENVIRONMENTARTIST JrmieNoguer

    MUSIC JesseHarlinDunderpateMusic,LLC

    GUITAR RyanHarlin

    SOUNDDESIGN AlexanderBrandonFunkyRustic,LLC

    FXARTIST AndrewCoggeshall

    FXARTIST OliverBarazza

    UNITYDEVELOPER AnnaKrasner

    TD AmolDeshpande

    ARTINTERN AybarsTuran

    ARTINTERN AdrianCampos

    ADDITIONALART AdiaDigitalArtCo.,LTD

    EnvironmenttexturespoweredbyAllegorithmicsSubstance

    SPECIALTHANKS RenaldasZiomaRobertLanciaultPierrePaulGirouxSonnyMyetteKrunalPatelHarrisGasparakis

    LearnmoreaboutthetechnologyusedtocreateUnpluggedanddownloadthefullprojectonmixamo.com/unplugged

    MIXAMOTEAMStefanoCorazza,AllisonTinney,JeremyBiddle,MikeWalsh,AnasGragueb,BrentJentzsch,EmilianoGambaretto,AlexisKavazanjian,ChantelBenson,CharlesPia,JustinPatton,JamesMendoza,DanBabcock,NateonAjello,AmolDeshpande,TylerGeorgeson,JacobGroundwater,AnnaKrasner,DavidXu,MicheleBaggio,OliverBarraza,AndrewCoggeshall,TyClark,VictorHoang,EricSchanberger,MichelleRamin