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 P  P  RINCES  RINCES  OF OF   THE  THE  A  A  POCALYPSE  POCALYPSE Player Campaign Information v1.0.1 – 04.20.15 Table Of Contents able Of Contents Basic Campaign Information.....................................................................................................................2 Character Creation.....................................................................................................................................3 Races..........................................................................................................................................................5 Adventure hooks........................................................................................................................................9 Factions....................................................................................................................................................11 Reigion in the Reams.............................................................................................................................13

Princes of the Apocalypse Campaign Player Information

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Page 1: Princes of the Apocalypse Campaign Player Information

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P P RINCES RINCES OF OF THE THE A A POCALYP POCALYPPlayer Campaign Information v1.0.1 – 04.20.15

Table Of Contentsable Of ContentsBasic Campaign Information.....................................................................................................................2Character Creation.....................................................................................................................................3Races..........................................................................................................................................................5Adventure hooks........................................................................................................................................9Factions....................................................................................................................................................11Re igion in the Rea ms.............................................................................................................................13

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C aracter CreationC aracter CreationAll characters will begin at level 1. A vancement to level ! will happen rapi ly anthen procee at a slower pace. "he following options are available to yo# atcharacter creation.

$aces% All player races an s#braces from the &'& (asic $#les) an the Player*s+an boo, -5 th e . are allowe for play. In a ition) players may choose to play oneof the Planto#che races -Air /enasi) arth /enasi) ire /enasi) or ater /enasi ) a

eep gnome) or a goliath as o#tline in the lemental vil Player*s Companion .Aara,ocra are not allowe as a player race in this campaign. 3otes on the vario#sraces as they fig#re into the lan of aer#n can be fo#n later in this oc#ment.

Classes % All classes from the &'& (asic $#les an the Player*s +an boo, -5 th e .are allowe for play. #lti classing is also allowe . "he f#ll list is as follows%

• (arbarian -Path of the (erser,er) Path of the "otem arrior

• (ar -College of 6ore) College of 7alor

• Cleric -All omains e8cept &eath) see &eities later in this oc#ment

• &r#i -Circle of the 6an ) Circle of the oon

• ighter -Champion) (attle aster) l ritch 9night

• on, - ay of the :pen +an ) ay of the ;ha ow) ay of the o#r lements

• Pala in -:ath of &evotion) :ath of the Ancients) :ath of 7engeance

• $anger -+#nter) (east aster

• $og#e -"hief) Assassin) Arcane "ric,ster

;orcerer -&raconic (loo line) il agic• arloc, -Pact of the Archfey) Pact of the ien ) Pact of the /reat :l :ne

• i<ar -;chools of Ab=#ration) Con=#ration) &ivination) nchantment) vocation) Ill#sion)3ecromancy) "ransm#tation

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Alignment% All alignments e8cept for Chaotic vil will be allowe . If yo# esire to play an evilcharacter) please ens#re that it is a character who is able to wor, with others of clashing i ealsin or er to eal with a far more significant threat.

1eats % eats are allowe . "he h#man variant may start with one feat. All characters may chooseone feat in lie# of Ability ;core improvement at any level their class or classes grant them anAbility ;core improvement.

0>#ipment% At the time of character creation) any #nwante e>#ipment may be sol for 50? ofits liste val#e) an the money may be #se to p#rchase other e>#ipment.

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Races Races;etting specific information abo#t the races as they pertain to aer#n follows%

&warf;#b races for &warfs in the orgotten $ealms are /ol &warfs an ;hiel &warfs.

/ol &warfs #se the same traits as the +ill &warf. "hey are commonly fo#n in the so#thern part ofaer@n. "hey have a ar,er s,in than their northern ,in) eeply tanne to ar, brown. "hey wear their

blac, to ar, brown hair llong) an have ha<el or brown eyes -green eyes are consi ere l#c,y . "heirattention to etail ma,es them some of the finest craftsmen) an they are ,nown to be shrew tra ers.

/ol warfs commonly hail from the gol warf settlement arthheart in the ast $ift) the smo,ingmo#ntains in the empire of nther) an the /iant*s $#n o#ntains west of the 7ilhon $each. A /ol warfin t his campaign will be a long way from home.

;hiel &warfs #se the same traits as the o#ntain &warf. ar more common than /ol &warfs in thenorth) they are fierce an st#bborn) ,nowing constant har ship. hile they o not pro #ce wor,s as

etaile an bea#tif#l as their co#sins to the so#th) they ta,e pri e in the crafting of their arms anarmor) ma,ing some of the finest weapons in the lan . "hey stan abo#t half a foot taller than /ol&warfs) with lighter s,in. "heir hair range from blon to brown) with re being common. (l#e an ha<eleyes are pre ominant.

;hiel &warfs can be fo#n in Cita el A bar) ithril +all) irabar an several other locations in the 3orth.

lf;#braces for elves in the orgotten $ealms are oon lves) ;#n lves an &ar,

lves -&row .

4oon 0lves ) also ,nown as Teu-tel-quessir in their own lang#age) or as silver elves are the most commonof all the elven s#braces. ore tolerant of h#mans than other ela rin) the Teu-Tel-Quessir are tall) close toh#mans in height) b#t more slen er an bea#tif#l. oon elf s,in is pale) often with an icy bl#e h#e. oon

elf hair is commonly blac,) bl#e) or silvery white) altho#gh h#man li,e colors are hear of as well) tho#ghvery rare. oon elf eyes) li,e those of other elves) are very commonly green) altho#gh some are bl#e aswell. All e8hibit a characteristic best escribe as gol en flec,s spec,le thro#gh the iris. :f all the elvenraces) moon elves are the most imp#lsive) with a strong istaste for complacency or isolation. oon elveslong to be on the roa ) traveling an e8ploring the #ntame wil erness that lies between cities annations.

oon elves can be fo#n most commonly in the &alelan s) 3orthwest aer@n) or the estern +eartlan s.In the past few eca es) many have also ta,en ref#ge in the cities of (al #r*s /ate an ater eep.

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;#n 0lves ) also sometimes ,nown as gol elves) sometimes as high elves #e to their stereotypicallyelitist ways) an Ar-tel-quessir in their own lang#age are historically rare in aer@n #e to the $etreat) inwhich the ma=ority aban one the continent for vermeet) altho#gh many have ret#rne to the mainlan .+a#ghty an arrogant) s#n elves typically feel themselves s#perior to most other races) incl# ing moon

elves an row. ;#n elves are close to the height of h#mans) have bron<e colore s,in an hair most oftenof copper) gol en blon ) an blac,) with re more #ncommon b#t hear of. ;#n elves typically have greeneyes) tho#gh gol en ones are also common) often with a li>#i appearance) an silver) blac,) ha<el) orcopper h#es are not #n,nown.

;mall comm#nities of s#n elves can be fo#n in the high forest) the 3everwinter oo s) an in the citiesof ;ilverymoon) (al #r*s /ate) 3everwinter an ater eep.

&ar, 0lves ) also ,nown as the &row ore shorter than the other races of elves. &row have obsi ian colores,in an silver or white hair. &row eyes are commonly re ) an more rarely paler sha es of bl#e) lilac)pin, or silver. /reen eyes in a row are a sign of s#rface elven bloo .

ost row come from the the n er ar,. &row cities an o#tposts incl# e en<oberran<an) Cha3assa ) aerimy ra) an st 3atha. A ban of mercenary row ,nown as the Bregen D'aerthe ) o#tcastsfrom their homes) have also fo#n homes on the s#rface in the cities of 6#s,an an 3everwinter.

&row characters will be allowe in this campaign b#t no worshippers of 6olth will be allowe . &rowrangers that closely mirror &ri<<t &o*#r en are also isco#rage .

+#man+#mans are ivi e in the orgotten $ealms into many istinct gro#ps. If yo# are playing a h#man)choose one of the following ethnicities% Calishite) Chon athan) &amaran) Ill#s,an) #lan) $ashemi) ;ho# )

"ethyrian) or "#rami. Information for each is liste on pages !0 !1 of the Player*s +an boo,. "ethyrian)Ill#s,an an &amaran are the most common ethnicities of h#man in the region. Pop#lo#s h#mansettlements in the vicinity incl# e Amn) (al #r*s /ate) Can le,eep) 6#s,an) 3everwinter) ;ilverymoon)an "en "owns. "he fro<en north is also home to many barbarian tribes of h#mans s#ch as the (ear "ribe)an the l, "ribe.

&ragonborn&ragonborn o not have a long history in aer@n. "heir ,ing om was fo#n in orgotten Abeir #ntil acollapse in magic interpose the geography of their worl with that of aer@n. Consi ere o#tsi ers by

most) &ragonborn now m#st learn to a apt to this new worl they have fo#n themselves in. "hey aremost commonly fo#n in their City bastions in their capital of "ymanther) b#t they have sprea in smalln#mbers across the continent so can be fo#n nearly anywhere on the s#rfa

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/enasi"he Planeto#che have never been a pop#lo#s people. "hey inspire c#riosity wherever they go. any are

rawn to live near the elements that are in their bloo lines. Air /enasi may live high on mo#ntains) ire

/enasi in especially warm regions s#ch as esserts) an ater /enasi near the coasts while arth /enasimay feel most comfortable #n ergro#n . ;ome settle in large h#man cities) while others eschew them.

/oliath;trong an en #ring as the roc, of the mo#ntains where they resi e) goliaths live mostly in the little,nown ranges of eastern aer@nBthe "hes, o#ntains) the o#ntains of Copper) the ;#nrise o#ntains)an even the bitterly col Icerim o#ntains. "he lan s aro#n these ranges have always been lightlypop#late by other races) an few people have ever met a /oliath. /oliaths who wan er far from homesoon fin that their great si<e an talent for combat opens #p a worl of possibilities among the smaller

races of aer@n. A small n#mber of goliath sellswor s can be fo#n as far away as the ;wor Coast.

/nome/nomes) ,nown also as the orgotten ol,) are somewhat rare in aer@n. ;mall comm#nities e8istin the estern +eartlan s) lt#rgar ) an along the coast of the ;hining ;ea. &eep /nomes hail from the

n er ar, in mining comm#nities) where they avoi the &row who #se the svirfneblin as slaves.

+alf elfost half elves have grown #p with h#mans or elves. $efer to their entries for homelan s.

+alflingost halfling homelan s are now #ninhabitable) an halflings are now commonly fo#n wherever

h#mans are fo#n ) with the most si<able halfling pop#lation fo#n in the city of Amn.

+alf :rcCombining the strength an har iness of orcs with the c#nning an ambition of h#mans) half orcs are ato#gh bree in ee . +alf orcs arose long ago when fierce an violent tribes of h#mans wan ere intolan s where orc tribes welle ) or vice versa. "o this ay people who isplay orcishD traits occasionally

s#rface in lan s s#ch as 7aasa or the 3orth) an orcs of less bestial appearance an #n#s#al c#nningappear in vario#s orc tribes. "r#e half orc comm#nities are >#ite rare) b#t in lan s where orc bloo r#nsthic,) people with half orc characteristics may comprise a significant minority of the pop#lation.

"he 9ing om of any Arrows is home to many f#ll bloo e orcs in the region) while other isolate tribes)s#ch as the Iceshiel tribe) remain a threat to people in the 3orth.

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"ieflingPlag#e by a ar, an sinister heritage) tieflings wal, thro#gh the sha ows of their raceEs past) savoringthe ar,ness or trying to escape it. "ieflings are scattere thro#gho#t aer@n) littere geographically in a

remin er of istant times when evils an emons e8erte an active infl#ence over the lan s. As a race)tieflings have prospere espite pre=# ice an preconceive notions of their evil nat#re. "hey have arisenfrom obsc#rity an ar,ness to become active participants in the affairs of aer@n.

ith the fall of #lhoran ) the isintegration of nther) an the transformation of "hay into a lan wherethe ea wal,) many tieflings have been force to search o#t new homes. Altho#gh some have t#rne totheir former ar, practices) others have learne to en=oy the free om an morality of their newhomelan s.

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A!"ent#re Hoo$s!"ent#re Hoo$sA vent#re hoo,s are a way to give yo#r character a stronger connection to the storyline in thecampaign. ach a vent#re hoo, will lea to opport#nities an information in the campaign thatare #ni>#ely yo#rs) an yo# will be rewar e for p#rs#ing yo#r chosen goal.

"he following a vent#re hoo,s are liste below) b#t the information for each is p#rposef#llyvag#e so as to not spoil information. hen yo# have chosen yo#r a vent#re hoo,) the & willprovi e yo# with the f#ll information for yo#r chosen hoo,.

(est ;erve Col – A r#n in with a cr#el minstrel has yo# see,ing revenge.&angero#s Information – Fo# overhear ban its planning a rai an inten to stop them.

&angero#s ;ecret – Fo#*ve been tas,e with infiltrating a circle of r#i s.

&ar, :mens – "he signs an portents are clear% "errible isaster is rawing nearer every ay.

1eathergale $ebel – Fo#*ve been sent to retrieve a ater havian noble.

"he 1#gitive – Fo#*re on the trail of a r#thless m#r erer.

+ire +an – ;ome ,in ly homestea ers yo# wor,e for in the past have gone missing. Fo# see,

to resc#e them.

4a man at +a#nte 9eep – nsavory sorts have settle one of the aban one ,eeps in thearea) an yo# ,now a secret way in.

"he 4# ;orcerer – A cr#el sorcerer robbe yo# an ,ille innocents. Fo#*re going to ma,e s#reit oesn*t happen again.

:mino#s &ream – Fo#*ve ha visions of a angero#s villain who m#st be stoppe .

$ecover the ;wor – Fo# apprentice with a blac,smith who was m#r ere ) her bea#tif#l sworstolen.

$esc#e Fo#r eople – People important to yo# have been ab #cte an m#st be free .

;ee,ing $evenge – C#ltists b#rne yo#r home or ra<e an innocent village. Fo# have sworn anoath to stop them.

;ettle a ;core – ara# ers robbe yo#r frien s or family an left yo# for ea . 3ow it*s time toeven the score.

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;hatter,eel*s "rail – Fo#*re on the trail of the man who estroye yo#r ship an ,ille o<ens ofsailors.

;tan ing :ffer – Fo# serve as g#i e for a gro#p of pilgrims traveling to an isolate monastery.

;omething seeme off abo#t them.;trange 4ap – An ancient map has come into yo#r possession.

;#spicio#s 1ellow – Fo# have yo#r s#spicions abo#t a ,night an inten to investigate.

n ercover Fo#*ve been tas,e with brea,ing #p a sm#ggling an piracy ring.

2al,e Away – Fo# were recr#ite into a angero#s c#lt) b#t left. "his c#lt nee s to be stoppe .

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Factions Factionsive factions are available for play in this campaign. action membership can lea to new

so#rces of information an favors an opport#nities for a vancement within yo#r faction.+owever) yo# will also be e8pecte to ta,e on =obs that f#rther the goals of yo#r faction. Fo# maystart the campaign alrea y a member of one of these factions) or yo# may =oin a faction thro#ghroleplay #ring the campaign. Goining a faction is optional an players who o not belong to afaction will not be penali<e .

The Harpers"he +arpers is a scattere networ, of spellcasters an spies whoa vocate e>#ality an covertly oppose the ab#se of power

The Lord's Alliance "he 6or *s Alliance is a loose coalition of establishe political powersconcerne with m#t#al sec#rity an prosperity.

The Order of the Gauntlet "he :r er of the /a#ntlet is compose of faithf#l an vigilant see,ers of =#stice whoprotect others from the epre ations of evil oers.

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The Emerald Enclave "he meral nclave is a wi esprea gro#p of wil erness s#rvivalists who preservethe nat#ral or er while rooting o#t #nnat#ral threats.

The Zhentarim "he Hhentarim Is an #nscr#p#lo#s) sha owy networ, that see,s to e8pan its poweran infl#ence thro#gho#t aer#n.

or more information abo#t these factions incl# ing their goals) philosophies an member traitsan insignia) see the action /#i e on pages 1 20 of the &'& A vent#rer*s 6eag#e Player*s/#i e v2.0 .

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eligion In T e ealmseligion In T e ealmsost settle fol, in the realms are polytheistic. hile many may have one eity that is close to

their beliefs in i eology that they consi er to be their tr#e ivine patron) few ignore the othergo s completely.

A fisherman in a small village may ma,e a habit of offering a tithe at the temple of mberlee) toplacate the bitch >#een of the eep lest his boat be lost at sea or smashe against the roc,s. +emight then whisper a prayer to "ymora for goo l#c,) an stop by a shrine of a#,een on his wayto mar,et in hopes that the go ess of wealth an tra e will bless him this ay.

Active eities in the orgotten $ealms can be fo#n on the ne8t page.

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Deity Alignment Suggested Domains Symbol

Auri ( goddess of %inter : ature( 0empest ;i8 pointe snowfla,e

A4uth( god of %i4ards 7 ;no% edge 6eft han pointing #pwar ) o#tline in fire

Bane( god of t#rann# 7: <ar pright blac, right han ) th#mb an fingers together

Besha&a( goddess of misfortune C: 0ricker# B ack ant ers

Bhaa ( god of murder : eath 'ku surrounded &# ring of & ood drop ets

Chauntea( goddess of agricu ture 7ife 'heaf of grain or a & ooming rose over grain

C#ric( god of ies C: 0ricker# <hite =a%, ess sku on & ack or purp e sun&urst

eneir( god of %riting ;no% edge 7it cand e a&ove an open e#e

: dath( goddess of peace 7ife( ature <aterfa p unging into sti poo

ond( god of craft ;no% edge 0oothed cog %ith four spokes

>e m( god of protection 7 7ife( 7ight 'taring e#e on upright eft gaunt et

I mater( god of endurance 7 7ife >ands &ound at the %rist %ith red cord;e emvor( god of the dead 7 eath ?pright ske eta arm ho ding &a anced sca es

7athander( god of &irth and rene%a 7ife( 7ight Road trave ing into a sunrise

7eira( goddess of i usion C 0ricker# "oint,do%n triang e containing a s%ir of mist

7 irra( goddess of =o# C 7ife 0riang e of three si+,pointed stars

7oviatar( goddess of pain 7: eath ine,tai ed &ar&ed scourge

)a ar( god of the hunt C: ature C a%ed pa%

)ask( god of thieves C 0ricker# B ack mask

)ie ikki( goddess of forests ature ?nicorn s head

)i i ( god of poetr# and song 7ight Five,stringed harp made of eaves

)#rku ( god of death : eath <hite human sku

)#stra( goddess of magic ;no% edge Circ e of seven stars encirc ing a sing e star

@ghma( god of kno% edge ;no% edge B ank scro

'avras( god of divination and fate 7 ;no% edge Cr#sta &a containing man# kinds of e#es

;el#ne) go ess of the moon C ;no% edge( 7ife "air of e#es surrounded &# seven stars

'har( goddess of darkness and oss : eath( 0ricker# B ack disk encirc ed %ith a &order

'i vanus( god of %i d nature ature @ak eaf

'une( goddess of ove and &eaut# C 7ife( 7ight Face of a &eautifu red,haired %oman

0a ona( goddess of disease and poison C: eath 0hree teardrops on a triang e

0a os( god of storms C: 0empest 0hree ightning &o ts radiating from a centra point0empus( god of %ar <ar ?pright f aming s%ord

0orm( god of courage and se f,sacrifice 7 <ar <hite right gaunt et

0#mora( goddess of good fortune C 0ricker# Face,up coin

0#r( god of =ustice 7 <ar Ba anced sca es resting on a %arhammer

?m&er ee( goddess of the sea C: 0empest <ave cur ing eft and right

<aukeen( goddess of trade ;no% edge( 0ricker# ?pright coin %ith <aukeen s profi e facing eft