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DIGITAL MARKETING & SOCIAL MEDIA Catalogue GROUPE INSEEC – SUP DE PUB LONDON – 2015

DIGITAL MARKETING! &SOCIAL MEDIA! · digital marketing! &social media! catalogue) groupe!inseec!–!sup!depub!london!–!!!2015!

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Page 1: DIGITAL MARKETING! &SOCIAL MEDIA! · digital marketing! &social media! catalogue) groupe!inseec!–!sup!depub!london!–!!!2015!

   

DIGITAL  MARKETING  &  SOCIAL  MEDIA  Catalogue  

 GROUPE  INSEEC  –  SUP  DE  PUB  LONDON  –      2015  

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TABLE  OF  CONTENTS      Master  in  DIGITAL  MARKETING  &  SOCIAL  MEDIA  -­‐  DMS  LONDON  

PEDAGOGICAL  PROGRAMME  M2    U1  -­‐  UK  Culture  and  Background   Hours  Introduction  to  Great  Britain   27  Trendspotting     15  U2  -­‐  Technical  Courses      Media  Planning   15  Alternative  Media  Field  Project     15  Mobile  Marketing     15  Strategies  for  Digital  Branding   15  Thinking  Differently   15  U3  -­‐  Professional  Cases      Competition     80  One-­‐Day  Pitch  Workshop   7.5  Business  Plan  for  Professional  Project   18  Professional  Project  Mentoring   2.5  SCA  Workshops   42  U4  -­‐  DIGITAL  MARKETING  &  SOCIAL  MEDIA      Digital  Planning   15  Digital  Media  Landscape   15  Social  Local  Mobile  Media   15  Digital  Marketing   15  Total  Web  Optimization   15  Apps  Economy   15  

MENTOR:  Jon  HENWOOD  [email protected]      *  Courses  may  be  subject  to  change    

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TRENDSPOTTING      

Ø Instructor      

Scott  McPHERSON      

Ø Course  Descriptive    

INTRODUCTION    Introduction  into  amoeba’s  design  and  trendspotting  work.    HISTORY  The   evolution   of   youth   culture/trends,   marketing   companies   realising   that   they   can  manipulate   these  youth  movements  and  brand  movements  by  utilising   the   look,   style,  feel  of   the   trend   from  the  Second  World  War  and  baby  boom  generation.  Teddy  boys,  beatniks,   mods,   hippies,   rockers,   punks,   psychobilly,   goth,  skins   then   discuss   rave  cultures   explosion  with  music/the  web/video   and   new   technologies   and   group  mind  set,   collapsing   the   state   vector   of   these   individual   sub   genres   and   youth  movements  with   the   transformation   of   individual   node   based   subcultures   to  a   more   modular  collective   demographic,   utilising   the   emerging   cyber   technologies   of     design,   brand  awareness,   and   new   emerging   media   to   create   the   selectively   brand   loyal  techno/advertising/media  savvy  consumers  we  are  today.    WHY  What  are  trends  and  fads?      Why  do  we  need  to  refer  to  trends?  For  sales/capturing  a  market  “demographic"  -­‐                     Tracking  trends  -­‐                     Imposing  one’s  viewpoint  -­‐                     Setting  up  a  reliable  source  network  -­‐                     Applying  trends  to  strategy  implementation    Discuss  -­‐  in  terms  of  marketing,  design,  and  product  ranges,  graphic  and  fashion  styles    Discuss   -­‐   Talk   about   the   history   of   youth   culture   and   different   approaches   to   trends,  trend  spotting  branding,  and  styles    Discuss   -­‐   how   MTV   caters   to   the   youth   demographic   using   trends,   in  music/design/style/visuals      Discuss   -­‐   how   trends   effects:   design/branding   and   client   expectations   using  examples  from   my   experiences   from   1995   -­‐   2011:  MTV,   Record   Labels,   Mac   User,  MuZIK,  Loaded  and  lad  culture…..    Discuss   -­‐  how  marketers  pick  up  on  underground   trends,  products,   social  movements  

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like  flash  mobs  etc.  and  use  them  to  form  ad  campaigns/sell  products.    Discuss   -­‐   trends   from   the   end   user   experience   and   the   marketing   angle.   How   the  underground   sub   cultures   and   products   grow   from   underground   cultures,   beliefs,  ideologies  and  ideas,  to  collective  movements  and  style.        Discuss   -­‐   The  global   trends   in  2010   and   2011   and  what   remains  mobile   platforms   /  tablets  /  flash  mobs   'history'  /  social  media  /  web  2.0  /  reactive  branding  /  ageism  in  media  and   marketing   /   iTunes   /   digital   distribution   /   user   generated   content   /  notebooks.      Discuss  -­‐  The  global  trends  in  2012  and  what  remains  creative  code  applications  /real-­‐time  user  graphics  /consumer  branding  “YOU"/  real-­‐time  branding  /   interactive  video  2.0  interactive  social  media  /  twitter  /  social  media  2.0  'linking  of  all  media".        Discuss  -­‐  The  role  of  futurologists.    Forecasting  the  trends  of  tomorrow  or  creating  the  new  paradigm  for  yourself.      Present   –   look   at   examples   of   advertising   and  marketing   tricks   and   techniques   from  Darren  brown  and  Charlie  brokers’  production  and  TV  experience.      

Ø Course  Objectives      

Discover  the  complex  universe  of  consumer  trends  and  to  appreciate  their  role  in  branding  strategy.    

 Ø Course  Outline  

 -­‐  In  groups  of  3,  discuss  and  research  on  the  marketing  application  of  new  trends  in  the  British  consumer  market.        -­‐  Use  magazines,  the  web  and  go  to  a  shopping  mall  to  see  what  stands  out  most.    -­‐   Find,   Follow   and   research   a   new   trend   in   advertising   and   or   branding,   i.e.   fashion,  music,  TV,  products,  advertising  or  lifestyle.      -­‐  Build  an  advertising  campaign  using  that  in  regards  to  selling  the  trend  to  a  CLIENTS  already  pre-­‐existing  product  or  brand.        

MEDIA  PLANNING      

Ø Instructor  

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 Iris  LAMPRECHT      

Ø Course  Objectives      

The  goal  of  this  course  is  to  introduce  students  to  media  planning  and  how  to  design  as  well  as  execute  campaigns.  They  will  receive  both  the  necessary  theoretical  background  knowledge   as  well   as   practical   insights   into   the   design,   production   and   placement   of  advertising  campaigns.  There  will  be  a  special  focus  on  the  UK  advertising  industry  and  how  it  relates  to  and  influences  European  advertising.      

Ø Course  Descriptive    Following  a  theoretical  introduction  as  well  as  best  (and  worst)  practice  examples,  the  students  will  work   creatively   in   small   teams  of   three,   acting   as   an  advertising   agency  with  one  creative  director,  one  account  manager  and  one  media  planner.      Following  a  first  idea  finding  stage,  an  introduction  into  TV  ratings  is  given  in  class,  as  well   as   an   introduction   into   the   use   of   demographics   and   VALS   to   assess   target  audiences.  The  students  will  then  develop  a  media  planning  strategy,  with  special  focus  on  placing  their  TV  spot  on  UK  TV  channels.    As   a   team,   they   will   draw   up   a   campaign   for   a   product   of   their   choice   and   plan   the  production   of   a   TV   spot   as   well   as   an   accompanying   cross-­‐media   campaign   with  subsequent   placement   of   their   campaign.   They  will   pitch   their   campaign   ideas   to   the  forum  (whereby  the  remaining  students  and  the  tutor  act  as  the  client)  and  discuss  their  ideas.      The   students   will   take   away   sound   knowledge   of   the   conception,   production   and  delivery   processes   that   go  with   creating   an   advertising   campaign,   learn   how   to  work  creatively  as  a  team  and  to  pitch  to  clients  by  acting  out  a  brief  and  pitch  scenario.      

             

ALTERNATIVE  MEDIA  FIELD  PROJECT      

Ø Instructor      

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Iris  LAMPRECHT        

Ø Course  Objectives      The  goal  of   this  course   is  to  give  students  the  opportunity  to  develop  a  media  project,  which   can   be   added   to   their   portfolio/CV.   This   is   a   project   that   will   be   beneficial   to  students   aspiring   to   a  wide   range  of   careers   in   the   advertising   industry.  They  will   be  free  to  develop  a  media  project  in  any  field  they  choose,  either  in  groups  or  individually.        

Ø Course  Descriptive    

Following   a   theoretical   introduction   into   various   types   of   media   production,   the  students  will  work  creatively  individually  or  in  small  teams  on  their  media  field  project.  During   the   sessions   in   class   students  will   receive   further   help   and   guidance   on   their  projects,   and   we   will   also   conduct   a   few   field   trips   relating   to   their   chosen  projects/topics.    The   students   will   take   away   sound   knowledge   of   media   production   and   delivery  processes,  conduct  independent  research  in  a  foreign  country  and  produce  a  meaningful  project  that  can  help  them  land  a  job  in  the  advertising  world.  

   

         

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MOBILE  MARKETING    

Ø Instructor    Scott  WHITEHEAD  

 Ø Course  Descriptive  

 Improve  your  English  language  skills  particularly  with  mobile  marketing  terminology  Strengthen  your  awareness  of  mobile  marketing  and  the  opportunities  it  presents  Understand  the  range  of  mobile  sales  and  marketing  options  and  how  they  can  integrate  into  a  sales  mix.    

Ø Course  Objectives      

This  course  introduces  mobile  marketing  and  m-­‐commerce;  the  newest  form  of  digital  marketing  and  explains  why  this  marketing  is  seeing  strong  results  quickly,  and  is  at  the  helm  of   innovation.  This  course  will  demonstrate   the  strengths  and   limitations  of   this  new  technology,  explain   the   terminology  used   in   the   industry,  and  analyse   the  overall  benefits  for  businesses  and  consumers.    

Ø Course  Outline    Topics  covered  

Introduction:  M  –  Commerce  towards  Mobile  Information  Technology  Roadmap  to  Mobile  Commerce  Evolution  of  Media  marketing  Introduction  –  Mobile  Marketing  Variations  in    –  Mobile  Marketing  Tools  and  campaign  types  Types  of  Mobile  marketing  Mobile  marketing  penetration  and  limitations  

 Instructional  methods:  Classes  will  include  interactive  discussions,  short  exercises  with  groups  and  individuals,  before  a  review  of  key  articles,  podcasts  and  digital  media,  and  presentations  on  topics  related  to  the  course.    Student  participation:    

q Review  and  analysis  of  class  materials  q Prepare  short  group  presentations  q Prepare  mobile  marketing  campaign  proposal  

 Assessment:  

q 40%  for  classroom  participation  q 40%  for  group  presentations  q 20%  for  individual  analysis  and  presentations  

STRATEGIES  FOR  DIGITAL  BRANDING    

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 Ø Instructor  

      Sofie  SANDELL    

Ø Course  Descriptive    How  does  branding  apply  in  the  online  world?  Today  the  process  of  defining,  conceptualising  and  implementing  a  brand  is  more  complicated  than  10  years  ago.  Digital  branding  has  changed  the  branding  landscape  and  customers  are  only  one  click  from  your  business  all  the  time.  How  will  they  find  you?  And  how  do  you  make  sure  they  prefer  your  brand  and  not  your  competitors?      This  course  cover  how  to  get  your  online  brands  right  from  the  start  whether  you  are  a  start-­‐up  or  an  established  company  moving  your  business  offer  online.  We  will  focus  on  what  is  it  that  makes  us  connect  with  a  brand  online.  What  techniques  you  can  use  to  build  your  brand  online.  Another  part  of  the  course  is  current  and  future  development  in  digital  media.  After  this  course  you  will  understand  how  to  step-­‐by-­‐step  create  and  how  to  empower  an  online  brand.        

Ø Course  Objectives    -­‐  To  understand  the  challenges  and  opportunities  of  branding  in  the  digital  media  age  -­‐  To  understand  the  most  common  digital  branding  techniques  -­‐  To  understand  how  human  beings  think  when  connecting  with  a  brand  online  -­‐  To  understand  how  you  set  up  and  manage  an  offline  and  online  campaign  to  work  together    -­‐  To  identify  current  and  future  trends  in  branding  for  digital  media  -­‐  To  formulate  a  digital-­‐friendly  branding  brief  for  a  start-­‐up  company      

Ø Course  Outline    It  will  be  a  mixture  of  theory,  case  studies  and  group  discussion.  All  students  in  the  class  should  contribute  with  their  thoughts  and  ideas.  In  the  beginning  of  the  course  you  will  create  a  case  study  about  a  major  online  brand  and  assess  what  they  do  well  and  where  they  can  improve.  This  is  done  in  groups  of  four  people  and  will  be  presented  and  shared  online  with  the  class.  Everybody  should  contribute,  do  the  research  and  actively  participate  in  this  group  exercise.      An  individual  essay  about  how  to  set  up  a  start-­‐up  online  will  be  the  main  assessment  for  this  course  (a  short  essay,  max  1,000  words).  

THINKING  DIFFERENTLY:  UNDERSTANDING  HUMAN  BEHAVIOR  &  HOW  IT  AFFECTS  PERSUASIVE  COMMUNICATION    

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 Ø Instructor  

 Solveig  MALVIK  

     

Ø Course  Descriptive    This   15-­‐hour   course   looks   at   a   variety   of   persona   in   terms   of   how   they   are   used   in  advertising  to  describe  archetypes  and  the  role  they  play  as  campaigns  planning.            

Ø Course  Objectives    By  the  end  of  this  course  students  will  be  able  to:  

 1. Understand   specifics   of   casting   the   variety   of   persona   deployed   in   advertising  

campaigns.    

2. Understand   the   efficacy   of   associating   personalities  with   brands   such   as   Betty  Crocker,  Mr.  Whipple,  Mr.  Clean,  etc.        

Ø Course  Outline    

1. Introduction  to  human  needs,  persuasion  and  influencing  techniques.  2. Understanding   archetypes   and   the   use   of   archetypes   in   brand   positioning   and  

advertising  campaigns.  3. Understanding   influence,   persuasion   and   social   norms   and   its   effects   on  

advertising.  4. Analysis   and  construction  of  persuasive  archetypes  using  a  number  of   creative  

techniques.  Presentation  and  review  of  the  outcome.  5. Wrap  up  session  and  review.  

   ONE-­‐DAY  PITCH          

Ø Instructor    Phil  WOODFORD  

   

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 Ø Course  Descriptive  

 To   challenge   students   to   respond   to   an   advertising   brief   in   real-­‐time   without   prior  preparation.   To  hone   skills   in   both   the  planning,   creative  disciplines,   build   teamwork  and  presentation  skills.  

     

Ø Course  Objectives        Pitch  teams  to  compete  against  each  other  at  the  end  of  the  day’s  work.  Collective  mark  awarded   to  each  group   for   its   response   to   the  brief,   level  of   innovation  and  creativity  and  presentation.      

Ø Course  Outline    

Students  are  given  a  written  and  oral  brief  at  the  start  of  the  day  and  asked  to  work  in  teams  to  prepare  a  presentation  over  the  hours  that  follow.  They  are  free  to  access  the  Internet  and  find  relevant  source  material,  although  the  final  mark  is  based  on  evidence  of  intelligent  thought  process  rather  than  execution  of  any  creative  product.      

   

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DIGITAL  PLANNING      

Ø Instructor    Keren  LERNER      

Ø Course  Descriptive    

     

1. An  intro  to  social  media  and  digital  planning    

2. Social  Media  Channels  and  how  to  use  them    

3. Content  Curation  via  social  media  channels    

4. Content  Creation  for  social  sharing,  reputation  enhancement  and  brand  building      

5. Using  social  media  for  Campaigns  (and  an  overview  of  key  points)        

 

 

   

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DIGITAL  MEDIA  LANDSCAPE      

Ø Instructor    

 Francesco  Nerici  

   

Ø Course  Descriptive      The  course  will  be  articulated  over  five  sessions,  each  lasting  three  hours  (for  a  total  of  15  hours).        

Ø Course  Objectives    -­‐  To  provide  an  historic  perspective  on  digital  media’s  evolution  -­‐  To  identify  all  the  key  variables  of  today’s  digital  media  landscape  -­‐  To  enhance  awareness  and  interpretation  of  future  digital  media  trends        

Ø Course  Outline    Today’s   digital   media   landscape   is   constantly   evolving   –   with   new   variables  continuously   appearing   in   this   ever-­‐expanding   constellation   of   activities.   This   course  aims   to   provide   a   solid,   broad   overview   of   the   past,   current   and   future   digital  landscapes.  It  will  allow  the  participants  to  re-­‐asses  the  validity  of  consolidated  media  theories,  to  analyse  the  impact  of  new  trends,  and  to  forecast  new  rules  and  Scenarios  -­‐  with  a  strong  emphasis  on  innovation.    

 

 

 

   

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SOCIAL  LOCAL  MOBILE  MEDIA      

Ø Instructor    

Delfin  VASSALLO      

Ø Course  Descriptive      The  course  will  be  articulated  over  five  sessions,  each  lasting  three  hours  (for  a  total  of  15  hours).      

Ø Course  Objectives    -­‐   To   understand   the   primary   characteristics   of   the   new   Social   +   Local   +   Mobile  ecosystem  -­‐   To   identify   all   the   key   tracts   shared   by   successful   –   and   less   successful   -­‐   social  networks  -­‐  To  forecast  future  trends  in  the  social  media  arena      

Ø Course  Outline    SoLoMo  is  becoming  2012’s  Digital  Marketing’s  buzzword:  the  amalgam  of  social,  local  and  mobile,   a   battlefield  where   everything   related   to   Social  Media  has   to  measure   its  effectiveness.  The  course  will  be  a  deep  examination  of  Social  Media  theories,  strategies  and  case  studies,  with  particular  attention   to   the  connections  between  online  activity,  channels/devices,   and   physical   manifestations/behaviours.   This   course   is   not   simply  about  social  networks;  it’s  about  looking  at  the  wider  picture,  and  trying  to  define  and  understand  the  current  and  future  social  media  ecosystem.    SESSION  1  Presentation,  evaluation  process  and  other  housekeeping  topics.  Introduction  to  the  course,  background  and  objectives.  Introduction  to  Social-­‐Local-­‐Mobile  framework.  Field’s   definitions,   technologies   in   which   they   are   supported   and   human   behaviours  associated  with  each  one.  The   Social   Ecosystem   –   overview   of   today’s   social   network   space,   major   platforms,  niche  platforms  and  a  deep  analysis  to  understand  the  human  motivations  to  participate  on   each   one.   (This  will   be   a   very   general   approach,   not   to   overlap  with   Social  Media  Landscape  subject)      SESSION  2  

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The   Local   Ecosystem   –   historic   development,   overview   of   today’s   networks,   location-­‐based  services  and  technologies:  Location  software  –  navigators    Technologies  –  Near  Field  Communication,  Bluetooth,  QR  codes  Mapping  platforms  –  Google,  Navteq    Case  study  1  Batman,  The  Dark  Knight  Raises,  role  playing  leveraging  Foursquare  Case   study   2   Ibiza   Hotel,   NFC   wearable   bracelets   to   check-­‐in   and   share   holiday  moments    SESSION  3  The  Mobile  Ecosystem  –  historic  development,  overview  of   today’s  Operative  Systems  and  its  characteristics,  mobile  devices  and  its  uses:  Operative  Systems  –  Android,  iOS,  Windows  Phone,  MeeGo/Maemo,  Bada  Devices   –   laptops,   tablets,   feature   phones,   smartphones,   wearable   gadgets,   bionic  implants.    Case  study  3  Barclays  Pingit,  mobile  banking  as  a  brand  loyalty  tactic  Case  study  4  TBD    SESSION  4  Putting  all  together  –  elements  of  an  effective  SoLoMo-­‐based  marketing  campaign:  Relevance  Building  human  experiences  Consumer’s  feelings  to  tap  into  How  to  make  an  emotional  connection  between  the  brand  and  persons  What’s  next?  Where  are  the  limits  of  Social,  Local,  Mobile  campaigns?    Case   study   5   TBD   (actual   examples   of   campaigns   successfully   combining   all   three  ecosystems)  Case  study  6  TBD    SESSION  5  Presentation  of  final  projects  and  immediate  feedback  based  on:  Introduce  their  team  and  marketing  activation  idea  in  an  agency  pitch  fashion.  Present  objectives,  campaign  elements,  mechanics,  what  human  behaviour   is   intended  to  motivate,  creative  idea  and  its  reasoning,  KPIs  of  success.  The  main  evaluation  point   is  how  well  and  creative  the  idea  combines  and  exploits  all  three  ecosystems  characteristics  and  advantages.      EVALUATION  25%  Proactive  participation  in  lessons  25%  4th  session  exam  50%  Final  project  –  marketing  activation  applying  SoLoMo  principles  

DIGITAL  MARKETING      

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Ø Instructor    

Jon  HENWOOD      

Ø Course  Descriptive    The  course  will  be  articulated  over  five  sessions,  each  lasting  three  hours  (for  a  total  of  15  hours).      

Ø Course  Objectives    -­‐  To  explore  the  plurality  of  principles,  theories  and  tools  at  the  core  of  digital  marketing  -­‐  To  identify  the  key  to  innovation  in  digital  marketing  campaigns  -­‐  To  formulate  and  implement  successful  digital  marketing  strategies  for  a  small/medium  business        

Ø Course  Outline    Digital  marketing  can  be  defined  as   the  art  and  science  of  selling  products  or  services  over   digital   networks.   This   course   will   explore   the   principles   and   practice   of   digital  marketing,   its   technical   tools,   strategies,   benefits   and   limitations.   Through   a   series   of  case   studies   and   live   assignments,   this   course   will   familiarise   its   participants   to   the  constantly  changing  scenarios,  challenges,  and  opportunities  to  innovate  facing  today’s  digital  marketing  professionals.    

 

   

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TOTAL  WEB  OPTIMIZATION      

Ø Instructor    

Dinis  GUARDA      

Ø Course  Outline    Session  1    Intro  &  overview,  why  measure,  what  to  measure  Google  Analytics  Creating  campaign  for  websites  –  engagement  strategies  for  bringing  traffic  to  the  sites  using  social  media    Assignment  pt  1:  Create  WP  website  (theme:  tips  for  foreign  students  in  London),  install  analytics,  use  engagement  strategies  to  drive  traffic    –  groups  of  3  (8  groups)    

 

Session  2    Blogging  for  engagement    Measurement  tools  Metrics  Formula  Capturing  results    Assignment  pt  2:  Capture  &  analyze  website  traffic  from  Google  Analytics  (spreadsheet)    

 

Session  3    Surveys  Split  testing    Assignment  pt  3:  Create  split  test  for  website,  measure  and  track  results    

 

Session  4    In  groups,  present  findings  and  results  of  main  assignment  and  split  test  

 APPS  ECONOMY    

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 Ø Instructor  

 Mandeep  Singh  Samra  

   

Ø Course  Descriptive    - Understand  the  revenue  models  within  the  app  economy,  led  by  app  developers,  

content  providers  and  commercial  brands  - Critically  assess  app  pitch  proposals  from  fellow  students  - Understand  how  the  app  market  functions  and  how  the  apps  are  developed  - Demonstrate  knowledge  of  the  common  elements  of  an  effective  app  marketing  plan  - Demonstrate  marketing,  PR  and  communications  planning  skills  

 Ø Course  Objectives  

 - To  map  the  diverse  range  of  app  categories  and  their  diverse  benefits  to  consumers  - To  develop  a  critical  awareness  of  the  role  of  the  apps  in  delivering  economic  value  - To  develop  an  understanding  of  the  use  and  role  of  target  audience  development,  

market  planning  and  research,  PR,  traditional  media  and  social  media  advertisement  to  develop  an  effective  marketing  plan  

- To  examine  the  current  technical  and  socio-­‐economic  issues  effecting  the  landscape  of  the  app  market  today  

 Ø Course  Outline  

Session  1:  What  does  App  Economy  mean?  

• Introduction  to  the  programme:    o Tutor’s  short  bio  and  experience    o Students  introduce  themselves  and  talk  about  their  favourite  app  o Structure  of  the  course:  programme  sessions  and  key  learning  outcomes  o Practical  coursework  and  assignments  o Bibliography  and  resources  

• What  does  App  Economy  mean?      • App  history:  2008  –  2012  • App  ecosystem:  Mobile  &  tablet  devices,  development  platforms  and  app  stores  

 • Challenges  and  opportunities  in  today’s  app  market  • Global  economic  demographics    • Mobile  trade  shows  held  in  London:  

o Mobile  Marketing  Live:  1-­‐2  October  2012  at  Business  Design  Centre  o App  World:  2-­‐3  October  at  Earls  Court  

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Coursework:  Critical  report.  Please  write  a  short  review  of  an  app  you  have  recently  downloaded.  For  example,  this  could  be  a  social  media  app,  lifestyle  magazine,  gaming  app,  mobile  browser,  banking  app  or  an  online  forum.  This  is  a  written  task  for  you  to  complete  as  part  of  your  introduction  to  the  App  Economy  module.  It  is  not  an  examination  and  there  is  no  pass  or  fail  mark.  The  purpose  of  this  task  is  to  provide  an  example  of  your  ability  to  analyse  an  app  and  to  express  your  view  on  it.    Your  response  to  the  task  will  also  be  part  of  a  group  discussion  during  the  next  session.    The  review  should  be  between  400-­‐600  words.  In  writing  your  review  you  might  want  to  consider  to  following:  

• The  type  of  app  and  the  type  of  content  being  shown  • Whether  or  not  you  think  it  was  successful  in  its  aims  and  why  • The  organisational  context  for  the  app  (e.g.  app  developers,  corporate  

organisation,  app  store,  similar  apps)  • The  number  of  downloads  and  the  target  audience  the  app  was  aimed  at  • The  advertisement  material,  social  media  activity  and  forum  reviews  that  

surrounded  the  app  • The  possible  revenue  generated  by  the  app    • How  you  think  the  app  could  have  been  improved  

   Session  2:  Post-­‐app  economy.  

• Short  group  discussion:  review  critical  reports  from  last  session  and  summarise  findings  

• Future  trends  facing  the  App  Economy:    o Recap  on  Apps  World  and  Mobile  Marketing  Live  trade  shows  o Post-­‐app  economy  o The  rise  of  TV  apps  o Mobile  commerce  o Mobile  enterprise  application  platforms  o NFC  technology  for  mobile  payments  o M2M  devices    o Case  studies  describing  innovative  apps  and  why  are  they  successful  

   

• Key  characteristics  of  apps:  o Leading  app  categories  o Technology:  Native  apps,  web  apps  and  hybrid  apps  o Game  changers:  HTML  5  and  iPhone  5  

• App  usage:  reasons  for  downloading  an  app  • Revenue  models  • Key  players:  

o Developer  apps  

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o Commercial  brand  apps  o Content  providers    

Coursework:  Short  pitch  presentation  on  an  app  idea  (25%).  In  preparing  your  pitch  you  might  want  to  consider  to  following:  

• The  problem  or  opportunity  that  your  app  will  address  • Talk  about  your  value  proposition  and  the  functionality  the  app  will  deliver  to  

the  consumer  • Target  audience  and  similar  apps  in  the  market  

   Session  3:  Marketing  tools.  

• Individual  pitch  presentation  and  group  discussion  around  the  different  app  ideas  presented  

• Case  studies  to  illustrate  the  use  of  different  media  to  promote  apps:  o Traditional  media:  TV,  press,  PR,  events  o Digital  media:  web  and  mobile  advertisement  o Social  media:  user  reviews,  online  forums,  social  media  platforms  o Cross-­‐channel  media:  360  coverage  o B2B:  employee  engagement  

• Group  exercise:  The  class  will  be  divided  in  small  groups  to  analyse  different  app  campaigns  

• Discussion  about  the  different  approaches  used  in  the  delivery  of  effective  communication  plans  

Coursework:  Based  on  the  case  studies  provided  and  individual  research,  propose  the  appropriate  communication  channel/s  and  marketing  tools  to  promote  your  app.  

There  is  no  pass  or  fail  mark  for  this  exercise.  The  purpose  of  this  task  is  to  help  you  with  your  research  towards  the  course  assignment  project,  the  app  marketing  plan.  Your  response  to  the  task  will  also  be  part  of  a  group  discussion  during  the  next  session.      

 

Session  4:  App  marketing  plan.  

• Short  group  discussion:  review  proposed  communication  channel/s  and  marketing  tools  to  promote  individual  apps  and  summarise  findings  

• Fundamentals  of  the  app  marketing  plan:  o Mission  statement  and  overarching  marketing  strategy  and  business  plan  o Current  situation  analysis  (internal  &  external):  Research  of  product  

proposition,  target  audience,  app  markets,  competitors  analysis,  financial  conditions,  etc  

o SWOT  report  

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o Cost  of  production:  cost  per  platform  and  maintenance  o Identification  of  marketing  strategy  and  financial  objectives  o Tactical  decisions  on  product,  promotion,  distribution,  pricing,  etc  o Definition  of  marketing  budget  o Estimation  of  revenue  forecast  o Performance  analysis    

• Group  exercise:  The  class  will  be  divided  in  small  groups  to  review  examples  of  app  marketing  plans  

• Brief  on  module  assignment  

Coursework:  Produce  marketing  plan  for  your  app  idea  according  to  the  brief  provided  (75%).      Session  5:  Implementation  of  app  marketing  plan.    

• Open  group  discussion  on  individual  app  marketing  plans  • Implementation  of  app  marketing  plan:  

o Project  management  o Development  o Testing  and  publishing  o Beta  versions  o Continuous  development  

• Evaluation  of  results  • Lessons  learnt  and  recommendations  • Further  learning:  additional  bibliography  

         Key  Bibliography:    

-­‐ Cravens,  A.  (2012).  A  demographic  and  business  model  analysis  of  today’s  app  developer.  [Available  from:  http://appdevelopersalliance.org/files/pages/GigaOMApplicationDevelopers.pdf  >  Accessed  24  September  2012]  

-­‐ Erickson,  C.  (2012).  The  Radical  Growth  of  the  App  Economy.  [Available  from:  http://mashable.com/2012/03/13/app-­‐economy-­‐infographic/  >  Accessed  24  September  2012]  

-­‐ Faas,  R.  (2012).  Inside  the  App-­‐Economy  Making  Big  Money  Is  Far  From  a  Sure  Thing.  [Available  from:  http://www.cultofmac.com/175065/inside-­‐the-­‐app-­‐economy-­‐making-­‐big-­‐money-­‐is-­‐far-­‐from-­‐a-­‐sure-­‐thing/  >  Accessed  24  September  2012]  

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-­‐ MacMillan,  D.,  Burrows,  P.  and  Ante,  S.  E.  (2009).  Inside  the  App  Economy.  [Available  from:  http://www.businessweek.com/magazine/content/09_44/b4153044881892.htm  >  Accessed  24  September  2012]  

-­‐ Mandel,  M.  (2012).  Where  the  Jobs  Are:  The  App  Economy.  [Available  from:  http://www.technet.org/wp-­‐content/uploads/2012/02/TechNet-­‐App-­‐Economy-­‐Jobs-­‐Study.pdf  <  Accessed  21  September  2012]  

-­‐ Murphy,  D.  (2012).  Business  Not  As  Usual.  [Available  from:  http://www.mobilemarketingmagazine.com/content/business-­‐not-­‐usual  >  Accessed  24  September  2012]  

-­‐ Rowinski,  D.  (2012).  Defining  the  Post-­‐App  Economy.  [Available  from:  http://www.readwriteweb.com/mobile/2012/04/defining-­‐the-­‐post-­‐app-­‐economy.php  <  Accessed  23  September  2012]  

-­‐ Smith,  S.  (2012).  Native  App  or  Mobile  Web  App?  [Available  from:  http://www.techopedia.com/2/28134/development/web-­‐development/native-­‐app-­‐or-­‐mobile-­‐web-­‐app  <  Accessed  21  September  2012]  

-­‐ Thurner,  R.  (2012).  ,,Winning  with  apps,  Mobile  Marketing,  Issue  10,  June.  Dot  Media  Ltd.    

-­‐ Willmott,  S.  (2012).  Why  the  App  Economy  Isn’t  the  App  Economy,  But  the  API  Economy.  [Available  from:  http://pandodaily.com/2012/08/07/why-­‐the-­‐app-­‐economy-­‐isnt-­‐the-­‐app-­‐economy-­‐but-­‐the-­‐api-­‐economy/  >  Accessed  24  September  2012]  

 

 

 

 

 

Resources:  

 -­‐ Mobile  Journals:  

 o AdMonsters:  admonsters.com  o Association  of  interactive  media  and  entertainment:  aimelink.org  o Brand  Republic:  brandrepublic.com    o Guardian  Media  Network    o Interactive  Media  In  Retail  Group:  imrg.org  o Institute  of  Direct  and  Digital  Marketing:  theidm.com  o Marketing  Week:  marketingweek.co.uk    o Mobile  Marketing:  mobilemarketingmagazine.com/whitepapers    o Mobile  Payments  Today:  mobilepaymentstoday.com  

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o Mobithinking:  mobithinking.com  o The  Drum:  drum.com  o The  Internet  Advertising  Bureau:  iabuk.net  o The  Marketing  Blog:  themarketingblog.co.uk  o Visibility  Magazine:  visibilitymagazine.com  

 -­‐ Mobile  Trade  Shows:  

 o App  World:  apps-­‐world.net  o BDigital  Apps:  bdigitalapps.com  o Go  Mobile:  gomobile.my  o GSMA  Mobile  World  Congress:  mobileworldcongress.com  o Mobile  Asia  Expo:  mobileasiaexpo.com  o Mobile  Marketing  Love:  mobilemarketingmagazine.com/live    o Mobile  Tech  Expo:  mobiletechexpo.com