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October 6, 2006 1
Agenda
Time Sessions Speakers
• 09:00 - 09:15 Welcome Kevin Strange, ATI
• 09:15 - 10:00 Getting ready for Vista Bruce Dawson, Microsoft
• 10:00 - 11:00 Clever Shader Tricks Nick Thibieroz, ATI
• 11:00 - 11:15 Coffee
• 11:15 - 12:15 Designing Games For N Cores Justin Boggs, AMD
• 12:15 - 13:00 Next-Gen physics on ATI GPUs Andrew Bowell, Havok
• 13:00 - 14:00 Lunch
• 14:00 - 15:00 Get ready for Direct3D 10 Bruce Dawson, Microsoft
• 15:00 - 16:00 Graphics Performance Richard Huddy, ATI
• 16:00 - 16:15 Coffee
• 16:15 - 17:15 PIX for XBOX 360 (and PC) Bruce Dawson, Microsoft
• 17:15 - 18:00 AMD Desktop Tech & Software Justin Boggs, AMD
Kevin Strange
Rules of ATI Tech club
October 6, 2006 3
Next Gen PC gaming platform
October 6, 2006 4
• #1 IGP chipset supplier (3rd party)• Approaching 3M / Month
Integrated Graphics
Handheld
DTV
• #2 media coprocessor supplier• Shipping in over 35 phones• Industry leading video, image quality,
audio, power
• #1 HDTV silicon supplier• HDTV Decoding• DTV Image Processing
• Nintendo GameCube & Wii
• Xbox 360
• #1 GPU Supplier• #1 notebook supplier• # 1-2 desktop GPU supplier
GPUs & Workstation
Game Consoles
One of the World’s Largest Fabless Semiconductor Companies
October 6, 2006 5
DeveloperRelations
October 6, 2006 6
ATI Developer Relations
Technical Developer Relations• Technical Support• SDK Creation• Bug-Tracking• Hardware Training/Education• Coding Assistance• 3D Advanced Research Group
• Account Management• Your primary Hub into ATI• Access to ATI’s Developer Relations Services • Co-Marketing• Product Samples
ATI Developer Services
October 6, 2006 8
Top Level Objectives
1. Ensure maximum performance, compatibility and visual quality of your games and on all ATI platforms and Catalyst driver releases
2. Reduce technical support and quality assurance costs for both of us
3. Ease technology adoption
October 6, 2006 9
Services
Pre-release services• Developer Relations pre-release testing lab• Dedicated Technical Developer Relations Staff• Developer Relations Technologists • Driver Engineer Assignment (if bug needs investigation)• Crossfire Compatibility and Performance Team• Competitive Analysis (ATI driver performance team)
Post-Release services• Product Validation – 200+ staff testing each ATI driver release with your
game• Driver teams – Located in Toronto, Silicon Valley and Marlborough need
access for ongoing performance optimization and bug fixing • Competitive Analysis – Performance optimization investigation and
assignment for ATI drivers
October 6, 2006 10
Benefits
• Developer Benefits:• Excellent performance on all ATI hardware• 100% compatibility on all ATI hardware• Graphics features we both need, accelerated in hardware
• Publisher Benefits:• Reduced customer support and testing costs
• Benefits to All:• Fantastic out-of-the-box experience for our mutual customers
October 6, 2006 11
What We Need From You
• Pre-release code drops
• With appropriate feedback, make in-game optimizations & enhancements
• Retail copies for ATI Quality Assurance and Certification labs.
• Feedback from your engineers that will help us design the next-generation of products – both hardware and tools.
October 6, 2006 12
ATI’s special requests for code drops
• Benchmark mode• via command line options that include resolution options and then output the final
average frame rate to a log file
• Retain EXE name during development
• Command line option (that will get us straight into the game)
• Offline access
• Debugger check disabled
www.ati.com/developer
Kevin [email protected]