30
THE CAMELOT PROJECT PROJECT PARTNER TRAINING PACK

The Camelot Project

  • Upload
    yair

  • View
    66

  • Download
    3

Embed Size (px)

DESCRIPTION

The Camelot Project. Project Partner Training pack. Table of Contents. Session 1 – The interface, moving, the inventory and communication Session 2 – Gestures, clothes and making outfits Session 3 – Using landmarks, camera control, teleporting and screen casting - PowerPoint PPT Presentation

Citation preview

Page 1: The Camelot Project

THE CAMELOT PROJECTPROJECT PARTNER TRAINING PACK

Page 2: The Camelot Project

TABLE OF CONTENTSSession 1 – The interface, moving, the inventory and communication

Session 2 – Gestures, clothes and making outfits

Session 3 – Using landmarks, camera control, teleporting and screen casting

Session 4 - Finding places to film, requesting permission, making landmarks and using landmark history

Page 3: The Camelot Project

SESSION 1During this session we will cover:The Interface – toolbars and settingsMoving – walking, running and flyingCommunication – text chat, speech chat, and avatar menu: IM, Call & Add Friend

Page 4: The Camelot Project

THE BOTTOM TOOLBARChat – this is where you can see local written conversationsSpeak – green when working and green bars will come from your avatar’s head, this means people can hear you. Speech needs setting up. Use a headset so the sound is not picked up and replayed through your system causing echo.Destinations – Place to visitPeople – your friends and people near you.Walk / Run / Fly – can be used to activate your avatar but also page up and page down and arrow keys work well.Camera Controls – again can be used to control the camera which is just behind you. Alt and mouse movements work well too.How to – help guides

Page 5: The Camelot Project

THE BOTTOM TOOLBAR – DRAG “GESTURES” DOWN TO THE BOTTOM TOOLBAR

Page 6: The Camelot Project

THE LEFT HAND TOOL BARAvatars – change whole avatarAppearance – change clothesInventory – stores all artefactsSearch – look for places / peoplePlaces – landmarks to teleport toMini map – see who is aboutSnapshot – take pictures, save to computer or profile

Page 7: The Camelot Project

SETTINGS – A FEW CHANGES

Page 8: The Camelot Project

MOVE AND VIEW

Page 9: The Camelot Project

WORLD SETTINGSThe time of day changes quickly in Second Life. To keep your film consistent you need to fix your settings or stop time Use the World menu and choose Sun – set it to midday or an appropriate time for the video, then it will not change.To restore the day/ night cycle choose Estate Settings.

Page 10: The Camelot Project

MOVING / WALKING / FLYING

Also work with arrow keys to do the same actions, avatars get used to using both.

Page 11: The Camelot Project

INVENTORYThere are set folders, these cannot be changed. Put your clothes into the Clothing folder, new things into Objects etc. Keep it in order!The + sign at the bottom allows you to make new folders and more!The search bar allows you to find belongings very easily, just remember what they are called!

Page 12: The Camelot Project

COMMUNICATIONHover over an avatar, click on the i in a tiny green circle for information!Here you can see a slider to turn Hazel’s sound up or down.Offer and receive friendshipYou can also access her profile to learn more about her.

Page 13: The Camelot Project

RIGHT CLICK MENURight click on an avatar to access the menu.IM them, Call them into a one to one call, Block a griefer or Zoom In on someone or something – that is very useful to see a poster for example.

Page 14: The Camelot Project

COMMUNICATIONVoice chatA notecard (Click on the + sign in your inventory) – Share or drag it onto someoneIM someone (right click on them or search for their name)Local chatCall someone for a voice chat

Page 15: The Camelot Project

SECOND SESSIONDuring this session we will cover:Clothes – using the Holodeck Boutique Renoir to get clothesOutfits – make and save outfitsGestures – find and use gestures

Page 16: The Camelot Project

GESTURESYou have the gestures button on the bottom bar, select a gesture that will open a menu saying play locally or play in-world.To play locally means only you can see it.Play in-world means others can see it to – great to filming!

Page 17: The Camelot Project

SPEECH GESTURESSearch for speech gestures in the inventory. Click the top one, hold shift and click the bottom one, all should be highlighted now. Right click on them and choose activate.As you speak now your arms and body move slightly, looking more lifelike – useful for machinima!

Page 18: The Camelot Project

WEARING CLOTHESSelect a garmentRight click and choose WearIf it is something other than clothes, e.g. an umbrella, choose Attach and attach it to the avatar, it can be moved by editing and move it to where it should be.You need to check what is already attached to your avatar. Right click on your avatar and look at the Attachments – that will list the ones that you have and tell you where they are attached to.

Page 19: The Camelot Project

WEARINGThe right hand tab shows what your avatar is wearing at the moment.Go to the bottom, click on Save As and give your outfit a name.

Page 20: The Camelot Project

APPEARANCEYou can make as many outfits as you wish to.See here some of the ones I have made for machinima!Simply click on a named outfit and choose “Replace current outfit”

Page 21: The Camelot Project

THIRD SESSIONDuring this session we will learn aboutLandmarks – use a set of given landmarksTP – each other to different landmarked places ( in pairs)Camera Controls – Practice using all the camera controls on MOSPScreencast - using Fraps

Page 22: The Camelot Project

VISIT GIVEN LANDMARKSTouch the purple box on the sandbox.This will put several EduNation landmarks into a folder in your recent items.Click on the landmarks to practice getting around EduNation.Offer teleports to each other and ask each other to teleport you to them.Explore The Machinima Open Studio Project (MOSP)

Page 23: The Camelot Project

CAMERA CONTROLSThere are two ways of controlling he camera – using the built in camera controls

Or, using Alt and the mouse

Page 24: The Camelot Project

HIDE USER INTERFACE1. Get Advanced button on top toolbar – Control Alt and D2. Set window size – 1280 x 7203. Set the Light!4. Hide the MOSP HUD Shift / Alt and H5. Hide the user interface – Control Alt 6. (or F1 or CMD / Alt and U)

Page 25: The Camelot Project

FOURTH SESSIONDuring this session we will learn toControl light – sunrise, sunset, midday, midnightSearch for places and landmark themWorld / Region /Estate – Request permission to film – talk about SL machinima policy

Page 26: The Camelot Project

CONTROL LIGHTSecond Life has six days for every one of our real life days. Each day is 4 hours long so you need to control the light or your machinima may have light changes.

Page 27: The Camelot Project

USING SL SEARCHSearch for castles / churches/ Scotland

Page 28: The Camelot Project

MAKING LANDMARKSWhen you find a place you like make a landmark so that you can get back.

Page 29: The Camelot Project

REQUESTING PERMISSIONSMainland Second Life does not need permission it is already granted. Go to World / Region / Estate to see the owner – this one belongs to the Lindens so it is already free to film.

Page 30: The Camelot Project

THE END Now you should have footage to edit, it is time to work in your video editing program to make a machinima.Sessions will be run in Adobe Connect demonstrating how to edit your footage, or look for the software tutorials created by the software company for help in the meantime.