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5
THE LIFE OF GAMING
FARCRY3
MAY 2013
Issue 104$ 6.99
LIVE TOGETHER, DIE ALONE
REVIEWSUncharted: Golden AbyssEscape PlanMod Racers Nation: Road Trip
CheatsSSX, Batman: Arkham City
4 MAY 2013
37
46
15 26 58
Contents
MAY
201
2IS
SUE
104
5
46
46 An inside look at Far Cry 3
26 Exploring the Assassin’sCreed III Universe
15 Super Mario Bros: 25 Mariofacts for the 25th anniversary
58 Diablo III: Twelve yearsin the making
9 | FeedbackReaders will discuss the demise of Star Wars Galaxies, video game franchises that are past their prime and our controversial Top 50 Games of 2011.
13 | ConnectThis month in Connect, the talented writers at Marvel sound off on how video games impact comics, Soldier, and more.
63 | PreviewsThis month we look at Far Cry 3, Diablo 3, Assassin’s Creed 3, Ghost Recon: Future Soldier and more.
76 | ReviewsThe PlayStation Vita comes with a blow-out of game reviews. Uncharted: Golden Abyss, Escape Plan, and ModNation Racers: Road Trip.
102 | CheatsThis month we’ve got cheats for: Uncharted 3 : Drake’s Deception, Gears of War 3, SSXand more.
Departments
Features
37 Ghost Recon: Future SoldierWeapon inspiration
MAY 201346
LIV
ETOGETHERDIE ALONE
47
T he refrain might sound familiar. It was uttered time and time again in the TV series Lost,
whenever the survivors of Oceanic 815 found themselves in peril. This becomes a rule of sur-vival throughout the campaign and the sentiment rings true for another set of tropical castaways: the players of Far Cry 3’s multiplayer.
TOGETHERDIE ALONE
MAY 201348
Ubisoft’s latest installment of the exotic first-
person shooter attempts to stand out from
its peers by encouraging players to work as a
team. Battle Cry is a brand new mechanic that
incentivizes working closely with the other members of
your squad. Simultaneously click the analogue sticks, and
your ‘Battle Cry’ will ring out, conferring a perk – such
as a minor health boost – to all of the teammates within
earshot. It doesn’t punish lone
wolves – you can still strike
out into the distance with only
a sniper rifle for company, if
that’s your thing – but those
who choose to fight together
will receive a slight advantage.
Domination has a typical FPS
set-up: dotted around the map
are three locations to capture, protect, and conquer.
Holding locations accumulates points. Yes, it’s familiar,
but Far Cry does enough to keep things fresh. Firstly,
Far Cry is visually more interesting than your annual
military shooter: from the clear tropical waters to the
crumbling temples strangled by vines, there’s a vibrancy
that’s every bit equal to the game’s violence. But more
importantly, the gameplay has a different feel to it –
your character is a little more athletic, and the ability to
slide opens up interesting ways of traversing the smartly
designed maps.
A nice touch is the introduction of the recently unveiled
‘Psyche Gas’ into the game’s multiplayer. Rack up
enough points through kills and teamwork and you’ll be
able to drop a vial of psyche gas over a
quadrant of the map.
If you’re unfortunate enough to receive
a lungful of the hallucinogenic gas, you’re
perception of reality will be warped; the
environment takes on a sickly yellow
hue and all other players, friend and foe
alike, are transformed into diabolical
black silhouettes with glowing eyes. And
to make things slightly more dangerous, friendly fire is
momentarily activated – you have no idea who you’re
shooting at, unless they attack first. Altering perception
and the look of the game acts as a nice palette cleanser,
and is far more creative than having a slightly bigger
explosive as the second increment on the kill-streak.
The second multiplayer mode shown off, entitled Fire-
there’s a vibrancy that’s every bit equal to the game’s
violence
49
storm, really showcased what Far Cry 3 is trying to do
with multiplayer. The distinctive mode has several differ-
ent stages to it, but it begins with two teams positioned
at opposite sides of the map. Both have two ‘nodes’
each, containing canisters of fuel. Successfully reach one
of theopposition’s nodes and you’ll be asked to hold
down a button, kick-starting an animation in which your
character pierces one of the drums, dousing the enemy’s
territory with gasoline and callously sets it on fire.
Of course, while playing arsonist you’re a sitting duck,
and one well-placed bullet will halt the devious act. But
if you successfully ignite one node, all your focus must
switch to the second stash of fuel. You’ll have a limited
amount of time to set fire to the remaining canisters
before the first fire is extinguished, and the game ef-
fectively resets. But to make matters more complicated,
the fire will rage through a section of the level,
dynamically changing the map – cherished camping
points will be engulfed in flames and gameplay will
become more compressed.
If you can navigate the flaming landscape and set alight
the second node, you’ll initiate an endgame. A radio will
be activated in the middle of the map. If the dominant
team can capture it first, they can call in a plane to drop
gallons of gasoline onto the enemy’s territory, reducing
them to ash. But if the beleaguered team can retrieve
the radio, they can call in a plane to drop water and
extinguish the flames; essentially, it’s a ‘comeback’
mechanism, and the game will start again from square
one with all nodes restored.
It might sound a little convoluted but it’s a lot of fun,
and having several stages to the mode allows frequent
changes in the balance of power. When the end game is
initiated, and the radio is activated, it pays not to rush
in. Again, it’s an example of Far Cry 3 encouraging well
coordinated play – if you heedlessly storm into the centre of the map, you’re likely to
be picked off. Multiple strategies open up – you can rig the area with explosives and
let the enemy make the first move, or one of your team can try to seize the radio
while others position themselves in smart sniping locations.
Whatever you choose to do, it pays to stick together. Far Cry 3 is trying to make
online multiplayer feel less isolating and less alienating. In so many shooters you’re
side-by-side at the beginning of a match but soon everyone scatters and it quickly
feels like you’re playing alone – fighting your own battle. Far Cry 3 attempts to
change that, to alter the attitude of its players, through subtle gameplay mechanics,
like ‘The Battle Cry’, and some interesting multiplayer modes, such as Firestorm. But
it’s difficult to say whether this will be enough to overcome the deeply-entrenched
and sometimes antisocial habits of FPS fans.
MULTIPLAYER SPECIFICATIONS
PlatformsXbox 360
Playstation 3
Game ModesDomination
Team Deathmatch
Free-for-all
Capture the Flag
Firestorm
Assault