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www.mixamo.comMixamodemocratizes3Dcharacterartbyempoweringdevelopersandartiststobringlifetotheirgamesandfilms.Mixamosonlineplatformmakescharactercreationandanimationquick,simpleandaffordablewithitsuniqueAutoRiggertechnology,itscollectionof3Dcharactermodels,thousandsofanimations,andrevolutionaryfacialanimationtechnology.Giveusatryandgetstartedforfree!www.mixamo.com
Unplugged
www.mixamo.com/unplugged
UnpluggedisananimatedshortcreatedinUnity3denginewhichtellsstoryaboutaboywhodarestobreakfreefromtheconfinesofhistechnologicaldependencyandrisksitalltodiscoversomethingbetter,real.
Alltheanimatedshortassetsandcodeareprovidedforfreetothecommunityforcommercialandnoncommercialuse,providedtheinclusionoftheattributioninformationinallderivativework.
Copyright2013MixamoInc.
LicensedundertheApacheLicense,Version2.0(the"License")youmaynotusethisfileexceptincompliancewiththeLicense.YoumayobtainacopyoftheLicenseat
http://www.apache.org/licenses/LICENSE2.0
Unlessrequiredbyapplicablelaworagreedtoinwriting,softwaredistributedundertheLicenseisdistributedonan"ASIS"BASIS,WITHOUTWARRANTIESORCONDITIONSOFANYKIND,eitherexpressorimplied.SeetheLicenseforthespecificlanguagegoverningpermissionsandlimitationsundertheLicense.
UnpluggedwascreatedusingtheFacePlustechnologybyMixamo.FacePlusisavailableaspartofthewww.mixamo.com/allaccessyearlysubscription.BelowmoreinformationaboutFacePlus.
TheprojectalsomadeuseofSubstancetechnologybyAllegorithmicwww.allegorithmic.com
FacePluswww.mixamo.com/faceplusFacePlusisapluginthatenablesdeveloperstocreatehighquality3Dfacialcaptureandanimation,inrealtime,directlywithintheUnitygameengine.LeveragingUnity'sblendshapetechnologyandMixamo'suniqueriggingandanimationalgorithms,FacePlusempowersgamedevstobeevenmoreambitiouswithstorytellingandbringcompelling,emotionallyrichcharacterstolifeinrecordtime,atextremelylowcost.
Toutilizethisfeature,wefirstneedtocreatemorphtargets,orblendshapes,forourcharactersface.
Mixamohasprovidedbelowthelistofrequiredblendshapesneededalongwiththeirnamingconvention.
WecanalsorefertotheBatteryBoycharacterinthisproject.(..\Filmbox\Assets\Characters\BCHAR_Rig.fbx)
Now,withtheblendshapescreated:
ExportthecharacterasanFBXbeforeimportingintoUnity4.3. OpenUnity4.3(eithercreatinganewprojectoraddtoexisting) ImportthecharactertotheAssets Dragthecharacterintothescene FindtheFacePlusConnector.csscriptintheMixamoFacePlusfolderunderAssets
Addthescriptasacomponenttothecharacter SelectthecharactersoitshowsintheInspector DragtheScriptontothecharacterintheInspector Dragintothecomponenttherequiredconnections
FaceMesh HeadJoint LeftEyeTransform RightEyeTransform
PressPlayintheScene OpenWindow>MixamoFacePlusandlogin
WearenowlookingandtheFacePlusUIandreadytostart
AfterpressingStopthefirsttime,wewillbepromptedtosavetheTakeasa.animfile,thiswillbecometheCurrentTake.
PressPlaytoreviewthecapturedfacialanimation. Ifwelikeit,wearereadytomoveon Tocaptureagainandoverwrite,justhitRecordagain,andyouwillbeprompted
tooverwriteyourcurrenttake(ifthisoptionisturnedonintheOptions) Oncesatisfied,wewillnowmoveontolookingatandtweakingtheanimationcurves. FindthenewtakecreatedintheAssets.Tohelpwiththis,wecreatedabuttoncalled
FindinProjectnexttotheCreateNewbuttonintheFacePlusUI. OpentheAnimatorwindow(Window>Animator) SelecttheFacelayer DragtheTakeintotheAnimatorwindowandmakeaTransitionbetweenAnyStateto
yourTake. RightclickonAnyState,selectMakeTransition,dragtoyourTake,then
LeftclickontheTake
WecannowpressUnitysPlaybuttontopreviewournewScene. Toviewandedittheblendshapescurves,openWindow>Animation. SwitchtheTaketothefacialTakejustcreated. Selectanyblendshape. ClicktheCurvesbuttontoviewtheanimationcurvesofablendshape. Zoomintoviewthecurves.Here,wecandrag,tweakanddeletethekeystomodifythe
animationofthecapturedfacialdata.
Fromhere,wecannowedit,preview,editmoreandtweaktillwearesatisfied. EnjoyFacePlus!
FacePlusDrivenBlendshapes
BlendshapesmusthavethefollowingnamestoautomaticallyplugintoFacePlus
Mouth/Jaw MouthOpen MouthUp MouthDown Smile_Left Smile_Right Frown_Left Frown_Right UpperLipUp_Left UpperLipUp_Right LowerLipDown_Left LowerLipDown_Right MouthNarrow_Left MouthNarrow_Right MouthWhistle_NarrowAdjust_Left(optional.Acorrectiveshapetoturnanordinarymouthnarrow
intoapucker/whistle) MouthWhistle_NarrowAdjust_Right(optional.Acorrectiveshapetoturnanordinarymouth
narrowintoapucker/whistle) Midmouth_Left(forpracticalpurposes,mouthleft) Midmouth_Right(forpracticalpurposes,mouthright) JawRotateY_Left JawRotateY_Right
Eyes/Brows/Nose Squint_Left Squint_Right EyesWide_Left EyesWide_Right Blink_Left Blink_Right NoseScrunch_Left NoseScrunch_Right BrowsDown_Left BrowsDown_Right BrowsUp_Left BrowsUp_Right
BrowsIn_Left BrowsIn_Right BrowsOuterLower_Left BrowsOuterLower_Right
DrivenJoints Head_Joint(baseofthehead) Left_Eye_Joint Right_Eye_Joint Jaw_Joint(optionalincaseuserdoesnotwanttouseblendshapesforthejaw)
SuggestedOtherBlendshapesforKeyframingTheseBlendshapescanhookintoFacePlusUIsbutwillnotbedrivenbythesolver
Mouth/Jaw UpperLipIn UpperLipOut LowerLipIn LowerLipOut CheekPuff_Left CheekPuff_Right JawForeward JawBackward JawRotateZ_Left JawRotateZ_Right Jaw_Up Jaw_Down Jaw_Left Jaw_Right
LinksFormoreinformation,help,andtutorials,youcanvisitthefollowinglinks:
www.mixamo.comwww.mixamo.com/facepluswww.mixamo.com/unpluggedhttp://www.mixamo.com/c/help/
Sponsors
UnpluggedCredits
RenderedinrealtimeonUnity3dengine.
LeveragingMixamoFacePlustechnologyforallfacialanimation
Formore,visitmixamo.com/faceplus
DIRECTOR JamesZachary
PRODUCER BrentJentzsch
EXECUTIVEPRODUCER/EXPERIENTIALDESIGNER StefanoCorazza
ASSISTANTDIRECTOR/LEAD3DARTIST JustinPatton
WRITER LeighShaw
DIRECTOROFCINEMATOGRAPHY MicheleBaggio
VISUALFXSUPERVISOR CharlesPia
LEADVISUALFXTD JuanRubio
SENIORTD DanBabcock
LEADANIMATOR JamesMendoza
MOTIONCAPTUREDIRECTOR NateonAjello
MOTIONPERFORMER RossTravis
CONCEPTARTIST CorwinHerseWoo
ENVIRONMENTARTIST VladimirPetkovic
ENVIRONMENTARTIST JrmieNoguer
MUSIC JesseHarlinDunderpateMusic,LLC
GUITAR RyanHarlin
SOUNDDESIGN AlexanderBrandonFunkyRustic,LLC
FXARTIST AndrewCoggeshall
FXARTIST OliverBarazza
UNITYDEVELOPER AnnaKrasner
TD AmolDeshpande
ARTINTERN AybarsTuran
ARTINTERN AdrianCampos
ADDITIONALART AdiaDigitalArtCo.,LTD
EnvironmenttexturespoweredbyAllegorithmicsSubstance
SPECIALTHANKS RenaldasZiomaRobertLanciaultPierrePaulGirouxSonnyMyetteKrunalPatelHarrisGasparakis
LearnmoreaboutthetechnologyusedtocreateUnpluggedanddownloadthefullprojectonmixamo.com/unplugged
MIXAMOTEAMStefanoCorazza,AllisonTinney,JeremyBiddle,MikeWalsh,AnasGragueb,BrentJentzsch,EmilianoGambaretto,AlexisKavazanjian,ChantelBenson,CharlesPia,JustinPatton,JamesMendoza,DanBabcock,NateonAjello,AmolDeshpande,TylerGeorgeson,JacobGroundwater,AnnaKrasner,DavidXu,MicheleBaggio,OliverBarraza,AndrewCoggeshall,TyClark,VictorHoang,EricSchanberger,MichelleRamin