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A New Computer Science Curriculum for All School Levels in Poland
Maciej M. SysłoUniversity of Wrocław, University of Toruń,
[email protected], http://mmsyslo.pl/
Contents
2Maciej M. Sysło
School system in Poland and informatics education Informatics versus ICT Is Computer Science Education in crisis? Informatics education – shifts in approach Computational thinking (CT) A new curriculum The role of programming Introducing computer science concepts – examples Supporting activities
The School System in Poland (2008)
1st stageintegrated
Pre-school year
7 -
96
10
-
12
2nd stage
13
-
15
16
-
18
Primary education
Secondary education
19
-
18
Upper – high school
Lower – gimnazjum, middle school
Tertiary education – University
Computer lessons (ICT)
ICT and Informatics for allwith elements of algorithmics
Informatics for all students, 1hInformatics adv. – elective, 6h
Informatics education
3
Before 2008:ICT for all students, 2hInformatics adv. – elective, 6h
From 2015-2016:
Informatics for all students with elements of programming
Informatic
s intro
duced in our c
urriculum in
1985, never h
as been re
moved !!!
Computer Science education
Informatics education, as in 2008
ICT and Informatics in the present National Curriculum (2008):
Primary education (1-6 grades), all students computer lessons (1 hour/week) – ICT
Middle school (Gimnazjum, 7-9 grades), all students informatics with elements of algorithmics and Web 2.0
High School (10-12 grades) informatics (1 hour/week for a year) for all students informatics (3 hours/week for 2 years) – elective matura (final exam) – mainly on solving algorithmic problems,
also data base, spreadsheet – the only experimental exam
4
Informatic
s as a
stand-alone su
bject on all s
chool levels !
!!
Informatics (CS) versus ICT
Informatics (Computer Sience) is concerned with designing and creating informatics ‘products’ and ‘tools’, such as: algorithms, programs, application software, systems, methods, theorems, computers, …
ICT – applications of CS (computing) – concentrates on how to use and apply informatics and other information technology tools in working with information; can be also creative
Now: computer science education (CS education) – education on
computer science informatics education – includes CS education, ICT in other
subjects, anything in schools related to computers
computing – the term not used
5Maciej M. Sysło
History: 1965 – …computers in education
1965 … 1985 … Informatics curricula and teaching – computer science – there was no information technology
beginning of 90’ moves in education:
computer science → information technology i.e.: constructing computer solutions
→ using ready-made tools i.e.: computer science for some students
→ information technology for all recent move: informatics for all based on computational
thinking
6Maciej M. Sysło
Computer science (education) – in crisis?
Q: Is computer science in crisis? a dying discipline?
A crisis in university computer science (US, in 2008): the number of students enrolled in CS has fallen for
several years: in 2007 dropped 49% from 2001/2002 impact on degree „production”: the number of bachelor’s
degrees fell 43% between 2003/04 and 2006/07
Similar figures for UK
In Poland: declining interests in high school informatics, in „matura” in informatics and in university CS and CS career
On the other hand – there is still a demand for experts and specialists in computer use and applications
7Maciej M. Sysło
Computer science education in crisissome answers
A: students have tested enough ICT in their upbringing and they
want something different at a university level the traditional school and university curricula in computing are
unattractive to present-day students students (but not only students) do not distinguish between
using and studying (computer tools) opposed to a vocational qualification, the mission of university
is to develop understanding, rather than skills only
The lack of adequate CS education in high schools
8Maciej M. Sysło
Ewolucja szkoły ku elastycznemu systemowi kształcenia M.M. Sysło
UK: harmful ICT replaced by Comp Sci – 2012
9Maciej M. Sysło
September2014: Computing at SchoolOn all stages of K-12
Informatics education – shifts in approach
60’ – 90’: algorithmic thinking: creating programs, algorithmics, programming – there was no ICT
90’ – ICT era: step back: basic computer literacy – the capability to use today’s technology
beginning of 2000: fluency with ICT – the capability to use new technology as it evolves
J. Wing, 2006: computational thinking – competencies built on the power and limits of computing:
3R + computational thinking
Shift: algorithmic thinking to computational thinking
informatics for informatics to informatics for all
10
ICTfor all
Maciej M. Sysło
Computational thinking (J. Wing)in informatics for all
Includes a range of mental tools for problem solving originated in computer science:
reduction and decomposition of complex problems approximation, when exact solution is impossible recursion: inductive thinking representation and modeling of data or phenomena heuristic reasoning (thinking)
The influence on other disciplines – in mathematics:the purpose of computing is insight not numbers
[R.W.Hemming, 1959]
Applies to all other disciplines
11Maciej M. Sysło
Computational thinkingold notions, extended meaning
Extended meaning of two notions: a problem – in a wider context, not necessarily algorithmic
– occurs when one has to provide a solution based on what one has learned but is not told how to do it; here – provide a computer solution
programming – giving a computer something to do, since computers only run programs; hence, we have the following ‘programs’: spreadsheet, data base, presentation, website, documents, … ; a program – not necessarily an effect of using a programming language
Programming should not be confused with coding – we have programming constructions independent of tools, programming methods, methodology
12Maciej M. Sysło
A new curriculum
Structure: Introduction on the importance of computer science for our society
in general and for our school students in particular Then follow the curricula for each level of education. Each curricula
consists of three parts: 2nd part is the same in all curricula. It includes Unified aims which
define five knowledge areas in the form of general requirements 1st part is a description of Purpose of study, formulated adequately
to the school level. 3rd part consists of detailed Attainment targets. The targets grouped
according to their aims define the content of each aim adequately to the school level. Thus learning objectives are defined that identify the specific computer science concepts and skills students should learn and achieve in a spiral fashion through the four levels of their education.
13Maciej M. Sysło
A new curriculum – Unified Aims at each Level
1. Understanding and analysis of problems based on logical and abstract thinking, algorithmic thinking, algorithms and representations of information.
2. Programing and problem solving by using computers and other digital devices – designing and programming algorithms; organizing, searching and sharing information; utilizing computer applications;
3. Using computers, digital devices, and computer networks – principles of functioning of computers, digital devices, and computer networks; performing calculations and executing programs;
4. Developing social competences – communication and cooperation, in particular in virtual environments; project based learning; taking various roles in group projects.
5. Observing law and security principles and regulations – respecting privacy of personal information, intellectual property, data security, netiquette, and social norms; positive and negative impact of technology on culture, social live and security.
14Maciej M. Sysło
ICT
A new curriculum – general comments
remember: computer science ≠ programming concepts before tools, before programming there are plenty of ways to introduce/teach computer science …
without computers – computer science unplugged – Bebras tasks motivate and engage students by personalization
Programming programming is a tool, not a goal which programming language? – there are 3000
any, which can be used to introduce and illustrate concepts introduce new constructs when needed a program is a message for a computer and other people different languages different programming methods visual and textual languages and programming – when change visual for textual?
remember: almost all application can be „programmed”: editors, data bases, webpages, … - the role of ICT
15Maciej M. Sysło
Introducing CS concepts – to kids (1-3, 4-6)
16Maciej M. Sysło
• We use all three forms of activities:• visual learning• auditory learning• kinesthetic learning
• We work in environments consisting of two stages: • cooperative games and puzzles that use concrete meaningful
objects• computational thinking about the objects and concepts
• Personally, I combine my hobbies with my duties at children’s universities: collecting computing instruments and graph theory as my „research hobby”
• We extend, when appropriate, unplugged CS by adding … a computer
• The Hour of Code – introduction to (visual) programming
Collection of mechanical instruments for computing
17Maciej M. Sysło
School mechanical calculators
18Maciej M. Sysło
School mechanical calculators
1920
Quipu, South America
Soroban, Japan
World vice-Champion in mental calculations
19Maciej M. Sysło
Children playing with machines 6 years old student !!!
Slide rules – 400 anniversary of inventing logarithm by John Napier 20Maciej M. Sysło
Playing with machines – the Educated Monkey
For 5 x 5
How to: •multiply two numbers•divide two numbers •factor a number
With another table, can be used for additions
Concepts: •maths basic operations, •the use of a calculating instrument, •algorithms
Children: where we can buy these instruments !!!
1916
21Maciej M. Sysło
1617
Made in 2007
Napier’s rods – 400 anniversary of inventing logarithm, in 2014
22
John Napier1550-1617
Maciej M. Sysło
25
x 25
125
+ 50
625
2 5
2
5
4
1
1
2
5
0
0
0
+
20 56
Traditional multiplication: Using Napier’s rods
23
First calculator
Concepts: •the algorithm for multiplying two number using Napier’s rods and then with pencil and paper
Maciej M. Sysło
Schickard’s calculator, 1624
From a letter of Schickard to KeplerFound in late 50’ XX C
Replica of Schickard’s calculator, 2005
W. Schickard used round rods
24
25Maciej M. Sysło
Recursion, recursive thinking – CS Unplugged
Ershov, 1988: eat porridge; if the plate is empty then STOP else
eat a spoonful of porridge;eat porridge
Syslo, 2009: dance; if the music is not played then STOP else
make a step;dance
The Hanoi Towers
26
• first, kids play and try to find „an algorithm” and calculate the number of moves for different numbers of rings
• results: formulate algorithms and make a table with the number of moves
• then they play with (against) a computer program
• finally, they verify initial findings
Maciej M. Sysło
Another puzzle
27
Find if a knight can visit all the board squares, each exactly once, and finish in the starting square.
Only a few children can play chess but they easily learn how a knight moves and try to find if such a tour exists.
Difficult task
Maciej M. Sysło
28
Another puzzle
Solution (suggested):•number the squares•make a graph model of the night moves•find if a knight can visit all the points, each exactly once, and finish in the starting point:
12, 4, 10, 11, 5, 7, 1, 9, 3, 2, 8, 6, 12
This version of the puzzle appears to be much easier
Concepts: •graph models•algorithm•Hamiltonian graphs
Maciej M. Sysło
29
Greedy algorithm – Dijksta’s Algorithm
Shortest path – Beaver task
Maciej M. Sysło
30
Kids are working with real situation – motivates them: •Find your house and your school on the Google map•Find your way to/from school•Find shortest paths (distance and time) to/from school by different transportation means: on foot, by bicycle, by car •Which is the shortest path (time/distance) to school?
Shortest path
Maciej M. Sysło
Typical approach, a greedy type: the nearest neighbor method.
It doesn’t work !
However it works when you go from Diamond to Einstein !!!
Remember: Dijkstra’s algorithm which a greedy method is optimal
31
Shortest path – PISA task
Concepts: •graph models•algorithm•greedy approach•shortest paths •Dijkstra’s algorithm
Maciej M. Sysło
From Einstein to Diamond it takes 31 min – which way?
32
• Teacher preparation – a teacher is the most important technology• standards, evaluation and support in the classroom• in-service training at universities – based on standards• Web service – materials, MOOCs
Our goal: a computer science teacher should be prepared as a Ist degree computer science graduate (3 years of study)
• Comments to the curricula of other subjects how to use computational thinking in solving problems coming from other areas
• PBL and flipped learning – off school activities of students – extra hours of school learning
• Computer science oriented tasks in school tests
Supporting activities
Maciej M. Sysło
Thank you for your attention
and don’t forget to: