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Culture Defined The language, values, beliefs, traditions, and customs people share and learn. (Samovar)

Culture Defined

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Culture Defined. The language, values, beliefs, traditions, and customs people share and learn. (Samovar). Baraka Clips. Tribal Spirit Kecak. Cultural Concepts. Dominant Culture / Co-cultures Pop Culture and Culture Industry* High / Low Context High / Low Uncertainty Avoidance - PowerPoint PPT Presentation

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Page 1: Culture Defined

Culture Defined

The language, values, beliefs, traditions, and customs people share

and learn. (Samovar)

Page 3: Culture Defined

Cultural Concepts• Dominant Culture / Co-cultures• Pop Culture and Culture Industry*• High / Low Context• High / Low Uncertainty Avoidance• Individualist / Collectivist

– Interbeing and not-self• Traditional Gender Roles• Ethnocentrism• Impermanence / Static reality*• Adapting and using Mindfulness*

– Thich Nhat Hanh reading

Page 4: Culture Defined

Group AssignmentsGroup 1

Irene Andrea

Raquel Charlie

Kevin Javier

Group 2

Charlie Christian

Shawn Daniel

Marco Joseph A.

Group 3

Kim Lexi

Vanessa Caitlin

Roxette

Group 4

Melissa Fanelly

Vanessa Alfonso

Danyelle Joseph M

Page 5: Culture Defined

In-Class Writing

• Which of the cultural concepts did you observe in last Thursday’s video? What was most memorable to you about the video?

• What cultures do you belong to, and how do the tendencies differ regarding cultural concepts?

Page 6: Culture Defined

Group Discussion

• Discuss the two questions you wrote about• Journal Shares – 2 people read

Page 7: Culture Defined

Assign “Game of Life”• Groups will create a game based on some aspect of your lives

and relationships (being a man, being a woman, being a student, or being a minority)

• Each group will bring in board games to discuss and play together before working together to make their own board game using pieces from existing games, or creating new game pieces.

• Games should be appropriate for 5-6 people• Groups will trade the games they’ve created and play, evaluating

other groups’ games. Groups will receive one grade based on classmates’ experiences playing the game, weighed 50/50 with the Prof’s evaluation.

Page 8: Culture Defined

Evaluation Criteria• The rules of gameplay make sense• The game pieces are sturdy and work well • Game has a balance between luck and skill • Game play is not too long or short (30-45 minutes)

• The game explores cultural differences and social norms • The game requires players to examine identity • The game involves interpersonal relationships • The game requires verbal and non-verbal comm.• The game design is attractive and visually appealing

Being a Student!

Being A Man!

Being a Woman!

Being a Minority!

Page 9: Culture Defined

Technology, Quality, and Sharing your Gift

• Does technology isolate us? CLIP

– “The real evil isn’t the object of technology but the tendency of technology to isolate people into lonely attitudes of objectivity” • Robert Pirsig, Zen and the Art of Motorcycle Maintenance

– The role of “Quality”• Who defines quality in our relationships, in what we do, what we consume?

– Developing a Gift Culture• Charles Eisenstein on Etsy