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IncrediBasketball1 Prevention of epilepsy risks .................................................................................................... 4
2 Notes on the copyright ............................................................................................................ 4
3 Requisites ............................................................................................................................... 5
4 Installing and starting the game .............................................................................................. 5
5 Introduction ............................................................................................................................. 5
6 Basic controls .......................................................................................................................... 6
7 Complete controls divided by play ......................................................................................... 7
8 Complete controls divided by key ......................................................................................... 11
9 Surfing the menus ................................................................................................................. 14
10 Main menu .......................................................................................................................... 14
10.1 Settings ............................................................................................................................. 14
10.1.1 Game settings .................................................................................................................... 14
10.1.2 Graphic settings .................................................................................................................. 14
10.1.3 Audio settings ..................................................................................................................... 15
10.1.4 Configure controls .............................................................................................................. 16
10.1.5 Camera settings ................................................................................................................. 16
10.2 Quick game ....................................................................................................................... 16
10.2.1 Friendly match .................................................................................................................... 16
10.2.1.1 Team and controller .......................................................................................................... 17
10.2.1.2 Court selection ................................................................................................................. 18
10.2.1.3 Team management ........................................................................................................... 18
10.2.1.3.1 Comparison between two players ................................................................................ 20
10.2.1.3.2 Exchange of two players in the list ................................................................................ 20
10.2.1.4 Basketball rules in “IncrediBasketball” .............................................................................. 20
10.2.1.5 SuperMove bar ................................................................................................................. 21
10.2.1.6 Power-ups ......................................................................................................................... 22
10.2.1.6.1 Universal ........................................................................................................................ 22
10.2.1.6.2 Score ............................................................................................................................. 23
10.2.1.6.3 Offensive ....................................................................................................................... 24
10.2.1.6.4 Defensive ....................................................................................................................... 25
10.2.1.7 Game interface ................................................................................................................. 26
10.2.2 Pause menu ....................................................................................................................... 27
10.2.3 1 vs 1 .................................................................................................................................. 28
10.2.4 3 points star ........................................................................................................................ 29
10.2.5 3 points against time ........................................................................................................... 29
10.2.6 Free throws against time .................................................................................................... 29
10.2.7 Consecutive free throws ..................................................................................................... 29
10.3 Events ............................................................................................................................... 30
10.4 Predefined events ............................................................................................................. 30
10.4.1 Custom event ..................................................................................................................... 30
10.4.2 Event settings ..................................................................................................................... 31
10.4.3 Team selection ................................................................................................................... 31
10.4.3.1 Extra teams ....................................................................................................................... 32
10.4.4 Event menu ........................................................................................................................ 32
10.4.4.1 Play ................................................................................................................................... 33
10.4.4.2 Team management ........................................................................................................... 33
10.4.4.3 Standings .......................................................................................................................... 33
10.4.4.4 Results .............................................................................................................................. 34
10.4.4.5 Save event ........................................................................................................................ 34
10.4.4.6 Individual standings .......................................................................................................... 34
10.5 Training ............................................................................................................................. 34
10.5.1 Free play ............................................................................................................................. 34
10.5.2 Free throws ......................................................................................................................... 34
10.5.3 1 vs 1 .................................................................................................................................. 34
10.5.4 Training pause menu .......................................................................................................... 35
10.5.4.1 Resume ............................................................................................................................ 35
10.5.4.2 Replay .............................................................................................................................. 35
10.5.4.3 Opzioni .............................................................................................................................. 35
10.5.4.4 Reset score ....................................................................................................................... 35
10.5.4.5 Quit training ...................................................................................................................... 35
10.6 Editor ................................................................................................................................ 35
10.6.1 Identity ................................................................................................................................ 35
10.6.2 Look .................................................................................................................................... 36
10.6.3 Skills ................................................................................................................................... 36
10.7 Extra ................................................................................................................................. 37
10.7.1 Replay ................................................................................................................................. 37
10.7.2 Hall of fame ........................................................................................................................ 37
10.7.3 Credits ................................................................................................................................ 37
10.8 Quit game ......................................................................................................................... 38
1 Prevention of epilepsy risks
A minimum percentage of game users may be subject to risk due to exposure to certain
types of images, including intermittent patterns or lights such as may be found in
videogames.
Even individuals who have never previously experienced any problems due to
photosensitivity or epilepsy could conceal an undiagnosed problem capable of causing
epileptic attacks due to photosensitivity during the use of videogames.
These problems can be accompanied by various symptoms such as dizziness, blurry
vision, spasms to the face or eyes, spasms or tremors of the arms or legs, a sense of
disorientation, confusion or temporary loss of consciousness. The convulsions or loss of
consciousness caused by epileptic attacks can have consequences due to falls or impact
with other objects. If you notice any of these symptoms, stop using the videogame at
once and call a doctor.
You can reduce the risk of epileptic attacks due to photosensitivity by sitting at a distance
from the screen, using a screen of limited size, playing in a well-lighted room and by not
playing when you are tired or fatigued. If anyone in your family has suffered from epilepsy
or photosensitivity in the past, see a doctor before using the game.
2 Notes on the copyright
This software is protected by a copyright and all rights are reserved for Idoru S.r.l.
DistrIBution and sale of this product is understood for the sole use of the original buyer
and only on the specified computer. Illicit copies, duplications, sale or any other form of
distrIBution of this product without the express written authorization of Idoru S.r.l. is
strictly prohIBited by law.
This publication may not be reproduced wholly or in part, or transmitted, transcrIBed,
recorded on an information system and translated into any other language or computer
language, in any form or with any other electronic, magnetic, optical, chemical, manual or
other method without the prior written authorization of Idoru S.r.l. - Via Massimo
D'Azeglio,11 - 35129 Padova (PD) – Italy.
Copyright © 2008 – 2009 Idoru S.r.l.. All rights reserved. All logos, trademarks and
copyrights are property of their respective owner.
3 Requisites
To play with IncrediBasketball your computer must possess the following minimum
requisites:
Minimum requisites Recommended requisites
Operating system Windows XP Windows XP
CPU 1,2 Ghz processor 1,8 Ghz processor or better
Space on disk 800 Mb 800 Mb
RAM 256 Mb 512 Mb
Video Card Accelerated 3D with 64 Mb
Direct3D compatIBle
Accelerated 3d with 128 Mb
Direct3D compatIBle
Audio Card None Directx compatIBle
Input Keyboard, Mouse Keyboard, Mouse, Gamepad
Other CDRom 16x CDRom 16x
In addition, the drivers for the latest versions available of the video and audio card must
be installed, as well as DirectX9.0c of course.
4 Installing and starting the game
To install IncrediBasketball (hereafter IB) just launch the setup program and follow the
instructions on the screen.
On terminating the installation procedure you will be asked to update the DirectX
components on your system; if you are not sure which version of DirectX is installed on
your PC, continue with the installation. Only the components effectively needed will be
updated automatically.
5 Introduction
The Idoru team thanks you for choosing IncrediBasketball.
With IncrediBasketball you will have the opportunity to lead one of the 18 teams of the
IncrediBasketball League: you can meet your adversaries in friendly games, try to triumph
in one of the official events of the season or compete in a tournament created by you,
with the new custom tournament mode available.
You can also dispose of a Training mode to learn the secrets of your champions, perfect
the plays, become infallible in the long shots or improve your slam-dunk.
Use the new editor to create tomorrow’s champions and customize them down to the last
detail. Are you ready to go out on the court?
6 Basic controls
Learn the basic controls: they will be fundamental in your game.
OFFENCE / DEFENCE
Pause: press Select
Jump ball: press D to jump
Move player: direction arrows / analogue joystick
Turbo: R1
Run: R1 + direction arrows / analogue joystick
OFFENCE
A Shot
B Pass
C Lay-up
D Dunk / Rebound
R1 Spin move (pressed twice in quick succession)
L1 Back to the basket
R2 Call for a screen
L2 + A, B, C, D (perform offensive SuperMove)
If your pad has an active analogic control, this will be used to move player in game; in
this way you will be able to use the four digital direction keys (up, right, down, left) to
perform SuperMoves.
DEFENCE
A Try to get the opponent to charge
B Steal the ball
C Change player
D Rebound / Block
R1 Reactive defence
L1 Box out
L2 + A, B, C, D (perform defensive SuperMove)
If your pad has an active analogic control, this will be used to move player in game; in
this way you will be able to use the four digital direction keys (up, right, down, left) to
perform SuperMoves.
7 Complete controls divided by play
OFFENCE / DEFENCE
Pause
Press Select
Jump ball
Press D to jump
Move player
Direction arrows / analogue joystick
Turbo
Press R1
Run
R1 + direction arrows / analogue joystick
Pick up the ball
Move the player to the ball, it will be picked up automatically.
Perform SuperMove
Press L2 + A, B, C, D (if your pad has an active analogic control, this will be used to
move player in game; in this way you will be able to use the four digital direction keys
(up, right, down, left) to perform SuperMoves).
You can perform one of the offensive SuperMoves when your team has the ball
possession, or perform the defensive SuperMove when the ball is in the opponents hands.
Each of these special techniques needs some energy: a detailed explanation of how the
“SuperMove bar” works will be provided later.
Offensive SuperMoves:
L2 + A: Tower
The four players without ball form the Tower, and you will control it. Now you can move
freely on the court: pressing “pass” you will receive the ball back and will be able to shoot
as you prefer.
Remember: every shoot action will have increased success opportunities if performed by
the Tower.
L2 + B: Alley hoop
Your best positioned fellow-mate will jump: if you pass him the ball with the right timing,
the action will be ended with a spectacular dunk.
Anyway, alley hoop can be stopped: if you call a block at the right moment, the defender
will have the chance to perform an extra jump and avoid the pass to reach the opponent
dunker.
L2 + C: Hell catapult
When you perform the catapult your fellow-mates will dispose in launch position: you have
to run towards them to be catched and launched to dunk.
The Hell catapult can not be stopped by the opponents but has a limited range: the larger
the distance from the basket, the lower the chance to end successfully this technique.
L2 + D: Flame shoot
Enabled this move, the heavier player of your team (tipically the center) will emit flames
from his hands: it is the sign he is ready for the special technique.
Pass him the ball and shoot: he will make a spectacular conclusion which noone will be
able to stop.
If you enable the Move when the ball is in possession of the center, he will pass the ball
and you will have to pass back to him to activate the shoot.
Defensive SuperMove:
L2 + A, B, C, D: Super-Strongbox
This Move lets you create a ruby strongbox to protect the basket: only the Flame shoot
will be able to destroy it.
OFFENSE (ball handling)
Unless specified otherwise, press means one long press of the key.
Pass
Press B.
The pass is made to the nearest player in the direction in which the ball handler is facing.
Shot
When you press A your player will jump, and when you release the key he will shoot. Try
to release the key at the top of the jump to improve your chances of making the basket.
Remember: while you are jumping for a shot, you can always opt for a pass by pressing B
(without releasing A).
Faking a shot
Press A lightly.
Free throw
The first pressure of A blocks the horizontal pointer; the second blocks the vertical
pointer, releasing the shot.
Lay-up
Press C.
Dunk
Press D.
Back to the basket
Press L1. When you release the key the player will face the basket again.
Important: The use of Back to the Basket and Turbo is mutually exclusive: you can’t use
both at the same time.
Spin move from back to the basket dribble
From the position back to basket, release L1 + the direction arrow.
Spin move
Press R1 twice in quick succession.
Call for a screen
Press R2. The controlled player will call for a screen that will be provided by the nearest
big man.
Pressing the key again before the team-mate to screen arrives will not have any effect.
Pressing R2 again after receiving the screen will bring in the nearest player (possibly the
same team-mate as before), who will take the screen to the new position of the ball
handler.
DEFENCE
Block
Press D to block a shot.
Capture the rebound
Press D to try to catch the rebound.
Box out
Press L1 after a shot to box out the opponent. Your player will position himself between
ball and opponent, preventing him from jumping for the rebound.
Steal the ball:
Press B while you are near an opponent to attempt to steal the ball.
Reactive defence stance
Holding down R1 in the defensive state the controlled player goes into the reactive
defensive stance (crouched with arms and legs widespread). This will make the player
more reactive in defence.
Trying to cause a charging foul
If the adversary player has not yet tried a shot, press A: the player will position himself as
for a screen but always looking towards the offensive player, trying to cause a charging
foul.
Change player
Press C so that the user's active defence player becomes the one nearest the ball who is
not already controlled by another player.
Pressing it when you are already the player nearest the ball means changing to the second
nearest uncontrolled player and so on.
8 Complete controls divided by key
OFFENCE / DEFENCE
Pause: press Select
Jump ball: press D to jump
Move player: direction arrows / analogue joystick
Turbo: R1
Run: R1 + direction arrows / analogue joystick
Pick up the ball: move the player to the ball, he will pick it up automatically
Perform SuperMove: L2 + A, B, C, D.
It is possible to perform 4 offensive SuperMoves and a defensive one.
OFFENCE (ball handling)
KEY A
Click lightly: fake a shot
Simple click: shot
When you press A your player will jump, and when you release the key he will shoot. Try
to release the key at the top of the jump to improve your chances of making the basket.
Remember: while you are jumping for a shot, you can always opt for a pass by pressing B
(without releasing A).
Simple click + Simple click: Free throw
The first pressure of A blocks the horizontal pointer; the second blocks the vertical
pointer, releasing the shot.
KEY B
Simple click: Passing
An alley-hoop will be done automatically if you make a pass at the right height for an
uncontrolled team-mate under the basket.
KEY C
Simple click: Lay-up
KEY D
Simple click: Dunk
KEY R1
Simple click twice in quick succession: spin move
KEY L1
Held down: back to basket
Releasing the key will turn the player back to face the basket. Releasing the key while
pressing one of the direction arrows will turn the player in the direction selected.
Important: The use of “Back to basket” and “Turbo” is mutually exclusive: you can use
both at the same time.
KEY R2
Simple click: Call for a screen
The ball handler calls for a screen that will be provided by the nearest big man.
Pressing the key again before the team-mate arrives to screen will not have any effect.
Pressing it again after receiving the screen will bring in the nearest player (possIBly the
same team-mate as before), who will take the screen to the new position of the ball
handler.
KEY L2
Simple click + A, B, C, D: Perform offensive SuperMove
L2 + A: Tower
L2 + B: Alley hoop
L2 + C: Hell catapult
L2 + D: Flame shoot
DEFENCE
KEY A
Simple click: Trying to cause a charging foul
The player will position himself as for a screen but always looking towards the offensive
player, trying to cause a charging foul.
KEY B
Simple click: Steal the ball
Attempt to steal the ball
KEY C
Simple click: Change player
Pressing it when you are already the player nearest the ball means changing to the second
nearest uncontrolled player and so on.
KEY D
Simple click: Block/Rebound
Depending on the status of the ball (in possession of an opponent or free) your player
tries to block a shot or jumps to capture the rebound.
KEY R1
Held down: Reactive defensive stance
The controlled player goes into the reactive defensive stance (crouched with arms and
legs widespread). This will make the player more reactive in defence.
KEY L1
Held down: Box out
Your player will position himself between ball and opponent, preventing him from jumping
for the rebound.
KEY L2
Simple click + A, B, C, D: Perform defensive SuperMove
This Move lets you create a ruby strongbox to protect the basket: only the Flame shoot
will be able to destroy it.
9 Surfing the menus
The IB menus can be surfed using the mouse, keyboard and joypad.
Using the keyboard and joypad, you can scroll the menu up or down using keys A / Start
and B / Select, respectively. They are configurable on the “Options-Configure controller ”
screen.
For the keyboard, this is the default configuration:
A – key A, Start – Enter, B – key S, Select – Esc.
As regards the joypad, there is no default association, the keys are associated to the
functions in different ways depending on the type of device.
Using the mouse, you can select an option be clicking on the selected icon (if you are in
an icon menu) or on the keys in the band along the bottom to guide you.
10 Main menu
10.1 Settings
From the Options menu you can customize every aspect of IB.
10.1.1 Game settings
Difficulty: Low, Medium or High.
Duration: The duration of the quarter can vary from 2 to 5 minutes.
Enable cut scenes: If you set the option on “No”, you will not be able to see the cut
scenes of the entrance on the court and time-outs.
Ball marker: Enables or disables display of the indicator of ball in game.
10.1.2 Graphic settings
From here you can adjust the level of detail of the game, also on the basis of the features
of your PC. In case of slowdowns, the obvious recommendation is to try and disable one
by one the different options (or lower the value) until you obtain a fluid view of the game.
Resolution: you can set the best resolution for your screen. You will see the indication of
aspect ratio in parentheses. This is the ratio between the width and height of the image
displayed on the screen.
Shadows: you can set “No”, “Medium”, “High”.
Reflections: you can set “No”, “Medium”, “High”.
Player details: you can set “No”, “Medium”, “High”.
Referee details: you can set “No”, “Medium”, “High”.
Number of extra people: Varies from 0 to 20. As you increase the number you will
display audience people.
Graphic effects: Off CPU, Off, Medium, High. The default setting is “Off”.
“Off CPU” guarantees a graphic output identical to “Off”, but with a higher workload for
the PC: it is an option to select only in case of clearly visible problems with the other
values (this may happen occasionally for some video cards installed on laptops).
Anisotropic filter: It is configurable from “No” to a maximum value depending on the
video card. As the value rises, the quality of the image improves.
Antialiasing: This is configurable from “No” to a maximum value depending on the video
card. The higher the value, the greater the definition of the borders of all the graphic
elements displayed in the game and in the menus.
10.1.3 Audio settings
Global volume: regulates the volume in output of all the sub-options. It will lower or
raise the volume in output in all the subsequent options, proportionate to the values you
select.
Music volume: regulates the volume of the music in the menus.
Menu volume: regulates the volume of the effects associated with the menu keys.
Stadium volume: regulates the volume of the cheering in the stadium.
Effects volume: regulates the volume of certain game effects, such as the sound of the
ball on the hardwood floor.
Commentary volume: regulates the volume of the commentary.
10.1.4 Configure controls
It is essential for you to configure the control in the best possible way to take advantage
of the many different types of game action offered by IB.
Move the slider with the right and left direction arrows until you reach the control device
you intend to use; next, press “down” to go to the list of controls. Press A/Start to
eliminate the previous key-function association, then press the new key you want to
associate to the function.
The Sel and Start functions of the keyboard are associated uneditably to the Esc and Enter
keys, like the 4 direction arrows on the joypad with the 4 directional keys on your
controller.
10.1.5 Camera settings
Type of camera: Two options: “Lateral”, “From the end”.
Distance: “Short”, “Medium” or “Long”.
Automatic replay: During the game, the most spectacular plays will be shown in real
time: this option serves to disable them.
Important: Even when you set “No”, the high-lights will still be recorded and played at
the end of the match.
10.2 Quick game
You can choose between different tipologies of quick game.
10.2.1 Friendly match
The icon “Friendly match” allows you to go straight into the court for a friendly game.
After selecting this option, you will access the screen “Team and controller selection”.
10.2.1.1 Team and controller
Use the right/left direction arrows of your controller to move sideways: on the left side, if
you intend to lead the home team, on the right side if you prefer to play away from home.
Use the up and down direction arrows to scroll the teams available. After stopping on the
team you intend to lead in the game, press A to confirm and continue to the court
selection screen.
10.2.1.2 Court selection
You will find the stadium already selected for the home time, but you can change it by
scrolling with the right/left direction arrows.
In the same way, you can edit the difficulty and duration of the quarter of the game.
Important: If you have arranged in the settings menu different values for duration and
difficulty, the pre-game settings will be the ones effectively used.
After making your choices, press A to confirm and continue to the team management
menu.
10.2.1.3 Team management
Let us examine in detail the elements of information shown on the screen.
Court
This illustration provides a picture of the formations on the court and the roles in which we
have placed our players.
Player Information
This part of the screen provides some general information about the player on which we
place the cursor.
When the cursor is on one of the starting-five, the associated sphere will pulsate, varying its dimensions.
Player's jersey number is shown under the sphere.
The sphere position corresponds to the player position on the court. The number inside the sphere is another position indicator, according to the basketball terminology (numbers from 1 to 5 indicate the 5 positions on the court)
Technical Features
Summary of the player’s skills in the different fundamentals: 2 pt. shot (2 pt.), 3 point
shot (3 pt.), Assist (AST), Rebounds (REB), Block (BLO), Steals (STL).
The bar and the final value resume, in a graphic and numeric way, the player skillness
in that fundamental (scale ranges from 1 to 100)
Players List
The list of players contains 4 columns. They indicate, from left to right: :
1. Role
A coloured background is used for the first-string players so you can grasp the
position of the player on the court at a glance.
The possible roles are 4: Playmaker (P), Guard (G), Forward (A), Center (C).
2. Jersey number
3. Player’s surname
4. Stamina bar
Moving the cursor along the list, the interface will show the vital statistics and the
technical and physical characteristics concerning the baller on which the pointer is.
Stamina is an indicator of your player’s resistance to fatigue.
The stamina value will be maximum at the beginning of the game and will start to
fall the more you used the “Turbo” control, performing moves that are physically
demanding like accelerations or plays involving aggressive defence.
The physical condition is also influenced by a psychological factor, however: if you
manage to make particularly spectacular and effective plays (a block or a shot, for
example), you’ll see your player recover stamina.
Fatigue is strictly linked to the minutes played, however; the longer your player
stays on the court, the more fatigued he will be. You can recover the max value in
the stamina bar using the time-outs.
Still disposable staminaUsed Stamina: it is rechargeable
Stamina bar as it is represented in “Team management”.
10.2.1.3.1 Comparison between two players
To compare the characteristics of your players:
select a player by pressing C: the player will now be highlighted in yellow;
At the same time, other players on your team will be highlighted in green: they are
the natural substitutes for the player selected (if the player selected is a first
stringer, the criterion used to indicate the natural substitutes will not be the
nominal role of the player but his role on the court at the time);
Now move the cursor freely: at the top of the screen the data of the player selected
will remain fixed, while they will be flanked by those of the player indicated by the
cursor, permitting easy comparison.
10.2.1.3.2 Exchange of two players in the list
To exchange two players:
select a player by pressing C
move the cursor to player with whom you want to exchange him and press C again:
the two players will switch places.
If you press C with the cursor on a selected player, you will deselect him.
Note: exchanges within the block of “reserves” and “players in the stands” only changes
the order of the players in the list; if the two players are first stringers, however, it will
change their roles. This will become clear when you observe the stylised diagram of the
court shown in the menu.
After you have made your choices, press A to proceed to the guarding menu.
10.2.1.4 Basketball rules in “IncrediBasketball”
Each committed foul will be punished with free throws: one if the foul is not
committed during a shooting action, 2 o 3 free throws, as the rules provide, if it is
committed during a shooting action.
Fouls will not be counted for players nor teams: there will not be expulsions or
substitutions.
10.2.1.5 SuperMove bar
In IB you will have the chance to use some special techniques, called “Supermoves”.
Every SuperMove has a different might and needs a different quantity of power to be
executed: you will see the energy available for your team looking at the “SuperMove
bar” in the game interface.
Here it is the list of SuperMoves energetic consumption.
Offensive SuperMoves
Tower: 15 energy points to be executed
Alley Hoop: 30 energy points to be executed (1st bar segment)
Hell catapult: 60 energy points to be executed (2nd bar segment)
Flame shot: entire bar to be executed (3rd bar segment full)
Defensive SuperMove
Super-Strongbox: entire bar to be executed (3rd bar segment full)
And here it is a scheme to resume how the bar increase/decrease:
Increase bar Decrease bar
Block made Block received
Ball stolen Block received on dunk
Dunk Foul committed
Basket made on shoot (not using SuperMoves)
Shot clock violation
Consecutive baskets Consecutive shooting errors
Time-out
The “Supermove bar”; almost empty in this circumstance
10.2.1.6 Power-ups
Power-ups are divided in three categories: universal, offensive and defensive.
10.2.1.6.1 Universal
They are structure placed on the court, usable in offensive and defensive phase.
Recharge
This power-up recharges the SuperMove bar, exposing however after a few seconds to
an easy ball recover by the opponents.
Teleport
It can reveal to be a double-cut weapon: pay attention to where the exit-point is.
“Recharge" "Teleport"
10.2.1.6.2 Score
The score power-ups affect directly o indirectly the score of the match.
X2: it multiplies by two the points of the first basket made
X3: it multiplies by three the points of the first basket made
Insult&Injury: it subtracts to the opponents the same points you gain with the first
basket
Inversion: it inverts the teams points. To make it effective it is necessary to score a
three pointer (this will not increase the team points; it only will execute the
inversion), without using SuperMoves.
If you are fouled during a three pointer, you will have the possibility to enable
inversion scoring all the free throws gained.
"x2" "x3" "Insult&Injury" "Inversion"
10.2.1.6.3 Offensive
They assign temporarily peculiar offensive skill to the player who picks up them, and
their use is mutually exclusive.
Boost shoes: Increase of 50% the player speed for all the duration of the power-up.
Jump: It lets you dunk from every point in the 3 points area.
"Boost shoes" "Jump"
10.2.1.6.4 Defensive
They give peculiar defensive abilities to the single player or the team that activate
them.
Wall: it increases the dunk and steal abilities of the player who picks it up.
Strongbox: It armours the basket of the team who actives it. Anyway, the strongbox
can be destroyed by a SuperMove attack.
The “Wall" The "Strongbox"
10.2.1.7 Game interface
If the ball handler excels in one of the fundamental (that is, if he has a value of 85/90 or
higher in one of the technical characteristics), he will be characterized by an icon, that will
appear inside the indicator highlighting the ball handler. In case of a multiplayer game,
every team member controlled by a human player will have an indicator and may also
have icons associated.
Here is the list of icons associated with the characteristics:
"2 points" "3 points" "Rebound" "Steal"
“Assist” “Block” “Strength” “Speed”
10.2.2 Pause menu
The game starts with the warm-up and the entrance of the teams on the court (if you set
“No” for the option “Cut scenes” in “Settings-Game settings”, the game will start
immediately with the jump ball by the referee): press A if you prefer to start the match
right away.
After starting the game, press Select to stop and access the pause menu.
The options at your disposal are:
Resume
Resumes the game.
Timeout home / Timeout visitors
Press A to call a time-out. You will see the number of remaining time-outs (indicated
between parentheses) go down and, when you return to the game, the time-out will be
granted in the first situation in which the rules allow it.
The time-out option cannot be selected if you have already requested a time-out and it
hasn’t taken place yet or, obviously, if you don’t have any time-out left.
After you have called for a time-out, you will not be able to revoke the request.
Team management
This option lets you access the team management.
Statistics
This option gives access to the statistics screen. You can move the two sliders with the
right and left arrows and control the performance (totals or relative to a quarter) of the
team or of single players.
Controls list
Lets you view a list of the game controls.
Note: it does not let you configure them: you can configure them with “Options-Configure
controller”.
Options
Gives access to the options menu.
Replay
It serves to rewind, review and save the last 10 seconds of play.
Note: The options “Zoom out”, “Zoom in”, “Revolve around subject” and “Change framed
subject ” are only available if you set “Free” camera with the “Change Camera” key.
End game
Ends the game and takes you back to the main menu. If you are in the Event mode and
decide to end a game before the end, your team will go on record with a loss by 20-0.
Remember: at the end of the game the replay of the best plays will be shown
automatically: press Select to access the “End game” menu: this is the same as the
pause menu, but the options relative to the game (like time-outs) will not be available.
After the option “Friendly match” has been examined in detail, let us see the other
choices offered by the branch “Quick game”.
10.2.3 1 vs 1
This mode lets you challenge an opponent in a 1 vs 1 match. After you have set some
options and you have selected the court, you will be asked to choose the jersey of
“Blue foot” or “Red hand”. Then, you will access the player selection screen, where
you can choose your athlete (and the opponent one, if you are playing against cpu)
among all the players of the game.
One vs one is played in just half court (and then with just one basket): if you steal the ball
in the 3 points area you will have to go out to “clean” it before starting a new action.
The game interface will inform you through light blue and red colors about the two
Zoom out
Zoom in
Change framed subject
PlayStop
Save replay
Fast forwardRevolve around the subject
RewindFast rewind
Change camera
Back to pause menu
attack situations (possible or not possible): shooting without cleaning the ball is a
violation, punished with a change of possession.
10.2.4 3 points star
Five shoot positions with 5 balls for each one and 60 seconds to score more points
than your opponent. The fifth ball of each position, the so-called “money-ball” is worth
two, and it will be often deciding in this competion.
10.2.5 3 points against time
Five shooting positions, 15 seconds and an infinite number of balls for each of them.
Optimize your shooting motion to score as many baskets as you can and pay attention
to the management of the “bonus ball”: every four ball you will find a fith who
assigns, in a random way, from 2 to 4 points (bonus management is independent for
the two players).
10.2.6 Free throws against time
60 seconds to score as many baskets as you can; also in this mode the bonus ball will
let you increase the plunder thanks to a bonus value ranging from 2 to 5 points.
(bonus management is independent for the two players).
10.2.7 Consecutive free throws
You can shoot infinite times and accumulate dozens of points provided that...you
never miss: the first error interrumpts your shooting sequence and can condemn you
to a defeat.
10.3 Events
With this option you can decide whether to participate in a custom event or in one of the
predefined competitions: Incredicup, Championship (Round robin plus play-offs), 3 points
shoot event (includes “Star” and “Against time” competions), free throws event (includes
“Against time” and “Consecutive” competitions).
10.4 Predefined events
For the six predefined events (IncrediCup, championship and the four free throw
competitions ) the modes of setting are equivalent.
After selecting the type of event to participate in, you will access the slot selection screen.
Every type of event has 6 independent saving slot you can use.
To start a new event you must select, by pressing A, an empty saving slot that will be
used for all the subsequent saves relative to that event.
To continue a tournament that has already started, press A on the corresponding saving
slot; press C to delete a slot.
10.4.1 Custom event
The slot selection screen for the custom event is very similar to the one for predefined
events: you can select on the slider the model of tournament to play and then move with
the down arrow to the slots to select a saving slot.
When you first enter the screen there will not be any model of tournament, obviously: you
will be asked to create one, specifying the name and number of teams participating.
After entering these data you will access the “New template” menu.
The way this works is very simple: you can structure your tournament using from one to
four stages, and every stage can be of two types: a round-robin tournament or a playoff.
Round-robin: this is the classic tournament type. You can decide whether to divide the
teams into groups and how many groups to have; if you don’t want any division select 1
group, otherwise scroll the values available and select your preference. You will see that
the system automatically excludes certain combinations, for example groups composed of
fewer than 3 teams.
In organizing the round-robin schedule you can obviously decide how many teams will
pass each round and whether the structure has to call for a single game or also for a
return-match.
Playoff: direct elimination at the best of 1, 3, 5 games.
The mechanism of direct elimination means that the number of teams qualified is decided
automatically: half the teams that start will pass the round.
The playoff mechanism cannot be used with an odd number of teams.
Creation of the tournament
It’s easy to set up a tournament: select the first stage type on the slider and configure all
the necessary parameters. Press A to confirm and go on to the next stage. Remember
that the tournament will end when there is just one team left at the end of a stage: that
team is the winner of the tournament.
You have up to 4 stages, and in the fourth the number of teams at the end must be “1”:
the artificial intelligence will not allow you to make settings that violate this condition.
When you have set up a stage that ends with one remaining team, the system recognizes
it and tells you that the event has been created successfully: at your “Ok” you will be
returned to the screen “Selection of custom event”, where you can now select the
tournament model you have just created.
If you decide to interrupt creation at any time, just press key B.
10.4.2 Event settings
After selecting the saving slot for your tournament (predefined or custom), you can select
the difficulty and duration of the quarter: these settings will be valid for the duration of
the event.
The screen presents 3 additional options: Team management help, Cut scenes and Ball
marker. These options have the values set in the General menu – Game settings and are not
configurable from here; you can edit them as you prefer in the pause menu of every game
of the event.
10.4.3 Team selection
After setting the difficulty and duration, and whatever type of tournament you have
selected, custom or predefined, you will have to select the teams.
You can move using the arrows to the logos of the teams desired, them press C to decide
whether the team will be controlled by a human player, managed by the computer (cpu),
or excluded from the tournament (no icon).
Remember also that when you press A to confirm before selecting the necessary number
of teams, the system will complete the roster of participants at random, and you will have
to press A again to proceed to the event menu.
10.4.3.1 Extra teams
At the beginning of the game only 8 teams will be disposable.
Here it is a table which resume the targets to achieve to unlock the remaining 10
teams.
Team How to unlock it?
Extra 1 Win IncrediCup “Low” difficulty
Extra 2 Win IncrediCup “Medium” difficulty
Extra 3 Win IncrediCup “High” difficulty
Extra 4 Win Championship “Low” difficulty
Extra 5 Win Championship “Medium” difficulty
Extra 6 Win Championship “High” difficulty
Extra 7 • By finishing both training modes with a percentage of 75% of baskets
made and at least 10 2-point shots, 10 3-point shots and 15 free throws
(You don’t need to make this goal during the same game or with the
same player, or, as regards the 2-point and 3-point shots, in the same
training session.)
Extra 8 First victory agaist CPU: high difficulty, 4 minutes, at least 5 points more than the opponent
Extra 9 Win the two free throw tournaments, medium or high difficulty.
Extra 10 Win the two three points tournaments, medium or high difficulty
10.4.4 Event menu
The event menu is identical for custom or predefined tournaments and consists of six
options: Play, Team Management, Standings, Results, Save Event, Individual standings.
10.4.4.1 Play
This menu allows you to play or simulate the scheduled game.
After setting the parameters, proceed to the next menu: the sequence of screens is the
same as described above for “Friendly match”, in the single game method of IB.
After making your settings you will be given the choice between “Play” and “Simulate”: if
you choose the second option you will see the final result at once.
Remember: As we said, interrupting a game during an event is recorded as a loss by 20-
0 for your team.
10.4.4.2 Team management
From here you can enter your default formation for the tournament, that will then be
loaded in the team management “pre-game” menu. Before and during the game you can
retouch your formation any way you want, but the changes will only apply until the end of
the match.
Alongside the surname of the players, you will see the statistical data relative to the
current season. In order:
• Points scored (Pt);
• Minutes played (Min);
• Fouls (made and received);
• 2-point shots, 3-point shots and free shot (with the indication of the number of
baskets made, attempted and consequent percentage of success);
• Rebounds (Offensive, Defensive and Total);
• Blocks (made and received);
• Balls (Lost and Stolen);
• Assists.
10.4.4.3 Standings
Displays the classification updated as of the last day played, inclusive of the data about
wins, losses, ties and difference of baskets.
Alongside the position in classification you will see an icon indicating whether, with respect
to the previous day, your team has moved up, stayed in the same place, or lost ground.
10.4.4.4 Results
Allows you to check the results of all the days played for the current stage of the
tournament and any previous stages.
10.4.4.5 Save event
This option lets you save the tournament progress.
10.4.4.6 Individual standings
Displays the general classifications of the tournament for the following fundamentals:
points scored, offensive and defensive rebounds, assists, steals, balls lost, blocks.
10.5 Training
The training option offers three training modes: free play,free throws, 1 vs 1.
10.5.1 Free play
In this way you can select a team and use the whole court to improve its playing
technique. At the entrance to the court you will control the first-string playmaker:
pressing R2 will enable you to substitute the player controlled with another from your
team.
The game interface will allow you to control at all times the ratio between successful shots
and unsuccessful tries, the relative percentages of success and the total number of points
scored.
10.5.2 Free throws
You can use this option to improve your technique on free throws: after choosing the team
and stadium, you will go to the free throw line with your first-string playmaker, whom you
can substitute with another player by pressing R2.
To make a free throw you must use the two vertical and horizontal pointers. Press A once
to block the vertical pointer; press it again to block the horizontal pointer and release the
shot.
The interface provides the summary of percentage of successful shots/bad tries.
10.5.3 1 vs 1
It allows you to train in this specialty against an opponent: customizable options are
the same of 1 vs 1 match.
10.5.4 Training pause menu
The pause menu in training mode can be opened with the Select key.
The options available are:
10.5.4.1 Resume
This option returns you to play.
10.5.4.2 Replay
You can see the last 10 seconds of training. In training mode you cannot save the replays.
10.5.4.3 Opzioni
Access to the options.
10.5.4.4 Reset score
Resets the statistics relative to the training in progress to zero. If they are already zero,
this option will be disabled.
10.5.4.5 Quit training
Exits the game and returns to the training selection menu.
10.6 Editor
This mode will allow you to modify some details of the athletes present in the game.
You will see the players list, which you will be able to sort by team and role: put the
cursor on the player you wish to modify and press A to begin.
10.6.1 Identity
Here you will define the jersey name, the jersey number and the favourite shooting hand.
Press C to edit the way the player looks, at random; if you don’t like the first result you
can use this function again. Also remember that in the next menu you can in any case
define every detail of your player’s appearance (or create it from scratch if you have not
used the “random aspect” function).
The use of keys L1 and R1 will allow you, here and on other menus, to turn the model so
that you can better observe the changes made.
10.6.2 Look
On this screen you can decide every aspect relative to your player’s appearance and looks.
The main slider at the top allows you to pick the element to customize; depending on
what you choose here, you will see the sliders change with the sub-options.
As we have already said, you can observe the effect of every change in real time,
observing the three-dimensional model to the right of the menu.
10.6.3 Skills
This screen shows all the athlete technical skills; they are not changeable.
If you have used the identity menu to create a particularly big player (very tall and
heavy), you will find the icon with the biceps at the entrance of the menu, that is used to
mark physically exceptional players.
10.7 Extra
10.7.1 Replay
Use this menu to access replays saved during the game. Just go to the desired replay and
press A to load, C to delete.
10.7.2 Hall of fame
In the “Hall of fame” are recorded the ten best results obtained in the shoot
competions: win one of these at high difficulty to write your name in these rankings.
10.7.3 Credits
If you’d like to know the members of the IB development team, take a look at the credits
screen, or here below:
Developed by
Idoru S.r.l.
www.idoru.it
Design
Lead Designer
Luca Busano
Programming
3D Engine and Animations
Antonino Perricone
A.I. and Gameplay
Paolo Fosser
Diego Zamprogno
User interface
Alberto Gasparin
Oronzo Danilo Panaro
Audio engine
Diego Zamprogno
Graphics
Lead Artist
Paolo Calloni
3D artist e Animazioni
Umberto Peroni
2D artist
Mauro Peroni
Audio
Audio Director/Sound Design
Davide Pensato
Testing
Alberto Gasparin
Other
Project Manager
Paolo Giacomello
Animazioni Motion Capture
Motion capture data provided under license by hOuse of mOves.
© 1998-2004 House of Moves, Inc. All Rights Reserved.
10.8 Quit game
Quits IB.