22
Beyond Edutainment: A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games Interactive 28. November 2006, Copenhagen Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 88)

Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

  • View
    220

  • Download
    1

Embed Size (px)

Citation preview

Page 1: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Beyond Edutainment: A New generation of game-based learning

Assistant professor, PhD Simon Egenfeldt-NielsenIT-Universitet København

CEO Serious Games Interactive

28. November 2006, CopenhagenMost of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"

(Papert, 1998: 88)

Page 2: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

9 appetizers on learning games…

Games used for education since 18th century

Learning games used profesionally since 1960s

Electroicn learning games used since 1970s

Increased motivation and interest in a given subject

Create positive and active learning environments

Dynamic presentation of information

Most succesful learning game in 2006 had +4 mio. downloads

US army use around $4 mia. yearly on simulations/games

60% of all people play computer games sometimes

Page 3: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Agenda

1. Maturing: Quick browse through games

2. Edutainment: A buzzword gone bad

3. Serious Games: The new hype

4. Case 1: McDonalds by Molleindustria

5. Case 2: Global Conflicts-Palestine

6. Working: What’s the evidence

Page 4: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Quick browse through games...

Yes, there are many different genres (action, simulation, strategy, adventure, RPG)..

On different platforms (pc, consoles, mobiles)

With different complexity level: Singelplayer -> multiplayer 2D graphics -> 3D graphics Small universe -> large univers 15 minutes -> 50 hours playtime

Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years...

Page 5: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

What is edutainment…

Matematik i Måneby (Bitfrost)

Pixeline(Krea Medie )

Magnus & Myggen(Ivanoff)

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

MathBlasterI(Knowledge Adventure)

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,

for at man kan se dette billede.

Straight shooter(Games2train)

Titles within eduation sector most wellknown

Page 6: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

This is not about edutainment…

Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.

No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.

Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.

No teacher presence: No demands on teachers or parents.

Simple gameplay: Built on a simple gameplay from classic titles.

Small budgets: Produced on limited budgets with limited technology.

Page 7: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

The new hype on serious games...

In principal, any gameGames with an agenda

Educating, enlightening..Not only entertaining

EdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical games

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.

Page 8: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Same topics - different game...

Sales training Fona

1. Quiz show: The player must get all the answers right and compete with other colleagues.

2. Treasure hunt: The player must explore different web-sites and sources in competition with colleagues to answer the most questions

3. Virtual job: The player explores a virtual universe with different sources, people and methods for making the sale in competition with other colleagues.

Edutainment

Next-gen

Page 9: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Case 1: McDonalds

• Player part of the environment & making relevant actions

• Aimed at understanding the underlying dynamics of the corporation

• Challenging, engaging & appealing

• Have to understand elements of the corporation to win the game

Learning goal: to make people aware of the evil empire McDonalds’ methods

Inspiration can be found in strange places

Page 10: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

The large case: Global Conflicts - Palestine

Page 11: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Create the world’s best computer games with

an agenda beyond entertainment

What is Global Conflicts: Palestine

Vision

Page 12: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Global Conflict : Feel and understand the tense atmosphere

and problems in Palestine

You as freelance journalist will draft a way

out of the conflict

The gameWhat is Global Conflicts: Palestine

Page 13: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Private market: People that are intellectual curious & not afraid to try new things.

Educational market: 13-19 years social studies in Western world

Target groupsWhat is Global Conflicts: Palestine

Page 14: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

“I learned more history in one day

than the last 6 months”

Student, 16 years

Play trailerWhat is Global Conflicts: Palestine

Page 15: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Freelance journalist

Get the best article

Find informants

Gain their trust

Get their story

Dig out best quotes

Put together article

Highest journalist level

GameplayWhat is Global Conflicts: Palestine

You

Goal

Means

Winning

Page 16: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

What problems did we try to solve

Perspective: Provide different perspectives on a topic Involvement: Provide involvement in a topic Engagement: Make the player feel they make a difference Realism & atmosphere: Develop realistic atmosphere Curriculum ties: Fit it in with some curriculum

What is Global Conflicts: Palestine

Page 17: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Setup

Sample: 51 Danish High school low-middle class students (16-20 years) after a one-week course

Traditional lecturing 4 weeks on theme

Play missions 2 students (note taking)

Group discussion 4 students (Poster w. timeline)

Plenum discussion all students

Survey

Video observation

Interviews

Test & evaluation

Empirical study

Page 18: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Different rooms for learning styles

Group work

Reflectiveobservation

Activeexperimentation

GC: Palestine

Lecture Abstractconcepts

Concreteexperiences

•Kolb’s cycle covered with different teaching forms in the course.

• The teacher is crucial to facilitate a full learning experience.

Empirical study

Page 19: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Qualitative feedback

“Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years)

“You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years)

”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to

different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.”

(Female student, 18 years)

Empirical study

Page 20: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

90% students find it the be an interesting course

88% Students find it to be an interesting educational material

59 % of students find they learned more

90% of students wants to try a similar course again

Students want more...Empirical study

Page 21: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Other support for effiency

More motivated & engaged Activity perceived as more challenging Rention is often better

Most research say you learn from games - at least the same as

other teaching methods. Below overview of studies that support

learning from games

Yes Maybe No

20 1 2

Page 22: Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games

Closing

Next generation of game-based learning is in the making. Research suggest that game-based learning is very effective Team needed to build next-gen game-based learning more complex Nordic learning approach gaining ground

Contact: [email protected]