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HUNTER ClementGame Design & Architecture
My Roles Because...
Skills
• UX Designer• 3D Modeller• Level Designer
Empathic Design
Project Visualization
Rapid Prototyping
User Testing
Know Experienced Skilled
778.918.5471
hunterclement.com
experience
education
Hololens Atelier5/2016 - 08/2016Work at PlayMicrosoft Hololens Augmented Reality Fine Arts Education Prototype
UX Design
• Personas, User Flows, Wireframes, Storyboards
• Maintain shared project vision by ensuring conformity of UI,
Art, and Programming assets.
• Organize and Facilitate User Tests
• Clarify user feedback conclusions for design teamAudio Development
• Build and integrate audio assets (music, SFX, voice) into
Unity.Project Blog
http://blogs.thecdm.ca/phantom/
Multiplayer VR Card Game1/2016 – 4/2016Roadhouse InteractiveHTC Vive, Oculus Rift, Gear VRMultiplayer Gambling Card Experience
Project Management
• Widen pipeline bottlenecks through mix of scope
refinement and task reassignment
• Reduce communication errors via daily/weekly sprints
• Form action plans after client meetings and feedback from
user testing.
• Organize and Facilitate User Tests
• Oversee group discussion and development exercises
• Maintain and develop UX, Art, Programming, and
communication pipelines
• Documentation for project handoffAudio Development
• Build and integrate audio assets (music, SFX, voice) into
Unity.Project Blog
http://blogs.thecdm.ca/pokerface/
9/2015 – 8/2016The Centre for Digital Media, Masters of Digital Media
Program: Vancouver, BC
9/2010 – 6/2015Bachelors of Architecture
University of Oregon Department of Architecture: Eugene OR
Studio projects include
• Palatine Hill Renovation
• Medford Fire Station #5
• Eastern Oregon Hancock Field Station
• Straub Hall Details
Architectural Design 1 Teaching Assistant 1/2013 - 6/2013
Non-Resident Dean’s Scholarship 9/2010 - 6/2014
Study Abroad Program in Rome, Lazio 6/2012 – 8/2012
...I want to inspire gamers by using my architectural knowledge to build well-crafted universes and engaging gameplay.