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The first issue of the redstone torch.
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Issue 1
Wednesday 31st
07
`
Hello! Welcome to a very special issue of the
Redstone Torch, the first one! Yes, that’s right,
we’ve now started, and now that we’ve started,
prepare to read until the end! Get supplies, make
sure you have an hour to spare, and start reading!
Today’s theme is a new start, as it’s the start of
the magazine. A rather fitting theme, I think you’ll
agree.
We have some brilliant articles this issue,
including an interview with Hans Lemurson, some
brilliant texture pack and mod reviews, and even
a very spooky enderman story.
So, what are you waiting for, start reading!
Green, Owner of the Redstone Torch
This page is here for no apparent reason, do not read! Although, maybe someone – or something put it here…
This is a spoiler telling you that diary of Herobrine is near...
REDSTONE CORNER
Synthion
Hello Redstoners! Today, we will be using the RS-NOR Latch. The RS-NOR Latch is one of the simplest form of redstone “memory”. Its most obvious purpose is making a button’s charge permanent, instead of only 10 ticks. But it also has many other uses. This is a diagram of a standard RS-NOR LATCH.
It works because the charge the button creates is sustained by briefly turning off a redstone torch, powering a second redstone torch indefinitely. The Green line represents Output, the Blue line represents Inverse Output. To erase the memory, simply power the second redstone torch with a button or lever. (That is the reason for the second lever in the diagram) This is useful for many reasons, on a grand scale, individual bits can stored in latches such as this to create a true computer of redstone. On a more realistic scale, your adventure maps can now have pressure pads that act as levers so that doors can close behind you permanently.
This is also handy for creating alarm systems for mobs or players (On SMP). Simply hook up a pressure pad for the initial input on the latch, and have the output go out to a 5-clock (other clocks are available), starting a cycle that can provide pulses of power to noteblocks. This creates a decent alarm system. And, a lever or button can turn it off. For those of you that are confused about clocks, we may cover that in a future segment. For now, happy redstoning!
Diary of Herobrine
Day 2
My day of beginning has passed, and I am searching for
why I was made. Who am I? The memory of my name
has been lodged in my head, like a scar. My name is
Herobrine. I was created here for a purpose, one that I
have yet to find. I will keep my memories in a written
form. This will stop me from forgetting.... This will
allow others to remember me. I don't quite understand
it myself, but I have a feeling that I'm not alone in this
world...
Day 5
My feeling was correct! I have come across another
being on this world! What I do not understand is why
this being destroys the landscape like it owns it! This
world is beautiful, and I don't think I can bear to see it
destroyed right in front of me. I will follow this being,
but I will not show myself outright. I will spy on it, and
see what move it makes next...
By Darkangle, more next issue!
Tips and Tricks!
By JebusChrist666
This month's theme for tips is a new start! These tips will
help you with fishing, farming, and basic building.
Here's one good tip for fishing: When you fish in a boat, the
fish will fly over your head, so it's easier to collect fish if there
is a wall behind you. It will save some time, no one likes
running around picking up fish when you could have them all
in one place.
Farming tips next! Here's a fairly basic tip: Wheat requires
water up to four blocks away, so make sure your wheat is
near water! Sugarcane is even more water-dependent, it
must be next to water in order to plant it. Cacti, trees, and
mushrooms require no water. Also, a useful tip for cactus
harvesting is that cacti break if there is a block next to them.
Since cacti grow, you can place a block to the side of where it
would grow, and as soon as it does grow, it will break off!
From there, it's easy enough to add water flow, and get a
simple automatic cactus farm set up!
And last but certainly not least, basic building tips! For the
first night: It doesn't matter what you build your house out
of, just make it quick so you don't get stuck in a hole (or die).
The easiest material to build your house out of once you get
started is cobblestone, which is fairly blast resistant.
However, for the ideal material to resist creeper explosions,
you need obsidian, which is second only to bedrock. Obsidian
will NEVER be destroyed by a creeper explosion, ever! (Not
even Super Creepers can break it!) However, it requires a
diamond pickaxe to mine, so cobblestone is best for a
starting house.
That's all of the tips for these two weeks, make sure to come
back two weeks from now and check out the new tips!
MODS, Maps, and Texture Packs By: Synthion
Well hello readers! Today’s segment is a special one, because it is the debut of The Redstone Torch! Yeah! Give it up! Anyway, this weeks theme is a New Beginning, so, I decided to theme this segment to the same style!
MODs of the week
Since we are talking about starting up, what better way to start then some simple, straightforward, if somewhat unimpressive mods, Starting Inventory and Craft Book. ~Starting Inventory Made by DaftPVF and featured in the wonderful Yogbox, it is simplistic enough, instead of an empty hot-bar upon spawning a new world, you have a customizable set of tools and items to start out with, to make your journey an easier one.
I would normally show a picture, but this really requires no further explanation. It’s quite a handy mod. The default settings in the Yogbox Version are a Wooden Axe and a Craft Book, which coincidentally (not really) is our next mod! ~Recipe (or Craft) Book By Risugami, yes, THE Risugami, behind ModLoader, AudioMod, and More Arrows. Also featured in the Yogbox, it is a book that resembles a regular book, just more red-toned. Upon right-clicking, it yields the recipe for every single recipe in the game, and the Yogbox version also contains all new recipes in the Yogbox such as More Arrows, Mystic Ores, and the like.
Some alternative textures included in the Yogbox. This can be extremely useful for new players, and new Yogbox users who want to know
their way around the world of new recipes and items.
Maps
Before joining The Redstone Torch team, I was, and still am, a popular map critic. So here is a map that is very good, but deserves a fresh start. I rate all maps on a 5-star scale. A diamond is a star. A Gold Ingot is a half-star. An Iron Ingot is ¼ Star. For more information on how I rate maps, visit my full-time map review thread.
Escape the Facility by
guy1234567890
Adventure/Puzzle
Wow. This guy I can tell has spent a lot
of time on this map. Kudos to you. We
need more map makers with your dedication. But why did you only get 2.5
stars?! Well, the map is a broken in a
few places, the entire map seems
schizophrenic, and you don't seem to
understand you own map. Don't worry,
just work on it. I might actually consider re-reviewing it in a more developed
version. And remember, my review is
based off MY experience. Not others, or
yours, but mine.
Despite being marketed as an Adv/Puz,
this is definitely a Puz. Is this review
reminding you of something? Destroy
the Diamond Comet maybe? I gave it
the same score, it had the same issue
with marketing it as an adventure, both similar atmospheres, it is really similar
isn't it? Looking back at Diamond
Comet, I think I didn’t give it enough
credit, because it is similar to Portal,
short, fun, tight, and well put together. This is not anything like that. It is
tedious, enormous, desperately trying
to fill in gaps (usually by repeating
puzzles).
I came into this map expecting to have
fun with advanced redstone-powered
puzzles, high-tension dynamic parkour,
and maybe some open-world
exploration. And I was expecting a great story.
Guess what I didn't get.
You wake up in a room. You see some rules, but no story. By the name I
understand I have to escape, but
couldn't you have added anything else?
The first couple of puzzles are parkour.
Really? I don't mind a few original parkour puzzles (note I said puzzles,
not just challenges) in a map, but
there's a reason I don't do parkour
maps. They are repetitive, tedious, and
annoying. Especially without a checkpoint system. At least yours had
one, no matter how rudimentary it was.
There are several "puzzles" including
more then one example of my LEAST favorite type of challenge. The "explore
this environment for a single chest/spot
of clay". Are these fun for people? Are
they? ARE THEY?! Because I can't stand
them. To me it screams laziness and/or "I'm running out of ideas", and
considering it was only the very
beginning, I sure as hell was hoping it
wasn't the second one.
The maze where we had to find cobble
was actually kind of fun, I love well-
constructed, multi-point mazes. And
this was one of them. However, most
people hate mazes. So I guess you also
lose at this one too. Sorry.
You know what, let me skip to where I
got lost and could not move forward. A
strange outside complex of buildings.
Seemed like a dead-end. So do I just suck? Or is this a genuine problem? You
know what, I probably just suck, but
still, you should make all objectives
clear.
So I flew around, and let me just say
this thing is frickin COLOSSAL. One of
the largest maps I've ever seen. And
this means you have to fill these rooms.
And I think you ran out of ideas.
I broke into several places, and did the
puzzles until I got lost again (happened
a few times). And it was very repetitive.
Same old boring parkour, search, and maze puzzles.
All this is going on, but I'd be lying if I
said I didn't enjoy it at certain times. It
had the right atmosphere. The
environments were complimentary and not jagged like so many other maps.
The creator is one hell of an
environment designer and logistics
expert, but not so much with puzzle
design, storyline creation, or anything else. If was gonna make a collaboration,
I would probably want you on my team.
But this feels like if there was only one
Beatle, or if only one guy made the
Aether. It feels dark, lonely, and unfinished.
It also doesn't help with how unoriginal
the idea is.
I go on the maps forum page often to
check my thread's status. There are
really only 3 types of posts. ~32% of
them are Survival Island Maps, ~32%
are escape the facility/prison maps, and ~32% are looking for people to be in a
youtube series like the yogscast. That
last 4% are the things I notice. Yours
would have just faded in with the
background.
In addition, making maps so ridiculously
long, but still so repetitive is a good way
to make sure NO ONE sees the ending.
I know I didn't.
Texture Packs
Texture Packs change not only the look of Minecraft, but the feel of minecraft. So let us look upon the fall of arguably the most popular RPG texture pack, and its new start. For as a
phoenix rises from the ashes, from the death of Dokucraft, comes the official continuation pack.
Dokucraft: The Saga Continues
Doku unfortunately decided to discontinue updating Dokucraft permanently “for my own reasons”. Fans of Dokucraft wonder how they will move on from such wonderful and diverse RPG textures provided in Dokucraft Light, Dark, and High. I’ll admit it is one of my most used Texture Packs. Dokucraft: TSC as I call it, aims to use Dokucraft textures, update them, add to them, improve them, and add mod support. A brave goal, but even Doku contributes to this pack. Also, this pack aims to be community driven, and has a customizer to make your pack absolutely PERFECT.
From the forum post With mod support for such incredible mods as the Aether, Better than Wolves, and Clay Soldiers already, few can doubt the promise of this pack. But will it stand the test of time? Will numerous important updates break it? Only time will tell, friends. But what I can say is that I loved Dokucraft, and I am starting to love this one.
Well, that’s all for this week, next week we’ll touch on some bigger mods, some less known texture packs, and a new map. That’s all for Mods, Maps, and Texture Packs!
SKINS
With Aeronnax
Have you been looking for a new skin? Tired of
looking like the same old Minecrafter who hasn’t
changed? Well then this is the article for you!
“SKINS” is a section where I, Aeronnax, review 5
skins each issue and give a short review of each
skin. I’ll also tell you where to find these skins to
give yourself a whole new makeover! I’ll be
naming the skins with the names they have on the
Skindex.
The RED Spy
The RED Spy, from Team Fortress 2 which I
downloaded off the Skindex (minecraftskins.com),
is a great roleplaying skin for city-based servers. If
the server has Mobdisguise, a Bukkit plugin which
allows players to transform into any mob or
player, it makes this skin even better.
Forest Adventurer
The Forest Adventurer, again from the Skindex,
is a great skin for roleplaying /PvP servers. This
skin is great if you like living under thick canopies
of leaves, and dwell in tree houses suspended from
leaves and branches.
Pirate Captain
*Breathes in* Ahhh… don’t ye just love the
salty aroma of the ocean? The Pirate Captain is
great for, well, pirate-themed roleplaying servers.
Once again from the Skindex, rule the seas with
this incredibly detailed skin!
Creepers fear me…
A skin fit for futuristic roleplaying servers. This
Sci-Fi skin, pulled off the Skindex, is very detailed
and has a nice golden/bronze powersuit.
This warrior, off the Skindex, has seen
everything to do with war. Prepare for PvP and
dominate enemies with this skin!
Well, that’s it for this issue! Stay tuned for more
skins to suit yourself with, and for now, roleplay
and PvP away!
Enderman’s Stare
By Cheezman
It was about 9 AM. Jeremy was thinking about
what he should do in Minecraftia for the day. His
final decision was to go out of his small cabin and
find a satisfactory mine for diamonds and such.
He stepped out of his tiny, but cosy, house, and
looked at his clock. About 10 AM. He had better
get going.
After a few minutes of traveling, Jeremy spotted
something out of the ordinary. It was a large sort
of shadow, very much like the silhouette of
something very tall. In fact it looked like it was
holding a dirt block. But that just couldn't be.
Jeremy lived very far away from the nearest
settlement. Curiously, Jeremy ventured forward.
Jeremy had gotten to be about 100 feet away
from the mysterious figure. He hadn't even
realized that it was night time. Suddenly, it
noticed him. It turned, froze and just stared
straight back into Jeremy's eyes, and oh, those
eyes, they were simply terrifying. It was like
staring into a hypnotizing void of white, that
never ended.
Suddenly extremely nervous, Jeremy turned to
leave. He could get away. He would be fine. Out
of nowhere, he was struck harshly on the back of
the head.... By a block of dirt.
Barely conscious, Jeremy looked up at the sky, he
was being surrounded by those white portals of
nothingness, getting closer, and closer.... After a
few seconds, Jeremy passed out.
When he awoke, Jeremy could hardly move. He
was in so much pain. He knew he needed help.
Strangely, he had been taken right outside of the
city. He could barely manage a crawl. He saw
someone. They were mining a wall nearby. He
crawled up to the man pleading for help while he
did so. Little did Jeremy know that the "S" in the
end of his please, had turned into a never-ending
hiss.
Frightened, the man turned around, only to see a
glimpse of green and see a terrible looking face
before the wall he was mining was mined for him
in a brutal flash of smoke.
Craft for a Cause
By Green
Craft for a Cause is a excellent non-profit
organization that allows building in Minecraft
to be more worthwhile than it currently is –
by making it into a competition! Instead of
just admiring the beauty of what you have
built, the founders of Craft for a Cause pick
the best one. It must be a hard choice.
The amazing builder that is the winner then
gets a brilliant 20% of all donations (capped at
£50) and the other 80% is given to a charity
which changes every week. For example, if
£200 was donated, the winner would receive
£20 and £180 would be donated to a charity.
Personally, I think it is a wonderful idea and
cause and I’m sure you will think the same.
Hans Lemurson Interview
By JebusChrist666
Today’s interview is with Hans Lemurson, the
renowned redstoner who has made a Minecraft
within Minecraft! His responses were very long,
so several revisions were made, indicated by
".....".
Jebus: When did you first start playing Minecraft,
and why?
Hans: I first started playing Minecraft in early
October 2010. A friend had shown the game to
me, with a little house he made in a cave next to a
tamed zombie-spawner, and lit beacons leading
from his spawn-point on the beach to his inland
base. I was impressed by the absolute creative
freedom of the game, but was a little bit
concerned about what I perceived as its lack of
depth, since once you'd done all of the things to
set up a functional base...what then? Still, the
game settled itself into my mind and I decided to
buy it so that I too could carve out my own little
corner of the world.
Jebus: When did you first start working with
redstone?
I started working with Redstone probably in late
October.... My first creation was making a 5-clock,
then I started experimenting with "clocks" that
used an even number of torches and was
intrigued by how they could settle into one of 2
different states. This was my first Memory Cell. I
then figured out how to turn this into a device
where it would change its state every time you
pressed a button, so I created a T Flip-Flop on my
own. My intention with the T Flip-Flops was to
create a binary counter hooked up to a clock
which could keep track of the day/night cycle. For
many months, my Redstone ambitions never
exceeded this, and the whole thing was eventually
rendered moot when Notch released the craftable
Pocket-Watch item. It would actually be a while
before I got back into Redstone Engineering.
When Noteblocks were released, this inspired me
to come back to Minecraft, since I had a grand
idea for making a proper "Music-Box". Not the
kind where a signal simply travels down a String of
note-blocks triggering them in turn, but
something that used just 8 Note-Blocks but stored
the data in a long array for which ones would be
activated in what order....
...When Repeaters came out, I was a bit offended
at how easy it was to make precision timing-
circuits out of them. You could now make a
"String" Music-Player even more compact and
with less materials than before! Where was the
ROM Music-Player's place in the world now? But
then I realized that the compactness of the
Repeater also lent itself to compact data storage
in the form of pulses traveling down a line or
them. The Data was being stored dynamically in
Time rather than statically in Space, and at a
density approaching 1 Bit per Block. THIS was the
data-storage revolution I had been waiting for in
order to make my Music Box!!! However, the trick
would be catching the data as it flowed by in its
long loop, and I didn't quite know how to do this.
I then started my first "Redstone
Experimentation" map.... On this world I
experimented with precision timing and
"Catching" a signal..... I made a lot of progress on
the system, and eventually forgot that its original
purpose was for a Music-Player, since now I was
getting into studying how computers worked and
was simply going to appreciate a Memory unit for
it's own sake, even if it didn't play music......you
could have a device that could perform 8 different
logical operations. I then made such a device and
released my first video, "Hans Lemurson's Multi-
Function Logic Gate", and I was now set
irrevocably down the path of pursuing Redstone
Computation. Wow, that turned into a whole
history!
Jebus: What about redstone interests you so
much?
Hans: When I was in 8th grade, I learned the
basics of how Logic Gates operate, and how
Adders worked, but still felt dissatisfied with a big
gap in my knowledge: How do you go from basic
Logic Gates to a Computer that runs programs? I
wanted to be able to understand how Computers
worked from the transistor level up.
Redstone in Minecraft gave me the opportunity to
explore this without having to fiddle around with
wires on a breadboard, or use a Logic Simulator
where I felt too many components are pre-made
(so you don't understand how they work), and the
ones that weren't resulted in a tangled mess of
wires and gates on the 2d screen.
In Minecraft, all of the Gates operate simply
because of the fundamental behavior of the
Redstone torch, and you can build up complex
relationships between different parts of a device
that eventually result in the function you want.
Despite not simulating Electricity properly, it felt a
little more "authentic" and much more useful to
my goal of understanding how a computer is
made from component parts.... I only like to
"Make things that DO things", and Redstone is a
perfect medium for this if you have the patience
and inclination to understand how it works (which
I do). So that's why I like Redstone.
Jebus: What is your favorite redstone creation?
(Yours or someone else's.)
Hans: Oh, that's a tough one. As supremely
arrogant and self-centered as it sounds, I'd
actually say that my favorite Redstone creation is
actually my "Mini-Minecraft" machine because of
the balance it strikes between doing
computations, but doing them simply enough that
you can actually USE the device without getting
totally bored. My machine is actually playable. I
mean, so long as you have enough patience to
wait 5 seconds for a button-press to result in an
action on the screen. But at least it's not 15
seconds!
If I had to pick somebody else's creation, I'd go for
Ohmganesha's "Instant Carry" Adder, due to how
it has revolutionized the speed at which
computations can be done. ....Redstone
Computation revolutionized overnight. Now
around the same time, some people in the RDF
were working on a similar concept, but their
resulting device wasn't as fast or compact as
Ohmganesha's by the time he completed his.
Jebus: Do you have any plans to improve your
Mineception project by making a bigger screen or
making it better in any other way?
Hans: No. I planned it as an 8x8 and I'm satisfied
with it now that it's complete. This is the biggest
project I've ever attempted and I'm really glad
that it's FINALLY finished now. Well, the work isn't
quite complete since I still need to make a Video
presentation about it, but once that's done and
I've made the schematic public, I'm going to
consider the project DONE. Anybody can then feel
free to attempt to surpass me, to make a device
that bigger, runs faster, includes creepers, uses
colored-wool displays, whatever. You have to
realize that 2 months ago, I already knew how the
machine was going to work....I really had to push
myself at times to keep working on "Mini-
Minecraft" even though it was tedious
construction and debugging rather than
innovation....
Jebus: Do you do anything other than work with
redstone in Minecraft?
Hans: These days, not really. I've thought about
getting back into playing minecraft normally and
just making a little base for myself, but I think I
might just run into the problem which plagued me
earlier before I got into Redstone heavily: "Ok,
now what?" Once I've established a secure
perimeter, stable food supply, and have all the
equipment for survival, I'm often at a loss for
what to do next. I'm really good at planning and
am extremely careful and cautious, so there are
rarely any challenges that I cannot overcome
unless they involve actually engaging in combat. I
suck at combat, so what I usually end up doing is
just building a completely self-sufficient
underground base and then just staying in there
where it's safe from creepers. I'm deathly afraid
of creepers and skeletons. Skeletons are tolerable
if I spot them first, but it always makes me jump
when I'm walking around and suddenly
*TWANG!*. I don't like being scared and
Minecraft is a kind of scary game, but once you
set it to peaceful, there's no danger at all and I'm
still stuck in an existential crisis. So I do Redstone.
Jebus: Are you currently planning another project,
and if so, could you say anything about it?
Hans: I've been toying with making a
reconfigurable Maze with pistons. I've been
studying different patterns looking for ones that
give the best trade-off between Path Complexity
and Piston Density, and have found a number of
candidates. Ideally what I'd like to do is actually
be able to hook up the maze to a Memory unit so
that you could design mazes and save them and
you could make your maze effectively much
bigger by having "checkpoints" in it where you
reach a pressure plate and step on it, causing the
maze to shift do design #2 which you then have to
navigate through again. I'd want to hook this up
to a display so that you could see what the maze
would be as you're designing it. Except for the
Maze part, the project would actually be quite
similar to PeterC1's "Minecraft Paint 2.0", which
bears many similarities with my own "Mini-
Minecraft". I will have to study how he saves and
loads large 2D images in such a compact way and
see if I can reproduce it for my Maze's piston-
configuration.
Jebus: Are you planning on making any tutorials
for redstone?
Hans: From the moment I submitted my first
Minecraft video, I have intended to make an
informative tutorial series about Redstone so that
anybody could understand how it works and build
what they need. I just...haven't gotten around to
it yet. One of my great skills is in explaining things
clearly to other people, and I really enjoy it. I feel
that many people are held back from experiencing
the joy of Redstone Engineering simply because
they haven't had access to the proper information
to understand how the stuff works. What's the
most important I've found is having a solid
conceptual framework....Too many people when
explaining complicated ideas simply give a bunch
of information without any context. I intend to
provide good quality explanations...once I
eventually get around to actually making the
tutorials. Did I mention I have a problem with
procrastination?
Jebus: What do you think of Notch/Mojang?
Hans: I'm impressed by how much Notch was able
to accomplish on his own in making minecraft
from the start.... one thing that we all have to
remember is that one of the biggest contibutors
to Notch's success with Minecraft is that he got
really lucky. Notch isn't unique in his ability to
code a game like Minecraft, and Minecraft wasn't
even the first voxel-manipulation game out there.
Notch didn't know ahead of time that the stars
had aligned for a game with the exact qualities as
the one he was making to jump to unprecedented
popularity. If he had made it at a different time....
then Notch's Minecraft might not have caught on
and 6 months later some other Indie game would
have surged in popularity and we'd all be praising
the genius of that other developer. I'm not saying
Notch doesn't deserve the success he's gotten,
not at all, but that the level of success that Notch
and Mojang have seen are due to much more
than simply the talent they have available.
I actually see myself and "Mini Minecraft" in a
similar light..... The machine isn't any more
complex than many of the Redstone Computer
systems out there, and takes no more talent to
build. So why has my creation struck such a
chord? Not because it's an elaborate Redstone
contraption, but because it's "Minecraft in
Minecraft". My fame in this regard is due to the
target I chose and the task I set for myself. When I
started working on it, I tried to keep as secretive
about it as possible, in fear that somebody else
more dedicated than me might steal my idea and
beat me to it. You only really get credit if you're
the FIRST person to make "Mineception".
In fact, the idea of how cool it would be to take
the prize and be the guy who made "Minecraft in
Minecraft" was sometimes the only thing that
kept me motivated to return to the project
whenever I began to waver over just how much
work was involved in building the darn thing. But I
knew that if I completed it, I'd be famous. And
THAT is actually what I admire Notch for the most:
He didn't know in advance that Minecraft would
be a success, yet he kept at it nonetheless.
Jebus: Who is your favorite MC forumer, and why?
Hans: My favorite? Gosh, I always have difficulty
with questions like this. I try not to be
judgemental. I'll go with "Which member of the
Minecraft Forums do you admire the most?" Even
then it's still a toss-up. The two names that come
to mind are Conundromer and CX Gamer.
CX Gamer I admire because he has a really deep
understanding of how redstone and logic circuits
in general operate..... He is among the people
who I consider to be better at Redstone than
myself.
Conundromer has made a variety of really cool
creations in his time, and was the person that I
wanted to be as cool as when I first joined the
forums. Also, he too had been planning a "Mini
Minecraft" type game of his own....he messaged
me and we talked about it and he agreed that I
would be the one to complete the project, and he
contented himself with building a fully
operational Rubik's Cube. So I kind of owe him a
bit for this chance at greatness that I've been
given.
So there you go, you asked for one person and I
gave you two. Two for the price of one!
Jebus: If you could choose one improvement for
Notch to add to redstone, what would it be?
Hans: Make the wires easier to control. Redstone
devices are always so bulky because of the need
to keep wires insulated from each other, and the
difficulty of getting the wire to point into the
block you want signalled.
A more reasonable request though would be to
make the Redstone Wire stop lying to you! There
are a number of situations (usually dealing with a
torch on top of a block) where the direction that
the wire points has no relation to which blocks are
actually getting a signal from it. Make it so that if
looks like the wire is pointing into a block, then it
is.
Jebus: What is your least favorite thing about
redstone?
Hans: The bulk. Making structures in minecraft is
a bulky enough affair because all blocks occupy a
cubic meter of space (even the ones that don't fill
it still prevent anything else from being placed in
their spot). However, redstone wire is so tricky to
handle that you often have to take circuitous
routes in order to get everything to align properly.
It's bad enough that a wire occupies an entire
block of space, but the lengths that you have to
go through to prevent signal contamination only
serve to multiply the problem. I didn't make each
pixel occupy a 4x4 space because it would look
cool (although it does). I did it because that was
about as compact as I could get all of the display
components. I probably could have compacted
the pixels to 3x3, but I couldn't figure out a good
way to make the pixels look pretty, so 4x4 it was.
Jebus: If you could give one piece of advice to a
novice redstoner, what would it be?
Hans: Learn how the stuff works. It's not
completely straightforward, there are limitations
and behaviors which are unexpected, and it's not
always obvious when a signal is getting
transmitted or not. Many of these non-obvious
things are critical to making compact
components. A solid foundation in the
fundamentals will allow you to begin to translate
your ideas into actual components.
The best way that I've found to do this is to get
your hands on a flat map, acquire an infinite
supply of redstone, and then start tinkering. Also
try using some Redstone Simulators so that you
can test things out before committing the greater
time it takes to make them by hand in-game.
Jebus: Is there anything else you want to say
about anything?
Hans: The key to completing any large-scale
project is to set a clear goal that you can measure
your progress against, to see how each little
addition you make, no matter how small, is
bringing you forwards to completion. If I didn't
have any idea of what my finished project was
going to look like, I probably would have given up
halfway through.
I have....a piece of paper on which are the initial
equations I used to describe the different actions I
wanted my machine to perform and then on the
flip side contains a sketch of how all the different
"Units" that perform each operation are arranged
relative to each other.....
So yeah, plan ahead.
The Hunger Bar
By Ryukoy
Recently, there have been whispers around the
forums and fansites that 1.8 or another update
coming soon will bring the addition of a hunger
bar. While many survival fans praise the hunger
bar concept for its realism and extra challenge,
there are people who believe that it'll be a game
breaker, expecting it to be buggy, useless, and
broken. However, many speculate it'll be an
optional setting, such as difficulty level. Many
people also point to the reported food items
coming with 1.8 to be evidence of said hunger
bar.
Notch himself has shown some interest in the
concept of a hunger bar, which also leads to
speculation that it's going to be in a future
update. While many believe it's coming, they also
concede it may have some flaws:
-It will be a game breaker, especially in desert
maps, where very little animals spawn.
- Many believe that it'll be the cause of many
cheap deaths.
-Others believe that it will bog down inventories
with food items that could be filled with precious
tools, ores, and materials.
Build Spotlight
By Lord_Earthcraft
Welcome to the very first Build Spotlight for the
Redstone Torch! Lord Earthcraft here, bringing
you some of the finest builds in all of Minecraftia!
Many say that the mega-structures are some of
the best buildings out there and, certainly, many
of them do deserve time in the spotlight. Today,
however, we’re looking at new beginnings. Some
of the most beautiful buildings I have seen in
Minecraft have been quite small. There is an
elegance in simplicity that cannot be denied and
purist66 is here to show us exactly that.
Here we have a quaint little village, built by
purist66. Many of us would look at this and think,
“I could do that.” That may be true, but I would
point out that this village, while not very large,
has heart. Any one of us can build a small house
to survive in. It takes talent to make your little
wooden structure feel like home. With simple
aesthetics and intuitive interior design, purist66
has accomplished this. He’s created a place that
any Minecrafter would love to come home to.
Have a look at some of the screens.
But that’s not all! One of the things about this
build that really caught my attention was this
swank sugarcane farm.
Powered by redstone, this farming device makes
gathering cane quick and painless. This device is
simple, efficient and a great addition to any
village. I must say, I’m seriously considering
adding one to one of my own worlds! Have a look
at it.
I took some time to talk to purist66 about his
build. Here’s what he had to say.
Earthcraft - Tell us a little bit about yourself.
Purist - Well not much to know really, but I enjoy
playing Minecraft to relax, also playing Terraria
helps me relax as well. I like to play guitar in my
spare time and go for bike rides. Just about to go
off to college so I am trying to get in as much
Minecraft time as possible at the moment!
Earthcraft - How were you introduced to
Minecraft?
Purist - Can't remember exactly but I think I saw a
thread in the Bungie(the blokes who made halo )
forums
Earthcraft - How long have you been playing
Minecraft?
Purist - Since Beta 1.2...however long ago that
was!
Earthcraft - Can you give me a little bit of
background about how this village started? What
inspired you to create it the way that you did?
Purist - When I started the world I just explored a
bit and then found this little area after I had dug a
tunnel through a hill. I then thought it would be
cool to build that underwater passage. But I
hadn't set the difficulty to peaceful like I usually
do (I put it on that because I just like building) so I
had to make a little dirt hut to survive the night. I
thought the area was quite cool and that I could
utilize the area to build something nice, I then
proceeded to put it on peaceful so I could build! I
just let my imagination lead the way then really.
Didn't really have any inspiration apart from the
design of the well... I asked in the discussion
forum about a design for a well and a user called
M_Unit posted a pic of a design which I took
inspiration from. I guess I just wanted the village
to look simple.
Earthcraft - Tell us a little bit about the features of
this build.
Purist - Well at the moment none of the buildings
are actual homes, they are more like communal
areas for people to relax. I guess that's why I put
lots of bookshelves in them and a couple of
jukeboxes. I think that is one of my building styles,
I like to make buildings that everyone can use.
The well is quite useful because it has an infinite
water source which is quite convenient I think.
The wheat farm has all the water below it to
hydrate the farmland...I'm not quite sure why this
works because really it has to be on the same
level, but I managed to get it working somehow!
The redstone harvester is quite simple really but it
does its job well. It can harvest 24 sugarcane
whenever you need any and the sugarcane
doesn't need replanting.
Earthcraft - How long did it take you to build this?
Purist - Not very long, a few hours at most I think
Earthcraft - Did you gather the materials
legitimately or did you use an inventory editor?
Purist - All legit apart from the redstone and the
repeaters. I just couldn't be bothered to mine for
it all! haha... Oh and the lime green wool for one
of the buildings (I couldn't find any cacti).
Earthcraft - Which texture pack is that? Looks
wonderful.
Purist - John Smith’s texture pack...but I used the
customizer for it.
Earthcraft - What did you have the most difficulty
with while building this?
Purist - The underwater tunnel...It was just
annoying when trying to remove the water from
the middle and then when I was close to finishing
it I sometimes accidentally broke some of the
glass so the tunnel flooded...and I'm sure you
know how slow you walk in water now! But I got
there in the end.
Earthcraft - Let's talk a little bit about your
sugarcane farm. What was your inspiration for
that?
Purist - I didn't actually have any to be perfectly
honest. I know someone said that they had seen
the design before and that I took it from someone
else, but I am being totally honest, I have never
watched any video or seen any pictures of a
design like that. I just thought, "I want it to look
like this," then I built it... Just so happens that it is
quiet a common design, I guess this is because it
works well and is simple
Earthcraft - Tell us a bit about how this machine
works.
Purist - Basically it is all connected by the one
button at the front of the machine. Once that
activates all three sets of piston will extend to
push the sugarcane into a stream below which
then collects the cane and brings it towards the
front so you can pick it up all in one go!
Earthcraft - I know that experimenting with
redstone can be frustrating. What did you have
the most difficulty with while building this?
Purist - Well the first design only had one layer of
pistons and a height of 2 so it would just push the
second layer of the sugarcane...A problem with
this though was that the 3rd layer of cane would
often get stuck on top of the pistons which would
result in it not dropping into the stream below, so
I added the 3rd layer of pistons. Another issue I
had was that I couldn't get all the pistons to
activate at once if I didn't use the repeaters to
power them. But that was fixed easily.
Earthcraft - Do you have any future plans for this
build? Tell us what's next!
Purist - I'm just going to keep expanding it I
believe...See where my imagination leads me!
Earthcraft - Can we expect you to be submitting
more content for the Build Spotlight?
Purist - I certainly think so! And I will be sure to
favourite 'The Redstone Torch'.
That wraps it up for this issue’s Build Spotlight! If
you have a build that you would like me to
consider for this column, check out my thread!
You can find a link to it on the main thread for the
Redstone Torch. Just look for the Build Spotlight!
Hope to see you there!
-Earthcraft out
Well, that’s all for this week’s issue! Liked it? I did!
Come back next time for more Minecraft news,
interviews, storys, mods and more. But for now,
goodbye!
-The Redstone Torch team