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7/27/2019 Barracks Arsenal October/November Issue
1/12
A large variety of
toys (both collectible
and non-collectible)
Comics
Gamer Storage
Lockers
Much, MUCH more
room!
With the design and little ad-ditions were putting in theshop, I can guarantee that itwill not be like any othergameshop in the area. Hopeto see you there!
Hi all. Theres been a tonof changes brewing hereat the Barracks the lastfew months. As I men-tioned in the previousnewsletter, were gearingup to move to a new store.Theres been some de-lays, but, its all starting toshape up once again.
But weve got somethingelse in the works too.Something so great,something so awesome,that Im still in disbeliefthat the opportunity isthere. Weve got a 3Dprinter, and soon well beable to start printing outpeoples custom minia-tures, tokens, dice, etc.Were still currently work-ing on pricing, but, wellsoon have a breakdown of
if you have a file thatsneeded, or if we have tocustom design it for you. Ifyou have anything thatyoure thinking of gettingprinted, well just need it inan .stl file (were workingon getting various file con-versions for this).
Lately, weve also beenasked on when well bemoving. It has beenmoved back a fewmonths, but, were aimingfor somewhere in the Fall.It all depends on contrac-tors at this point. Wevealready had to push itback a few months, so,
hopefully it wont be toomuch longer now
Currently weve got in theworks:
A full Magic/
Board Game/
RPG room with a
player limit of
around 22-26.
At least 6 4x6
wargaming ta-
bles. With a
painting table. Tons of new
scenery for the
wargaming tables
A much broader
range of all table
top board games
and miniatures
Coming Soon! By Ken Sheldon
Theros by Christopher Cannon
September 27, 2013 willmark the release of thelatest Magic: The Gather-ing set entitled Theros.This is the first set in theblock and is to be followedby Born of the Gods andJourney into Nyx. Theset will be comprised of249 cards and is based onancient Greek mythology.The set is going to be anenchantment block that
interacts with the Return
to Ravnica block and M14.The set will reportedlyinclude an above averageamount of Legendary per-manents due to the sub-ject matter of the set.
Theros will feature threePlaneswalkers, includingtwo new ones and El-speth. The set will alsohave a tribal Minotaur
cycle along with other crea-
ture types to support the an-cient Greek mythology story-line. These creature types areKraken, Gorgon, Griffin, Hy-dra, Centaur, Merfolk, Satyr,and Sphinx. However, themain themeof this set is He-roes, Monsters, and Gods.(Continued on Pg. 2)
Barracks Arsenal www.facebook.com/thebarracksllc
Inside this issue:
Magic Event Calen-dar
2
Khador Man-O-WarListbuilding
3
Power Grid Review 4
Daemons in 40k 6
Magic Forms 7
Win a $100 StoreCredit!
7
Calendar of Events 9
Fall 2013Volume 1, Issue 3
Special points of in-
terest:
3D Printer
Return of ourComic Books
Large Variety of
Family Board
Games
Storage Lockers
for Gamers
This is our future location,
as of two months ago.
7/27/2019 Barracks Arsenal October/November Issue
2/12
Theros will contain five mechanics, one for each of the Heroes, onsters, and Gods. The other two mechanics consist of onethat fits in with the storyline and Greek mythology that will be a returning mechanic. The second mechanic is also a returningmechanic that did not quite work the way they wanted it to the first time. This mechanic has been redone and renamed to fit
the set.
A new land cycle is also rumored to premiere in Theros. With the absence of the buddy lands in M14 this will be a welcomedaddition by some to broaden the mana base of Standard. There has been much rumor and speculation as to what this landcycle may be. At the time of the authoring of this article no rare lands have been spoiled or confirmed. I would not be surprisedif the set ended up containing none due to the fact that one of the themes of Theros is monocolored. However, as a player Ihope this is not true.
With all of the hype and the fact that this will be the
largest of the three sets in the block, Theros has a
lot to live up to. However, the release of Theros will
also signal the rotation of the Innastrad block and
M13 from Standard. Either way decks and gameplay
is about to dramatically change upon the release of
this set. All this should add up to Planeswalkers
everywhere wondering: In
the gods we trust?
Theros (continued from page 1)
Page 2Barracks Arsenal
Polukranos, World Eater
Mondays are
Magic Mondays!
Any 3 Regularly
Priced Booster
Packs for $9.99
+ tax!
FNM @ 6 pm
9-6-13-Booster Draft-$15
9-13-13- Standard-$6
9-20-13- Standard-$6
9-27-13- Sealed Deck (Theros Release!)-$25
10-4-13- Standard-$6
10-11-13- Booster Draft-$15
10-18-13- Standard-$6
10-25-13- Sealed Deck-$25
11-1-13- Standard-$6
11-8-13- Booster Draft-$15
11-15-13- Standard-$6
11-22-13- Sealed Deck ($25)
11-29-31- Closed due to Holiday
Commander every Saturday @ 2 p.m.- $2 buy
in
Saturday Magic @ 6 pm ($4 Buy In)
9-7-13- Modern 2HG
9-14-13- Standard 30 pt. Highman
9-21-13- Theros Pre-Release
9-28-13- Commander
10-5-13- Standard 30 pt. Highman
10-12-13- Modern
10-19-13- Theros Gameday (Standard)
10-26-13- Commander
11-2-13- Chaos Draft
11-9-13- Modern
11-16-13- Standard 30 pt. Highman
11-23-13- Commander
Matches subject to change
Magic Event Calendar
7/27/2019 Barracks Arsenal October/November Issue
3/12
The Empire of Khador facesenemies on all her borders.To claim our ancient birth-right over the lands of Im-
moren we cannot rely on thestrength of our mighty war-jacks alone. A Khadorancommander must be re-sourceful and be able toachieve victory with the can-non and axe. The Man-o-War (will be referred to asMoW) is the Swiss armyknife of Khador. Humansencased in light warjackarmor; they can crush anenemy under foot if properlyemployed. Therefore thisarticle seeks to enlighten
Khadoran leaders how tofield an army with everypoint being spent on MoWs.One thing to note about thisarmy is you will be gettinghita lot. The MoW is willingto take a few hits and let hisarmor mitigate the damage.Further your entire army willbenefit from fearless.The MoW comes in threebasic flavors with a couple ofinteresting solos to choosefrom. For this thought exer-cise we will be building a
thirty five point army to giveyou access to every MoWavailable so that you can geta feel for how varied you canmake a MoW army.
Our commander for thisforce is Orsus Zoktavir,Butcher of Khardov. TheEmpress has called theButcher, the personificationof victory at any cost andthat is exactly what this armyis about. Orsus benefits fromthe MoWs since he is on amedium base; they canblock line of sight to himwhereas smaller units wouldnot. The benefits he pro-vides them are muchgreater. He has three pri-mary spells to help you con-trol the pace of battle. First isIron Flesh which increasesthe defense of a unit bythree but reduces speed byone. Second is Fury which
reduces the de-fense of a unit byone and grantsplus three to melee
damage rolls. Andthird is Full throttlewhich allows jacksto run, charge,slam, or maketrample powerattacks for free.But wait; isnt thisan entirely MoWarmy? Yes and no.All of your pointsare devoted to theMoW but Orsushas six warjackpoints allowing you
to field a Berserkerfor free. The ber-serker is a fairly low qualityjack with some unique spe-cial rules but since he costsnothing you get yourmoneys worth. Orsus alsohas a fourth spell that dealssome ranged AoE damagebut this should only be usedif you have nothing else tospend your focus on. Hisfeat gives you one last op-tion for controlling the paceof the game by granting one
bonus die on all your modelsdamage rolls for one turn.
Orsus is an absolute killingmachine in melee but he canalways benefit from having aWar Dog at his side. Thisone point unit attachmentmakes Orsus more difficultto hit in melee combat; al-lows him to escape frommelee without taking freestrikes; and can countercharge, meaning he gets afree charge on any enemythat ends its movementwithin six inches, and returnright back to your castersside.The foundational unit is theShocktrooper. Wielding acannon shield and axe, withreach, survivability is thename of the game for theShocktrooper. The inherentlyhigh armor rating will preventa fair amount of damage. As
if thats not enough you cankeep them in base to basecontact at the end of theiractivation and issue them ashield wall order increasingtheir armor to a whopping 21points, higher than mostjacks! But wait; theresmore! For two focus you canhave the Butcher cast IronFlesh to turn them into anigh-unkillable wall. Onceyou consider that you can
use a combined melee at-tack to increase yourchances of hitting a shiftyenemy or crack open some-thing tough the Shocktroop-ers are a perfect choice foryour front lines.The second unit available isthe Bombardiers. This spe-cialized unit has opted forgrenade launchers with at-tached chainsaws. Theirranged attack is nothing toscoff at with a range of 10 apower of fourteen and a 3blast. Not only do they havea good range but theirranged attack stat is highenough that you can counton a fair number of directhits. (Continued Next Page)
This unit is going to let yousoften up the enemy beforethey have a chance to reachthe Shocktroopers. Theyrenot lacking in melee either
The Men of Steam: Man-O-War armies in Khador by Robert Blanchard
Page 3Volume 1, Issue 3
Our commander for
this force is Orsus
Zoktavir, Butcher of
Khardov. The
Empress has called
the Butcher, the
personification of
victory at any cost
and that is exactly
what this army is
about.
Khador Rulebook retails for
$34.99
7/27/2019 Barracks Arsenal October/November Issue
4/12
only doing one point of damage less than the more melee-specific MoWs but having achance on critical hits to get two attacks for the price of one.The final unit available is the Demolition Corps. This unit ditches the axe/shield combo infavor of a maul with reach. Dropping the shield means theyre going to be a little squishierthan your Shocktrooper but it is worth the trade for the damage they can put out. The Demo
Corps can choose from two special attacks each activation; backswing and ice breaker.Backswing will give you an extra melee attack which is basically a do-over for those hard tohit enemies. Ice breaker on the other hand gives you an extra die on your damage roll allow-ing your hits to really land home on those stronger, easier-to-hit enemies. This unit reallymakes the Butchers feat shine. By activating his feat on the same turn that this unit chargesinto battle you potentially have four dice to roll for damage with each model. When you needsomething to die in a hurry the Demo Corps are here to make it happen.
The last two models to discuss are the MoW solos; the Drakhun and the Kovnik. These solos provide your army with the versatilityyou will need to control the pace of battle. By utilizing the solos on the flanks of your force you gain some map control and can fun-nel the enemy into the meat grinder that is your MoW units. Additionally both solos are weapon masters meaning they always getan extra die for damage rolls.The Drakhun is a mounted MoW that, for an extra point, stays on the field after his mount dies. This means for one extra point youget a model with 15 damage boxes that is lightning fast and has astonishingly high armor for most of its life. So long as he can staymounted he can have his mount attack and gets to counter charge, like the war dog. Even after being dismounted he will continueto be a tar pit for the opponent keeping valuable resources occupied with finishing him off.
The Kovnik is a support star through and through. Being a Jack Marshal he allows that Berserker you got, for free, to boost its at-tack rolls, as long as you pass a command check each turn. This means that you are going to be much more likely to land both yourinitial attacks to trigger the brutality chain attack scoring you a free head butt. Being the beast that he is the Kovnik can opt to use aspecial attack and slam an enemy model. By putting the Kovnik and the Berserker together on the board you are placing a wreckingball directly in the enemys path.Armed with this knowledge go forth and crush your enemies under a tide of steam-powered warriors!
The Men of Steam (Continued from page 3)
Page 4Barracks Arsenal
Power Grid is a strategic,
multiplayer game by Rio
Grande Games. Following is
a review by board gameplaying couple, Joel and
Megan Walthers.
Premise of Game Play: The
action begins with players
bidding against each other to
purchase power plant cards.Each power plant card pow-
ers a set number of cities
(anywhere from 1 to 7), and
requires a certain type of
resource to run: coal, oil,
garbage, uranium or wind.Choose your power plants
carefully the cost of re-
sources change through-
out the game (wind is al-
ways free, but the power
plants tend to be pricey),
as does the availability of
certain resources. Plus,
youll need a few bucks
left to buy whatever re-
sources your plant needs
to run and to cover the
cost of building in a city.After buying power plants
and resources, you get to
build cities. The game
board has full maps of
both the U.S. and Ger-
many, so theres plenty of
variety. (Also, at the be-
ginning of the game youll
choose particular zones
that youll play in, which
Charged Up Gaming: Power Grid by Joel and Megan Walthers
changes the game even more.) Choose
a central location, and branch out in
future turns. At the end of each round,
you get money based on the number of
cities you power, allowing you to buymore power plants, more resources,
and more cities in the future. The first
person to build and power a set number
of cities wins the game.
Recommended For
He Said: Game Lovers
She Said:Anyone willing to put in thetime
Him: If you love games and would enjoyspending an evening playing a strategy
game that can still surprise you with anunpredictable outcome, then this is thegame for you.
Her: Even my Mother loved this game,and she doesnt like many strategygames. You start each turn by biddingon power plants, and you can reallychange the game based on how ag-gressive you are in bidding on plantsand buying up resources. Its a greatgame.
7/27/2019 Barracks Arsenal October/November Issue
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Her: There are endless options for this game, and it will unfold dif-ferently every time. As a bonus, Rio Grande has already released
expansion packs.
Worst Feature:
He Said: Game length
She Said: Poorly written directions
Him: Its such a great game, I wish Ididnt have to set aside an entireevening to play it. I dont alwayshave two hours to spare, and I wishI could play this game more oftenthan its length allows.
Her: Whoever wrote the directionsto this game should be fired. Therules are repetitive in some placesand vague in others, and overallthey are the worst part about thisotherwise fantastic game.
Is it Worth the Money?
He Said: Yes
She Said: Definitely!
Him: We have a large closet of games, and this is one that will notget pushed to the back from disuse.
Learning Curve
He Said: High
She Said: High
Him: Expect to play this game wrong the first few times as younavigate the complex rules. That said, its so worth it once youfinally do learn it that youll forget how hard it was to learn. I sug-
gest you have a game master, someone who has studied therules and knows them front to back, to help the game play movesmoothly. Have patience when teaching others.
Her: The directions for this game are confusing, but the gameplay itself is fairly logical. Once you start playing, the game willstart to make sense. Youll figure out the details as you go along.Learning from someone who has played before is much easierthan teaching yourself from the directions.
Replay Value
He Said: Very High
She Said: Very High
Him: Ive only had this game for 2 weeks, and I keep thinkingabout playing it, even while Im at work.
Her: With two maps containing multiple areas, this game hasinfinite replay value. It will be different and engaging every time
Strategy v. Chance
He Said: 2 parts strategy, 3 parts chance
She Said: 4 parts strategy, 1 part chance
Him: On the surface this is a strategy game, but there are manyelements that are out of your control: what power plants comeup, what resources will be available, and the ever-chancy ques-tion of what your opponents will do.
Her: This game is all about thinking ahead. You can build citiesand buy up resources to block your opponents options if youkeep an eye on the future market, youre golden.
Best Feature
He Said: Well-made board and pieces
She Said: Replay value
Him: The wooden pieces and board and cards are all sturdy andwell-made, and the game-makers provided enough bags for allthe tiny pieces.
Page 5Volume 1, Issue 3
Even my Mother loved
this game, and she
doesnt like many
strategy games. You
start each turn by
bidding on power
plants, and you can
really change the game
based on how
aggressive you are in
bidding on plants and
buying up resources.
Its a great game.
7/27/2019 Barracks Arsenal October/November Issue
6/12
In our previous issue, we discussed many of the HQ choices from
the 6thEdition Daemons of Chaos Codex. In this issue, were goingto cover the basic troop choices that areavailable. There are currently five basic
troops available: Bloodletters of Khorne, Dae-monettes of Slaanesh, Pink Horrors ofTzeentch, Nurglings and Nurgle Plaguebear-ers.
Bloodletters of Khorne
Bloodletters are the stock troop of Khorne.They are red devils armed with hellbladesthat cut and tear through anything fleshy thatgets put in their path. However, they are farfrom perfect martial fighters. Bloodlettershave a toughness of an IG Guardsman, and apretty unspectacular amount of attacks, and
their Hellblades give an AP thats goodenough to cut through power armor. Theirstrength lies in
the horde tactic.Like all of thedaemons troopchoices, thesquad leader can take lesser rewardsthat will also buff them up.
I like bloodletters, I like them a lot.However, because of their low tough-ness, they become huge targets foroverwatch, especially when facing aTau or IG gunline. With their high In-
vulnerability save; you have to makesure you make your charges count.Once they get into combat, they willpay for their points.
Daemonettes of Slaanesh
Daemonettes are my all-time favoritedaemon troop choice. Maybe its because they have rending,maybe its because they are half naked daemon ladies bent ondeath and destruction. Either way, I love using them. I love usingthese gals as an assassin type unit. I generally will use my Seekersof Slaanesh with the icon to give them a homing beacon. I then usemy Seekers as a mobile gateway to set my Daemonettes up for alarge horde of rending. Throw in a Rapturous Banner to make your
opponent crap at melee to get as many attacks as possible, be-cause at strength 3, youre going to be banking on your 6s to getthe job done. Throw in a Masque of Slaanesh to make it even moreone sided.
Pink Horrors of Tzeentch
I consider these guys as the WORST troop choice in the codex.Terrible stat line: just about everything of a guardsmen, but insteadof lasguns, they have the brotherhood of sorcerers rule, however,its for Tzeentchian magic, which, as many of you now, is NOT thebest in the game. With the chance of increasing your opponents
Invulnerability save, I see very little reason to run them in aserious game. Now, for a fluff filled fun match, these guys can
be great. Yeah, they can up your oppo-nents saves, BUT, the real fun part is run-
ning these guys in close combat, simply forthe fun aspect. At best, youll only get 21strength 3 attacks, most of which will miss(remember, guardsmen statline), but,when a Pink Horror is killed in close com-bat, it splits into a blue horror, which, getsan autohit in on your opponent beforegetting removed from play. Yes, its onlystrength three, but, its all for fun if you runyour horrors into close combat. Heck,sometimes it can work out like a grot vs. adaemon prince. The rolls can, and some-times will, surprise you.
Plaguebearers of Nurgle
I really think Nurgle got a lot of love in thiscodex. Nurgle autogrants shrouded, whichwill instantly make your invulnerability savemoot cause youll want to plant these guyson an objective and just challenge youropponent to dig you out. These bearers of
the plague have the toughness and strength of a marine, andplagueswords are never a bad option in close combat. Theymay have a low initiative, but, they should be able to weathermost close combat.
One of the big downsides of them is that they are slow andpurposeful. Moving them anywhere can be a huge chore. Per-sonally, I wouldnt do it. I would simply put them in as a guard
for an objective and let them do what they do best: sit thereand rot, and give your opponents a huge headache. Being Nur-gle daemons, Epidemus can certainly buff them up. However,its getting them in close combat to do their work which can bea little tricky.
Nurglings
Lastly, we have Nurglings; Grandfather Nurgles jovial littleplague-filled balloons with arms and legs. These little guys areterrible at just about everything, with the exception of soppingup wounds. These guys have 4 wounds per base, and are con-sidered swarms. They have shrouded, as all Nurgle daemons
do, and with an incredibly small stature, they can be used toeven greater effect for holding objectives down. At a cheaperpoint cost, I recommend it. They also make good meat-shieldsfor a higher point solo or HQ. However, like all Nurgle dae-mons, it also suffers from slow and purposeful.
Like the troops of every army, these guys are yourworker bees. They get stuff done. Each troop has their prosand cons, and the big con for everyone except Nurgle in thecodex, is their low toughness and terrible invulnerability save.But, with the proper strategy, these troop choices can be in-credibly efficient. Well continue this discussion on Daemons
The Daemonic Hordes of 40k by Ken Sheldon
Page 6Barracks Arsenal
I really think Nurgle got
a lot of love in this
codex. Nurgle
autogrants shrouded,
which will instantly
make your
invulnerability save
moot cause youll want
to plant these guys on
an objective and just
challenge your
opponent to dig you
out.
7/27/2019 Barracks Arsenal October/November Issue
7/12
This is a section we will fea-ture every month in whichwe will answer any ques-tions or address any com-
ments received.However, this section will notbe possible without the sup-
port of our readers so partici-pation is encouraged.
Any questions or commentscan be submitted to eitherKen Sheldon at The Bar-racks or to myself, either inwriting or through the web-site. All questions and com-ments that we display will bedone anonymously.
We do appreciate all sorts of
comments and questions,however, we do ask that youkeep it clean and critiquing isappreciated, but complainingis not.
Send articles to [email protected]
Exception : the BarracksSubmitted Anony-
mously
Normally when you walk intoa gaming store or a comic
shop, what do you get? Usu-ally a dark and dingy atmos-phere where the grizzledshop keeper would rather
cut you then help you. Thestore regulars stare and youand make you fell unwel-come. The employees makecustomers feel stupid, un-wanted, and out of place. Ihave been to many shopsand they are all like this ex-cept one - The Barracks.
The first time I ventured intothis little shop in Petersburg,I was welcomed as soon as Ientered the door. I talkedwith one of the employeesand they were very warm
and helpful. I was told of aMagic tournament that theywere hosting on Friday anddecided to return later thatweek and check it out. I amsure glad that I did.
Not only were the employ-ees nice but the other play-ers were too. I have neverbeen to place like this be-fore. All the players wereopen and helpful when dis-cussing cards and strategy, Ihad never witnessed any-
thing like it. Most other
places the other players arecold and cant wait to seeyou fail or call you out forsome small technicality but
the players at The Barrackswere nothing like that.The other playershelped me build a betterdeck and when I acci-dentally made a misplaythey allowed me to takeit back instead of justbeing disqualified. (Ashas happened to mebefore at other stores) Ireally appreciated that, Iam not a professionalplayer nor do I want tobe, I just like to play
to have fun and that isexactly what hap-pened.
I just want you guysto know that I appreci-ate the atmosphereyou provide and the warmthand kindness I have re-ceived from you, your staffand your fellow customers. Iwill definitely be back andlook forward to it.
games, pre-discounts), sim-
ply by helping us donate to
an organization of the
month. We will be putting
together a list of items that
are needed by the organiza-
tion, and if you donate any of
the items on that list, you getan entry into the drawing.
Want a better chance of
winning? Donate more
items! You are not limited to
one donation!
I have already talked to the
Monroe County Humane
Society, and they will be our
first organization that were
For a game store, commu-
nity has two meanings. You
have the gaming community,
which is the foundation for
your player base, and the
community in which you live.
I want to start giving back to
both, because both havebeen incredibly great to us in
our first year and a half.
Starting in November, were
going to be holding monthly
raffles where the winner can
get a booster box of their
choice (or if they arent a
card gamer, a $100 credit
towards miniatures or board
going to be helping. If any-
one has an organization they
would like us to consider,
please contact me at thebar-
Thanks everyone!
The Barracks Forum
Giving Back to the Community by Ken Sheldon
Page 7Volume 1, Issue 3
A group of our Friday Night Magic players
7/27/2019 Barracks Arsenal October/November Issue
8/12
In order to promote competition at The Barracks we have cre-ated a point system as to the regards of the outcome of Magic:The Gatheringtournaments. The tournaments included in thiswill be Friday Night Magic, Saturday Commander, and Satur-day Night Magic. Points will be assigned as follows:
1 vs. 1 & Multi-Player Format:
1st Place = 5 points
2nd Place = 3 points
3rd Place = 1 point
Last Place = -1 point
Team Player Format:
1st Place = 3 points each
Barracks Magic League
Page 8Barracks Arsenal
2nd Place = 2 points each
3rd Place = 1 point each
Last Place = -1 point each
Like I said this is to promote competition and can even ef-fect your strategy as you attempt to vanquish foes withhigher point totals.
Prizes are:
1st place: 5 packs
2nd place: 3 packs
3rd place: 2 packs
Last place: A hearty handshake and a pack
Kyle Rocco 1 0
John Stewart 1 0
Christian Sukis 1 0
Kyle Thompson 1 0
Austin Binkley -4 -1
Joe Dluzen -1 0
Josh Gunn 0 0
Dan Wylie 2 3
Kael Cardella -2 0
Nate Darling 2 0
Nic Edwards 0 1
John Gusamano -1 0
John Morrison -1 0
Mike Pirkle -1 0
Mark Ripper -1 0
Favian Garcia -2 0
Dave Tibbs -2 0
Chris Cozart -1 -1
Chris Sayre -1 -1
Standings
As of 10/11/2013
Yearly Round2
Player Points Points
Matt Belair 62 2
Derek Cornell 66 24
Chris Cannon 54 11
R.J. Thoune 34 0
James Dluzen 34 7
Dave LaFountain 24 0
Dustin Nastally 31 9
Sebastian Rice 21 5
Bryan Youngpeter 25 0
Mike Cannon 28 10
Ben Rachor 6 0
Josh Bomia 8 3
Dave Steffes 10 2
John Goodin (Squid) 17 6
Matt Ansley 6 0
Allen Beck 3 0
Melissa Lederman 3 0
T.D. 0 0
Nick Basile 1 0
Tony Kapp 1 0
Jeff Kirkland 1 0
7/27/2019 Barracks Arsenal October/November Issue
9/12
Page 9Volume 1, Issue 3
Special Days and Promotions
Every Monday: Magic Monday! (Any 3 regularly priced MTG cards for 9.99 + tax)
Every Tuesday: Open Warmachine/Hordes play and 10% off of all Privateer Presskits
Every Thursday: Open Boardgaming and 10% off of all board games
Check out our MTG Event Calendar on Page 2!
November FNM Promo
Sun Mon Tue Wed Thu Fri Sat
1-Warmachine/
Hordes (4-8)
2-RPG Night (4-8) 3-Board Game
Night (4-8)
4-FNM (6-10) 5-Commander
(2-5) MTGTournie (6-9)
6-Open Wargam-
ing (1-6)
7-Magic Mondays! 8-Warmachine/
Hordes (4-8)
9-RPG Night (4-8) 10-Board Game
Night (4-8)
11-FNM (6-10) 12-Commander
(2-5) MTGTournie (6-9)
13-Open Wargam-
ing (1-6)
14-Magic Mondays! 15-Warmachine/
Hordes (4-8)
16-RPG Night (4-
8)
17-Board Game
Night (4-8)
18-FNM (6-10) 19-Commander
(2-5) MTGTournie (6-9)
20-Open Wargam-
ing (1-6)
21-Magic Mondays! 22-Warmachine/
Hordes (4-8)
23-RPG Night (4-
8)
24-Board Game
Night (4-8)
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ing (1-6)
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8)
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Night (4-8)
October 2013
Sun Mon Tue Wed Thu Fri Sat
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3-Open Wargam-
ing (1-6)
4-Magic Mondays! 5-Warmachine/
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November 2013
October FNM Promo
Calendar of Events
7/27/2019 Barracks Arsenal October/November Issue
10/12
Eldar
When it comes to Eldar, to me, it is not
what you decide to run in your army, it is
how you run it. Eldar need focus and direc-tion in every move they make or they will
fail, this makes them both an interesting
and a rewarding army. I will be covering my
personal opinions of each unit so if you are
new to Eldar or just want a different per-
spective, "stay a while and listen", if you
are a more experienced player, stick
around for the "LuLz". For the record I ad-
vise no one to ever take what I say about
Eldar to heart, Eldar are very diverse and
any Eldar player should put themselves into
any strategy they make. We will go over thefirst couple of HQ units in this issue.
Eldrad Ulthran:
Oh Eldrad... *sigh*. I really dont need to
justify why you should run him, but you
know what, I will anyways. Eldrad is THE
psyker for Eldar. If other farseers are actors
well, then Eldrad is Morgan Freeman.
Mainly what Eldrad brings is hyper support;
he will make your Eldar strike force work
like a fine tuned machine. He is a team
player though. If hes alone hes an open
target; hes not the best shooter or melee
(can be good if you get the right moves,
e.g. mind war or death mission). He is
psyker master level 4 with Eldar runes of
warding and runes of witnessing. He lets
you redeploy D3+1 units after both sides
infiltrate. He has a 3 plus invulnerability
save and if hes your warlord he can make
all Eldar have stealth in a foot around him,
not to mention the great buff to Eldar
psyker abilities, which will make your en-
emy think twice before thinking your armyis all glittery elves. Don't worry though we
have yet to reach the fun parts that let you
taste the tears of your enemy's defeat, his
staff, its an AP3 fleshbane force weapon
that lets him have a one in three chance of
generating MORE WARP CHARGES
whenever he passes a psychic test. Hes a
great shoot-y psyker; with his witchfire hes
got great support and is a monster in
assault with death mission (its actually
quite funny to see your enemy's face
when they see what that will do). Bottom
line, he will make your enemy hate Eldar,
with a passion, for good reason. With T4,
he is simply the best 205 points in my
entire army. Once your enemy realizes
what he can do he will probably get shot
at... A LOT, so keep your star player
safe.
Prince Yriel:
At a respectable 140 points Prince Yriel
can be a great option for many Eldar
lists. He has a decent enough stat line,
not the best but not the worst. Lets cut to
the chase though; why do you want him?
Well he makes you control your reserve
rolls by subtracting or adding 1 to them
(after you roll, lulul), and he is pretty de-
cent in close combat at 4 attacks base
and has an AP3 fleshbane armorbane
spear. He has ok defense for Eldar. He
may also make a special attack in assault
rather than swinging his spear containing
the energies of a dying star; well what
would make you wanna do that...S6 AP3
large blasts thats what. Just keep your
own men outta that, you dont have much
of that 2+ armour like the steroid injected
retards called space marines. He also
can make all Eldar reroll to wound in a
foot of him for either shooting or assault
(if hes your warlord). He isnt without his
own faults though (he is forced to reroll
all saving throws of 6 when in combat)
kind of a downer, but it does not change
that fact that he is still a very strong HQ.
We will continue this discussion in the
next issue! Stay tuned for more!
Shiny, Sparkly Eldar by Kiefer Boss
Page 10Barracks Arsenal
...its an AP3
fleshbane force
weapon that lets him
have a one in three
chance of
generating MORE
WARP CHARGES
whenever he passes
a psychic test.
7/27/2019 Barracks Arsenal October/November Issue
11/12
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The Greater Good by Sandy Mitchell
When the world of Quadravidia comes under attack by the insidioustau, only one man can defeat the aliens and save the planet in theEmperors name: the legendary Hero of the Imperium, CommissarCiaphas Cain. When the aliens call for a ceasefire, Cain expects theworst, and his fears are answered in the form of the dread menaceof the tyranids. As a hive fleet approaches Quadravidia, Cain musttry to forge an alliance between the Imperium and the tau but can
he truly trust the inscrutable xenos? - Amazon.com
The Path of the Incubus by Andy Chambers
The eternal city of Commorragh has beencast into turmoil by the Dysjunction, a cata-clysmic disturbance in the very fabric of itsexistence. As the streets are inundated withhorrors from beyond the veil the supremeoverlord, Asdrubael Vect, battles to keep hisenemies in check and maintain his strangle-hold over the riven city. Kabal turns uponkabal, archon against archon as the fires ofhell are unleashed. Redemption for Commor-ragh rests in the hands of a disgraced incu-bus warrior wrongly accused of triggering theDysjunction itself. His efforts to reclaim hislost honour could save the city or damn itforever assuming it can survive the dae-monic invasion and the archons deadly bat-tles for supremacy.-Amazon.com
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