3
www.clashofempires.co.uk www.clashofempires.co.uk  httt e . 1380 – 1178 Bce (version March 2011) Historical enemies of the Hittites include the Later Achaean/Mycenaeans, New Kingdom Egyptians, Kassite and Middle Babylonian, Mitanni, Syro-Canaanites, Middle Kingdom Assyrians and Sea Peoples. A Hittite army must include a king or prince and at least one unit of chariots and one unit of spearmen. Strategy Rating: 2 Climate: Fertile ay stn Command: Must include a general May include up to 2 sub-commanders Core: Must include at least 1 unit of chariots and 1 unit of spearmen May include up to 8 other core troop selections Support: May include up to 6 support The number of support plus skirmish selections must not exceed the number of core selections Skirmish: May include up to 4 skirmish The number of support plus skirmish selections must not exceed the number of core selections Allies: Up to 20% of the points available may be spent on Allies cnd A Hittite army must include a general and may include up to 2 sub-commanders. General Tt Dl ml aTTacks NoTes & TraiTs pTs King 9 + 2 9 + 2 +2 army general, mounted in a chariot 60 Prince 8 + 1 8 + 1 +1 Free Up to 2 Sub-commanders Tt Dl ml aTTacks NoTes & TraiTs pTs Sub- commander 8 + 1 8 + 1 +1 mounted in a chariot 65 One sub-commander may be designated as “Syrian” . The “Allies” rule (page 101 of the CoE rulebook) applies to him and he may use his ML and DL modier on Syro-Canaanite Infantry, Syrian Chariots and Syrian Archers. c Players may selec t up to 10 units from the Core section. At least one unit of cha riots and one unit of spearmen must be taken. Hittite or Central Anatolian Spearmen Models per unit: 18-40 orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs closed 10 4+ 1 3 n/a 4+ 1 7 7 9 Weapons: Long or Throwing Spear , Hand Weapon Armour: None Special Rules: None Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model. All units of spearmen must be armed similarly; you may not have some armed with long spears and some armed with throwing spears. Hittite 2-crew Light Chariots Models per unit: 3-8 orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs Open 20 3+ 2 4 3+ 4+ 1 7 8 60 Weapons: Throwing Spear or Composite Bow, Hand Weapon Armour: Light Armour, Shield Special Rules: Fearsome Upgrades: May have javelins at a cost of 2 pts per chariot model. Hittite 3-crew Light Chariots Models per unit: 3-8 orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs Open 18 3+ 3 4 3+ 4+ 1 7 8 65 Weapons: Long Spear, Hand Weapon Armour: Light Armour, Shield Special Rules: Fearsome Upgrades: May have javelins at a cost of 4 pts per chariot model or one crewman may have a composite bow at a cost of 4 pts. 3-crew chariots appear around the time of the Battle of Kadesh in 1275 BCE. Players wishing to represent Hittite armies before this time should leave out 3-man chariots.

Hittite Empire March 2011

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httt e . 1380 – 1178 Bce(version March 2011)

Historical enemies of the Hittites include the Later Achaean/Mycenaeans, New Kingdom

Egyptians, Kassite and Middle Babylonian, Mitanni, Syro-Canaanites, Middle Kingdom

Assyrians and Sea Peoples.

A Hittite army must include a king or prince and at least one unit of chariots and one unit of 

spearmen.

Strategy Rating: 2 Climate: Fertile

ay stn

Command: Must include a generalMay include up to 2 sub-commanders

Core: Must include at least 1 unit of chariots and 1 unit of spearmenMay include up to 8 other core troop selections

Support: May include up to 6 supportThe number of support plus skirmish selections mustnot exceed the number of core selections

Skirmish: May include up to 4 skirmishThe number of support plus skirmish selections must

not exceed the number of core selectionsAllies: Up to 20% of the points available may be spent on

Allies

cnd

A Hittite army must include a general and may include up to 2 sub-commanders.

General

Tt Dl ml aTTacks NoTes & TraiTs pTs

King 9 + 2 9 + 2 +2 army general, mounted

in a chariot

60

Prince 8 + 1 8 + 1 +1 Free

Up to 2 Sub-commanders

Tt Dl ml aTTacks NoTes & TraiTs pTs

Sub-

commander 8 + 1 8 + 1 +1 mounted in a chariot 65

One sub-commander may be designated as “Syrian”. The “Allies” rule (page 101 of the CoE

rulebook) applies to him and he may use his ML and DL modier on Syro-Canaanite Infantry,

Syrian Chariots and Syrian Archers.

c

Players may select up to 10 units from the Core section. At least one unit of chariots and

one unit of spearmen must be taken.

Hittite or Central Anatolian Spearmen Models per unit: 18-40

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

closed 10 4+ 1 3 n/a 4+ 1 7 7 9

Weapons: Long or Throwing Spear, Hand Weapon

Armour: None

Special Rules: None

Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model.

All units of spearmen must be armed similarly; you may not have some armed with long

spears and some armed with throwing spears.

Hittite 2-crew Light Chariots Models per unit: 3-8

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Open 20 3+ 2 4 3+ 4+ 1 7 8 60

Weapons: Throwing Spear or Composite Bow, Hand Weapon

Armour: Light Armour, Shield

Special Rules: Fearsome

Upgrades: May have javelins at a cost of 2 pts per chariot model.

Hittite 3-crew Light Chariots Models per unit: 3-8

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Open 18 3+ 3 4 3+ 4+ 1 7 8 65

Weapons: Long Spear, Hand Weapon

Armour: Light Armour, Shield

Special Rules: Fearsome

Upgrades: May have javelins at a cost of 4 pts per chariot model or one crewman

may have a composite bow at a cost of 4 pts.

3-crew chariots appear around the time of the Battle of Kadesh in 1275 BCE. Players wishing

to represent Hittite armies before this time should leave out 3-man chariots.

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st

For each unit selected from the Core section one unit may be selected from the Support

section or Skirmish section. A maximum of 6 Support units may be chosen.

Syro-Canaanite Infantry Models per unit: 18-40

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

open 10 4+ 1 3 n/a 4+ 1 7 6 8

Weapons: Javelins or Throwing Spear, Hand Weapon

Armour: None

Special Rules: Allies

Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model.

Syrian 2-crew Light Chariots Models per unit: 3-8

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Open 20 3+ 2 4 3+ 4+ 1 7 7 58

Weapons: Composite Bow, Hand Weapon

Armour: Light Armour, Shield

Special Rules: Allies, Fearsome

Upgrades: May have javelins at a cost of 2 pts per chariot model.

Syrian (Ugaritic) 3-crew Light Chariots Models per unit: 3-8

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Open 18 3+ 3 4 3+ 4+ 1 7 7 64

Weapons: Composite Bow, Hand Weapon

Armour: Light Armour, Shield

Special Rules: Allies, Fearsome

Upgrades: May have throwing spears at a cost of 6 pts per chariot model.

Up to 1 unit of Scout Cavalry Models per unit: 6-10

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Skirmish 20 4+ 1 2 6 4+ 1 6 6 18

Weapons: Composite Bow, Hand Weapon

Armour: None

Special Rules: None

Upgrades: None

Gasgan or other Anatolian Highlanders Models per unit: 20-30

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

open 12 4+ 1 3 6 4+ 1 6 6 9

Weapons: Throwing Spear, Hand Weapon

Armour: Shield

Special Rules: Warband (Impetuous Rule 1 only)

Upgrades: None

 

Up to 1 unit of Sea Peoples Infantry Models per unit: 12-25

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

open 12 4+ 1 3 6 4+ 1 6 7 10

Weapons: Hand Weapon, Javelins

Armour: Shield

Special Rules: Warband (Impetuous rule 1 only, never reckless)

Upgrades: May add light armour, upgrading ARM to 5+ at a cost of 2 pts per

model.

 

Up to 1 unit of Chariot Runners per 2-crew Chariot unit Models per unit: 8-15

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

skirmish 12 4+ 1 3 n/a 4+ 1 7 7 11

Weapons: Javelins, Hand Weapon

Armour: None

Special Rules: Chariot Runners

Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model.

May be included with either Hittite or Syrian 2-crew chariots.

Up to 2 units of Syrian Archers Models per unit: 15-30

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

open 12 4+ 1 2 n/a 4+ 1 6 6 8

Weapons: Composite Bow, Hand Weapon

Armour: None

Special Rules: Allies

Upgrades: None

Up to 2 units of Levies Models per unit: 20-50

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

closed 10 5+ 1 2 n/a 4+ 1 5 5 3

Weapons: Javelins, Improvised Weapon

Armour: None

Special Rules: Levies

Upgrades: None

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s

For each unit selected from the Core section one unit may be selected from the Support

section or Skirmish section. A maximum of 4 Skirmish units may be chosen.

Hittite, Syrian or Anatolian Javelinmen Models per unit: 8-15

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7

Weapons: Javelins, Improvised Weapon

Armour: None

Special Rules: NoneUpgrades: May add shields, upgrading ARM to 6 at a cost of 1pt per model.

 

Hittite, Syrian or Anatolian Slingers Models per unit: 8-15

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7

Weapons: Slings, Improvised Weapon

Armour: None

Special Rules: None

Upgrades: None

Hittite, Syrian or Anatolian Archers Models per unit: 8-15

orDer mr shooT aTTacks hTh arm kill hiTs Dl ml pTs

Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7

Weapons: Self Bow, Improvised Weapon

Armour: None

Special Rules: None

Upgrades: None

a

Up to 20% of the points available may be spent on allies.

Mitanni

httt a

Allied armies may take the following Hittite troops as allies. They do not have to take

compulsory troops and they do not have to select core troops in order to gain access to

support troops. They are otherwise bound by any restrictions in the parent list. Hittite allies

are subject to the ‘Allies’ special rule (see page 101).

Up to 1 sub-commander Up to 2 units of spearmen

Up to 1 unit of chariots Up to 1 unit of slingers

Up to 1 unit of Hittite/Anatolian javelinmen

Many thanks to Pete at Cutting Edge Miniatures for his advice and ideas in putting this army

list together.