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Tens of thousands of apps are launched daily, all attempting to tap into this lucrative and growing market; yet relatively few find success. But ninety-nine percent of all mobile apps disappear sooner or later. So how do developers and studios get their app or game to become part of the valuable 1% category? In this session, Eyal Rabinovich, VP Marketing at MoMinis, will review some of the highly cost-effective tools available to publishers and developers that can be leveraged today, together with practical guidance, tips and best practices on where cross-promotion can be used and how.
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Thursday, December 27, 12
Making it to the 1%
Thursday, December 27, 12
Thursday, December 27, 12
• $2.7 billion today, $7.5 billion by 2015
• +500,000 Android apps • 99% of the apps disappear…
• 5% < 50K downloads • 1% < 250K downloads
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Making it to the 1%
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AcceleraJon
New
Free
The Free Effect
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3.5% Innovators
13.5% Early
Adopters
34% Early
Majority
34% Late
Majority
15% Laggards
InnovaJon AdopJon Lifecycle
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The 10 Golden Rules of Everything
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1. Know your market, understand how it works
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MarkeJng Strategy
High Quality Content
PromoJon OpJmizaJon
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2. Know your audience
High Quality Content
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• Non Gamers
• Lots of females
• Different age groups
• Countries
Who are they?
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• Female
• Mother of 2 • In her 30s
• Berta has never played a mobile game in her life
• Or at least it seems that way
Meet Berta
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All you have to do is to start playing the game
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Okay it didn’t work… Well if it didn’t work I will press it over and
over again…
Okay, that doesn’t work… Let’s try to press on something else…
What do you press on now?
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You know… you should really let the player know how to play the game.
Maybe write down instrucJons…
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Players like to learn
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Players don’t like to read
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MAKE IT LOOK SIMPLE
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3. Defining your guidelines
High Quality Content
• Core Gameplay
• OOBE
• EmoJon
• Design
• Progression
• MoneJzaJon
• Social
• Customer RelaJons
• Branding
• PlayScape
Our Guidlines
EmoJon
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Funny Adrenaline Happy Moments
Yeah! Haha OMG
EmoJon
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EmoJon
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EmoJon
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EmoJon
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4. Invest where it maeers
High Quality Content
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Invest where it maeers?
New Game
More Users Revenue
1. Know your audience 2. Define Guidelines
3. Invest where it maeers
High Quality Content
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MarkeJng Strategy
High Quality Content
PromoJon OpJmizaJon
PlayScape
Mega Game
Cross PromoJon Transferable Goods Reward System
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0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
Splash screen Loading screen NoJficaJon
5. AdverJsement Space
Industry Standard
PromoJon
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6. Use incenJves
PromoJon
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Your Concept
Reward System
Message UI
7. Develop a Jght concept
PromoJon
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MarkeJng Strategy
High Quality Content
PromoJon OpJmizaJon
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Data Analysis
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0%
10%
20%
30%
40%
50%
60%
70%
Level
Stars Collected By Level
0%
5%
10%
15%
20%
25%
30%
35%
Level
Players Playing By Level
Pyxxis – Who was right?
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Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data Data
Data Data Data Data Data
Data Data Data Data
Data Data Data Data
Data Data Data Data
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Development/ Improvement
TesJng Analyzing the results
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8. Stay data driven
PromoJon
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Why is that important?
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• UninstallaJons • RaJng • Downloads • Crashes
• Session length • AcJvity • Usage pareern • LifeJme
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What is the usage paeern?
How many downloads?
What is the Life Jme?
When do players uninstall?
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9. Define your quesJons
PromoJon
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What?
Benchmark
Measure & Compare
Conclude
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What?
Benchmark
Measure & Compare
Conclude
Session Length
0
5
10
15
20
25
30
Industry standard
Ninja Run Ninja Chicken
Maya Pyramid
PlayScape Minutes per Session
PlayScape
Mega Game Cross PromoJon
Transferable Goods Reward System
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10. Data Analysis is a TRADE
PromoJon
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ArJst entrepreneurs bu
siness
data analysts
art designers Development
Phycology
Consumer behavior
copywriJng
MarkeJng AnimaJon
Game design
Sound
Story telling
Writers
Project managem
ent
Independent
media social
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My Previous Session
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“gameplay is the direct emoJonal opposite of depression.”
Jane McGonigal, “Reality Is Broken”
"games lubricate our minds”
Benjamin Franklin
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“The biggest moJvaJon for me is an opportunity to create a small world and let players step into it.”
Semyon Volnov, Cut The Rope
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Thursday, December 27, 12 68
Contact Us Eyal Rabinovich | VP MarkeJng |Co-‐Founder | [email protected]