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AFRIKA TANK SCHOOL
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1. What level of play are you focused on?2. What are the fundamental principles tankers must know & understand?
1. Principles of War
2. Principles of Armored Combat.3. The four basic functions of armored combat
1. Shoot- Gunnery & fire planning
2. Move- Formations & battle drills
3. Communicate- Multi-tiered coms
4. Command- Strats & how to document them4. The four basic fundamentals of basic tactics
1. Find em,
2. Fix em,
3. Flank em,
4. Forget em.5. Tank/team survival
1. Inside the Decision cycle
2. Movement, contact, & action drills
6. How to understand what's happening around you.1. Situational Awareness2. Area of Operations, Interest, and Influence
7. Missions/Plays8. Operational Art and its application In Clan Wars9. Murphys laws10. The After Action Review
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Movement
Gunnery
Basic
tactics
Individua
l Skills
Coordination
Synchronization
Joint Tactics
Team
Skills
Diplomacy
Strategic
planning
Operational
Tactics
Operational
Skills
Is it drive tanks around and fight as a lone wolf?
Is it get with a group of friends and fight as a wolf pack?
Is it more of an intellectual challenge to negotiate a new alliance,
develop a winning team or develop a killer strat for the new map?
Your answer will determine which level of play you are interested in
and which skill set you should begin working on.
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Confidence- We can win anytime,anywhere, under any conditions
Commitment- We are committed to thepursuit of excellence
Discipline- We will take the time topractice, train and rehearse wheneverpossible.
Mental agility- We will develop andreinforce innovative thinking
Reinforce success- We will seek outopportunities to excel and reward stellarperformance
Positive attitude- As a team we willmaintain a "Can do" attitude
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Confidence- We can win anytime, anywhere, under any conditions because we areproficient in a host of sophisticated tools techniques and procedures that describehow we envision fighting tanks.
Organization- We are committed to the pursuit of excellence and we have taken theintellectual effort to develop a unifying doctrine that governs how we approachfighting tanks.
Discipline- We will take the time to develop focused practice sessions, trainingevents and rehearsals whenever possible.
Mental agility- We will develop and reinforce innovative thinking. We will know ourdoctrine inside & out and apply that to a rapidly changing and dynamic tacticalenvironment.
Reinforce success- We will seek out opportunities to excel and reward stellarperformance. We will bond as a team of successful clan wars competitors and thatcohesion and tactical competence will lead to consistent success in clan warsengagements.
Positive attitude- As a team we will maintain a "Can do" attitude. Its not the size ofthe dog in the fight; Its the size of the fight in the dog!
Technical and tactical proficiency- Through study, training, and practice we willdevelop a suite of battle drills that will enable us to think, act, and react faster thanour opponents.
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Or the theory behind why & how things work in combat
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Point of
Decision
Relative
Combat
Power
MassSynchroniz
ation
Mental
Agility
OPTEMPO
Unity of
EffortStated
Objective
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Stated Objective- Every battle has an objective, stated or unstated. In order to focusyour combat power and the efforts of your team one must envision, describe andarticulate that objective to your team.
Point of Decision- a point in space and time where the relative strength of therespective sides will decide who wins the battle
Relative Combat Power- A comparison of the available number of weapons systems,& crew and equipment capabilities
Mass- the density or number of tanks at the point of decision. Can be number ofguns, tanks, or size of the units in contact.
Synchronization- the degree of coordination and cohesion of your force. The ability tofocus combat power in space and time.
Optempo- the rhythm or timing of an operation. Has a direct bearing on how youobtain mass and synchronize actions at the point of decision.
Mentalagility-the ability to rapidly and efficiently adapt to a dynamic and fluid battleenvironment
Unity of Effort- All available resources are committed to support the main effort inorder to achieve the stated objective.
Tactical proficiency-The grasp an individual has on the underlying doctrinal rules ofhow to fight tanks.
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Shoot, Move, Communicate & Command (SMCC-
SimSee)
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Tank model manipulationcomplex mixture of eye-hand coordination, visual & audible
cueing from your computer(feedback from views, reticle data, map data, sounds, etc.) and
your situational awareness of what's going on around you in cyberspace.
That 6th sense youve heard about is real; even in cyberspace. If it dont feel right, it aint
right learn to trust that 6th sense and see how it saves your bacon.
Formation driving- Ability to maintain relative location to a lead tank
Use Defilade- Whenever possible shoot from hull defilade or cover
The Hide and firing platform- use firing position hide position to protect your tank
Three types of gunnery-
Long-range- sniping
Short-range- Arcade view Melee- Shoot on the move
Crew management- Techniques for managing crew skills, and rotating crews .,
Consumables management- Techniques for selecting & managing consumables
Equipment management- Techniques for selecting & managing special equipment.
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How to engage targets effectively both as an individual
as a team.
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Make the first shot count; you maynot get a second.
Select the right munitions for the
selected target Learn each tanks weak points and
target them Aim small, Miss small If in doubt; hit it again. Life is
precious, ammo is cheap! Continue engaging a target until its
destroyed- A dead tank cant hurtyou!
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Types- Short Range-
Long Range,
Melee Ammo-
Armor piercing- Main anti armor round
High Explosive- HE a hardened shell filled with explosivecompound. Useful against higher tier tanks or softertanks
Gold Rounds Sabot- armor piercing discarding sabot APDS Kinetic energy
penetrator
HEAT- High Explosive Anti-Tank- uses focused jet of an explosivecharge to cut through armor
Sight reticles Sniper vs normal modes
Auto aim- Moving targets or in a Melee
Aim small; miss small
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THE STEPS The Alert- Target! Volley or
fire at will The Description- IS-4 at 11:00
oclock, The response- up number 1-4!
When you have seen and IDdthe target (Number of tank 1-A Section Leader, 2-Wingman, 3- B SectionLeader 4- wingman)
The Command- on Ready 1-Ready 1
The response- UP number 1-4!When you are reloadedand ready to engage.
To do it again- Repeat onReady 1; Ready 1.
THE METHOD BEHINDTHE MADNESS This opens the ball and alerts your group of
tanks that you plan to mass fires on one tank
or position.
Describe the target and locate it near a
readily recognizable terrain feature- A tree,
Ridge, wrecked or specific tank. Use the T
key to designate the target.
Your subordinates respond with UP tank #when they have the target located and in
their sights.
When you hear response from your group of
tanks and are ready; issue the command of
execution Ready 1
Continue to fire until the target is destroyed.
Repeat has a very specific meaning when
working with fire support. Repeat means
reshoot the previous fire mission, Do not
change any data on the guns. So be careful
when your talking to the Gun Bunnies If you
need them to retransmit the previous
message the correct phrase is Say Again
Not Repeat!
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Line of Site
Firing or
Hull
Defiladeposition
Turret
defilade
position
Hide
position
Engage from cover whenever possible, protect your tank from direct
Fire by using your surroundings to mask the vital parts of your tank.
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Tank positioning-
Defilade- the part of your tank
masked by the terrain.
Cover- Protection from direct
fires Concealment- protection from
threat observation
The Hide & Firing Platform
Technique.
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Light Tanks- Scouts, Dedicated CAP, Mobile defense, Screeningmissions, etc.
Super Light Tanks- Sub category of lights with unusually high speed,maneuverability, & armor.
Medium Tanks- Workhorse of the Force/Multirole tanks- Scouting,Dedicated cap, general engagement, Custom missions.
Super Medium Tanks- Sub category of medium with unusually high speed,
maneuverability, & armor. Super Medium Frenchy- A whole new class of tank. Marriage of an autoloading
cassette with a very fast chassis, and armored just enough to sustain a fewcritical hits.
Heavy Tanks- They provide the punch and the armor to blaze a trailwherever we as a team need to go.
Super Heavy- Behemoth tanks that are slow, ungainly, incredible armorand require special attention to kill.
Super heavy Frenchy- A whole new class of tank. Marriage of anautoloading cassette with a very fast chassis, and armored justenough to sustain a few critical hits.
Tank Destroyer- A vehicle especially designed and built around a biggergun than was possible to mount within a turret proper. Kill tanks atextreme ranges.
Self Propelled Guns- a specific category of armored vehicles where theguns can hyper elevate to achieve indirect fires. The King of Battle
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Targeting- A systematic method of analyzing thethreat force structure and equipment andassigning engagement priority to specific targets.
Priority categories- High Payoff targets- This category is usually
assigned to the vital items that comprise the threatCenter of Gravity i.e. BFGs, SPGs, Heavys, orfast movers
Critical targets- Usually the mediums and TDs. Maybe area denial, or prepping a choke point prior to anassault.
General orRoutine targets- the ash & trash Targets of opportunity- a target that develops on
the fly. Can be equipment, area denial, or arty prep.
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Fire
Support
GeneralSupport
Direct
Support
Direct
Support
Task Organization
1 Tier 7-8 Gun GS to
team-
2 Medium to Heavy guns
DS to team
General Support (GS) A category of Fire
Support where the fires from the SPG
are dedicated to a particular mission
such as counter battery. Fires from the
gun in GS can be requested anywhere on
the map.
Direct Support- (DS) A category of FireSupport where the fires from the SPG
are dedicated to a particular maneuver
element.
Priority of Fires- a designated list of
targets; prioritized in the following
manner:
High Pay-off targets
Critical targets
On-call targets.
Targets of Opportunity
When processing in-coming calls for fire;
The gun crew shoots the targets
following the priorities developed in
planning.
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How to maneuver successfully through Battlespace
both as an individual and as a team.
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The foundation of Maneuver techniques andformations are either: TwoTank Section-usually called A&B or Red/Blue or Three Tank Platoon
Four Tank Platoon. The four tank platoon is made upof two; two tank sections.
In theory these movement formations shouldprovide: Improved speed of maneuver
Enable a formation to move as a team with guntubes always oriented towards the threat.
This system will improve our ability to move rapidlythrough Battle Space and change orientation veryquickly to meet whatever threat with sufficientcombat power to dominate that opponent.
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The norm in every battle is that you willencounter a threat and must respond to thatthreat. In order to win you need to think, act, andreact faster than your opponent.
Youre in the game and moving through the map;all of a sudden you see a threat Icon popup onyour right.
You must decide quickly and correctly what, how,where, and when to respond to the threat.
Types of responses: Contact Drill
Action Drill
Battle/Mission drill.
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The Goal: Hear command, react immediately.
Four types-
Movement drills- Cobra-L/R/Front/Box-the team practices formation changes until itsautomatic and instinctive.
Contact drills- Contact L/R/Front/Rear-These drills are for initial contact or enemysightings. The leader must decide whether to continue on his direction of march,engage with maingun only, deploy or bypass. If he deploys then it becomes an actiondrill.
Action Drill- Action (Threat description- Arty, tank in village tanks on ridgeline, etc.)L/R/Front/Rear-The Action command triggers an immediate turn to face the threat.Usually in anticipation of going to gunline and engaging. With incoming arty a modifiersuch as prepare to maneuver or give a direction of movement i.e. Section Cobra left2 Oclock 600 Meters; Go
Mission drills- understanding the type of mission your on helps shape your responsesand as a result the types of fire and maneuver you will use in that battle.
This is the most complex Battle drill we will tackle.
Getting fifteen tanks, each with specific roles and responsibilities in the drill, to work inconcert and putting just the right combat power, at just the right place, at just the right timeis our objective.
How will we do it? Practice, Practice, Practice!
Repetition combined with thorough After Action Reviews is and will remain the key.
I propose we focus on the fundamentals first. Movement, Contact and Action drills mustbe mastered first. But the different phases and considerations of the mission drills canbe discussed and phased into the match play now.
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BASIC MANEUVERELEMENTS A section is made up of
two tanks led by the mostexperienced tanker.
B section is led by the
second most experiencedtanker. They can and do operate
independently but thereal power of thisformation is when twosections work together.
One covers or supports
by fire while the othermaneuvers to a flank andassaults the objective byfire and maneuver.
(A & B) OR (RED & BLUE)SECTION
Blue Section Red Section
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CONTACT DRILLS CONTACT Contact L/R/Front/Rear- As an element moves
downrange it will spot an
enemy unit on the left. Thelead must decide whether toengage, deploy or bypass. Inthis example he decides toengage with main gun andcontinue his advance. Thecommand is
Contact left- Target- tanks in the wood line Maingun, Identified Engage The section continues on its
axis of advance and engageswith main gun
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ACTION DRILLSACTION
Action L/R/Front/Rear As an element moves downrange it
will spot an enemy unit to its front.The lead must decide whether toengage, deploy or bypass. In thisexample he decides to deploy andengage. The go signal is to executethe maneuver. Set means the crewis in position and ready to fire;
Identified means they haveacquired the target and are readyto engage. Engage is the commandto open fire on the designatedtarget.
The command sequence is: Action front Guns. 2 o'clock Target- tank next to farmhouse Go Set- up #1 Set- up #2 On 1 Ready 1 Engage The section deploys to gunline and
orients to 2 oclock. Upon getting aSet from both tanks, they engage inunison.
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ACTIONAs a section moves downrange it detects an enemyunit to its front. The lead must decide whether to
continue to march, deploy, bypass or execute a fire
on the move technique. In this example he decides
to go to guns and initiate Rolling Guns. The go
signal is to execute the maneuver. Moving informs
the covering tank that movement is in progress.
Set means the calling tank is in position and ready
to execute the maneuver.
The commands are:
Section! Target- tank in the open!
Guns 12 oclock Rolling guns- Go!
Moving preset 2.
Moving
#2 Moving;
up! #2
On Fire, Ready, Fire.
The section deploys to gunline and orients in the
direction of movement. Upon getting the alert
Moving & preset two from his lead. #2 initiates
his move and selects speed control #2. He acquires
the designated target and waits for the fire
command. As the section rolls forward they
continue to engage targets while on the move until
all targets are destroyed
ROLLING
GUNS
ADVANCED ACTION DRILLS
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The norm in match play when faced by a superior tank or
Arty is to find and hide behind the biggest rock or duck
behind the nearest corner to evade getting hosed by your
opponent. Having a plan on when, where and how to
position your tank behind that obstruction and how to
stack a series of tanks behind an obstruction will be
instrumental in deciding the match.
Key Points
Trigger- Anticipate observation and fields of fire andinitiate the tap-dance Drill as early as possible. i.e
a Watch the minimap and keep track of your location
and route. Look for cover and concealment both on-
screen and on the map.
Angle of attack- try and angle your tank so you arenot broadside when you pop out to engage.
Build the Stack- with multiple tanks align your tankwith the lead vehicle. Dont crowd in behind andblock the lead from his retreat path.
Coordinate- If at all possible cross talk with theother tanks and try and time your pop-out
maneuvers so only one tank is exposed at a time.
Types- two basic types-Volley fire- all tanks pop-out simultaneously.Fire at will- tanks pop-out independently as they reload.
Rock
ADVANCED ACTION DRILLS
45deg
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Quite often in match play when faced by a superiortank or Arty we need to disengage and reposition .
Having a plan on when, where and how to
disengage while in contact will be instrumental in
deciding the match.
Key Points
Trigger- Anticipate changes in the tacticalsituation that will drive a bump and run Drill
as early as possible. i.e Watch the minimap
and keep track of your location and route.Look for threat disposition and combat power
changes both on-screen and on the map.
Step 1- mass fires get a good volley on targetand the trail tank backs down, spins and
moves rapidly to the next position. When he
calls set the next tank gets a shot, backs
down and moves as rapidly as possible to the
next position.
Step 2- disengage. As each successive tankfires, backs down and then spins and moves
rapidly to the next position this will enable
the team to reposition and maintain contact. Step 3- set up new position- As each tank
bounds back it assumes its position in the
stack and prepares to defend. Coordinate- If at all possible cross talk with
the other tanks and synchronize your actions
to reduce you exposure to hostile fire and
provide covering fire for moving tanks.
Rock
Rock
ADVANCED ACTION DRILLS
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Quite often in match play when faced by a tank orArty on the flank of our formation. We need to
secure that flank and suppress or destroy that
threat. Having a plan on when, where and how to
dispatch an element while on the move will be
instrumental in deciding the match.
Key Points
Trigger- Anticipate changes in the tacticalsituation that will drive a Flanker Drill as
early as possible. i.e Watch the minimap and
keep track of your location and route. Lookfor threat disposition and combat power
changes both on-screen and on the map.
Step 1- P re-designate- Develop a plan for andassign two tanks to execute the drill.
Step 2- Maneuver- . As the march formationmoves through sector the designated
flankers watch for and identify likely firing
point. Upon Command Action L/R/Front/Rear
Flanker the 2 tanks drop from formation moveto covered and concealed firing line and
engage any targets on that flank.Step 3- Rejoin- Immediately upon destructionof threat thr remaining tanks rejoin the march
formation as quickly as possible
Coordinate- If at all possible cross talk withthe other tanks and keep track of their
frontline trace so you can rejoin the main
body quickly and efficiently.
Rock
ADVANCED ACTIONDRILLS
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ADVANCED ACTION DRILLSAs an element moves downrange it suspects anenemy unit to its front. The lead must decidewhether to continue to march, deploy, bypass ormove by bounds. In this example he decides tomove by bounds. There are two types of boundingoverwatch. Rabbit 1 is move by bounds. RabbitII is move by successive bounds. The go signal is toexecute the maneuver. Moving informs the coveringtank that movement is in progress. Set means the
calling tank is in position and ready to execute themaneuver.The commands are
Section Rabbit one(move by bounds)# 2 cover my moveon GoLet me know when youre SetSetGo, MovingSet
#1 cover my move. MovingThe section deploys to gunline and orients to thedirection of movement. Upon getting a Set fromboth tanks, #1 initiates the move with go and thecommand Moving When he reaches the limit ofhis bound he says set. #2 initiates his move andinforms his lead by the command #1 cover mymove, Moving. When he comes even with the leadhe stops and issues the command Set then thedrill repeats
ACTION
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How to communicate successfully both as an individual
and as a team.
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Bandit- Scout in-bound
Starlight-Immediate
suppression byarty
Hammer-Coordinatedattack
Anvil- HastyDefense Smoke-Frontal
Screen Fog- Flank Screen
Backdoor- Reverseslope Defense
Strongpoint-strongpoint
Defense Thor- Time on
Target Bounty Hunter-
Counter Recon
Gun Runner-Deepzone Recon
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INDIVIDUAL SKILLS Roger- understand
your message
Wilco- Understandand will comply Phonetic alphabet Keep it short and to
the point. One person has the
floor at all times-Dont be a channelpig.
Battle Coms- If it aintrelevant keep it toyourself
TEAM SKILLS Codewords convey a
great deal of meaning
in simple terms Individual skills formthe foundation formore complex teamsynchronization andcoordination traffic.
Brevity, clarity, andprecision in what yousay, when and howyou say it makes orbreaks a team
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A=ALPHA B=BRAVO C=CHARLIE D=DELTA E=ECHO F=FOXTROT G=GOLF H=HOTEL I=INDIA
J=JULIET K=KILO L=LIMA M=MIKE
N=NOVEMBER O=OSCAR P-PAPA Q=QUEBEC R=ROMEO S=SIERRA T=TANGO U=UNIFORM V=VICTOR
W=WHISKEY X=XRAY Y=YANKEE Z=ZULU
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Traffic ExamplesBattle
commandsGo here, do this,
Battle
statusIm in position awaiting orders, Imat guns , ready to engage, what isyour current status? Etc.
Intellupdates Weve got a strong pushdeveloping on the 8 line; Arts up!Current
situationForce is down, Blue Platoon is at%100 & moving to cap.
Movement
Instruction
s
X Red platoon go Start yourmovement.Fire
commands
Gold Platoon; Target! T1110 onridge, volley on !Fire
MissionsArty: Fire Mission; T34 in volleyWest of aquaduct.
routine That @#$* arty just hosed me.Logistic or
Admin infoWhat basic load should I take as aTD
The chart to the leftdepicts some examplesof the types of traffic tobe passed on a commonTask Force suite ofchannels.
We replicate this in team
speak by setting whisperlists and combining theCommand, Operationsand Intelligence, andAdmin Log channels intoone channel we callBattle Command.
*Note the following twoslides
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Traffic TFCMD O&I CoCMD A/LBattle
commandsX X
Battle
statusX X X X
Intellupdates
XCurrent
situationX X X
Movement
Instruction
sX X
Fire
commands XFire
MissionsX
routine XLogistic orAdmin info
X
The chart to the leftdepicts types of trafficto be passed on acommon Task Forcesuite of channels.
We replicate this in
team speak by settingwhisper lists andcombining theCommand, Operationsand Intelligence, andAdmin Log channelsinto one channel we
call Battle Command.
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Traffic BTLCMD PLTBattle
commandsX X
Battle
statusX X
Intellupdates
XCurrent
situationX X
Movement
Instruction
sX X
Fire
commands XFire
MissionsX
Routine XLogistic orAdmin info
X
The chart to the leftdepicts types of traffic tobe passed on a TeamSpeak Battle Command orPlatoon Commandchannel
We plan to have two
options for evaluation- Opt I- all members monitor
BTL CMD and only PltLdrs, arty, scouts andcommander may transmit
Opt II- All platoonmembers are onrespective Platoon
channels and Plt leaders,arty, scouts &Commander are on BTLCMD
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1. Set whisper listto: New
2. Set new Hotkey3. Set Whisper to:
Groups4. Set Group
Whisper Type to:ChannelCommander
5. Set Groupwhisper Targetto: Completechannel Family
1
2
34
5
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1. Go to your name &right click
2. Select: ChannelCommander
3. Your transmit buttonshould change toorange when yourenot transmitting
4. Your transmit buttonshould change tored when you press
the Whisper GroupHotkey
1
2
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How to command successfully both as an individual in
a team and as a team.
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INDIVIDUAL Learn how to follow
first.
Be Ready. Be able to follow
directions andexecute your missionwith precision and
audacity. Master the individual
skill sets discussedabove Know yourtanks inside and out
TEAM LEADER Be- competent, calm,
courageous, honestconsistent, authentic
Know- leadershipprinciples, basic tactics,relative strengths &weaknesses of allclasses of tanks
Do- Lead from in front,treat your team withrespect, nevercompromise yourintegrity.
Visualize, Describe andDirect your Team tosuccess.
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Types of Commands- Fire commands- general, volley, guns, rolling guns
Maneuver commands- Cobra, Action, Contact Elements Or Parts Of A Command-
Alert-
Prefix (Squad, Platoon, Section etc.) Type- (Target, FireMission, Guns, Rolling guns, Tap Dance etc.)
Description-Describe the target in as much detail as youcan ( tank 2 oclock in treeline, on ridge etc.)
Location or orientation-(reference a grid, knownlocation, or target reference point)
Command of execution-Go, fire, engage, booty, whatever!
Inflection/audible cue- use the inflection or emphasis ofyour voice to reinforce the importance of your message.Section!;Target!... Tank in treeline at 11:00 oclock; Fireat will
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Field commander(FC) Deputy Commander(DC)
*Battle Captain (BC)
*Logistics Officer(LO)
**Net Control
Station(NCS)
**Tech Support
Officer(TSO) *These positions are filled temporarily on an as needed basis
before, during and after a clan war engagement. They are
empowered to perform duties in their functional areas as
needed. ** These positions are filled temporarily on an as needed basis
before, during and after a clan war engagement. They are
empowered to perform duties in their functional areas as
needed. They are drawn from the general membership as
volunteers to assist in technical skillsets that are required as
needed. i.e. Database, TS3, video recording, training
preparation etc.
FC- Overall Battle Manager. He is responsible for allactions necessary to achieve victory in designated
engagements.
DC-stationed in team room. Manages and directs all
actions necessary to prepare for, fight and recover
from a clan engagement.
BC- Coordinate, direct and manage the Teams
execution of designated missions while in Battle.
Alternative tactical commander.
LO- Collects, updates and passes team logistic
status to Clan leadership. Excel spreadsheet- Each
player who reports for an engagement should fill
out and keep current the Team inventory and status
spreadsheet. (TBP) .
NCS- Monitors, controls and directs traffic on
TeamSpeak Channels. Ensure Battle Command,
Intell, and Admin/Log traffic channels are free and
clear of all unnecessary chatter.
TSO- Provides subject matter expert or technical
support to the Team i.e. TS3, Graphics T, EXCEL,
Twiddle A, 7th ID website, etc.
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The chart to the left depicts the key
positions which must be filled, trained and
practiced to ensure successful coordination,
preparation for, and conduct of Clan wars
Matches.
Functional areas-
Battle Command- This functional area
pertains to all command, control,
communication & training functions
of the team
Political- this functional area involvesthe negotiation, preparation and
management of diplomatic operations
between other clans, alliances, and
strategic level planning.
Intell- this functional area is primarily
focused on how other clans fight and
the preparation of intell summary
reports. These reports are focused at
the tactical level and educate and
inform the players on how theircurrent opponent fights.
Logistics- This functional area is
focused on the management of the
battle roster, preparation of standard
load plans for ammunition, equipment
& consumables and clan Gold
distribution plan for the team
TO BE PUBLISHED
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IPB is critical. you must define the threat and yourown Center of Gravity (CoG) and develop a plan toprotect yours and hammer his. This will drive the restof your task organization, maneuver, and firesplanning.
Analyze 1-6 below from both perspectives- threat andfriendly. Then you can develop a plan to control thedecisive terrain or focus on the force. Defining theTwo types of targeting- force oriented or terrainoriented. Which one you pick will determine the restof your targeting analysis.
1) Observation/Fields of fire
2) Cover and Concealment3) Key terrain & Decisive terrain
4) Obstacles & Engagement Areas
5) Avenues of approach/ Axes of advance
6) Choke points, dominant hills, Exits from broken terrain
7) Targeting drills- High Pay-off, priority, on-call and targets ofopportunity.
* Center of Gravity- Those things that a force must have or control to ensure its success.
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The ultimate objective of a battle plan is to focusthe relative combat power of your team at thepoint of decision to defeat your opponent.
The key to successful execution of a battle plan iseach team member must clearly understand their
role in the battle strat and know what the otherteam members roles are as well.
Its this knowledge combined with the ability tothink on your feet and adapt to a rapidly changingtactical situation that makes for mentally agileand successful teams.
Operations or maneuver graphics help describeand define the actions a maneuver force will taketo execute a battle plan.
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Find Em, Fix Em, Flank Em, Forget Em
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FIND EM Key Points-
Reconnaissance/Count
er-reconnaissance isalways the mostimportant phase of anyoperation
Dedicate enoughresources to achievethis mission
Support deep Reconefforts with fast firingarty.
Use your assetswisely A dead scoutdoes no-one any good.
FIX EM Key Points-
Dedicate sufficient
resources to fix thethreat with direct orindirect fires.
The fixing force mustdecisively engage thethreat and close withhim.
Support Fixing effortswith DS Arty.
Use your assetswisely A dead fixingforce does no-one anygood.
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FLANK EM Key Points-
Flanking force is the
main maneuverelement
Dedicate enoughresources to achievethis mission
Support flanking effortswith fast firing arty and
direct fires. Use your assets
wisely A deadassault force does no-one any good.
FORGET EM Key Points-
Dedicate sufficientresources to destroy the
threat with direct fires,indirect fires and closeassault
The assault force mustdecisively engage thethreat and close with himin order to overwhelm him
Support assaulting effortswith massed fires from allavailable weapons.
Synchronize your assetswisely A poorlycoordinated attack isdoomed to fail..
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How to make sense of a dynamic and fluid tactical
situation.
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Watch both the screenand the minimap. Theyare your window intoBattlespace.
Learn to compute the
relative combat powerat decisive points. The key is to achieve
mass at the point ofdecision.
At some point in thematch there will be a
point in time and spacethat will give you adecided advantage. Youmust be ready to actdecisively when thisoccurs.
Look for weaknesses orgaps in the enemiesdisposition that you canexploit.
Also look for changes in
the threats forcestructure where he isweakened by losses.Reinforce success.
Identify and defineTrigger Points wherewhen the threat forces
reach a certain levelthat event will trigger aresponse from you likea counter attack or atransition to a hastydefense.
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BATTLE SPACE Organized into three
areas around your
tank. Area of Operations- the
area in which youconduct operations.
Area of Influence- Thesurrounding area that
you can influence byyour actions.
Area of Interest- Theoutlying area in whichyou have an interest
BATTLE SPACEArea of
operations
Area of
influence
Area of
interest
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FRIENDLY 5-IS7s @ RELATIVE
RANKING = 5
2- [email protected] RELATIVERANKING = 4
[email protected] RELATIVERANKING = 5
[email protected] RELATIVE
RANKING = 5 2-BATCHATS @RELATIVE RANKING =4
TOTALS=70
OPPONENT [email protected] RELATIVE
RANKING = 5
2- [email protected] RELATIVERANKING = 4
[email protected] RELATIVERANKING = 5
[email protected] RELATIVE
RANKING = 5 [email protected] RANKING =5
TOTALS=72
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Scenario: Youre in Steppesmoving down the 1 line lowerroad with 3 other tanks. Youcheck the minimap and notice 9threat tanks moving through therock garden along the 8-9 line.
Those tanks are located in thearea of interest. You need toknow where the threat maineffort is.
But they reveal that your 4 tankplatoon is probably thestrongest force on the east side.
This observation influences howyou will fight the rest of thebattle.
This assessment is reinforcedwhen you destroy a 3 tankplatoon in short order to yourfront.
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Some ideas on standard missions or plays
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Characterized by two attacksFirst by fires from the support section who use
long range gunnery to suppress the defense.
The second by maneuver hitting the flank with
speed and agility. Run 'in and gun 'in at its best.
Use any arty to help suppress the defense
This takes a few extra seconds to set up and
takes practice to get the choreography right. But
when it is done properly it is awesome. Use the
terrain to your advantage.
Support element goes to gun line ideally on a
reverse slope. On the Go signal they move inunison to a hull defilade and start engaging
targets.
The assault element moves along covered and
concealed route to staging area called an attack
position.
They orient in their designated battle formation
and prepares to assault
On GO the lead moves rapidly but in unison with
his/her wingmen to either flank and Runs And
Guns THROUGH the enemy position.Once they are into the position and decisively
engaged; the support element assaults into the
position and complements the attack by
Swarming the defense
Learn to fight as a pair, Teamwork and
communication can compensate for varying skill
levels
Battle formation is driven by terrain and will
change as both forces move through the
landscape. Be flexible and mentally agile.
Base
Attack
Positio
n
AssaultElement
EASupport
by Fire
Element
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Hasty Defense Key Points
Target Reference Points- Designatedterrain features (Trees, rocks, buildings, ordestroyed tanks) that are used tocoordinate and direct fires.
Engagement area- Designated terrainwhere you want the threat to go. The KillZone.
OPTEMPO- Be patient, let them come, Uselong range direct and indirect fires to attrithim down to to 1/3 of your force. Then
Counterattack using the CoordinatedAttack system.
Mass Fires- The more the merrier; puteverything that shoots engaging targets intheir sector.
Anticipate pushes- As the threat moves tobuild up sufficient combat power to assault,youll see a bunch of red indicators massingbeyond the engagement area.
Reposition teams or sections to reinforcethat flank.
Hammer the assembly area or ATK positionwith arty. Anything you can do to attrit anddisrupt his OPTEMPO will aid your defense.
Be patient Be observant Anticipate his moves Use your long range gunnery skills Use the Hide and Firing platform of defilade
to conserve your force. Watch force ratios closely- Attrit to 1/3 or
of your force and counterattack.
Objectiveo
ne
Threat
Threat
Threat
Defensive lineEngagement Area
C
C
C
D
TRP
3
TRP
2
TRP
1
Massed fires
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Frontal ScreenTask Organization-French Heavies, Bat Chat,Superlights, etc.
A screening mission is usually performed by designated scoutsor multirole mediums if additional combat power is required.
Front Line Trace- A linear description of where the leadelements are on one or several axes of advance.
The screening force is organized based on the requirements forcombat power to delay and harass the threat.
The screen performs the following tasks;1. Observe and report
2. prevent threat scouts from observing friendly disposition3. Deceives the threat by showing a front line trace forwardof our main body.
4. prevents or delays a threat penetration on a designatedaxis.
Frontal screen-Usually requires significant combat power to achieve desiredeffect.
Tank sections may work in concert to delay and harass athreat push down a major axis.
Usually employed when faced by superior force
Sections delay by execution of the battle drills Bump & Run,Punt, or Hasty Defense as depicted in the playbook.
Lead scout element should be within one terrain feature inadvance of main body. Within range of direct fire supportingfires.
Additional scouts may be dropped at key or decisive terrain toprovide overwatch and direct observed arty fires on flankavenues of approach.
CharacteristicsMobile DefenseFluidity of maneuver & action; Stick and move, Avoids decisiveengagement.Speed and agility is required of both vehicles and crews.Semper Gumby!!!
Base
PHASE I- The approachPHASE II- TransitionPHASE III- Frontal Screen
Front Line Trace
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Screen Flank
A screening mission is usually performed by scouts
or Multi-role mediums
Key Points:
May be performed by Mediums if additional combat power is
required.
Front Line Trace- A linear description of where the lead
elements are on one or several axes of advance.
The screening force is organized based on the requirements for
combat power to delay and harass the threat.
The screen performs the following tasks;
1. Observe and report
2. prevent threat scouts from observing friendly disposition
3. Deceives the threat by showing a front line trace forward
of our main body.
4. prevents or delays a threat penetration on a designated
axis.
Flank screen-
Lead scout element should be within one terrain feature in
advance of main body. Within range of direct fire supporting
fires.Additional scouts may be dropped at key or decisive terrain to
provide overwatch and direct observed arty fires on flank
avenues of approach.
Characteristics
Mobile Defense centered on getting kills in engagement ares
along designated flank
Fluidity of maneuver & action; Stick and move, Avoids decisive
engagement.
Speed and agility is required of both vehicles and crews.
Semper Gumby!!!
Base
PHASE I- The approachPHASE II- TransitionPHASE III- Frontal Screen
Front Line Trace
EA
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Invariably, some teams will collapse andwe will have to conduct a retrograde orfighting retreat. The fight will be short anddecisive. Having a plan on when, where andhow to transition from the attack to theretrograde will be instrumental in decidingthe match.
Key Points Trigger- Plan for some trigger to initiate the
Punter Drill i.e a dramatic drop in forceratio, collapse of the main attack, or failedscreen etc.
Rally Point- designate a rally point or HastyBattle Position that you can defend inplace.. As each tank or section disengagesthey move quickly and efficiently back tothe next Hasty BP and prepare to engagewhen the threat drives into their sector.
Designate Multiple Engagement Area-Synchronize and coordinate all fires into aseries of designated engagement areasthat lead back to your designated Battleposition.
Designate Target Reference Points- Withinthose EAs pick two distinctive featuresthat are in the sector of fire. Designatespecific tanks to cover sectors or thirds ofthe engagement areas or sectors of fire.
Successive bounding- Sections or individualtanks move by bounding from position toposition. Always keeping their front andgun tubes oriented towards the threat.
Tenacity and violence of action- Tradespace for attrition
BP
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Key points- Quite frequently, we must have a base
of operations to start from, or
transition to some form of defense
overlooking the cap
Villages make excellent strongpoints
with plenty of cover and excellent
fields of fire.
Designate interior routes within the
ville for repositioning and reinforcing
sections of the perimeter.
Use terrain, buildings, rocks etc. to
mask you from fires to the front.
Ensure interlocking fields of fire.
Designate target reference points to
coordinate and control fires.
Each tank covers the front of adjacent
tanks and engages threat tanks from
the flank.
TRP-A1
TRP-A2
TRP-C1
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A positional defense whereby the defender
occupies a battle position behind a hill mass,chokepoint or other obstacle.
The defense uses the terrain to mask his BP
and expose the threat advance to
concentrated fires as they crest the hill or
transition through the chokepoint.
Organization-
Any section, platoon, or element can
execute maneuver
Key Points-
All tanks occupy covered and concealed
positions on the reverse slope or the backside
of an obstacle.
As tanks assume their position they call set.
Lead coordinates fires using TRPs and focused
volley fire on designated targets is the goal.
Section continues to engage individual targets
as they are called by the leader.
Volley fire whenever possible.
Focus fires on individual targets until they are
destroyed . Use the T key to help control
designated fires.
Base
TRP-C1
TRP-B1
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Op-Art is a bridge between strategy and tactics.
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OPERATIONAL
ART
STRATEGY
TACTICS
INDIVIDUALTANK SKILLS
Encompasses all levels of playin World Of Tanks. It is both ascience and an art in itsapplication.
Tactics alone cannot accomplishstrategic objectives in WoT or win clanwar engagements; results of tactical
actions are useful only when linkedtogether as a part of some larger designframed by strategy and orchestrated byoperational art
Operational art sequences andsynchronizes a series of tactical actionsto accomplish operational objectivesthrough the conduct of majoroperations. Strategic objectives in clanwars are normally accomplishedthrough a series of what Operational art
calls major operations.
MitaySeMi
tayA
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Operational Art
Operational Art is the bridge between strategy, tactics, and diplomacy inthe clan wars MetaGame. It describes, integrates and synchronizes a widerange of processes, actions, and theoretical concepts into a cohesive andrational explanation of what we must do to succeed in clan wars.
It is both a science and an art and It requires a high level of sophistication
to apply successfully.
Operational
Art
Strategy
TacticsDiplomacy
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Sequenced and synchronized employment of all availablecombat power, diplomatic power and other forms of appliedpower or influence in pursuit of our goals and objectives.
Marked by development of a strategic vision; fully supportedby a suite of tactical plans, resources , and capabilities; and
executed by resourceful, well-trained, and capable players. Requires a high degree of sophistication, resourcefulness,
and mental agility to rapidly identify potential threats, and theability to translate that recognition into action, i.e. Developand execute a counter to those threats at the appropriate levelof response.
This will require carefully crafted strategic plans; to be skillfullyexecuted by the respective divisions and their respectiveteams; all supported by well-trained and proficient players whoare well versed in the playbook tools , techniques andprocedures.
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1. You are not superman- Marines, fighter pilots and tank jocks
take note!
2. No plan survives the first engagement intact.
3. Ifits stupid but works it isnt stupid.
4. Lead, follow, or get out of the way.
5. Any thing you do in conflict can get you hurt; Including
doing nothing. So, get off your duff and do something
constructive.
6. Be mentally agile; Semper Gumby- Always Flexible
Semper Durus- Always Tough7. If both sides are convinced they are about to lose; They are
probably both right. Its the little guy at the pointy end of
the spear who refuses to lose that has kept us free for the
last 200 + years.
8. A medal for valor just proves that were you smart enough to
think of a plan, stupid enough to try it, and lucky enough to
survive.
9. Friendly fire - isn't.
10. Suppressive fires - won't.
11.Try to look unimportant; the enemy may be low on ammo andnot want to waste a shell on you.
12. If at first you don't succeed, call in an artillery strike.
13. Never forget that your tank was made by the lowest bidder.
14. If your attack is going really well, it's an ambush.
15. The enemy diversion you're ignoring is their main attack.
16. The enemy invariably attacks on two occasions:
when they're ready. And when you're not.
17. There is no such thing as a perfect plan.
18. The important things are always simple; the simple are
always hard.
19. The easy way is always mined.
21. Teamwork is essential; it gives theenemy other people to shoot at.
22. Don't look conspicuous; it draws fire. For
this reason, it is not at all uncommon for
SPGs to be known as priority targets23. Never draw fire; it irritates everyone
around you.
24. If you are short of everything but the
enemy, you are in the combat zone.
25. When you have secured the area, make
sure the enemy knows it too.
26. Incoming fire has the right of way.
27. If the enemy is within range, so are you.28. The only thing more accurate than
incoming enemy fire is incoming friendly
fire. .
29. If you take more than your fair share of
objectives, you will get more than your
fair share of objectives to take.
30. The Cavalry doesn't always come to the
rescue.
31. The one item you need is always in short
supply; and its usually time or ammo.
32.It's not the one with your name on it; it'sthe one addressed "to whom it may
concern" you've got to think about.
33. Never stand when you can sit, never sit
when you can lie down, never stay awakewhen you can sleep.
34. The complexity of your tank is inversely
proportional to your IQ.
35. Battle experience is something you don't
get until just after you need it.
36. The newest and least experienced tanker
will usually win the Battle
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TTD- BY WHOM & SUSPENSE1. TASK RESPONSIBLE PARTY S: DATE
Improve1. List those things that need to
be improved or deleted.2. Try and identify the specific
tool, technique, procedure orpolicy which needs to changein order to improveperformance.
3. Focus on process notpersonality.
LESSONS LEARNED- Consolidate & document those things discussed above: organize andarticulate the key lessons of this performance iteration. Assign a responsible party to accomplishany specified or implied tasks generated as s result of the discussion, analysis & documentation ofthe AAR.
Sustain1. List those things that you want to
keep doing.
2. Be specific. Again you want to
document and ultimately reinforce
what's going well.
The Plan- Describe the plan which you just executedPerformance- Describe how the organization performed relative to the plan. Documentbelow those tasks, tools, techniques & procedures that need to be improved or sustained.