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The Settlers Online PVP Troops Troops Needed Calculator Troops Enemies Testing Infantry Only Troops Needed Calculator all. numbers will not stay as others use it. If you plan to use this more than occasionally, please save a copy for yourself. it will show how many troops you will need to conquer that camp along with the approximate max losses. Sorry, minimum losses are not counted. this time. So if you put in 40 bandit recruits, it will say you need 40 heavy archers to block. Once more testing is done, it will be adjusted. This was all put in based on in game info. For the calculations, the damage done with the bonus applied was rounded down. the average losses per stack of 20. The block multiplier is set to 1 at this time as was said earlier. negative numbers. Enough room had to be given to allow for longer battles. This sheet is still a work in progress, but is able to be used now. This sheet is just the Troops Needed Calculator, except for the fact that it will only calculate how many attack infantry you need. Blocking was changed to only heavy infantry, but it still up to you to say how many you are going to use.

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InstructionsHelpThe Settlers Online PVP TroopsCreditsAll of my information I used comes from the following website or in game.

http://www.diekampfkatze.at/expeditionguide.htmlI made this quick set of sheets for use to calculate the troops needed to take out camps in the expeditions. I have shared it with my guild Ares Platinum Pythons and decided to share it with all.Good simulator for Expeditions

https://546e810ba39faf8b8d5e4e7971e67152a1ded92b.googledrive.com/host/0B6VRI6yvBb3IU1dfb3BfRUtxZTg/Editable areas of the sheets you can use, but please be aware that numbers will not stay as others use it. If you plan to use this more than occasionally, please save a copy for yourself.WarningTroops Needed CalculatorAll the calculations in the Testing sheet are thought to be correct, but mistakes could have been made. Please use this sheet with caution.This sheet is the one that does the dirty work. Just enter the number of enemy troops that you wish to defeat in the Amt Has column and above it will show how many troops you will need to conquer that camp along with the approximate max losses. Sorry, minimum losses are not counted.If you want to block a camp, you can put in how many troops under the block column. That calculation is purely a 1:1 ratio on blocking at this time. So if you put in 40 bandit recruits, it will say you need 40 heavy archers to block. Once more testing is done, it will be adjusted.Updated to include more accurate enemy attack information. The information for the heavy mercenary units was incorrect. -- 3 Dec 2014 9:30pm pstUpdated to include a calculator for those that only want to use attack and heavy infantry. Also added in a troop cost to both Troops Needed sheets. 6 Dec 2014 7:00pm pstTroopsThis sheet will give you an overview of the different kinds of troops, what type they are, what they are good against, their hit points, etc. This was all put in based on in game info. For the calculations, the damage done with the bonus applied was rounded down.Updated to add War Dogs as elite enemies to both troops needed sheets. These enemies are only found on Tier 3 expedition islands. Verification of enemy information has not been done other than what is display in game. -- 3 Jan 2015 13:45 pst

EnemiesThis shows all known enemies in the expeditions, what types they are, their hit points, etc. The attack multiplier is multiplied by 20 to get the average losses per stack of 20. The block multiplier is set to 1 at this time as was said earlier.

TestingThis is where I did all my testing to get my multiplier numbers. It assumes each side hits for max damage each round so only calculates max losses. If you want to use it, just put in the ROW number of the Troop and the ROW number of the enemy, how many of that enemy there is, and the rest will update automatically. Will show a very general breakdown of the battle in terms of hit points remaining at the end of the round for the enemy and the troop, and how many of each side there is. Once it gets down to 0 or below, then the battle would be over. Ignore all negative numbers. Enough room had to be given to allow for longer battles.

Infantry Only Troops Needed CalculatorThis sheet is still a work in progress, but is able to be used now.

This sheet is just the Troops Needed Calculator, except for the fact that it will only calculate how many attack infantry you need. Blocking was changed to only heavy infantry, but it still up to you to say how many you are going to use.

Troops Needed CalculatorIf you plan to use this a lot, please make a copy of the spreadsheet for yourself. As people use the tool, numbers will be changed.All losses assume that you are using the appropriate troops. Infantry against Calvary, Calvary against Archers, Archers against Infantry.Amt NeededApprox LossesAttack Infantry000These are the troops left at the end of the battle. Against a 20 stack it is accurate.Attack Archer000Attack Calvary000Heavy Infantry000All blocking is assumed to be 1 to 1. Losses will depend on on how fast the second attack finishes. These are all assumed total losses.Heavy Archer000Heavy Calvary000Guardsman0will block all00optional if you have them, this sheet duplicates the other blocking troops into this one

Enter the number of each enemy troop below. The minimum number of troops required to kill/block these enemies will display above.Want to BlockTroop CostBandit RidersSettlers0Mercenary Horsemen0Brew0Mercenary Warhorse0Horses0Chuck0Attack Pike0Metal Tooth0Attack Bow0Scar Boss0Attack Saber0Bandit Recruit00Heavy Pike0Thug0Heavy Bow0Roughneck0Heavy Lance0SkunkIron Bars0Does not calculate cost to make these resources from the base level.Wild Mary0Steel Bars0Grey Beard0Coal0Mercenary InfantryHardwood0Mercenary DuelistBandit Archer0Bandit Longbowmen0One-eyed Bert0Shadow Boss0Mercenary Archer0Mercenary Sniper0War Dog0

Copy of Troops Needed CalculatoIf you plan to use this a lot, please make a copy of the spreadsheet for yourself. As people use the tool, numbers will be changed.All losses assume that you are using the appropriate troops. Infantry against Calvary, Calvary against Archers, Archers against Infantry.Amt NeededApprox LossesAttack Infantry331.65These are the troops left at the end of the battle. Against a 20 stack it is accurate.Attack Archer351.75Attack Calvary331.65Heavy Infantry000All blocking is assumed to be 1 to 1. Losses will depend on on how fast the second attack finishes. These are all assumed total losses.Heavy Archer00Heavy Calvary000Guardsman0will block all00optional if you have them, this sheet duplicates the other blocking troops into this one

Enter the number of each enemy troop below. The minimum number of troops required to kill/block these enemies will display above.Amount HasWant to BlockTroop CostBandit Riders60Settlers101Mercenary Horsemen0Brew680Mercenary Warhorse0Horses165Chuck0Attack Pike198Metal Tooth0Attack Bow210Scar Boss0Attack Saber198Bandit Recruit0Heavy Pike0Thug00Heavy Bow0Roughneck00Heavy Lance0Skunk1Iron Bars4476Does not calculate cost to make these resources from the base level.Wild Mary0Steel Bars198Grey Beard0Coal2772Mercenary Infantry00Hardwood2100Mercenary Duelist00Bandit Archer60Bandit Longbowmen00One-eyed Bert0Shadow Boss0Mercenary Archer00Mercenary Sniper00War Dog00

Sheet1If you plan to use this a lot, please make a copy of the spreadsheet for yourself. As people use the tool, numbers will be changed.All losses assume that you are using the appropriate troops. Infantry against Calvary, Calvary against Archers, Archers against Infantry.Amt NeededApprox LossesAttack Infantry0331.65These are the troops left at the end of the battle. Against a 20 stack it is accurate.Attack Archer000Attack Calvary00Heavy Infantry000All blocking is assumed to be 1 to 1. Losses will depend on on how fast the second attack finishes. These are all assumed total losses.Heavy Archer0111.1Heavy Calvary0111.1Guardsman0will block all111.1optional if you have them, this sheet duplicates the other blocking troops into this one

Enter the number of each enemy troop below. The minimum number of troops required to kill/block these enemies will display above.Amount HasWant to BlockTroop CostBandit Riders600Settlers44Mercenary Horsemen00Brew440Mercenary Warhorse00Horses55Chuck00Attack Pike198Metal Tooth00Attack Bow0Scar Boss00Attack Saber0Bandit Recruit00Heavy Pike0Thug00Heavy Bow33Roughneck00Heavy Lance33Skunk10Iron Bars726Does not calculate cost to make these resources from the base level.Wild Mary00Steel Bars198Grey Beard00Coal1122Mercenary Infantry00Hardwood330Mercenary Duelist00Bandit Archer600Bandit Longbowmen00One-eyed Bert00Shadow Boss00Mercenary Archer00Mercenary Sniper00War Dog000

Sheet2If you plan to use this a lot, please make a copy of the spreadsheet for yourself. As people use the tool, numbers will be changed.All losses assume that you are using the appropriate troops. Infantry against Calvary, Calvary against Archers, Archers against Infantry.Amt NeededApprox LossesAttack Infantry331.65These are the troops left at the end of the battle. Against a 20 stack it is accurate.Attack Archer0Attack Calvary40331.65Heavy Infantry000All blocking is assumed to be 1 to 1. Losses will depend on on how fast the second attack finishes. These are all assumed total losses.Heavy Archer000Heavy Calvary000Guardsman0will block all00optional if you have them, this sheet duplicates the other blocking troops into this one

Enter the number of each enemy troop below. The minimum number of troops required to kill/block these enemies will display above.Amount HasWant to BlockTroop CostBandit Riders600Settlers66Mercenary Horsemen00Brew330Mercenary Warhorse00Horses165Chuck0Attack Pike198Metal Tooth0Attack Bow0Scar Boss0Attack Saber198Bandit Recruit00Heavy Pike0Thug00Heavy Bow0Roughneck00Heavy Lance0Skunk1Iron Bars2376Does not calculate cost to make these resources from the base level.Wild Mary0Steel Bars198Grey Beard0Coal2772Mercenary Infantry0Hardwood0Mercenary Duelist00Bandit Archer60Bandit Longbowmen00One-eyed Bert0Shadow Boss0Mercenary Archer00Mercenary Sniper00War Dog00

TroopsTypeHPStackDamageBonusBonus on TypeDamage w/ BonusAttack InfantryInf180203035Cal40Attack ArcherArc180203035Inf40Attack CalvaryCal180203035Arc40Heavy InfantryInf40010505Heavy ArcherArc40010505Heavy CalvaryCal40010505GuardsmanEli4001010010

EnemiesTypeHPStackDamageBonusBonus on TypeAttack MultiplierBlock MultiplierInf only Attack MultiplierBandit RidersCal1503075Arc0.5510.55Mercenary HorsemenCal180350.710.7Mercenary WarhorseCal1003035Arc0.410.4ChuckInf200015035Arc0.850.85Metal ToothCal400030040Arc0.550.55Scar BossCal500036050Arc1.11.1Bandit RecruitInf1302525Cal0.710.6ThugInf1503035Cal0.5510.65RoughneckInf2202535Cal0.5511.05SkunkInf400030040Cal0.551.05Wild MaryInf250020035Cal0.80.75Grey BeardInf850025050Cal0.81.05Mercenary InfantryInf180350.711.4Mercenary DuelistInf1803035Cal0.410.6Bandit ArcherArc1303535Inf0.5511.33Bandit LongbowmenArc1404050Inf0.612One-eyed BertArc400030040Inf0.551.5Shadow BossArc360065050Inf1.051.5Mercenary ArcherArc180350.711.5Mercenary SniperArc1803035Inf0.411.5War DogEli10160Arc0.850.85

Infantry Only Troops Needed CalIf you plan to use this a lot, please make a copy of the spreadsheet for yourself. As people use the tool, numbers will be changed.This sheet assumes that you will be using only attack infantry for attacks and heavy infantry for blocks.Amt NeededApprox LossesAttack Infantry40341.7Heavy Infantry000All blocking is assumed to be 1 to 1. Losses will depend on on how fast the second attack finishes.00Guardsman0will block all00optional if you have them, this sheet duplicates the other blocking troops into this one

Enter the number of each enemy troop below. The minimum number of troops required to kill/block these enemies will display above.Amt HasWant to BlockTroop CostBandit Riders0Settlers34Mercenary HorsemenBrew340Mercenary Warhorse0Attack Pike204Chuck0Heavy Pike0Metal Tooth0Steel Bars204Does not calculate cost to make these resources from the base level.Scar BossCoal816Bandit Recruit0Thug0 Roughneck0Skunk0Wild Mary0Grey BeardMercenary InfantryMercenary Duelist0Bandit Archer00Bandit Longbowmen0One-eyed BertShadow BossMercenary ArcherMercenary SniperWar Dog40

TestingEnemy #80Troop #801010000#DIV/0!0#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!#DIV/0!

Losses CostWeapnSteelIronHardwoodCoalTroopWeapon NameWeapon #BrewHorsesSettlersAttack Pike1004Attack InfantryAttack Pike61001Attack Bow010100Attack ArcherAttack Bow61001Attack Saber012010Attack CalvaryAttack Saber6051Heavy Mace1004Heavy InfantryHeavy Mace31001Heavy Crossbow010100Heavy ArcherHeavy Crossbow31001Heavy Lance012010Heavy CalvaryHeavy Lance3051