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Quick Passing Game

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Quick Passing Game

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Page 1: Quick Passing Game
Page 2: Quick Passing Game

Our OffenseQuick Passing

Manual

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BasicsBasics HitchHitch SlantSlant FadeFade

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Page 3: Quick Passing Game

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Quick Passing Basics

Page 4: Quick Passing Game

Quick Passing Basics

Complete Quick package consists of 3 patterns – 1) Hitch 2) Slant 3) Fade

Patterns are always mirrored on both sides of the ball.

Taught as a complete pattern – not just individual routes. All players must be able to run all routes within the pattern and know their route’s purpose.

No primary receiver – all receivers are to run complete routes and expect the ball every play.

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Page 5: Quick Passing Game

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Quick Passing Basics

Page 6: Quick Passing Game

QB’s pre-snap read will dictate the side he’ll be throwing to.

QB’s ‘key’ is always one defensive player with only 2 options -- “he does this - I do that”.

Several formations, motioning and adjustment ‘tags’ give the illusion of complexity to the defense.

For a side that has only one receiver in tight, we’ll apply a Common Sense Rule: If #1 is in tight, an outside route doesn’t ‘make sense’. Run a route to occupy the middle of the field.

Quick Passing Basics

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Page 7: Quick Passing Game

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Quick Passing Basics

Page 8: Quick Passing Game

Individual routes within each pattern are assigned based on where you are aligned within the formation.

Q

C G TGT

Receivers are numbered from the outside-in: - #1, #2 or #3 on both sides.

Note: many of our formations will not have a #2 or #3 receiver on both sides.

#1#1#2#2 #3

Quick Passing Basics

#3

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Page 9: Quick Passing Game

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Hitch

Page 10: Quick Passing Game

Hitch

QC G TGT

#1#2#3

#1#2

#1 - Hitch route – wide split - 5 steps, snap back and expect the ball now (note: #1’s route will always be the pattern’s ‘name’ (e.g. hitch, slant, or fade))

#2 – Seam route – angle to outside shoulder of the OLB, slip inside him, throttle down, turn shoulders to QB and expect the ball now (note: #2 will run the route designed to get #1 open)

#3 – Open route – get ‘open’ anywhere beyond 7 yards

and to the inside (note: on all patterns #3 will run an Open unless tagged)

#3 could have been shown on the left

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Page 11: Quick Passing Game

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Hitch

Page 12: Quick Passing Game

QC G TGT

#1#2#3

QB’s pre-snap read: he’ll choose the side with the ‘softest’ Cornerback, being sure a LB is not in his passing lane. At the snap the QB will look at his ‘key’, the flat

defender, and throw opposite his coverage

B B K

K = QB key

C

C

S

#1

B

Hitch

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Page 13: Quick Passing Game

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Hitch

Page 14: Quick Passing Game

QC G TGT

#1#2#3

If the ‘key’ defender doesn’t fly out to the flat, we’ll throw to the

Hitch

B B K

C

S

#1

B

C

Hitch

K = QB key

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Page 15: Quick Passing Game

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Hitch

Page 16: Quick Passing Game

QC G TGT

#1#2#3

If the ‘key’ defender flies out to the flat, we’ll throw to the Seam

B B K

C

C

S

#1

B

Hitch

K = QB key

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Page 17: Quick Passing Game

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Hitch

Page 18: Quick Passing Game

T

Y X

QC G TGT

Z

F

#1#2

Example – 1 of 3

BB

K

C

C

S

#1

B

Hitch

12 Hitch

QB sees the Flat defender cover the Seam -- throws the Hitch

K = QB key

Pre-snap – the QB picks right side because of the softer Cornerback

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Page 19: Quick Passing Game

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Hitch

Page 20: Quick Passing Game

ZX

QC G TGT

T

F

#1#2

Example – 2 of 3

BB

K

C

C

S

#1

B

Hitch

Left 3 Hitch

K = QB key

Y

#3

Pre-snap – the QB picks left side because of the softer Cornerback

QB sees the flat defender run out to the flat – throws the Seam

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Page 21: Quick Passing Game

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Hitch

Page 22: Quick Passing Game

T

Z

X

QC G TGT

Z

F

#1#2

Example – 3 of 3(using motion)

B K

C

C

S

B

Hitch

Left Z4 Hitch

K = QB key

Y

#1

With Z motioning to the 4 position, he becomes #2 and must run the Seam route

QB sees the flat defender cover the Seam – throws the Hitch

Common Sense Rule: If #1 is in tight(TE/ Wing), an outside route doesn’t ‘make sense’. Run a route to occupy the middle of the field.

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Page 23: Quick Passing Game

Slant

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Page 24: Quick Passing Game

Slant

QC G TGT

#1#2#3

#1#2

#1 - Slant route – wide split - 3 steps, plant hard with outside foot, slant inside and expect the ball now #2 – Flat route – take 1 step and roll outside working for

width not depth, expect the ball now #3 – Open route – get ‘open’ anywhere beyond 7 yards and

to the inside

#3 could have been shown on the left

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Page 25: Quick Passing Game

Slant

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Page 26: Quick Passing Game

QC G TGT

#1#2#3

QB’s pre-snap read: he’ll always choose the single side 1st, if the throwing lane is open. When throwing to a multiple receiver side, the

QB will look at his ‘key’, the flat defender, and throw opposite his coverage.

BB K

K = QB key

C

C

S

#1

B

Slant

Lane NOT open

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Page 27: Quick Passing Game

Slant

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Page 28: Quick Passing Game

QC G TGT

#1#2#3

If the ‘key’ defender flies out to the flat, we’ll throw to the Slant

B K

C

C

S

#1

B

Slant

K = QB key

B

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Page 29: Quick Passing Game

Slant

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Page 30: Quick Passing Game

QC G TGT

#1#2#3

If the ‘key’ defender hesitates or drops back, we’ll throw to the Flat

B K

C

C

S

#1

B

Slant

K = QB key

B

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Page 31: Quick Passing Game

Slant

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Page 32: Quick Passing Game

T

Y X

QC G TGT

Z

F

#1#2

Example – 1 of 3

BB

K

C

C

S

#1

B

Slant

12 Slant

QB sees the Flat defender cover the Flat -- throws the Slant

K = QB key

Pre-snap – the QB picks right side because left side throwing lane is closed

Lane NOT open

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Page 33: Quick Passing Game

Slant

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Page 34: Quick Passing Game

ZX

QC G TGT

T

F

#1#2

Example – 2 of 3

BB

K

CC

S

#1

B

Slant

Left 3 Slant

K = QB key

Y

#3

QB sees the key run out to the flat – throws the Slant

Pre-snap – the QB picks left side because right side throwing lane is closed

Lane NOT open

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Page 35: Quick Passing Game

Slant

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Page 36: Quick Passing Game

X ZQC G TGT

T

F#1

Example – 3 of 3(using motion)

BB

CC

S

#1

B

Slant

Right T4 Slant

K = QB key

Y

#3

LBs slide with motion and open up the backside Slant.

Motion the TB to the 4 position where he must run the Flat route.

T

#2

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Page 37: Quick Passing Game

Fade

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Page 38: Quick Passing Game

Fade

QC G TGT

#1#2#3

#1#2

#1 - Fade route – tight split - 4 steps, then fade to 5 yards from the sideline and 20 yards deep #2 – Out route – take 4 steps and speed cut outside to a

depth of 6 yards, expect the ball now #3 – Open route – get ‘open’ anywhere beyond 7 yards and

to the inside

#3 could have been shown on the right

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Page 39: Quick Passing Game

Fade

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Page 40: Quick Passing Game

Fade

QC G TGT

#1#3

#1#2

B

C

B

SS

B

K = QB key

K

FS

QB’s pre-snap read: we’ll typically throw to the multiple receiver side, unless scouting/matchups tells us different. The QB will look at his ‘key’, the Cornerback, and

throw opposite his coverage.

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Page 41: Quick Passing Game

Fade

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Page 42: Quick Passing Game

Fade

QC G TGT

#1#3

#1#2

If the ‘key’ defender drops to the flat, we’ll throw the Fade over him in a hole about 18-22 yards deep.

BB

SS

B

FS

K C

K = QB key

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Page 43: Quick Passing Game

Fade

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Page 44: Quick Passing Game

Fade

QC G TGT

#1#3

#1#2

If the ‘key’ defender runs deep with the Fade, we’ll throw the Flat right now.

BB

SS

B

FS

K C

K = QB key

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Page 45: Quick Passing Game

Fade

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Page 46: Quick Passing Game

T

Y X

QC G TGT

Z

F

#1#2

Example – 1 of 3

B

K

SS

C

FS

#1

B

Fade

12 Fade

QB sees the Cornerback covers the Fade -- throws the Out

K = QB key

Pre-snap – the QB picks right side with 2 receivers

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Page 47: Quick Passing Game

Fade

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Page 48: Quick Passing Game

T

Y X

QC G TGT

Z

F

#1#2

Example – 2 of 3

BK

SS

C

FS

#1

B

Fade

Slot Rt Fade

QB sees the Cornerback stay in the flat -- throws the Fade

K = QB key

Pre-snap – the QB picks right side with 2 receivers

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Page 49: Quick Passing Game

Fade

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Page 50: Quick Passing Game

F

Z X

QC G TGTY

T #1#2

Example – 3 of 3

B

FS

C

#1

Fade

Left 1 T4 Fade

We motion over to slide the secondary and throw the Fade to the left.

K = QB key

Pre-snap – we like the matchup with our Z vs their Cornerback.

#2

T

B

#3

SS

C

SS

FS

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Page 51: Quick Passing Game

#3- Open route

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Page 52: Quick Passing Game

QC G TGT

#1#2#3

For all 3 quick patterns, if both #1 & 2 are tightly covered, the QB will reset and look to throw the

Open route to #3 or throw the ball away.

B B K

C

C

S

#1

B

#3- Open route

K = QB key

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