14ways to Win at StarCraft II

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    STARCRAFT II THE FINAL PUSH

    www.pcgamer.com

    L E , E J

    So youve got access to theStarCraft IIbeta, but you suck.The Zerg swarm your basewithin seconds. Your economynever grows fast enough for you

    to build more than a few Marines. If you domanage to survive longer than five minutes,you discover your enemy has three baseswhile youre still stuck at home. Battle.nethas become the school playground all overagain, right down to the kids who call younames which are definitely not your real name.

    Dont feel bad, chum. Its not your fault.StarCraft IIis hard in ways other real-timestrategy games arent. Where expanding

    your base in Supreme Commander 2 is auseful tactic, only in StarCrafts multiplayercrucible is it essential. And while almost anystrategy game can be won with a quickrush, onlyStarCrafts ghastly Zerg arefamous for it.

    In fact, onlyStarCraft playersever becomefamous for their ridiculous strategy gamingskills, because it requires a level of skillother games dont dare ask of their players.The sequel is still being nurtured throughthe beta stage by Blizzard, but its principlesare already in place, and theyre prettymuch the same. Enter an online match ofStarCraft IIwithout attack plans, counters

    and build orders already in mind, and youwill be almost instantly ruined.

    So its time to get good. It wont happenovernight, or even just by playing it on yourown. Youre going to have to read about it,think about it, make lists and hone yourmind and reflexes untill youre a sleek,focused, StarCraft IImouse-clickingmachine. All you need is a guide to helpyou get there. This guide. In the followingpages we explore the principles ofStarCraftII, guide you through the strengths andweaknesses of its units and give you thestrategies you need to get good, fast.Happy hunting.

    Cant tell a Ze rg Larva from a Protoss Zealot? Well guide you fromSTARCRAFT II newbie to masterby Rich McCormick and Quintin Smith

    14 WAYS TO WINAT STARCRAFT II

    50 JUNE2010

    L E , E J

    www.pcgamer.com

    L E , E J

    SPEND THRIFT

    Spend resources themoment you get them

    and never queue units up.Its tempting to queue and

    make things easier on yourself, butyou want all of your money goingto work on creating or upgradingthingsright here and right now. Ifyou ever have more than 200crystal or gas, spend it. If you everhave more than 600 crystal or gas,youre embarrassing yourself.

    ZERG RUSH

    StarCrafts signa-

    ture attack is simple

    to orchestrate. Immedi-ately build a Spawning Pool to turn

    your Hatcherys Larva into Zerglings.

    Once thats up, spam the nasty critters

    until youve got a gaggle ready and

    attack ASAP!

    BUILD ECONOMY

    Everything youbuild inStarCraft IIrequires crystals orVespene gas. Begin

    by having at least twoSCVs, Drones or Probes on each crystal.As you grow, build Vespene refinaries andhave at least three gatherers on each.

    WATCH REPLAYS Every match you play isautomatically recorded, right down to how youropponent moved his camera. When youre

    beaten, watch the replay, see themistakes you made and where

    your foe went right. Copy themnext timeit might not work,but itll make you better.

    RESOURCEGROW TH

    Youreconomyis neverfinished.Keepbuildingmoregathererscon-

    stantly,andonceyouvegot yourVespenerefinaries,expandtonew resourcepatches.One tipforTerrans:buildspareCommandCenterswithinyourexistingbase,fillthemwithSCVs andflythemover tonewresourcesfor aninstantnewbase.

    STOPZERG

    RUSHES

    OnthereceivingendofaZergrushearlyon?IfyoureTerran,blocktheramps

    upto yourstartingpoint

    withSupplyDepotsandthrow

    outa BarracksfocusedonchurningoutMarines.

    Theycanhide behindthebuildingsand shoottheZerglings.If youreProtoss,a fewZealotscantakedowna rushing

    Zerglingforcejustmake

    suretobuilda Gateway..

    BEGINNER

    Shaun Apollo Clark is a member of theprofessional e-sports operation TeamDignitas and an all-roundStarCraft guru.We traveled deep within his carbon-steeltraining bunker for intensive training.

    Whatmadeyouchoose StarCraftasyourgame?StarCraft:BroodWarhasthelargestfanbaseandprofessionalsceneintheworld...Ispenttwomonthsoverthe summerof2009exper-iencingthelifeandcultureof beingagamerinSouthKorea,andit wasanabsolutepara-dise.WiththereleaseofStarCraftII,gamersfrommultipletierswillbe givenafresh starttotry andsucceed.

    Onaverage,howmany hoursdo youpracticeeveryday?Eversincethe releaseoftheStarCraftII beta,Ivebeenplayingan averageof12 hoursa dayduringtheweek andeighton theweekends,thankstosupportfrommyfamilyandthesuperbsponsorsof Dignitas.

    WhateffectdoSC2snewunitsandfea-tureshaveon thegameplay?Thisis anextremelysensitiveareabecausethebetasonlybeen outfor threeweeks,butcurrently,if IcouldbreakStarCraftII down,its70percentStarCraft witha 30percentWarcraftIII influence.I feelthatthe gameisfasterthanStarCraft,andthereseemtobealotmorethingstokeepcontrolof,suchascorrecttimingof theTerranMULE,ProtossChronoBoostand theZerg Queen,whilebuildingandcontrollinganarmy witha

    mixedunitcomposition,whichthenhas mul-tipleabilitiesneededto edgetheadvantageinyourfavor.Ontheotherhand,Ifeelthatthemicrothat differentiatesplayersseen inStarCraft isntquiteupthereyetinStarCraftII,butIbelievethisisbecauseofhowyoungthebetastillis.

    Isthereanythingyoudhave changedifyouweremakingStarCraftII?BeingaTerranplayer,the biggestthingI missfromStarCraft isthe Vulture,a fast,dynamicunitthatwas extremelyfunto playwith.Apartfromthat,IloveStarCraftII.

    Helpusout:Howdoyoucounteratur-tlingProtosstechingstraightfor car-riersandmotherships?Hesgoingto requirealot ofVespenegas;therefore,hellneedto expand.Youcandenyhimfrom expanding,cuttingoffhisresources,butI wouldpersonallytimean

    attack,compareunitcountsand ifI feelthatIhavean advantagegoing in,try andbustopenhisfront door.

    MEET THE PRO!

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    5

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    ShaunClark:proStarCraftplayer.

    JUNE2010

    6/// CONTPC GAMER JUNE 2010BACK ENTS /// WWW.PCGAMER.COM NEXT

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