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Chess Merit Badge Chess Basics: Set Up the Board & Basic Rules by Joseph L. Bell © 2011

Chess Merit Badge Chess Basics: Set Up the Board & Basic Rules by Joseph L. Bell © 2011

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Chess Merit Badge

Chess Basics:Set Up the Board & Basic Rules

by Joseph L. Bell

© 2011

Chess Basics

• How to Set Up the Chess Board • Basic Rules

– How the Pieces Move– Rules for Castling– En Passant Pawn Captures– Checkmate – How a game is won– The Ways to Draw a Game

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Setting Up a Chess Board

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“White to the Right”• Put the White corner to the right side

Switching this can makeA game invalid.

If the board has letters,They should read A-H for the White player.

Setting Up the Pieces

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Queen On Her Color• White Queen is on a white square• Black Queen is on a shaded square

A lady wants her shoesto match her dress.

Check this before youstart the game.

Pieces in Alphabetical Order

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Add the pieces inAlphabetical Order, going out from the King & Queen.• Bishops next to K & Q• Knights next to Bishops• Rooks in the Corners

Switching a Bishop anda Knight is a common mistake in setting up the board.

Add the Pawns in Front

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Now the board is ready to play Chess !

Rules for Setting Up Board

• White (corner) to the Right• Queen on Her Color• Add Pieces Alphabetically from the

Center• Pawns in Front

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Moving Rooks

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Rooks move to vacant squares in a horizontal or vertical straight line.

Rooks must stop before their own pieces, or they can capture an opponent’s piece and occupy that square.

Moving Bishops

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Bishops move to vacant squares in a diagonal straight line.

Bishops must stop before their own pieces, or they can capture an opponent’s piece and occupy that square.

Moving Knights

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Knights move in an “L”, two squares in one direction and one square at a right angle.

Knights jump over pieces of any color.

Knights can capture opponent’s pieces, but not their own pieces.

Moving the Queen

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The Queen combines the moves of the Rook and the Bishop. The Queen moves to vacant squares in a straight line.

The Queen must stop before her own pieces, or she can capture an opponent’s piece and occupy that square.

Moving the King

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The King moves one square in any direction, but cannot stay in or move to a square under attack by an opposing piece, or occupy a square that has one of his own pieces.

The King may capture an unprotected piece, even if it is attacking him.

Castling is done with both the King and Rook in the same move.

Moving Pawns

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Pawns move forward, either one or two empty squares on their first move, and only one empty square after that.

Pawns may capture opponent’s pieces that are one diagonal square in front of it

A Pawn cannot capture a piece directly in front of it.

En Passant Capture

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Pawns allowed able to take an opponent’s pawn “en passant” (French for “in passing”).

When the opponent’s pawn moves two squares, the pawn can captures as if the pawn only moves one square.

This en passant capture MUST be done immediately (on the very next move), or the option to capture this way is lost.

Pawn Promotion

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When a Pawn reaches the final rank, it is exchanged (in the same turn) for a Queen, Rook, Bishop or Knight of the same color.

1. a8=N is checkmate

1. a8=Q is stalemate

Rules for Castling

1. The King & Rook have not yet moved in the game

2. All squares between the King and Rook are empty

3. The King is not in check4. The King does not move to or

move over a square that is in check

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Checkmate

• Checkmate is when one player’s King is threatened and there is no legal move to meet the threat.

• The player giving checkmate wins the game.

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4 Ways to Draw a Game

1. By agreement with your opponent2. Repeating the same position three

(3) times, with the same person to move and the same possible moves

3. Stalemate: The player to move has no legal moves and is not in check

4. The 50-Move Rule: 50 moves without a check or a piece being captured

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About Draws

• To request a draw, 1) You must be the player to move, 2) Make your move, and 3) Offer a draw before touching the clock. The offer is considered on your time, not your opponent’s time.

• If your opponent offers a draw, he often thinks he is losing. Check what winning chances you have.

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50-Move Draw Example

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The opposite-color Bishops can avoid each other, and avoid capture by the King forever.

This will be a draw eventually, if one is not offered and accepted. Trying to win on time can be challenged by appeal to the director.

Questions ?

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