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file:///E/Basilisk%20Studios/Maidstonecampaign/Killteam/HQ.html[10/21/2015 9:24:09 PM] LEGION CENTURION Legion Centurion Unit Composition 1 Legion Centurion Unit Type Infantry, Independent Character WS BS S T W I A LD SV 5 5 4 4 2 5 3 9 3 Wargear (Legion Centurion only) Power armour Bolt pistol Chainsword or combat blade Frag and krak grenades Special Rules (All) Legiones Astartes Consul A Legion Centurion may take one of the following: - Bolter .................................................... +2 points - Combi-Weapon ................................ +1o points A Legion Centurion may exchange either their bolt pistol or

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Page 1: HQ sheet creation

file:///E/Basilisk%20Studios/Maidstonecampaign/Killteam/HQ.html[10/21/2015 9:24:09 PM]

LEGION CENTURION

Legion Centurion

Unit Composition

• 1 Legion Centurion

Unit Type

• Infantry, Independent Character

WS BS S T W I A LD SV

5 5 4 4 2 5 3 9 3

Wargear

(Legion Centurion only)

• Power armour

• Bolt pistol

• Chainsword or combat blade

• Frag and krak grenades

Special Rules (All)

• Legiones Astartes

• Consul

A Legion Centurion may take one of the following:

- Bolter .................................................... +2 points

- Combi-Weapon ................................ +1o points

A Legion Centurion may exchange either their bolt pistol or

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chainsword/combat blade for one of the following:

- Plasma pistol... ...................................... +15 points

- Heavy chainsword ............................... +10 points

- Charnabal sabre ................................... +10 points

- Power weapon ...................................... +15 points

- Power fist ............................................... +20 points

- Single lightning claw ......................... +20 points

- Thunder hammer ................................ +25 points

• A Legion Centurion may exchange both their bolt pistol and chainsword/combat blade for a Pair of

lightning claws …...................... +25 points

A Legion Centurion may take:

Melta bombs .............................................. + 5 points

• A Legion Centurion may exchange their power armour for:

-Artificer armour ...................................... +1o points

• A Legion Centurion may take one of the following:

- Combat shield ........................................... +5 points

- Refractor field .......................................... +10 points

- Boarding shield ........................................ +1o points

• A Legion Centurion may take one of the following:

- Jump pack .................................................. +20 points

- Space Marine Bike....................................... +25 points

A Centurion May instead opt to take items from their own Codex's Special, Melee and Ranged Wargear lists,

please note a character may not select items from both the above lists and their own.

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A Centurion Gains the following traits based on their parent codex:

Codex: Blood Angels – Furious Charge

Codex: Space Wolves – Counter Attack

Codex: Dark Angels – Grim Resolve

Codex: Space Marines – Chapter Tactics

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Any Consul may be upgraded to one of these roles for the points cost listed, gaining any wargear and special

rules, and abiding by army limitations shown. No Consul may have more than one particular upgrade. These

upgrades should always be clearly represented on the model.

CHAPLAIN: 35 POINTS

Wargear

• Crozius Arcanum - power weapon.

Special Rule

• Zealot

MASTER OF SIGNAL: 35 POINTS

Wargear

• Cognis-signum and Nuncio-vox.

• May not take a combi-weapon, boarding shield, bolter, power fist, thunder hammer, lightning claw(s), Bike, Jetbike or Terminator armour.

Special Rule

• Bombardment - Once per game, in lieu of firing a weapon in the Shooting phase, they can opt to call in a bombardment attack against the enemy. This follows the profile listed for Orbital Bombardment in Codex: Space Marines

LEGION CHAMPION: 35 POINTS

• One close combat weapon wielded by the Legion Champion gains

the Master-crafted special rule.

Special Rules

• Supreme Fighter - Increase WS to 6.

• Honour of the Legion - Must re-roll failed attempts at Heroic intervention, and must always issue challenges in combat if able.

VIGILATOR: 45 POINTS

Wargear

• Cameleoline and bolter (Kraken/Tempest/Scorpius bolts).

May replace their power armour with scout armour (4+ save), this gains them the Infiltrate and Move through Cover rules (free).

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• May not take combi-weapon, boarding shield, power fist, thunder hammer, lightning claw(s), Bike, Jetbike or Terminator armour.

Special Rules

• Scout and Sniper.

• Sabotage! After both sides have deployed, but before the first game turn, select a single enemy unit or fortification on the table (not an Independent Character.) Roll a D6. On a 2+ that unit suffers D6 Str 5 AP 6 hits. Targets are struck against their weakest AV. Casualties are allocated by the opposing player and do not cause Morale tests. A single Sabotage! attack may be made for each Vigilator in the force. If both sides possess them, roll off to determine which side's attacks go first.

LIBRARIAN: 35 POINTS

Psyker

• Must take up to three levels of psychic mastery (costing 20 points each) A single psychic discipline from the Warhammer 40,000 rulebook is then chosen.

Wargear

• Replaces their chainsword or combat blade with a Force weapon.

Either a Force sword, Force axe or Force stave may be chosen.

FORGE LORD: 35 POINTS

Wargear

• Servo-arm and arti.6.cer armour.

• Additional wargear listed for the Techmarine on page 197, may

also be taken at the costs indicated.

Special Rule

• Battlesmith

PRIMUS MEDICAE: 35 POINTS

War gear

• Narthecium and needle pistol.

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Special Rule

• Sacred Trust - In missions where Victory points are scored for destroying units, if a Primus Medicae is within 6'' of a friendly Space Marine infantry or Jump infantry unit which is wiped out by the enemy roll a D6. On a 5+ the player whose unit was destroyed also gains a Victory point, as well as the enemy.

SIEGE BREAKER: 45 POINTS

Wargear

• Nuncio-vox.

• May take up to three Phosphex bombs for +10 points each.

Medusa Siege Tanks in the army may exchange their normal

shells for Phosphex shells for free.

Special Rule

• Art of Destruction: The Siege Breaker has the Tank Hunter and Wrecker special rules applied to all of their own anacks, and also confers these rules to the heavy weapon shooting anacks of any infantry unit they join.

Alternatively players may select their HQ choices from the following:

Any player that opts to select their HQ from the below is limited to the wargear and progression available to that

character and will have no access to the Centurion or Consul Upgrade List

Space Wolves -

Rune Priest

Iron Priest

Wolfguard Battle Leader

Blood Angels -

Captain

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Librarian

Sanguinary Priest

Chaplain

Dark Angels -

Captain

Interrogator Chaplain

Chaplain

Librarian

Space Marines -

Captain

Techmarine

Librarian

No model may purchase any of the following:

Terminator Armour

Bike

Thunderwolf Mount

Any Vehicle