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Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

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Page 1: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Greg Humphreys

CS445: Intro Graphics

University of Virginia, Fall 2003

Welcome

Page 2: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Overview• Introduction

What is computer graphics?

• Applications What is it good for?

• Syllabus What will I learn in this course?

• Coursework How much work will there be?

Page 3: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

What is Computer Graphics?• Sliced by specialty

Imaging = representing 2D images Modeling = representing 3D objects Rendering = building 2D images from 3D models Animation = simulating changes over time Hardware = computer architecture for graphics

Page 4: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

What is Computer Graphics?• Sliced by task

Creating pictures on a computer Interacting with those pictures Drawing those pictures faster Displaying those pictures bigger, brighter Simulating physical phenomena Visualization of complex data Acquiring real-world geometry Simulating plants Video games Breaking stuff …

Page 5: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Why is Graphics Cool?• Interdisciplinary

Biology, Physics, Math, Psychology, CS, Art

• Visual

• Interactive

• Work can be demoed to non-techies (e.g., parents)

• Movies

• Games

• Money Video games: $9.4B (2001) Movies: $8.5B (2001)

Page 6: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Overview• Introduction

What is computer graphics?

• Applications What is it good for?

• Syllabus What will I learn in this course?

• Coursework How much work will there be?

Page 7: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Entertainment (passive)

Final Fantasy (Square, USA)

Page 8: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Entertainment (passive)

A Bug’s Life (Pixar)

Page 9: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Entertainment (Active)

Circus Atari (Atari)

Page 10: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Entertainment (Active)

Doom III (ID Software)

Page 11: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Graphical User Interfaces

Page 12: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Graphical User Interfaces

Window system and large-screen interaction metaphors (François Guimbretière)

Page 13: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Computer Aided Design

Los Angeles Airport (Bill Jepson, UCLA)

Page 14: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Computer Aided Design

Gear Shaft Design (Intergraph Corporation)

Page 15: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Computer Aided Design

Boeing 777 Airplane (Boeing Corporation)

Page 16: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Scientific Visualization

Airflow around a Harrier Jet (NASA Ames)

Page 17: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Visible Human (National Library of Medicine)

Scientific Visualization

Compressible Turbulence (Lawrence Livermore National Labs)

Page 18: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Training

Flight Simulator 2002 (Microsoft)

Page 19: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Training

Designing Effective Step-By-Step Assembly Instructions (Maneesh Agrawala et. al)

Page 20: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Education

Outside In (Geometry Center, University of Minnesota)

Page 21: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Art

Blair Arch (Marissa Range, Princeton University)

Page 22: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Photo Editing

Pocket PC (Jon Manning, www.worth1000.com)

Page 23: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Overview• Introduction

What is computer graphics?

• Applications What is it good for?

» Syllabus What will I learn in this course?

• Coursework How much work will there be?

Page 24: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Image Processing• Image Representation

Sampling Reconstruction Quantization & Aliasing

• Image Processing Filtering Warping Morphing Composition

• Raster Graphics Display devices Color models

Page 25: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Rendering• 3D Rendering Pipeline

Modeling transformations Viewing transformations Hidden surface removal Illumination, shading, and textures Scan conversion, clipping Hierarchical scene graphs OpenGL

• Global illumination Ray tracing Radiosity Monte Carlo

Page 26: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Modeling• Representations of geometry

Curves: splines Surfaces: meshes, splines, subdivision Solids: voxels, CSG, BSP

• Procedural modeling Sweeps Fractals Grammars

Page 27: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Animation• Keyframing

Kinematics Articulated figures

• Motion capture Capture Warping

• Dynamics Physically-based simulations Particle systems

• Behaviors Planning, learning, etc.

Page 28: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Overview• Introduction

What is computer graphics?

• Applications What is it good for?

• Syllabus What will I learn in this course?

» Coursework How much work will there be?

Page 29: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Coursework• Exams (25%)

In class (Oct 16 and Dec 2)

• Programming Assignments (every two weeks) (50%) Impressionist Painting (due Sep 9) Image Processing (due Sep 23) Ray Tracer (due Oct 7) Circles (due Oct 21) Rubiks Simulator (due Nov 6) Programmable Shading (due Nov 20)

• Final Project (25%) Do something cool!

Page 30: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Programming Assignments• When?

Every two weeks

• Where? Anywhere you want, e.g. home or Olsson 002

• How? Portable code, so any OS you like But we have to grade it! C and C++, OpenGL, GLUT

• What? Basic feature lists Extra credit lists Art contest

Page 31: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Art Contest• Everybody should submit entries for each

assignment! 5 points for submitting something non-trivial 20 points for winning (complain to TA about losing)

• Definitely save “accidental art”

Jade Dragon on Ketchup Stand (Rui Wang, CS447 Spring 2003)

Page 32: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Collaboration Policy• You must write your own code

• You must reference your sources of any ideas/code

• It’s OK to … Talk with other students about ideas, approaches, etc. Get ideas from information in books, web sites, etc. Get “support” code from example programs

» But, you must reference your sources

• It’s NOT OK to … Share code (no matter how trivial) with another student Use ideas or code acquired from another sources without attribution Directly debug another student’s program (i.e., by looking at their code)

• Do not test us on this – zero tolerance in effect

Page 33: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Administrative Matters• http://www.cs.virginia.edu/~gfx/courses/

• Instructor: Greg Humphreys

• Office Hours: Friday 2-4

• TA: Gordon Marx

• Office Hours: ?

Page 34: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Book

Page 35: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

More, more, MORE!• Sequence of advanced graphics courses at UVA:

• CS 446: Real Time Rendering (Dave Luebke) Building interactive graphics systems (games!) Next semester

• CS 447: Image Synthesis (Me) Modeling light and materials (Rendering) Fall 2004

• CS 448: Animation (David Brogan) Modeling movement Spring 2004 (and right now)

Page 36: Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome

Movie Time