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    UNIVERSITY TECHNOLOGY MARA

    WARGAME SIMULATION:

    APPLYING MILITARY

    APPRECIATION PROCESS IN

    MALAYSIAN ARMY WAR-GAMESIMULATOR

    MOHAMMAD FARISZUL SYAUQIE

    BIN ISMAIL

    MSc.IT

    1

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    January 2015UNIVERSITY TECHNOLOGY MARA

    WARGAME SIMULATION:

    APPLYING MILITARYAPPRECIATION PROCESS IN

    MALAYSIAN ARMY WAR-GAME

    SIMULATOR

    MOHAMMAD FARISZUL SYAUQIE BIN

    ISMAIL

    IT Project submitted in partial fulfilmentof the requirements for the degree of

    Mast! "# Sc$%c $% I%#"!&at$"% Tc'%"(")*

    Fac+(t* "# C"&,+t! a% Mat'&at$ca( Sc$%cs

    2

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    January 2015

    AUTHORS DECLARATION

    I declare that the wor in this IT Project was carriedout in accordance with the regulations of !ni"ersiti

    Tenologi #$%$& It is original and is the results of my

    own wor' unless otherwise indicated or acnowledged

    as reference wor& This IT Project has not been

    submitted to any other academic institution on non(

    academic institution for any degree or qualification&

    I' hereby' acnowledge that I ha"e been supplied with

    the $cademic %ules and %egulations for Post

    )raduate' !ni"ersiti Tenologi #$%$' regulating the

    conduct of my study and research&

    3

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    *ame of +tudent , #-.$##$/$%I+! +3$!4I 6I*

    I+#$I

    +tudent I/ *o& , 2012711821

    Programme , #aster of +cience in

    Information Technology

    aculty , 9omputer and

    #athematical +ciencesIT Project Title , :argame +imulation,

    $pplying #ilitary

    $ppreciation Process in #alaysian

    $rmy :ar( )ame +imulator

    +ignature of +tudent , ,

    ;;;;;;;;;;;;;;;

    /ate , January 2015

    4

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    ABSTRACT

    #ilitary simulation systems are categori&0 which is de"eloped by+$$6 Intl& of +outh $frica& In applying this system to suit therequirement in #alaysian $rmy en"ironment' a few upgradesha"e needed to be applied and added into this simulator& -necritical element that shall be adopted is the decision maing

    process which is ob"iously will in"ol"e the needs of #ilitary$ppreciation Process ?#$P@& This thesis will discuss more on

    the feasibility of maing the #$P decision maing becomemore realistic and reliable base on the output and result whichwill be produced automatically& The result will then influencethe decision that will be chosen in each simulation either in thereal or training scenario& $ session of inter"iewing the user andthe operator of this simulator had conducted to identify the prosand cons of this system& $ set of proposed solutions for future"ersions of 6attleTe >&0 with some impro"ements will bediscussed thoroughly in this project paper based on theinformation collected&

    5

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    AC/NOWLEDGEMENT

    Immeasurable gratitude to $llah +&:&T& for granting theopportunity in undertaing and completing this piece of wor&The hard wor and pains of researching this study bear the fruitsof in(depth and in"aluable nowledge' indeed&

    This research will ne"er be a completed without the guidanceand support of many people& $ "ery special thans to mypassionate super"isor' #r au

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    TABLE OF CONTENTS

    Pa)AUTHORSS DECLARATION iiABSTRACT iiiAC/NOWLEDGEMENT i"TABLE OF CONTENTS "LIST OF TABLES i=LIST OF FIGURES =

    LIST OF ABBREVIATIONS =i

    CHAPTER ONE: INTRODUCTION

    1&1 Introduction1&2 6acground

    1&2&1 6attleTe >&01&2&2 #ilitary $ppreciation Process ?#$P@

    1&8 Problem +tatement

    1&> %esearch 4uestion1&5 %esearch -bjecti"e1&B +cope of the %esearch1&7 +ignificance of the %esearch

    1&7&1 The #alaysian $rmy1&7&2 !sers1&7&8 +imulation +ystem1&7&> %esearcher

    1&C %esearch /esign +ummary1&D %esearch Paper -utline

    1&D&1 9hapter 2, iterature %e"iew

    1&D&2 9hapter 8, %esearch #ethodology1&D&8 9hapter >, $nalysis and indings1&D&> 9hapter 5, 9onclusion and %ecommendation

    1

    1

    2

    5

    B

    C

    C

    C

    D

    D

    D

    D

    10

    10

    117

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    1111

    11

    12

    CHAPTER TWO: LITERATURE REVIEW

    2&1 Introduction2&2 :ar )ame +imulator in )lobal

    2&2&1 ffect 6ased -peration :argame +ystem ?6-:+@2&2&2 +ynthetic Theatre -perations %esearch #odel ?+T-%#@

    2&8 #alaysian $rmy :arfare +imulation 9entre2&> $rmy :arfare 9oncept

    2&>&1 )uerrilla :arfareE9ounter Insurgency :arfare ?9I:@2&>&2 9on"entional :arfare2&>&8 lectronic :arfare

    2&5 :ar )ames +imulation 9oncept2&5&1 +tochastic #odelling2&5&2 9ommand and 9ontrol /ecision #aing

    2&5&8 $nalytical 9ombat +imulation2&B 9onclusion

    18

    181>

    1C

    20

    22

    28

    2>

    2>25

    25

    27

    2D

    80

    CHAPTER 0: RESEARCH METHODOLOGY

    8&1 Introduction8&2 %esearch Phases8&8 Planning

    81

    81

    8

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    8&8&1 Phase 1, Preliminary $nalysis8&8&2 Phase 2, iterature %e"iew8&8&8 Phase 8, /ata 9ollection8&8&> Phase >, $nalysing /ata8&8&5 Phase 5, /ocumentation

    8&> %esearch #ethodology8&>&1 4uestionnaire on =perience8&>&2 -perator Inter"iew8&>&8 -bser"ation

    8&5 Fariables Identification8&B /ata 9ollection

    8&7 Inter"iew8&C +cale of +core 6enchmar8&D 9orrelation 9lassification

    8&D&1 /irection8&D&2 +trength

    8&10 /ata $nalysis #ethodology8&11 9onclusion

    8282

    88

    88

    88

    8>

    8>

    8>85

    85

    85

    87

    8C

    8C

    8D

    8D

    >0

    >0

    >1

    CHAPTER 1: ANALYSIS AND FINDINGS

    >&1 Introduction

    >&2 Instrument %eliability

    >&8 /emographic /etails

    >8

    >8

    >>

    9

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    >&> $nalysis on fficiency of the #$P $utomation in 6attlTe >&0>&5 $nalysis on earnability of the #$P $utomation in 6attlTe >&0

    >&B $nalysis on #emorability of the #$P $utomation in 6attlTe >&0

    >&7 $nalysis on -perability of the #$P $utomation in 6attlTe >&0

    >&C $nalysis on +atisfactory of the #$P $utomation in 6attlTe >&0

    >&D -"erall #ean +core

    >&10 Inter"iew indings

    >&10&1 fficiency>&10&2 earnability

    >&10&8 #emorability

    >&10&> -perability

    >&10&5 +atisfactory

    >&11 9onclusion

    >7>C

    50

    52

    5>

    5B

    57

    5757

    5C

    5C

    5C

    5C

    CHAPTER 2: CONCLUSION AND RECOMMENDATION

    5&1 Introduction

    5&2 +ummary of the %esearch

    5&8 Proposed +olutions for #$P $utomation Impro"ement

    5&> %e"iewing %esearch -bjecti"es

    5&5 imitation and 9onstraints

    5&B 9onclusion

    B0

    B0

    B1

    B2

    B2

    B8

    REFERENCES B>APPENDICES BC

    10

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    LIST OF TABLES

    Ta3(s

    Table 1&1

    Table 8&1

    Table 8&2

    Table >&1

    Table >&2

    Table >&8

    Table >&>

    Table >&5

    Table >&B

    Table >&7

    Table 5&1

    T$t(

    %esearch /esign +ummary

    Fariables

    The /irection +trengths and 9orrelation 9lassification

    %eliability Test %esults

    #ean easibility e"el

    #ean easibility e"el

    #ean easibility e"el

    #ean easibility e"el

    #ean easibility e"el

    easibility of #$P $utomation #ean e"el

    %e"iewing %esearch -bjecti"es

    Pa)

    10

    8B

    >0

    >8

    >C

    50

    52

    5>

    5B

    5B

    B2

    11

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    LIST OF FIGURES

    F$)+!s

    igure 1&1

    igure 1&2

    igure 1&8

    igure 2&1

    igure 2&2

    igure 2&8igure 2&>

    igure 8&1

    igure 8&2

    igure >&1

    igure >&2

    igure >&8

    igure >&>igure >&5

    igure >&B

    igure >&7

    igure >&C

    igure >&D

    igure 5&1

    T$t(

    6attleTe >&0 Initial Page

    The /eployment +imulation

    ngagement +imulation in the +ystem

    9on"entional :ar )aming Process

    -perational e"el 9ourse of $ction :argaming Process

    +T-%# $ir to $ir #ethodology

    /ecision upon +ituation $ppreciation #odel

    %esearch Phases Illustration

    %elation ramewor of the %esearch Fariables

    )ender 9omparati"e of %espondent

    !sing =perience

    !sing requency

    3ears of =perience

    The fficiency of #$P $utomation in 6attleTe >&0

    The earnability of #$P $utomation in 6attleTe >&0

    Pa)

    8

    8

    >

    1B

    17

    202C

    82

    >1

    >5

    >5

    >B

    >B>7

    >D

    51

    58

    55

    B1

    12

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    The #emorability of #$P $utomation in 6attleTe >&0

    The -perability of #$P $utomation in 6attleTe >&0

    The +atisfactory of !sing 6attleTe >&0 for #$P $utomation

    9ommand and 9ontrol /ecision #aing #odel

    13

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    LIST OF ABBREVIATION

    A33!4$at$"%s

    #$P #ilitary $ppreciation Process

    P-P T/ Pusat -lah Perang Tentera /arat

    +#$P +taff #ilitary $ppreciation Process

    I#$P Indi"idual #ilitary $ppreciation Process9#$P 9ombat #ilitary $ppreciation Process

    :/ and :arfare /octrine

    9-$ 9ourse of $ction

    +$ +ituational $wareness

    #/ #ilitary /octrine

    +P++ +tatistical Pacage for the +ocial +ciences

    6-:+ ffect 6ased -peration :argame +ystem9: 9on"entional :arfare

    9I: 9ounter Insurgency :arfare

    IP6 Intelligent Preparation for 6attlefield

    +T-%# +ynthetic Theatre -perations %esearch

    #odel

    .$ .igh e"el $rchitecture

    # ield #anual

    # lectromagnetic

    : lectronic :arfare

    # lectromagnetic n"ironment

    14

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    /-T#P /octrine' -rganisation' Training'#aterial' eadership' Personal' acilities

    92 9ommand and 9ontrol

    CHAPTER ONE

    INTRODUCTION

    5.5. I%t!"+ct$"%

    This chapter deli"ers a brief e=planation to clarify the

    purpose of :argame +imulation +ystem and its rationality of

    applying the system in the training' e=ercises and real operation

    while in the same time capable of assisting in de"eloping

    warfare tactics' technics and procedures which commonly called

    as the doctrine& This chapter also co"ers the research

    bacground that deri"ing the research problem& Then' the

    objecti"es of the study will be identified' followed by the

    significance of the study& $t the end of this chapter' a research

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    design summary is pro"ided to gi"e the initial idea of how thestudy will be conducted&

    5.6. Bac7)!"+%

    #ilitary simulation system can be categori

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    generated& or the modeling that will present that present thesignificant challenges de"eloping such high resolution

    simulations' e"en if the required nowledge of military tactics

    and doctrines are a"ailable& -bject oriented methodologies and

    concepts are generally used to model and de"elop such systems&

    6e that as it may' it is not able to create and create an

    e=tremely mind boggling war

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    5.6.5 Batt(T7 1.8

    In the "ision of de"eloping a modern and multi(capable

    $rmy in #alaysian $rmed orces' a brand new training method

    by applying wargame simulation has been de"eloped andenhanced since the year of 1DC2& The pioneer study has done in

    #arch 1DC2 based on the method used by *ew ealand /efense

    orces and adopted from their wargame doctrine' The irst

    orray ?P-P T/' 200C@& In the following year' #alaysian $rmy

    has de"eloped their own doctrine on implementation of

    wargame simulation which was more suitable according to their

    organi

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    igure 1&1, 6attleTe >&0 Initial Page

    igure 1&2, The /eployment +imulation

    19

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    igure 1&8, ngagement +imulation in the +ystem

    20

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    :ith the current de"elopment of modern $rmy concept'

    #alaysian $rmy had adopted a new technology of simulation

    system de"eloped by +outh $frican company' +$$6

    International +&$& This brand new technology and infrastructure

    has de"eloped in )emas' *egeri +embilan& This project was

    started since the year of 200D and officially operational in 2018&

    This latest simulation system used by the $rmy is the 6attleTe

    >&0 which is originally de"eloped by +$$6 International& The

    6attleTe >&0 contains all ranges of modern warfare practice and

    also capable of simulating the past warfare from ancient time

    ?+$$6 Intl' 2010@& $s shown in the igure 1&1' users ha"e to

    login to the system according to their designated function either

    21

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    as the 6lue orce' %ed orce or e"en the $ssessor& Theintelligent function in the simulation shown in igure 1&2 will

    display the current situation played or run by the system& The

    time of running the simulation will be depending on the

    $ssessor which has the authority to use the real time or the

    game time as shown in igure 1&8 where the simulation is

    simulating the engagement scenario& The simulation also has the

    capability of storing the simulation played by the user andre"iews the result as well& This capability is "ery useful for

    training purpose and doctrine de"elopment references& The

    system can be able to generate and produce a precise result and

    pro"ide the accurate data output that will be used in the

    de"eloping doctrine&

    5.6.6 M$($ta!* A,,!c$at$"% P!"css 9MAP

    The military appreciation process ?#$P@ as its rational

    decision(maing tool to support commanders at all le"els mae

    timely and appropriate decisions& $t the tactical le"el of

    command' the #$P has three distinct "ariations that are applied

    dependent upon se"eral "ariable factors ?:/ 5&1&>' 200D@&

    These factors including the si

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    is required and the si

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    the #$P' attained better e=ecution because of more thoroughthought of the applicable "ariables ?allesen' 1DD5@&

    #$P is meticulously de"eloped using the specific steps

    which are currently used by almost all the military forces around

    the world& These steps are,

    #ission $nalysis&

    "aluation of actors&

    9onsideration of 9ourse of $ction ?9-$@&

    +election of the 6est 9-$&

    /e"elopment of Plan&

    The -utline has esteem as a method for creating

    aggregate situational awareness ?+$@& +$ has been characteri

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    studies with !+ military associations to sur"ey the linages inthe middle of +$ and choice maing adequacy' and his decision

    is that group +$ is pi"otal for "iable choice maing& Truth be

    told' research has showed that getting and eeping up +$ in

    groups is much more mind boggling than in people& The #$P

    e=ercises of deciding leaderGs e=pectation and imparting data

    through consistent organi

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    generated only by the gaming en"ironment ?Perla' 1DD0@& :ithlimitation capability lie human being' the simulation system

    unable to process more than single gaming or warfare

    en"ironment by itself& The results produced from the war games

    will be carefully compared to the results of field e=periments'

    allowing for many war gaming e=periments to be e"aluated

    against e=periments with real forces ?:atman' 2008@&

    The ne=t problem identified is the time constraint& our

    hours of game play too three months to analy

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    comparing predicted outcomes' and choosing an option whichbest matches the goalsA ?/earlo"e' 2008@&

    The last identified problem in this discussion is the

    unspecified or indefinite command functions that appear in the

    system& Players do not understand the implicit "ictory conditions

    for a scenario because of failure to understand the beginning(

    state political limitations ?Perla and #arowit

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    on their le"el of nowledge including the e=periences andfamiliarities in certain fields& Thus' the judgment and the

    perception may cause the lac of e=actness in maing decision&

    The lac or poor decision can be reduced and synchroni

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    5.2 Rsa!c' O3;ct$4

    The objecti"e of this research paper deri"ed from the

    arguments stated abo"e and will be deliberately e=plained and

    discussed& The discussion includes these particular points,

    a& To conduct the feasibility study onto #$P automation&b& =plaining the implementation of #$P automation in

    the 6attleTe >&0 using the related decision maing

    process and model&

    5.< Sc", "# t' Rsa!c'

    +cope co"ered in this research paper is focusing more to

    the doctrine de"elopment team' $rmy combat units and also the

    students among the "arious $rmy training centres& These users

    shall be deeply understand the #$P and now how to

    distinguish the compulsory input required by the #$P itself&

    The concept of #$P automation is to process all the input from

    the users and produce the output by running the wargame

    according to the standard formatting& Then the output for each

    different #$P will be directly run by the simulation system and

    the system continues to project the result and determine the le"el

    of effecti"eness for each #$P& $ccording to the step of #$P'

    29

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    the fourth step required the user to e=ecute mind(wargame eitherdeliberately or quicly depending on the situation& This mind(

    wargame usually taes too long to be processed considering the

    se"eral 9ourse of $ction ?9-$@ stated in the step three of the

    #$P& $s reported by !+ *a"al %esearch -ffice ?#arsh et& al&'

    2001@' a well(trained officer usually taes at least si= hours to

    produce result of a mind(wargame for one 9-$& $nd normally a

    good #$P designed to ha"e at least four sets of mind(wargamewhich are ?i@ own most(liely 9-$ and ?ii@ most(dangerous

    9-$ against ?iii@ enemyAs most(liely and ?i"@ most(dangerous

    9-$ ?$T9.4' 2011@ &

    5.= S$)%$#$ca%c "# t' Rsa!c'

    The main significances of this study are to gi"e the best

    solution option to the entire #alaysian $rmy in de"eloping'

    training and reference resources of the #$P and doctrine& -ther

    than that' more ad"antages of doing this study are,

    5.=.5 T' Ma(a*s$a% A!&*.

    The #alaysian $rmy will enhance the capability of

    gaining a new concept of doctrine de"elopment' training plan

    and also method of e=ecution of a military operation& It is also

    30

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    gi"e a big opportunity of studying the warfare concept anddeployment&

    5.=.6 Us!s

    $mong the users' this study will enable the better way of

    thining in de"eloping #$P and study it thoroughly& -ther than

    that' this study may e"ol"e a new era of #$P de"elopmentwhere the users can sa"e their time and produce a better result of

    operation planning&

    5.=.0 S$&+(at$"% S*st&

    $s for the +imulation +ystem itself' this study will

    enable it to be upgraded to a new le"el where it can be able to

    store and recall all the pre"ious operation planning& The

    +imulation +ystem will become more beneficial and practical to

    the organi

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    5.> Rsa!c' Ds$)% S+&&a!*

    Table 1&0 shows the design summary for this research

    paper&

    Table 1&1,

    Research Design Summary

    Rsa!c' Q+st$"%s Rsa!c' O3;ct$4s T""(s?Mt'" Tc'%$@+ Rsa!c' O+t,+

    :hat is the feasibilityof applying #$PautomationK

    To conduct thefeasibility study onto#$P automation&

    iterature re"iew on,9on"entional #$P

    de"elopment process

    Pros and cons ofde"eloping technic of#$P ?manual and auto@

    9onduct Inter"iew,Towards userTowards operator

    9ollect information data,4uestionnaire+ur"ey

    6enefits of applyin#$P automation w

    be identified

    thoroughly&

    .ow to implement the#$P automation into

    =plaining theimplementation of

    iterature re"iew on9ommand and control

    Process ofimplementing the

    32

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    the 6attleTe >&0simulation systemK

    #$P automation in the6attleTe >&0 using therelated decision maing

    process and model

    decision maing process

    /ata $nalysis, 9omparisonbetween con"entional #$Pand simulated #$P results&

    automated #$P topresented accordinthe selected modeldecision maing

    process&

    5. Rsa!c' Pa,! O+t($%

    This thesis consist of fi"e ?5@ chapters throughout which

    will be discuss thoroughly& /iscussions and arguments will be

    done meticulously for achie"ing the objecti"es of the study&

    -ther than this chapters included are as follows,

    5..5 C'a,t! 6: L$t!at+! R4$.

    In the 9hapter 2' topics that will be discussed are closely

    related to the objecti"e of the research paper& $ll the information

    described in this chapter will be thoroughly e=plained by

    referring any related documents that e=plained the objecti"e

    requirement& Topics discussed in this chapter are :argame

    +imulator in )lobal' #alaysian $rmy :arfare +imulation

    33

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    9entre' $rmy :arfare 9oncept and :argame +imulation9oncept&

    5..6 C'a,t! 0: Rsa!c' Mt'""(")*

    This chapter discusses the research approach and

    methodology used in this research& The information and data

    will be gathered using "arious style including simulated data'

    literature re"iew and also sur"ey questionnaire to get the e=act

    and better result for this research paper& #ost of the data and

    information will directly digested from the simulation result and

    for the purpose of comparison' inter"iews and sur"ey will be

    conducted& Topic co"ered in this chapter including research

    approach' planning' data collection' data analysis and

    documentation for this research purpose&

    5..0 C'a,t! 1: A%a(*s$s a% F$%$%)s

    This chapter will be discussed about the information

    gathered and will be thoroughly discussed and analy

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    technic that will be used to e"aluate the data is using the+tatistical Pacage for the +ocial +ciences ?+P++ "ersion 1D@

    tools& /ata will be processed and produced for the comparison

    and quantitati"e calculation&

    5..1 C'a,t! 2: C"%c(+s$"% a% Rc"&&%at$"%

    inal conclusion for the whole study paper will be

    concluded in this chapter& +ome recommendation and suggestionwill be pro"ided for the purpose of enhancement and future

    de"elopment&

    35

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    CHAPTER TWO

    LITERATURE REVIEW

    6.5 I%t!"+ct$"%

    This chapter will re"iew the pre"ious studies which are

    rele"ant to this research& $ll the required information regarding

    the studies in particular fields will be referred as the concrete

    facts in any arguments& In this chapter' the information on

    concepts that are gathered from journals' articles' and

    proceeding will be discussed in order to understanding this

    research further&

    6.6 Wa! Ga& S$&+(at"! $% G("3a(

    The military has constantly attempted to battle their

    fights in a manufactured or simulated en"ironment before

    battling them in this present reality& There are such a "ariety of

    "ariables that getting e"erything right is ama

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    authorities to clarify their plan to many officers were apercentage of the most punctual "irtual planets& 6oard wargames

    supplanted the sand with paper and included manages so a

    player could really do a few e=pectations in an unrefined "irtual

    space& *ew inno"ations lie motion pictures' gadgets'

    hydrodynamics' machines' and systems ha"e all changed the

    face and helpfulness of these military apparatuses&

    In readiness for sending fighters to urope amid :orld

    :ar II' the !nited +tates $rmy made far reaching field mo"es in

    the woods and slopes of the condition of ouisiana ?:einer'

    1D5D@& 9ountless warriors practiced their parts and utili

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    function to conduct training' rehearsal and also de"eloping thedoctrine&

    6.6.5 E##ct Bas O,!at$"% Wa!)a& S*st& 9EBOWS

    6-:+ is the :argaming component of the 6-

    toolit used by the !nited +tates of $merica $ir orce to

    simulate their warfare concept ?Plot

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    ad"antages of effects based o"er target(based and objecti"es(based strategies include both economy of force for quicer'

    more decisi"e' and lower cost deployment yet the probability of

    reduced collateral damage&

    ffects(based operations complement rather than replace

    target(based or objecti"es based approaches& They are

    e=ceptionally amiable to mission(sort requests and system

    alternati"es that donGt underline wearing down basedmethodologies& 6- applies o"er the whole scope of military

    missions from helpful help operations' peace(production or

    implementation operations or ordinary war& It applies whether

    deadly or non(deadly' acti"e or potential power is utili

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    6-:+ Program will formulate the 6- concept withina wargaming en"ironment and then build techniques and tools

    for war(fighting commanders to implement the process& The

    resulting product from this initiati"e will assist commanders in

    building -perations Plans that focus on targeting to achie"e the

    specific effects required to achie"e control o"er an ad"ersary as

    opposed to destruction&

    The focus is e=pressly on physical and beha"iouralimpacts including immediate' roundabout' aggregate and falling

    impacts& ocuses of gra"ity and target e=amination are utili

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    41

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    apon System and Target System Input and constraintsTarget Attrition Measure of EectivenessRolled up Wargame Res

    Fighters, bomber. cargo

    Aircraft

    Blue aircraft losses, over time

    Runaway, ammo, logistics, shelters

    Airbase

    C3 Sites

    TBM Launcher, SAMa, Groun to Air

    Missiles

    Tan!s, artillery, infantry, etc

    round !orces

    !orce"on"!orce or attrition based Wargame and Analysis

    Re aircraft losses, over time

    Re groun targets estroye, over time

    Blue groun targets estroye, over time

    Blue aircraft sorties, over time

    Re aircraft sorties, over time

    "stablish Air Su#eriority

    "nemy sortie rawown

    $oalition aircraft attrition

    "nemy force rawown

    %isru#t & isorient enemy leaershi#%efeat war 'ghting forces

    $oalition groun attac!

    "nemy armour losses

    %efeat war sustaining ca#acity

    "nemy strategic target rawown

    igure 2&1, 9on"entional :ar )aming Process

    42

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    +trategic le"el weapon framewor and target frameworinformation and stipulations are nourished into the war(gaming

    instrument& This incorporates data with respect to the numbers

    and sorts of air ship and rocets' ground compel and air base

    creation' and logistics data& %outine war(gaming apparatuses

    in"estigate these qualities and mimic strategic engagements& The

    results are target(wearing down #easures of ffecti"eness

    ?#-s' for e=ample' those indicated in the igure 2&1 which isthe blue and red airplane misfortunes o"er the long haul&

    :hittling down based #-s is mo"ed up to mimic whether

    authorityGs goals ha"e been met&

    In the igure 2&2' the outline of the operational(le"el

    which is de"eloped as a guidance for all commanders and

    warfare planner ?$T9.4' 2011@' %ed orce 9-$ "ersus 6lue

    orce 9-$ war(gaming methodology clarifies the steps and

    ideas of creating 9-$& The war(gaming procedure will in reality

    create the last arrange that ought to be piced by the higher

    officer to e=ecute the operation& The principle goal of

    operational le"el war(gaming is to gi"e the commandant the data

    he needs to pic among different 9-$ alternati"es&

    igure 2&2, -perational e"el 9ourse of $ction :ar(gaming

    Process

    43

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    Red !orce C#A $evelopment %I&' &rocess(

    entify Aversary Li!ely )b*ectives an %esire "nstate(entify Full Set of All +otential Aversary $)A"valuate an +rioritie "ach $)A

    !urt)er $evelop C#A

    Time-Ty#e of )#eration

    Area of )#eration

    )b*ectives

    Force %is#osition

    Aversary $)A "valuation $riteriaSuitability

    Feasibility

    Acce#tability

    ni/ueness

    $onsistency w-%octrine

    Timing-+hasing

    (+B $onstraints

    Aversary ca#ability

    Battles#ace environment

    %escri#tion of $)A

    Situational Tem#lates

    Scheme of Maneuver

    List of 0igh 1alue Target

    enerate &lan

    %evelo# +lan

    "2ecute-Monitor

    Final Mission Statement

    1S

    Re Force $)A Blue

    Force $)A

    Mission Analysis

    Review of Situation

    Analye (ntent

    %etermine Tas!

    Action-Limitation

    Facts-Assum#tion

    Mission Statement

    Evaluate !actors

    Groun

    "nemy

    )wn Troo#s

    $ivilians

    "nvironment

    Time an S#ace

    Tas! Assessment

    Selection of C#A

    $om#are $)A

    Select the Best $)A

    Course of Action

    "nemy Most Li!ely $)A

    "nemy Most %angerous $)A

    Generate List of )wn $)A

    'lue !orce $eliberate Appreciation %MA& &rocess(

    The same number of the prioriti

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    9-$s created& In any e"ent' the doubtlessly and the mostha

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    include those missions most critical to the proper representationof air and space power and missions most understood by

    operators and subject matter e=pert ?3oungblood and /ale'

    1DD5@

    +T-%#G+ core model will be an e"ent(dri"en' stochastic

    process in which entities from multiple sides will interact in air'

    land' sea' and space en"ironments& It is being written in the 9MM

    programming language and will be compliant with high le"elarchitecture ?.$@ requirements& There are fi"e top(le"el object

    classes in +T-%# which are the n"ironment' 92 #anagers'

    Interaction #anagers' $ssets' and Intelligence #anagers& The

    n"ironment is the foundation of +T-%# and ser"es as the

    game board for the entities& It pro"ides weather and terrain

    effects for the rest of the modelGs objects& :eather is di"ided into

    forecasted and actual weather& orecasted weather is used in the

    planning process while actual weather affects detection' attrition

    and weapon deli"ery e"ents& Terrain is the medium upon which

    surface entities mo"e and affects how the 92 #anagers plan for

    entity mo"ements& Terrain also affects weapon lethality' direct

    "s& indirect fire potential' terrain masing of sensors' etc& The 92

    #anagers pro"ide computer control of the planning processes

    for the simulation entities& $n analyst must LteachL the computer

    92 #anager to mae decisions that adapt to the warfare

    simulation& The 92 #anagerGs plans' in turn' control the core

    beha"iour of each entity in +T-%#& Interaction #anagers are

    46

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    the LrefereesL for +T-%# and adjudicate any interactionsbetween entities&

    In order to facilitate simulation de"elopment'

    modification' and enhance model transparency' +T-%# has

    separated interactions into their own objects ?e&g& +pace' $ir'

    )round' etc&@& $ssets are e=plicit representations of the entities

    within the simulation& These assets are di"ided into object sub(

    classes which are gi"en indi"idual characteristics through inputdata& These assets are aggregated and disaggregated dynamically

    to apply the appropriate amount of detail while meeting runtime

    constraints& The capstone of +T-%#' the Intelligence

    #anagers' controls the perception of the entities within the

    simulation ?i&e& the ground truth@& The Intelligence #anager logs

    and updates information as it is percei"ed&

    It also reconciles the degree of o"erlap and redundancy

    as multiple obser"ations are made of numerous entities& It

    combines all obser"ations of all entities into a single picture of

    the battlespace& This perception employs the GbestG obser"ation of

    each GnownG entity to de"elop an information base to support

    the 92 #anagersG planning functions and the reactions of

    indi"idual $ssets during the simulation ?6rady' 1DDD@&

    9ertain aspects of air(to(air combat are modelled outside

    of the air(to(air adjudicator& or instance' the initial +T-%# air(

    to(air prototype assumes that an engagement can occur& The

    steps that lead up to an engagement are assumed to ha"e already

    47

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    (nitialie "ngagement(nitialie

    +hase (nitialie 1olley

    Select Flight Grou# TargetsSelect Flight Grou# 3ea#onAllow

    "sca#es

    Select 4e2t 1olley "2change 1olley"n

    +hase

    occurred& The air motion and detection manager object triggersthe engagement outside of the air(to(air adjudication manager

    object& The air(to(air algorithm calculates the weapon

    e=penditure and attrition that result from the engagement& The

    air(to(air engagement process is shown graphically in igure 2&8

    which is adapted from the tactical doctrine used by $ustralian

    $ir orce&

    igure 2&8, +T-%# $ir(to($ir #ethodology

    48

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    +T-%# disaggregates the engagements into a series of"olleys that mae up a particular engagement& This more e=plicit

    modelling concept allows for a more accurate representation of

    munitions consumption and firing doctrine since each "olley is

    separated by an assessment of the opponentGs forces resulting

    from your attac& ach of the three phases is subdi"ided into

    sets of discrete "olleys& $ "olley is defined as an opportunity for

    aircraft to fire one or more sal"os of one or more weaponsagainst one or more targets& There are two types of "olleys'

    answered and unanswered& $n answered "olley is where

    weapons are e=changed and each side suffers attrition& $n

    unanswered "olley is where only one side fires and only the

    other side suffer attrition& The unanswered "olley methodology

    is used to capture aspects of surprise of aircraft and range(

    ad"antages of certain weapons&

    -"erall' +T-%# has captured most of the critical

    elements of the air(to air engagement process& There were

    significant methodology impro"ements that model attrition and

    munitions consumption with a higher degree of fidelity

    compared to the other simulation system&

    6.0 Ma(a*s$a% A!&* Wa!#a! S$&+(at$"% C%t!

    #alaysian $rmy :arfare +imulation 9entre of also

    called as Pusat -lah Perang Tentera /arat ?P-P T/'200C@ is

    49

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    located in +yed +irajuddin 9amp' )emas' *egeri +embilan&$dapting the concept of ad"ance armed forces technology

    around the world' this simulation centre was officially operated

    starting from early 2012 in a brand new compound& Pre"iously'

    P-P T/ was situated in "arious places which were in +hah

    $lam' +ungai 6esi' Port /icson and Pulau Pinang&

    +tarting at +hah $lam' +elangor in 1DC2' a nucleus team

    was de"eloped as the pioneer for P-P T/& nown as the $rmy:arfare +imulation Team' it consists of se"en officers whom

    played the role to study and re"iew the suitable simulation

    system that going to be established ?P-P T/' 200C@& $t the end

    of the year of 1DC2' the team was relocated in +ungai 6esi

    9amp' uala umpur and firmly establish there since& The "ery

    first model used by the team was the irst orray which was

    adapted from the *ew ealand /efence orce doctrine& The

    doctrine was studied thoroughly as guidance for them to de"elop

    a new simulation concept&

    In the mid of year 1DC8' the team was successfully

    de"eloped the "ery first #alaysian +imulation /octrine called

    as Tempur Pertama& Tempur Pertama has been used as a

    reference for se"eral #alaysian $rmy Training 9entres in

    assisting them to prepare the warfare planning during courses of

    battle study& In 1DCB' pro"ided with better facilities' the team

    was then mo"ed to 6atu !ban 9amp' Penang and re(established

    as :arfare +imulation Project& In year 1DD0' the :arfare

    50

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    +imulation Project was renamed as $rmy :arfare +imulation9entre and mo"ed to +egenting 9amp' Port /icson& :hen the

    comprehensi"e facilities were completed in )emas' they mo"ed

    to the totally brand new infrastructure in 200C&

    Through all those years' #alaysian $rmy :arfare

    +imulation 9entre had using four types of simulation system&

    The pioneer study has done in #arch 1DC2 based on the method

    used by *ew ealand /efense orces and adopted from their

    wargame doctrine' The irst orray ?P-P T/' 200C@& In the

    following year' #alaysian $rmy has de"eloped their own

    doctrine on implementation of wargame simulation which was

    more suitable according to their organi

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    :ith the current de"elopment of modern $rmy concept'#alaysian $rmy had adopted a new technology of simulation

    system de"eloped by +outh $frican company' +$$6

    International +&$& This brand new technology and infrastructure

    has de"eloped in )emas' *egeri +embilan& This project was

    started since the year of 200D and officially operational in 2018&

    This latest simulation system used by the $rmy is the 6attleTe

    >&0 which is originally de"eloped by +$$6 International& The6attleTe >&0 contains all ranges of modern warfare practice and

    also capable of simulating the past warfare e"en from ancient

    time ?+$$6 Intl' 2010@& The simulation also has the capability

    of storing the simulation played by the user and re"iews the

    result as well& This capability is "ery useful for training purpose

    and doctrine de"elopment references&

    6.1 A!&* Wa!#a! C"%c,t

    $s the countryGs main area dri"e' the $rmed force shields

    national hobbies by leading military engagement and security

    collaborationN deflecting hostility and sa"agery by state' non(

    state' and indi"idual performing artists to a"oid clashN and

    con"incing ad"ersaries to submit to national will through the

    annihilation of their territory powers and the sei

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    military operations in both local and remote settings& The $rmyforce supplies dri"es through a rotational' cyclical status model

    to gi"e an anticipated and practical supply of secluded powers to

    warrior commandants with a surge limit for sudden possibilities&

    To satisfy its moti"ation' the $rmy force must plan for a wide

    scope of missions and stay prepared to lead full(range operations

    to help the accomplishment of national strategy points&

    $rmed force powers must be arranged to directoperations abroad to help ensure or progress #alaysian /efence

    orcesG di"ersions against ad"ersaries equipped for utili

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    )uerrilla wars are not interesting in their political"iewpoint' howe"er the political measurement is highlighted by

    the way that its political moti"ation is decisi"ely what is utili

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    In place for guerrilla fighting to start and grab hold' ageneral public must be powerless or ha"e the conditions which

    mae it ready for a rebellion& The reaction to helplessness can

    change from one of complete renunciation to that of sa"agery&

    The way in which the reaction is gi"en is focused around

    "arious different "ariables' for e=ample' general training of the

    populace' customary qualities and principles of the general

    public' the way of the legislature and the e=tent to which it willendure dispute' and also e=ercises happening inside other

    defenceless social orders ?/+9H+9' 1DD8@&

    $ powerless society will be society of discontent that has

    a lot of potential for social turmoil and dissent& It is inside this

    defenceless society that a guerrilla pioneer can animate mass

    bacingN and it is he that can gi"e the association that change

    o"er their potential "itality of dissent into the motor strengths of

    guerrilla fighting ?.essler' 1DB8@&

    6.1.6 C"%4%t$"%a( Wa!#a!

    The notion of con"entional warfare refers to Oa form of

    warfare between states that employs direct military

    confrontation to defeat an ad"ersaryAs armed forces' destroy an

    ad"ersaryAs war(maing capacity' or sei

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    forces and assumes the indigenous populations within the areaof operations to be non( belligerent' passi"e actors with minimal

    interference on the military operations who will accept whate"er

    the political outcome may be either through imposition'

    arbitration or negotiation&

    The twenty first century howe"er saw the rise in the

    occurrence of terrorist attacs as well as the increased security

    threat posed by the non(state actors& This begs the questionwhether these e"ents mar the decay of con"entional warfare'

    being rendered obsolete by these new threats in the twenty first

    century& 6eing replaced with a brand new concept of modern

    warfare concept' hybrid warfare' and con"entional warfare is

    considered as unsuitable warfare concept to be applied&

    The hybrid warfare is the one that incorporates the Ofull

    ranges of mode of warfare' including con"entional capabilities'

    irregular tactics and formations' terrorist acts that include

    indiscriminate "iolence and coercion and criminal disorder

    ?.offman' 200D@& In short' hybrid warfare combined the lethality

    of interstate armed conflict with the obsessed and prolonged

    Oenthusiasm of irregular warfare concept of deployment&

    6.1.0 E(ct!"%$c Wa!#a!

    : alludes to any acti"ity including the utili

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    electromagnetic range ?#+@ or to assault the ad"ersary& Thereason for : is to deny the ri"al a genuine or saw ad"antage in

    the #+ and guarantee cordial unrestricted access to the

    electromagnetic en"ironment& : can be connected from air'

    ocean' land' and space by manned and unmanned framewors&

    : is utili

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    broadening set of : targets and threats to enable land forcecommanders to dominate the #+ within their area of

    operations& The integration of : capabilities across the

    doctrine' organi

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    %ather' to model a wonder as stochastic or deterministic is thedecision of the onlooer& The decision relies on upon the

    eyewitnessG moti"ationN the model for judging the decision is

    handiness& %egularly the best possible decision is clear' howe"er

    disputable circumstances do emerge& -n the off chance that the

    coin once fallen is immediately secured by a boo so that the

    result LheadsL or LtailsL stays obscure' two members may at

    present con"eniently utili

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    LielihoodL and LpointL are terms in unadulterated arithmetic'characteri

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    action as models is taught by case& Test applications fromnumerous and different

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    +erce#tion

    REA* W#R*$

    #'+ECTI,ES- &RI#RITIES- $#CTRI.ES-TT&s- C#.STRAI.TS

    A##reciation $ECISI#.

    "2#eriences

    (nformation

    nerstaning

    5nowlege

    $onte2t

    %ata

    immediate situation in the battlespace& The tactical decision aidswill need to pro"ide support attuned to those judgmental and

    inferential processes&

    They were also agreed that the currently practiced

    command and control theory lacs a clear definition of the part

    of the cogniti"e process between understanding and decision& It

    is sometimes called Owisdom' but that term does not really

    describe it& Perhaps a better term would be Oappreciation orOmilitary appreciation&

    igure 2&>, /ecision upon +ituation $ppreciation #odel

    62

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    That term is a traditional one that means acomprehension of the implications of the situation upon an

    ability to achie"e operational objecti"es& This is precisely the

    type of comprehension that builds upon understanding to reach

    the decision and was adopted and inserted into the decision

    maing process model as shown in the igure 2&>&

    Tactical decision aids will need to help the decision

    maers correlate all of these factors quicly' unambiguously' andwith sufficient confidence to mae the decision& -ne of the

    major complications at this stage is that the decision maer is

    being ased to mae a judgmental decision with potentially

    lethal consequences and that the decision needs to be based on a

    perception of the situation that is statistical in nature& The

    decision maer not ha"e the ad"antage of being able to feed

    deterministic inputs into a well defined algorithm to produce a

    deterministic result& Instead' a perception of the situation that

    includes information of "arying degrees of clarity and credibility

    has to be used and also use a process that is largely judgmental

    to decide on a course of action that appears to satisfy the

    objecti"es' rules of beha"ior' and constraints& These related

    factors ha"e become the biggest influence in the process of

    decision maing where the decision maer shall be able to relate

    and combine those factors accordingly& In some other e"ents'

    many of the factors will become unnecessary to be loo into& In

    63

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    other ways' some will become burden that will cause a liabilityfor that decision maer in maing decision&

    6.2.0 A%a(*t$ca( C"&3at S$&+(at$"%

    =planatory recreations are utili

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    ability and Prerequisites $ppraisals including 6lueprintappraisal for such things as emergency administration' power

    blended e"aluations' nergy Fiability "aluations and $sset

    $rranging including aculty and ogistics $dministration& The

    +cientific )aming is gone for helping in the detailing of precept

    method and arrangement treats issues all the more e=tensi"ely

    and is of more quic significance to the military& The issues

    emerged in such records as reported' the 6arrier :hite Paperwith other such manuals being appropriate to e=amination by

    in"estigation and gaming ?/ibb and :ringley' 1DD>@& This could

    prompt %efinement of Principle and +trategies methods and

    approaches&

    The le"el of human in"estment in wargaming e=tents

    from aggregate association in a manual amusement to

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    translated into setch or map model& The main objecti"e ofpracticing the simulation is to gi"e a clear "ision of mission or

    operation that going to be conducted& In the modern era' the

    concept of warfare already altered for se"eral time including

    9on"entional :arfare and lectronic :arfare& To enable the

    capability of choosing the right and correct decision within a

    limited time' war(game simulator is one of the solution of

    finding the best and final decision& The capability of analysing'e=plaining and simulating the effect on each 9-$ chosen will

    be "ery helpful and efficient& It also has the capability in

    designing a new concept of e=ecuting an operation&

    66

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    67

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    CHAPTER THREE

    METHODOLOGY

    0.5 I%t!"+ct$"%

    %esearch approach and methodology used as guideline

    for any researcher to achie"e research objecti"es& This chapter

    pro"ides a set of directions for conducting the research and

    e=plains how the methodology has been implemented

    throughout the research& The chapter also highlights the research

    approach' research planning' data collection procedures' sur"ey

    instrument' and plans for data analysis that will be used in

    collecting and documented&

    0.6 Rsa!c' P'ass

    %esearch phases are the step(by(step processes that need

    to be followed by the researchers in order to complete their

    research& %esearch phases also wor as a guide and trac for the

    research& or this study' from se"en main phases normally must

    be done in a research' it only too fi"e phases where it only end

    68

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    by the documentation phase without the design' testing and thee"aluation& Phase one starts from the preliminary study'

    followed by the literature re"iew' data collection' analysing data

    and finally the documentation& 6elow are the details for e"ery

    phases and igure 8&1 shows the illustration of this research

    phases for this research study&

    69

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    Formulation of +roblem Statement, Research 6uestions, Research )b*ectives an Sco#e of the

    &reliminary Analysis

    *iterature Revie/

    $ata Collection

    System Testing, (nterview, Site 1isit, Relate %ocument on the System

    Analy0ing $ata

    $ocumentation

    &)ase 1

    &)ase 2

    &)ase 3

    &)ase

    &)ase 4

    igure 8&1, %esearch Phases Illustration

    3.3 P(a%%$%)

    70

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    0.0.5 P'as 5: P!($&$%a!* A%a(*s$s

    This phase refers to the understanding of the research

    that will be carried out& It in"ol"es si= main aspects that are

    formulation of the problem statements' construct the research

    questions' and determine the research objecti"es' define the

    scope of the study' understand the significance of the researchand identified the research design& %esearch questions and the

    objecti"es are determined based on the problem statements that

    ha"e been formulated& The objecti"es of this study are basically

    based on this problem statement where it also formulated the

    scope of the research as well as the significance to do this study&

    0.0.6 P'as 6: L$t!at+! R4$.

    The second phase is the literature re"iew& $s mention

    before' literature re"iew concerns about the theories and

    nowledge related to the research topic& It requires the

    researcher to read a lot from "arious sources such as from

    boos' journals' proceedings' conferences and others& This phase

    will benefit and help the researchers to analyse the data and

    proposed their own focus area&

    0.0.0 P'as 0: Data C"((ct$"%.

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    In this third phase' the data and information that are

    needed to fulfil the researchAs requirements are collected

    through some techniques and methods& There are a lot of

    research methods can be done with two main approaches that

    are quantitati"e approach and qualitati"e approach& The suitable

    research methodology that could be used in this research paper

    is the quantitati"e research methodology since it may in"ol"ewith a precision in data calculation and the factors in"ol"ing the

    numerical "alue instead of collecti"e data sets& The

    considerations of applying this method are including the

    manageable numerical data "alue' quantifiable input and it also

    suitable to be used for testing the hypothesis when de"eloping

    all ind of tactics yet to be tested& .owe"er' some inter"iew will

    be conducted to gather information about user e=perience on the

    simulation system&

    0.0.1 P'as 1: A%a(*s$%) Data

    $fter each data and information had been collected' the

    analysing part will tae place and this part aim to get the issues

    and problems in the simulation& $ll analysed data will be

    merged together and will be studied meticulously and will be

    proceed to the ne=t phase of research paper&

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    0.0.2 P'as 2: D"c+&%tat$"%

    The last phase in this study is the documentation part

    where e"erything about the research are been recorded based on

    the analysis that been done& The purpose is to ensure that the

    research will pro"ide a "aluable asset that can be used in furtherstudy by other people&

    0.1 Rsa!c' Mt'""(")*

    %esearch methods are the techniques in finding the data

    and information for a study& +ometimes it is called act(inding

    Techniques& or this study' quantitati"e approach will be used&

    This approach in"ol"es the collection and analysis of e=tensi"e

    data on many "ariables in a naturalistic en"ironment to gain into

    the situation including the human resource factors&

    3.4.1 Q+st$"%%a$! "% E,!$%c

    6y conducting a set of questionnaire to ensure the

    objecti"es of these studies can be achie"ed' a few factors that

    needed to be considered are as follows,

    73

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    thical consideration which in"ol"es theparticipantsA pri"acy and secrecy without e=aggerate

    any situation which can implicate their job or career&

    The results collected are just used for the study

    purposes&

    Population and +ampling W a group of 20 operators

    are selected which ha"e used the simulation systemfor more than two ?2@ years and another group of 80

    students from #ilitary +chool which currently

    undergo commander course which in"ol"e the #$P

    de"elopment in highest regularity&

    Fariables Identification W there are fi"e ?5@ types of

    dimension that will be used& Those are/emographic' fficiency' earnability'

    #emorability and $ttracti"eness ?rrors and

    +atisfactory@ of the simulation system&

    0.1.6 O,!at"! I%t!4$

    $ few sessions of inter"iews been conducted with thesimulation system operator& rom the inter"iew session' it fulfil

    the aims of this study which is to get the information about the

    current method of conducting and using the simulation system

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    as well as to now about the userAs and operatorAs performancele"el&

    0.1.0 O3s!4at$"%

    The obser"ation technique is done in many ways& -ne of

    them is when at the site "isits which is obser"ing the operator

    run the system& This technique also can be done throughobser"ing the current software pacage or through the internet&

    0.2 Va!$a3(s I%t$#$cat$"%

    Table 8&1 list all the in"ol"ed "ariables that will be used

    during the analysis process& Fariables are defined by dimension&

    The first dimension is /emographic that contains the

    respondentAs gender' age' education bacground and years of

    e=perience& #eanwhile' other following dimensions are

    fficiency' earnability' #emorability' -perability and

    +atisfactory which are indicated based on the studies

    requirement&

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    Table 8&1,

    Fariables

    D$&%s$"% Va!$a3(s T*, Va(+

    D&")!a,'$ca& )ender *ominal

    1& #ale

    2& emale

    b& $ge *ominal

    1& 20(2D years2& 80(8D years

    8& >0(>D years

    >& 50(5D years

    5& B0 and abo"e

    c& ducation

    6acground*ominal

    1& +P#

    2& +TP#

    8& /iploma

    >& +arjana #uda

    5& +arjanad& 6attleTe >&0

    =perience

    *ominal 1& 3es

    2& *o

    76

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    e& requency of

    !sage*ominal

    1& *e"er2& ew time a month

    8& -nce a wee

    >& "ery day or two

    5& +e"eral time a day

    f& 3ears of

    =perience*ominal

    1& X1 year

    2& 2 W 5 years

    8& Y 5 yearsE##$c$%c* Inter"al 1 W 5La!%a3$($t* Inter"al 1 W 5M&"!a3$($t* Inter"al 1 W 5O,!a3$($t* Inter"al 1 W 5Sat$s#act"!* Inter"al 1 W 5

    0.< Data C"((ct$"%

    4uestionnaires ha"e been used in this study to obtain the

    findings on the topic chosen& 4uestionnaire is one of the most

    well(nown research instruments used by researchers& It is a set

    of unstructured questions distributed among people at particular

    places for them to fill in the answers& It is also an instrument

    when researcher needs to quicly andEor easily gets much

    information from people in a non(threatening way&

    4uestionnaires are chosen because they are written documents

    which can be sent to a big group of people& The questionnaires

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    which can be seen in $ppendi= $ consist of fi"e ?5@ factorswhich are,

    fficiency which will be studied on the benefit or

    how efficient the #$P automation towards the

    current purposes&

    earnability by e"aluate the usersA capability ofadapting and learning the process and flow in the

    system&

    #emorability regarding to the ability of usersA to

    memori

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    section consist the rating scales used to access the respondentsAattitude& The fi"e scales or degree of responses ranging from

    Ostrongly disagree to Ostrongly agree which can be measured

    for assessing the le"el of responses from the participant& #ost of

    the researcher used this type of questionnaire sets& 6y using

    these scaling questions' it is easy to simplify and quantify the

    factors that affect the related "ariables in the questionnaire sets&

    0.= I%t!4$

    This study has chosen a face(to(face inter"iew& This was

    used for the researcher to yield richer information and pro"ide

    many opportunities such as to fully understand someoneAs

    impressions or e=periences and learn more about the problems

    and issues regarding the matter&

    $ few sessions of inter"iews ha"e been conducted with

    the e=pert users who are using the 6attleTe >&0 simulation

    system frequently in e"eryday basis& They are the group who are

    in"ol"ed in long term period in 6attleTe >&0 de"elopment team'

    training team and also the mediator between the users and

    contractor& The inter"iew will taes into session when all

    distributed questionnaire ha"e been analysed& The question that

    will be ased is based on the grading gi"en from the respondents

    as per shown in $ppendi= 6& The focus of question is more

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    towards usability problems to get feedbac from them in a wayto increase usersA satisfaction in using the system&

    0.> Sca( "# Sc"! B%c'&a!7

    The fficiency' earnability' #emorability' -perability

    and +atisfactoryon the participants toward using the 6attleTe

    >&0 system will be based on the scores from the questionnaires&$ rational scale and benchmar scores is required to access the

    usability of 6attleTe >&0& There is no specific scale used to

    determine le"el of feasibility& In this study paper' the

    formulation de"eloped by %ennis iert in the 1D80s to access

    peopleAs attitudes is to be used to formulate the scale& #ost of

    the questions in the questionnaire that were constructed by the

    researcher contain i"e(Point iert(type items of which each

    has fi"e possible responses ranging from either Ostrongly

    disagree to Ostrongly agree ?*ajib' 1DDD@& The categories of

    scales are as follows,

    L4( "# Fas$3$($t* Fact"!s Ma%

    Sc"!

    +trongly /isagree 0&00 W 1&00

    80

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    /isagree 1&01 W 2&00*eutral 2&01 W 8&00

    $gree 8&01 W >&00

    +trongly $gree >&01 W 5&00

    or the le"el of feasibility' the categories of benchmar

    are as follow,

    L4( Sc"! 9!"+% +,

    t" t' %a!st

    *egati"e X

    2&5

    *eutral 2&5 (

    8&5

    Positi"e Y

    8&5

    0. C"!!(at$"% C(ass$#$cat$"%

    %elationship is a measurable process by which the

    analyst finds the way of connections among distincti"e "ariables

    ?eedy H -rmond' 2005@& The ensuing measurement' called a

    relationship coefficient' is a number between (1 and M1& #ost

    connection coefficients are decimals ?either positi"e or negati"e@

    some place between these two e=tremes& $ relationship

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    coefficient for two "ariables all the while measures two separatethings about the relationship between those "ariables,

    0..5 D$!ct$"%

    The heading of the relationship is demonstrated by the

    sight of the connection coefficient' as it were' by whether the

    number is certain or negati"e one& -n the off chance that two"ariables ha"e a tendency to climb or down together' they are

    said to be absolutely related and in the e"ent that they ha"e a

    tendency to mo"e in in"erse headings' they are said to be

    contrarily corresponded& The relationship measurable

    e=amination in this study is alluding to Table 8&2&

    0..6 St!%)t'

    The si

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    N)at$4 Ra%) Dsc!$,t$"% P"s$t$4 Ra%)

    0&00 *one 0&00

    (0&1D to (0&01 Fery :ea 0&01 to 0&1D

    (0&8D to (0&20 :ea 0&20 to 0&8D

    (0&5D to (0&>0 #oderate 0&>0 to 0&5D

    (0&7D to (0&B0 +trong 0&B0 to 0&7D

    (0&DD to (0&C0 Fery +trong 0&C0 to 0&DD

    (1&00 Perfect 1&00

    0.58 Data A%a(*s$s Mt'""(")*

    or this research' 20 sets of questionnaires are distributed

    among the 6attleTe >&0 operators and 80 sets of questionnaires

    to a group of #ilitary +chool students& $ll the respondents fully

    completed the questionnaires& igure 8&2 shows the relationship

    framewor of the research "ariables& The lists of the in"estigated

    hypothesis with proper statistical analysis will be coded in

    +tatistical Pacage for the +ocial +ciences ?+P++ Fersion 1D@ to

    analyse the data& igure 8&2 below illustrates the hypothesis,

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    E5ciency

    *earnability

    Memorability

    #perability

    Satisfactory

    !easibility !actor of MA& Automation

    igure 8&2, %elation ramewor of the %esearch Fariables

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    0.55 C"%c(+s$"%

    "en though the methodology of finding the feasibility

    of applying #$P automation is followed thoroughly' a good

    feedbac may not be achie"ed as e=pected& The e=pectation on

    participants to e=ecute the conducted test and information

    gathering session accordingly was not truly reali

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    determining the research results and finding the solution basedon the problem found&

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    CHAPTER FOUR

    ANALYSIS AND FINDINGS

    1.5 I%t!"+ct$"%

    This chapter deli"ers the results based on findingsconducted onto participant feedbac from the questionnaire and

    inter"iew session& The results collected will be presented in the

    form of listing' classifying and identification and shown in the

    form of tables and figures& The techniques used will be in"ol"e

    the analy

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    In order to analy&1,

    %eliability Test %esults

    Fact"!s Cass It&s C!"%3ac's A(,'a

    easibility 50 81 0&C78

    fficiency 50 > 0&B21

    earnability 50 5 0&75C

    #emorability 50 B 0&CC2

    -perability 50 > 0&587

    +atisfactory 50 B 0&C17

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    $ccording to )eorge and #allery ?2008@' nearly 0 "aluemeans that the le"el of reliability is lowest' meanwhile nearly 1

    means that the le"el of reliability is highest& .e also declared

    that if the "alue is more than 0&C' that "alue can be accepted as

    an appropriate le"el of reliability for any instrument that we did&

    Therefore from Table >&1' the result of 9ronbachAs $lpha

    specified that the score of the reliability test for o"erall

    feasibility factors is 0&C78 and it shows the instrument that used

    in measuring the feasibility of the 6attleTe >&0 simulation

    system has strong reliability& The factors of efficiency'

    learnability' memorability' operability and satisfactory ha"e the

    moderate score between0&CC2 and 0&587& These scores indicate

    the reliability factors of the questionnaire are acceptable&

    1.0 D&")!a,'$cs Dta$(s

    ollowing tables show the respondentsA demographic

    details& -"erall' there are 50 respondents responded to this

    sur"ey whom came from two ?2@ different groups which are theoperator of the 6attleTe >&0 and the student from #ilitary

    +chool& The significant of selected these two ?2@ groups is their

    e=pertise in generating #$P and operating the simulation

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    system& $mong 50 participants' there are 7BZ male and 2>Zfemale respondents completed the questionnaire as per shown in

    the graph in igure >&1& 6ased on igure >&2' 2CZ of them had

    ne"er used this system pre"iously& 6ut it will not affect the result

    of questionnaire as they are familiar enough with the #$P&

    $ccording to igure >&8' 8BZ said that they are using

    6attleTe >&0 "ery often which is se"eral times a day or twice

    daily and 82Z of them use the system few times a month or less&

    #eanwhile' another >Z used once a wee& 6ased on e=perience'

    igure >&> shows 5BZ from respondents use 6attleTe >&0

    system between 2 years and 5 years of e=perience' whereas there

    are no respondents that ha"e used this system more than 5 years&

    90

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    igure >&1,

    )ender 9omparati"e of %espondent

    #aleemale

    0

    10

    20

    80

    >0

    8C12

    G%!

    )ender

    igure >&2

    !sing =perience

    91

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    3es*o

    0

    10

    20

    80

    >0

    8B1>

    Us$%) E,!$%c

    !sing =perience

    igure >&8

    92

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    !sing requency

    0

    5

    10

    15

    20

    1> 1B

    2

    12

    B

    Us$%) F!@+%c*

    !sing requency

    igure >&>

    3ears of =perience

    93

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    X1 year2 ( 5 years

    Y 5 years

    0

    5

    10

    15

    20

    25

    80

    222C

    0

    E,!$%c

    =perience

    1.1 A%a(*s$s "% E##$c$%c* "# t' MAP A+t"&at$"% $%

    Batt(T7 1.8

    94

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    igure >&5 below describes the summary output in thea"erage numbers for each question answered by the participants

    on fficiency factor and mean used for it& The mean scores are

    classified into fi"e parts which are,

    L4( "# E##$c$%c*

    Ma% Sc"!

    +trongly /isagree 0&00

    W 1&00

    /isagree 1&01

    W 2&00

    *eutral 2&01

    W 8&00

    $gree 8&01W >&00

    +trongly $gree >&01

    W 5&00

    %esponsesEfeedbac,

    1 R +trongly /isagree' 2 R /isagree' 8 R *eutral' > R $gree' 5 R

    +trongly $gree

    igure >&5,

    95

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    The fficiency of #$P $utomation in 6attleTe >&0

    $1$2

    $8$>

    0

    10

    20

    80>0

    50

    1 2 8 > 5

    igure >&5 abo"e shows the numbers of feedbac

    gathered from the respondents and mean "alue of percentage

    according to their factors question& rom the graph data' it is

    concluded that each questionsA mean "alued higher than >&00

    and the highest "alue is >&7> from the effecti"eness of

    completing tas using the system& #eanwhile' the lowest "alue

    score is the efficiency of completing tas gi"en in the 6attleTe

    >&0 which scored >&12& This shows that all respondents agreed

    96

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    with the efficiency using 6attleTe >&0 to produce decision fortheir #$P sequence&

    The mean scores then studied further into classification of

    feasibility le"el which is categori&>>

    +um 17&7B

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    Table >&2 shows the mean score of feasibility of #$P$utomation using 6attleTe >&0 for its efficiency factors& The

    score of >&>> indicates that the feasibility le"el is in the positi"e

    le"el category which pro"es that all respondents are "ery well

    understood the system purposes and nows how to apply it on

    maing decision&

    1.2 A%a(*s$s "% La!%a3$($t* "# t' MAP A+t"&at$"% $%

    Batt(T7 1.8

    igure >&B below describes the summary output in the

    a"erage numbers of graph format for each question answered by

    the participants on earnability factor and mean used for it& The

    mean scores are classified into fi"e parts which are,

    L4( "# E##$c$%c*

    Ma% Sc"!

    +trongly /isagree 0&00

    W 1&00

    98

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    /isagree 1&01W 2&00

    *eutral 2&01

    W 8&00

    $gree 8&01

    W >&00

    +trongly $gree >&01

    W 5&00

    %esponsesEfeedbac,

    1 R +trongly /isagree' 2 R /isagree' 8 R *eutral' > R $gree' 5 R

    +trongly $gree

    igure >&B,

    The earnability of #$P $utomation in 6attleTe >&0

    99

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    61 62 68 6> 65

    0

    5101520258085

    1 2 8 > 5

    igure >&B abo"e shows the numbers of feedbacgathered from the respondents and mean "alue according to their

    factors question& rom the graph data' it is concluded that each

    questionsA mean "alued between 8&50 to >&10 and the highest

    "alue is >&0C from the ability to adapt function and dialogue

    buttons in the system& #eanwhile' the lowest "alue score is the

    arrangement of the contents in the 6attleTe >&0 which scored

    8&5& This shows that all respondents agreed with the learnabilityof using 6attleTe >&0 to produce decision is easy for the first

    time or e"en for the e=perienced users&

    100

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    The mean scores then studied further into classificationof feasibility le"el which is categori&8 shows the mean score of feasibility of #$P

    $utomation using 6attleTe >&0 for its learnability factors& The

    101

    Fas$3$($t*

    #ean 8&C>

    +um 1D&1C

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    score of 8&C> indicates that the feasibility le"el is in the positi"ele"el category which pro"es that all respondents are able to

    quicly learn and adapt the system requirement during the

    process&

    1.< A%a(*s$s "% M&"!a3$($t* "# t' MAP A+t"&at$"% I%

    Batt(T7 1.8

    igure >&7 below describes the summary output in the

    a"erage number in graph format for each question answered by

    the participants on #emorability factor and mean used for it&

    The mean scores are classified into fi"e parts which are,

    L4( "# E##$c$%c*

    Ma% Sc"!

    +trongly /isagree 0&00

    W 1&00

    /isagree 1&01

    W 2&00*eutral 2&01

    W 8&00

    102

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    $gree 8&01W >&00

    +trongly $gree >&01

    W 5&00

    %esponsesEfeedbac,

    1 R +trongly /isagree' 2 R /isagree' 8 R *eutral' > R $gree' 5 R

    +trongly $gree

    igure >&7,

    The #emorability of #$P $utomation in 6attleTe >&0

    103

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    91 92 98 9> 95 9B

    0

    5101520258085

    1 2 8 > 5

    igure >&7 abo"e shows the numbers of feedbac

    gathered from the respondents and mean "alue according to theirfactors question& rom the graph data' it is concluded that each

    questionsA mean "alued between 8&>0 to >&20 and the highest

    "alue is >&1C from the ability to speed up the tas completion by

    using the system& #eanwhile' the lowest "alue score is the

    numbers of steps required to complete the tas which scored

    8&>C& This shows that all respondents agreed with the

    memorability of using 6attleTe >&0 is easy and simple to bememori

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    L4( Sc"! 9!"+% +,

    t" t' %a!st

    *egati"e X

    2&5

    *eutral 2&5 (

    8&5

    Positi"e Y8&5

    Table >&>,

    #ean easibility e"el

    Table >&> shows the mean score of feasibility of #$P

    $utomation using 6attleTe >&0 for its memorability factors&

    The score of 8&7> indicates that the feasibility le"el is in the

    positi"e le"el category which pro"es that all respondents are

    105

    Fas$3$($t*

    #ean 8&7>+um 22&>>

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    able to memori

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    +trongly $gree >&01W 5&00

    %esponsesEfeedbac,

    1 R +trongly /isagree' 2 R /isagree' 8 R *eutral' > R $gree' 5 R

    +trongly $gree

    igure >&C,

    The -perability of #$P $utomation in 6attleTe >&0

    107

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    /1/2

    /8/>

    0

    5

    10

    15

    20

    25

    1 2 8 > 5

    igure >&C abo"e shows the numbers of feedbac

    gathered from the respondents and mean "alue according to their

    factors question& rom the graph data' it is concluded that each

    questionsA mean "alued between 8&70 to >&80 and the highest

    "alue is >&2C from the clarity of pro"iding troubleshoot message

    to the user within the system& #eanwhile' the lowest "alue score

    is the influence of maing errors caused by the simulation

    system which scored 2&70& This shows that all respondents

    agreed with the operability of using 6attleTe >&0 are well

    guided and user friendly& >BZ of the respondents also disagreewith the error caused by the system itself&

    The mean scores then studied further into classification

    of feasibility le"el which is categori

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    L4( Sc"! 9!"+% +,

    t" t' %a!st

    *egati"e X

    2&5

    *eutral 2&5 (

    8&5

    Positi"e Y8&5

    Table >&5,

    #ean easibility e"el

    Table >&5 shows the mean score of feasibility of #$P

    $utomation using 6attleTe >&0 for its operability factors& The

    score of 8&C0 indicates that the feasibility le"el is in the positi"e

    109

    Fas$3$($t*

    #ean 8&C

    +um 15&2

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    le"el category which pro"es that all respondents are able to useand operate the system without produce any simple mistae&

    1.> A%a(*s$s "% Sat$s#act"!* "# Us$%) t' Batt(T7 1.8

    #"! MAP A+t"&at$"%

    igure >&D below describes the summary output in the

    a"erage numbers in graph format for each question answered by

    the participants on +atisfactory factor and mean used for it& The

    mean scores are classified into fi"e parts which are,

    L4( "# E##$c$%c*

    Ma% Sc"!

    +trongly /isagree 0&00

    W 1&00

    /isagree 1&01

    W 2&00

    *eutral 2&01

    W 8&00$gree 8&01

    W >&00

    110

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    +trongly $gree >&01W 5&00

    %esponsesEfeedbac,

    1 R +trongly /isagree' 2 R /isagree' 8 R *eutral' > R $gree' 5 R

    +trongly $gree

    igure >&D,

    The +atisfactory of !sing 6attleTe >&0 for #$P $utomation

    111

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    1 2 8 > 5 B

    0

    10

    20

    80

    >0

    1 2 8 > 5

    igure >&D abo"e shows the numbers of feedbac

    gathered from the respondents and mean "alue according to their

    factors question& rom the graph data' it is concluded that each

    questionsA mean "alued between >&00 to >&50 and the highest

    "alue is >&>> from the easiness of using the system by

    information pro"ided inside it& #eanwhile' the lowest "alue

    score is the o"erall satisfaction with the system which scored

    8&>C& This shows that all respondents satisfied in using 6attleTe

    >&0 for #$P $utomation&

    The mean scores then studied further into classificationof feasibility le"el which is categori

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    L4( Sc"! 9!"+% +,t" t' %a!st

    *egati"e X

    2&5

    *eutral 2&5 (

    8&5

    Positi"e Y

    8&5

    Table >&B,

    #ean easibility e"el

    Table >&B shows the mean score of feasibility of #$P

    $utomation using 6attleTe >&0 to e"aluate usersA satisfactory

    factors& The score of >&25 indicates that the feasibility le"el is in

    113

    Fas$3$($t*

    #ean >&25

    +um 25&5

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    the positi"e le"el category which pro"es that all respondents arehighly satisfied with the #$P $utomation by using 6attleTe

    >&0 as a tool&

    1. O4!a(( Ma% Sc"!

    Table >&7 below shows the o"erall mean score for

    feasibility factors of applying #$P $utomation using the

    6attleTe >&0 :argame +imulation +ystem& The mean scores

    used to identify the le"el of feasibility are di"ided into three

    categories,

    L4( Sc"! 9!"+% +,

    t" t' %a!st

    *egati"e 0&00 W 1&BB

    *eutral 1&B7 W 8&88

    Positi"e 8&8> W 5&00

    Table >&7,

    easibility of #$P $utomation #ean e"el

    fficiency earnability #emorability -perability +atisfactoryeasibility

    e"el

    #ean >&>> 8&C> 8&7> 8&C >&25 >&01

    114

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    +um 17&7B 1D&1C 22&>> 15&2 25&5 20&02

    6ased on the le"el of all the fi"e factors chosen' the

    feasibility le"el are described and determine as the positi"e

    which indicates all respondents agreed and accepted the

    feasibility of applying #$P $utomation using the system& The

    mean for the feasibility of #$P $utomation scored >&01 and

    determined as the positi"e category&

    1.58 I%t!4$ F$%$%)s

    The factors of feasibility output produced by conducting

    a session of questioning and answering by using the set of

    questionnaire method onto fi"e chosen factors& These factorspro"ide the numerical information to be studied on& In order to

    get more precise feedbac from the users' another session of

    gathering information was conducted in a different way such as

    inter"iewing the operator& The summary of inter"iew session is

    described as,

    1.58.5 E##$c$%c*

    $ccording to the inter"iew session with the user and the

    operator' most of them agreed to accept the efficiency le"el of

    115

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    applying #$P $utomation using 6attleTe >&0 is high andreliable& These practices are "ery useful for them to complete the

    tasing of de"eloping #$P especially in maing such thorough

    decision which in"ol"ing the cost of time spent& They had

    sa"ing much time during the process of maing decision to

    complete their #$P sequence and proceed to the ne=t step

    which is de"eloping the plan&

    1.58.6 La!%a3$($t*

    $ll participants declare that they are able to learn the

    system process and woring scheme based on the user

    friendliness of the system& .owe"er' they also admit that all

    personnel that are going to use the system need to attend a short

    course conducted for their better understanding of using the

    system& $n e=pert had also highlighted the better understanding

    will produce a better result in the simulation process&

    1.58.0 M&"!a3$($t*

    "en the simulation system has its own data storage and

    capable of recording or archi"ing data' some certain materials

    need to be memori

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    systemAs functions& This sills and techniques are impossiblystored in the systemAs recording and archi"ing functions&

    1.58.1 O,!a3$($t*

    $ll the users ha"e been familiar with all the steps and

    concepts& .owe"er' when it comes to the system wi