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Edvin Aedma

Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

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Page 1: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

Edvin Aedma

Page 2: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

1) Creative writing 2 ) Characters (best practice as focus of the story) and setting (i. world) 3) Classical Story Structure 4) Dramatic events 5) Topics & themes 6) Meaningful information 7) Incorporating setting & narrative into your projects

Page 3: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each
Page 4: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

Emotions Motives Preferences

Page 5: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each
Page 6: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

•Status quo, shift of balance, hero, learning, victory •Dramatic events

Page 7: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

Story Elements: 1. Setting (Environment) 2. Characters (and Main Character) 3. Dramatic events 4. Events before, (during), after the story 1+ 2+3 = Narrative + human brain = Meaning

Page 8: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each
Page 9: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

1. Depth of meaning / intrinsic value by reflecting intrinsically meaningful values and ideas such as:

1. Beauty 2. Art 3. Humour 4. Love 5. Sex 6. Philosophy 7. Values

BONUS:

Is Replayable Is Trendy Changes the player (to become a better person)

Page 10: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

Beauty Art Humour Love Sex Philosophy

Page 11: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

branching storylines = different powers / approaches to goal (fear>trickery/cheating, boldness>direct attack)

multiple endings only if each reflects the dramatic choises and wraps the story up

in a meaningful, satisfying and dramatic way. linear stories = less content story ending must reflect character/player (dramatic, narrative) choices

in the game and be the strongpoint.

writing dialogues work backwards: each character conversation has x possible outcomes,

then create dialogues that get to these

immidiate, cumulative (player reputation), future effects of choices be clear about consequences, cliffhangers world depth & character depth Information with practical value

Page 12: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

Where & when (setting) Who(PCA & NPCA), moodboard, style, atmosphere Player View PCA Control Core game mechanics Core game loop Why & How (meaning) Content samples, comparable games

Page 13: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each
Page 14: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each
Page 15: Edvin Aedma - ut · 2014-10-08 · story ending must reflect character/player (dramatic, narrative) choices in the game and be the strongpoint. writing dialogues work backwards: each

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