Corsairs Cards

Embed Size (px)

Citation preview

  • 7/29/2019 Corsairs Cards

    1/3

    6-4

    1-1

    3-2

    2-1

    BROADSIDESTAR NEBULA CORSAIRS MINION

    6PTS 50MM 2

    Sure, it s a reinfor ced stars hip grade

    blast door. We will be through it in a jiffy.

    BROADSIDESTAR NEBULA CORSAIRS PIRATE MINION

    KNOCK-KNOCK: Tier One; Ranged attack; 3 , 2 ; 5 damage: 2 ; This attack cannot be soaked.: 3 ; This is a Tier 2 attack.

    Human,PirateArmor 1Shield Generator: While this model is ready,all friendlymodels within 3gain +1 armor vs ranged attacks.

    6-6

    CAESERSTAR NEBULA CORSAIRS CYPHER

    30MM 1

    With the gravelly croak of its c

    Ceasar is ever by Harkers s

    CAESERSTAR NEBULA CORSAIRS CYPHER

    HECKLING MIMIC: Tier One; Melee Attack; 3 , 1 ;This attack can only be used against Cyphers. If the attack hits, movethe defender 3and the defender loses one Held Esper

    POLLY WANT A CRACKER: Tier One; Support; 2 , 1 ;Choose an effect marker within line of sight. Move that marker up to 6.

    Esper MasterChannel EsperFly

    8-6

    4-4

    2-2

    2-2

    CALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT

    19PTS 50MM 4

    6-4

    2-2

    2-2

    2-1

    COSAIRSTAR NEBULA CORSAIRS MINION

    7PTS 30MM 2

    Pulled from the dregs, t

    live for plunder, and

    freedom of Wildsp a

    CORSAIRSTAR NEBULA CORSAIRS MINION

    NO QUARTER: Tier 1; Melee Attack; 2 ; 3 damage;: 3 ; Increase the damage by 3.

    FIRE!: Tier 1; Ranged Attack; 2 ; 3 damage;: 2 ; Increase the damage by 2.

    STAND FAST: Tier 1; Soak; 3 ;Soak 2

    : 1 , 2 ; Increase the soak by 2.

    Human,PirateArmor 1Mob Rule

    5-4

    2-2

    2-2

    2-2

    IRON CHEFSTAR NEBULA CORSAIRS PIRATE CHARACTER

    13PTS 40MM 3

    Cross the boss, and you will end

    up as the secret ingredient.

    IRON CHEFSTAR NEBULA CORSAIRS PIRATE UNIQUE

    PUREE: Tier One; Melee Attack; 3 , 1 ; 3 Damage;This attack cannot be bl ocked.

    : 2 , 2 ; Increase the damage by 4.: 1 , 2 ; This attack cannot be prevented.

    BAM!: Tier Two; Melee Attack; 3 , 3 ; 5 Damage;If this attack hits, move the defender 6directly away from Ir on Chef.

    : 2 ;If the attack hits and the defender is Ready,the defender becomes Idle.: 3 ; Increase the damage dealt by 3.

    DINNER BELL: Tier One; Support; 3 ;Choose a friendly model in line of sight. Move that model 6directl ytowards Iron Chef.

    : 3 , 1 ; All friendly models within line of sight move 6directlytowards Iron Chef.

    : 1 , 2 ; Increase the distance moved by 6.CYPHER STEW: Tier One; Support; 2 , 1 ; AoE; BuffFriendly cyphers in the area may use the Transfer Esper action for free(i.e. without it using their action for the turn).

    Marmod,PirateArmor 1Creation InitiateEssence Initiate

  • 7/29/2019 Corsairs Cards

    2/3

    6-4

    3-3

    1-2

    2-2

    KENOBOSTAR NEBULA CORSAIRS UNIQUE

    12PTS 40MM 3

    Dont soil your trousers hes not

    that kind of monster.

    KENOBOSTAR NEBULA CORSAIRS UNIQUE

    DEMON BLADE: Tier One; Melee Attack; 2 , 1 ; 4 damage;: 2 ;Increase the damage by 2.: 2 ;This attack cannot be blocked.

    WILD GOD TOSS: Tier One; Melee attack; 1 , 2 ;

    This action cannot be used against models that are larger than Kenobo.If this

    attack hits move the defender 6away from the attacker ignoring models andterrain.If the defender stops on a model they both take 3 damage.Move thedefender the shortest distance it can move to get off of the other models base.

    : 3 ;Af ter the defender has been moved,and any damage has been dealt,models within 2 of the defender are moved 3 directly away from it.

    PORTAL OF OBLIVION: Tier Two; Melee Attack; 3 , 4 ; 6 damage;Move the attacker 8towards the target,ignoring models and terrain. Theattacker cannot make a follow-up move.If the attack hits move the defender6directly away from the attacker.If the defender comes in contact withanother model during this move it stops and both models take 3 damage.If thedefender comes in contact with hard terrain the defender suffers 4 damage.

    : 2 ;Increase the damage by 2. Increase the distance the defender is moved by 2.: 2 ;This attack cannot be blocked.

    IMMORTALS ROLL:Tier One; Soak; 3 ;Soak 2 damage.

    : 2 ;The action becomes a Block.: 3 ;If this action is a Block, it becomes a Tier 2 Block.

    Noh,GomandiArmor 1Chaos InitiateEssence Initiate

    6-6

    2-2

    2-2

    2-2

    MOFFETSTAR NEBULA CORSAIRS UNIQUE

    11PTS 30MM 2

    I never have trouble getting the thi

    MOFFETSTAR NEBULA CORSAIRS UNIQUE

    LOST IN TIME: Tier One; Melee Attack; 3 , 1 ;If the attack is successful and the defender is Ready Queue, thedefender becomes Idle and cannot be used to fill the empty slot in theready order. This attack cannot be block ed.

    : 2 ; This attack cannot be dodged.TEMPORAL SHIFT: Tier One; Dodge; 3 , 3 ;Move Time Bandit 3in any dir ection after the attack is dodged.

    : 2 , 1 ; This is a Tier 2 Dodge.: 2 ; Increase the distance moved by 3.

    BULLET TIME: Tier One; Support; 5 ; AoE; Debuff;Enemy models in the area have their Speed reduced by 2and theirdefense skills reduced by 2.

    TIME HOP: Tier One; Support; 3 , 1 ;Move Time Bandit 15ignoring intervening models. Time Bandit maynot make a follow-up move after this action.

    Human,Pirate,UniqueChaos InitiateEssence InitiateLooterStealth

    6-5

    4-3

    3-2

    1-2

    HARKERSTAR NEBULA CORSAIRS UNIQUE

    15PTS 30MM 2

    of theives. Harker embodies the

    pirate c reed, no qu arter g iven, an d

    none expected.

    5-4

    SKULLYSTAR NEBULA CORSAIRS CYPHER

    30MM 1

    I wish the boss would tell t

    cackling bag of bones to s

    blowing up the cargo hol

    SKULLYSTAR NEBULA CORSAIRS CYPHER

    CYPHER BOMB: Tier One; Ranged Attack; 3 , 2 ;This attack can only be used against Cyphers. If the attack is

    successful, move the defender 6directly away from the attacker. If thedefender is Ready it becomes Idle.

    MINEFIELD: Tier One; Support; 2 , 2 ; AoE;When a model stops in the area it takes 5 damage then remove the

    AoE. This damage cannot be soaked. Cyphers in the area are moved 8directly away from the marker and lose one Held Esper, if possible.

    Esper MasterChannel Esper

    6-5

    1-1

    2-2

    3-3

    SQUALLSTAR NEBULA CORSAIRS UNIQUE

    12PTS 30MM 2

    SQUALLSTAR NEBULA CORSAIRS UNIQUE

    TEMPEST: Tier One; Psychic Attack; 3 ; 3 DamageIf the attack hits, the defender is moved 4. If the defender comesin contact with another model during this move it stops and bothmodels take 3 damage. If the defender comes in contact with hardterrain the defender suffers 4 damage.

    : 2 ; Increase the damage by 2.: 2 ; Increase the distance moved by 4.

    LIGHTNING STORM: Tier Two; Psychic Attack; 7 ; 5 DamageThis attack ignore ar mor. I f the attack hits, all enemy models within 3of the defender suffer 3 damage.

    : 2 , 1 ;If th e attack hits and the defender is Ready,they become Idle.: 3 ; Increase the damage dealt by 3.

    SHEER: Tier One; Redirect; 3 , 1 ;Redirect the attack to the nearest model, friend or foe. This actioncannot be used on Melee attacks.

    : 2 ; Move the attacker 3directly away from Squall and thenselect a new target.

    : 2 , 1 ; This is a Tier Two Redirect.NEBULA: Tier One; Support; 5 ; AoEThis area blocks LoS and is size 10.

    Human,PirateEssence Master

  • 7/29/2019 Corsairs Cards

    3/3

    ESPER EXPRESSION: Whenever Kate deals damage, draw and reveal a numberof cards based on her Held Esper. Increase the damage by the amount of

    Chaos revealed. Decrease the damage by the amount of Law revealed.

    Held Power : 1 2-3 4-5 6+

    Cards Drawn: 2 3 4 5

    DUELING BLADE: Tier One; Melee Attack; 2 ; 3 damage;If the attack hits move the defender 3 an d move the attacker 3.

    : 1 , 1 ; I ncrease the damage dealt by 2.FURIOUS THRUST: Tier Two; Melee Attack; 3 , 3 ; 5 damage;

    If the attack hits the attacker cannot make a follow-up move. Th is attackcannot be blocked.

    : 2 ; Increase the damage by 2.: 2 ; This attack cannot be dodged.

    : 2 ; This damage cannot be soaked.BOMBS AWAY: Tier One; Ranged Attack; 1

    , 2

    ; 4 damage;If the attack hits all models within 3 of the target are moved 3directly away

    from the target. Then the defender is moved 3directly away from the attacker.

    : 3 ; Increase the damage dealt by 3.

    : 2 ; Increase the distan ce all the models are moved by 3.RIPOSTE: Tier One; Block; 3 , 2 ;

    The attack is bl ocked and deal 3 damage to the attack er. Thi s action cann ot beused against psychic attacks.

    : 2 ; Increase the damage dealt to the attacker by 2.EXPLOSIVE EVACUATION: Tier Two; Dodge; 5 , 3 ;

    The attack is do dged. E nemy models wi thin 3 of the defender, take 3 damage.Move all models within 3 of the defender 4.

    : 1 , 3 ; Increase the damage dealt and the distance moved by 2; Thisactions damage cannot be soaked.

    CALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT

    Human

    Armor 2

    Chaos Master

    Entropy Initiate

    Cypher (Skully)

    Cadre Ability: Models included with Kate all gain the

    following action:

    BREACHING CHARGES:Tier 1;Ranged Attack; 2 , 1 ;3 Damage; If the attack hits, move the defender 3

    directly away from the attacker.

    OVERRUN: Tier One; Melee Attack; 1 , 2 ; 3 Damage;If the attack is successful, move the defender 4and then move Number 2 intobase contact with the defender.

    : 2 ; This attack cannot be blocked.: 2 , 1 ; Increase the damage dealt by 2 and the distance moved by 2.

    BELLIGERENT SHOT: Tier One; Ranged Attack; 2 , 2 ; 3 Damage;This attack cann ot be blocked.

    : 1 , 1 ; Increase the damage inflicted by 2.: 3 ; This attack cannot be prevented.

    FUSILLADE: Tier Two; Ranged Attack; 3 , 3 , 2 ; 6 Damage;This attack cann ot be dodged.

    : 2 ; Increase the damage dealt by 2.DIRTY FIGHTING: Tier One; Dodge; 3 , 3 ;

    If the dodge is successful, move the attacker 3. The attacker cann ot make afollow-up move.

    : 2 , 1 ; This is a Tier Two Dodge.

    : 2 ; Deal 3 damage to the attacker.

    NUMBER 2STAR NEBULA CORSAIRS UNIQUE

    Human, Questing Knight, Pirate, Unique

    Chaos InitiateEssence Initiate

    Looter

    Mob Rule

    Cypher (Ceasar)

    Cadre Ability: Models included with Number 2 gain the

    Looter ability:

    Looter: When a model with this ability takes an action to

    claim an object ive, it can immediately move 4.