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2010 THE SYSTEM FORMATIONS AND MOTIONS

1 - 2010 TFS Formations & Motions

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Page 1: 1 - 2010 TFS Formations & Motions

2010 THE SYSTEM

FORMATIONS AND MOTIONS

Page 2: 1 - 2010 TFS Formations & Motions

Miscellaneous Words and Meanings

• Rodeo- Rollout right• Lasso- Rollout left• Flame- Play action Fake Left• Fire- Play action Fake Right• Solid- play action fake away from screen• Jail- screen where o-line vertical sets and whiffs• 80’s- means 90’s with play action fake of 32• Cop- means corner-post• Smoke- running play, sprint draw• Squeeze- means tighten entire formation

Page 3: 1 - 2010 TFS Formations & Motions

MOTIONS

• Call out letter of player to go in motion followed by what kind of motion (example): Z-move, or H-fly, or F-Maim, etc.

• ALL motions should be fast/then slide 2-3 yards before ending position

• Move-Motion to other side of ball• Fly- Motion in towards ball or motion into

backfield without crossing ball.• Orbit-Motion past center and return• Mob- Motion across ball and sift block DE• Maim-Fly motion and “wham” playside DE

Page 4: 1 - 2010 TFS Formations & Motions

WORDS THAT SPEAK TO Z

• Late: Moves Z inside of Y.

• Flip: Moves Z to left side and inside of X.

• Flop: Moves Z to left side and outside of X.

• Rip: Moves Y off of LOS and Z on LOS.

• Left-If Y-moves to left side- Z moves onto the LOS

Page 5: 1 - 2010 TFS Formations & Motions

WORDS THAT SPEAK TO Y

• Y is always on the right side and inside unless the word LEFT is used

• YO: Places Y in a TE position on the right side• Rip: Y is off LOS and Z is on LOS• Late: Y and Z swap positions , Y STAYS ON but

moves outside AND Z STAYS OFF• Left: Means Y lines up on Left side-off ball and

3-4 yards outside left tackle

Page 6: 1 - 2010 TFS Formations & Motions

WORDS THAT SPEAK TO H

• Ace: 2 x 2 set, With X on the LOS outside and H off inside to the left. Z and Y are regular.

• Dart: 2 x 2 set, Moves H outside of X on the Left.

• Early: Trips Right. Moves H to the right side and BETWEEN Z and Y.

• Empty- Align same as Ace • Bo – Moves H outside of X on the Left.

Page 7: 1 - 2010 TFS Formations & Motions

Words that Speak to F

• Empty means leave backfield

• Empty “Frank”-align between Y and Z on Right

• Empty “Fill”-Align between H and X on Left

• Other alignment tips-if trips, align away from trips in backfield unless play call keeps you on that side

Page 8: 1 - 2010 TFS Formations & Motions

Words that speak to X

• X is always on the left side and always on the LOS unless Deuce or moved off by other receivers request.

• Dart moves X inside of H

• Bo moves X inside of H

• Deuce moves X off ball

• Flop moves X inside of Z

• Tite-moves X into tight-end alignment

Page 9: 1 - 2010 TFS Formations & Motions

COLORS

• ALL COLORS ARE TWO BACK FORMATIONS

• BLUE/GREEN – SHOTGUN 2 BACK

• ORANGE – REGULAR I FORMATION

• BLACK/BROWN – OFFSET I

Page 10: 1 - 2010 TFS Formations & Motions

BLUE

• SHOTGUN 2 BACK

• H IS TO THE LEFT

• REMEMBER THE H GOES TO THE SIDE OF THE SECOND LETTER IN THE

COLOR, HERE THE LETTER IS L.

Page 11: 1 - 2010 TFS Formations & Motions

BLUE

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 12: 1 - 2010 TFS Formations & Motions

BLUE FLOP (FLOP SENDS THE Z OUTSIDE OF X)

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 13: 1 - 2010 TFS Formations & Motions

BLUE FLIP (FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X)

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 14: 1 - 2010 TFS Formations & Motions

BLUE LATE (LATE SWITCHES Y AND Z)

X

FH Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 15: 1 - 2010 TFS Formations & Motions

BLUE YO (YO BRINGS Y TO TE POSITION)

X

H FQ

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 16: 1 - 2010 TFS Formations & Motions

BLUE FLIP YO(FLIP – Z INSIDE OF X, YO BRINGS Y TO TE)

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 17: 1 - 2010 TFS Formations & Motions

BLUE LEFT

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 18: 1 - 2010 TFS Formations & Motions

BLUE LEFT YO

X

FH Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 19: 1 - 2010 TFS Formations & Motions

GREEN

• TWO BACK SHOTGUN

• EXACT SAME AS BLUE EXCEPT,

• H IS ON THE RIGHT, THE SECOND

LETTER TELLS HIM WHERE TO GO R

Page 20: 1 - 2010 TFS Formations & Motions

GREEN

X

HF Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 21: 1 - 2010 TFS Formations & Motions

GREEN FLOP

X

HF Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 22: 1 - 2010 TFS Formations & Motions

GREEN LATE

X

HF Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 23: 1 - 2010 TFS Formations & Motions

GREEN FLIP

X

HF Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 24: 1 - 2010 TFS Formations & Motions

GREEN YO

X

HF Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 25: 1 - 2010 TFS Formations & Motions

GREEN FLIP YO

X

F HQ

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 26: 1 - 2010 TFS Formations & Motions

GREEN LEFT

X

HF Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 27: 1 - 2010 TFS Formations & Motions

GREEN LEFT YO

X

HF Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 28: 1 - 2010 TFS Formations & Motions

BLACK

• OFF SET I FORMATION

• H IS OFF SET TO THE LEFT BECAUSE

THE SECOND LETTER IS L• ALL OTHER RULES REMAIN THE SAME

AS WITH THE ALL OTHER COLORS

Page 29: 1 - 2010 TFS Formations & Motions

BLACK

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 30: 1 - 2010 TFS Formations & Motions

BLACK YO

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 31: 1 - 2010 TFS Formations & Motions

BLACK FLOP

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 32: 1 - 2010 TFS Formations & Motions

BLACK LATE

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 33: 1 - 2010 TFS Formations & Motions

BLACK FLIP

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 34: 1 - 2010 TFS Formations & Motions

BLACK FLIP YO

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 35: 1 - 2010 TFS Formations & Motions

BLACK LEFT

X

F

H

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 36: 1 - 2010 TFS Formations & Motions

BLACK GUN

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 37: 1 - 2010 TFS Formations & Motions

BLACK GUN FLIP

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 38: 1 - 2010 TFS Formations & Motions

BLACK GUN LEFT

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 39: 1 - 2010 TFS Formations & Motions

BLACK GUN YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 40: 1 - 2010 TFS Formations & Motions

BLACK GUN LEFT YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 41: 1 - 2010 TFS Formations & Motions

BLACK GUN FLIP YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 42: 1 - 2010 TFS Formations & Motions

BROWN

• OFF SET I FORMATION TO THE RIGHT

• H IS OFFSET TO THE RIGHT BECAUSE

SECOND LETTER IS R• ALL OTHER RULES REMAIN THE SAME

AS WITH THE ALL OTHER COLORS

Page 43: 1 - 2010 TFS Formations & Motions

BROWN

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 44: 1 - 2010 TFS Formations & Motions

BROWN FLOP

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 45: 1 - 2010 TFS Formations & Motions

BROWN LATE

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 46: 1 - 2010 TFS Formations & Motions

BROWN FLIP

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 47: 1 - 2010 TFS Formations & Motions

BROWN FLIP YO

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 48: 1 - 2010 TFS Formations & Motions

BROWN LEFT

X

F

H

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 49: 1 - 2010 TFS Formations & Motions

BROWN GUN

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 50: 1 - 2010 TFS Formations & Motions

BROWN GUN FLIP

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 51: 1 - 2010 TFS Formations & Motions

BROWN GUN LEFT

X

F

H

Q

Y

Z

51 0

1 52 0

2 0

1 5

1 0

5

Page 52: 1 - 2010 TFS Formations & Motions

BROWN GUN YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 53: 1 - 2010 TFS Formations & Motions

BROWN GUN LEFT YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 54: 1 - 2010 TFS Formations & Motions

BROWN GUN FLIP YO

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 55: 1 - 2010 TFS Formations & Motions

ORANGE

• REGULAR I FORMATION

• H is up back, and F is deep back

• ALL OTHER RULES REMAIN THE SAME AS THE WITH ALL OTHER COLORS

Page 56: 1 - 2010 TFS Formations & Motions

ORANGE

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 57: 1 - 2010 TFS Formations & Motions

ORANGE FLOP

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 58: 1 - 2010 TFS Formations & Motions

ORANGE LATE

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 59: 1 - 2010 TFS Formations & Motions

ORANGE FLIP

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 60: 1 - 2010 TFS Formations & Motions

ORANGE YO

X

F

H

Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 61: 1 - 2010 TFS Formations & Motions

ORANGE FLIP YO

X

F

H

QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 62: 1 - 2010 TFS Formations & Motions

ORANGE LEFT

X

F

H

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 63: 1 - 2010 TFS Formations & Motions

ACE

• 2X2 FOUR WIDE X AND Y ON THE BALL

• Z AND H OFF THE BALL

• ALL WORDS SUCH AS FLOP, FLIP, RIP, ETC STILL SPEAK TO THE SAME PEOPLE

Page 64: 1 - 2010 TFS Formations & Motions

ACE

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 65: 1 - 2010 TFS Formations & Motions

ACE YO (Y IS IN TE POSITION)

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 66: 1 - 2010 TFS Formations & Motions

ACE LATE (Y AND Z SWAP POSITIONS)

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 67: 1 - 2010 TFS Formations & Motions

ACE FLIP (Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 68: 1 - 2010 TFS Formations & Motions

ACE FLIP Squeeze“tightens formation”

(Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 69: 1 - 2010 TFS Formations & Motions

ACE FLIP YO ( Y MOVES TO TE POSITION Z INSIDE OF X)

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 70: 1 - 2010 TFS Formations & Motions

ACE FLOP (Z MOVES TO OUTSIDE OF X FORMING TRIPS TO LEFT )

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 71: 1 - 2010 TFS Formations & Motions

ACE LEFT

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 72: 1 - 2010 TFS Formations & Motions

ACE LEFT YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 73: 1 - 2010 TFS Formations & Motions

DART

• EXACT SAME AS ACE EXCEPT H AND X SWITCH PLACES

• X IS STILL ON LOS AND H IS STILL OFF LOS

Page 74: 1 - 2010 TFS Formations & Motions

DART

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 75: 1 - 2010 TFS Formations & Motions

DART YO

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 76: 1 - 2010 TFS Formations & Motions

DART LATE

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 77: 1 - 2010 TFS Formations & Motions

DART FLIP

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 78: 1 - 2010 TFS Formations & Motions

DART FLOP

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 79: 1 - 2010 TFS Formations & Motions

DART FLOP YO

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 80: 1 - 2010 TFS Formations & Motions

DART LEFT

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 81: 1 - 2010 TFS Formations & Motions

EARLY

• EARLY IS TRIPS TO THE RIGHT Y,H,Z

• ALL OTHER WORDS CAN BE APPLIED TO MODIFY

Page 82: 1 - 2010 TFS Formations & Motions

EARLY

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 83: 1 - 2010 TFS Formations & Motions

EARLY SQUEEZE“tightens formation”

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 84: 1 - 2010 TFS Formations & Motions

EARLY YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 85: 1 - 2010 TFS Formations & Motions

EARLY RIP(Y-OFF,Z-ON)

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 86: 1 - 2010 TFS Formations & Motions

EARLY LEFT

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 87: 1 - 2010 TFS Formations & Motions

EARLY FLIP

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 88: 1 - 2010 TFS Formations & Motions

EARLY LEFT YO

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 89: 1 - 2010 TFS Formations & Motions

EARLY TITE

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 90: 1 - 2010 TFS Formations & Motions

• EMPTY -Means Ace with F moving to slot between 2 receivers on right or left according to Frank(F-right) or Fill(F-left) call H TO THE LEFT INSIDE OF X

• Samples below:

• F TO THE RIGHT BETWEEN Y AND Z if Empty Frank call

• F TO THE Left BETWEEN Y AND Z if Empty Fill call

EMPTY

Page 91: 1 - 2010 TFS Formations & Motions

EMPTY FRANK (Ace with F on Right side between Y and Z)

X

FH Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 92: 1 - 2010 TFS Formations & Motions

EMPTY “FILL” (Ace with F on Left side between H and X)

X

F H Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 93: 1 - 2010 TFS Formations & Motions

EMPTY LEFT FRANK (Ace with F on Right-Y on Left and Z on.)

X

FH Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 94: 1 - 2010 TFS Formations & Motions

EMPTY RT

X

FH

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 95: 1 - 2010 TFS Formations & Motions

EMPTY RT FIN

X

FH

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 96: 1 - 2010 TFS Formations & Motions

EMPTY LT

X

F H

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 97: 1 - 2010 TFS Formations & Motions

EMPTY LT FIN

X

FH

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 98: 1 - 2010 TFS Formations & Motions

PURPLE EMPTY LT

XF

(RB)H

(RB)

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 99: 1 - 2010 TFS Formations & Motions

PURPLE EMPTY RT

XF

(RB)H

(RB)

Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 100: 1 - 2010 TFS Formations & Motions

•BO means (backs out wide)

•BO-is Dart with F outside also

BO

Page 101: 1 - 2010 TFS Formations & Motions

BO (backs outside)

X

FH Q Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 102: 1 - 2010 TFS Formations & Motions

BO FLIP

X

FH QZ

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 103: 1 - 2010 TFS Formations & Motions

BO LEFT

X

FH Q

Z

51 0

1 52 0

2 0

1 5

1 0

5

Y

Page 104: 1 - 2010 TFS Formations & Motions

HEAVY

• Heavy is 2 TE’s (Y & H), 2 WR’s (X & Z), and 1 RB (F)

• The Y & H are in a 3 point stance in a true TE alignment

Page 105: 1 - 2010 TFS Formations & Motions

HEAVY

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 106: 1 - 2010 TFS Formations & Motions

HEAVY OVER

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 107: 1 - 2010 TFS Formations & Motions

HEAVY FLOP

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 108: 1 - 2010 TFS Formations & Motions

HEAVY FLIP

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 109: 1 - 2010 TFS Formations & Motions

HEAVY WING

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 110: 1 - 2010 TFS Formations & Motions

HEAVY OVER WING

Z

F

H

QX

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 111: 1 - 2010 TFS Formations & Motions

HEAVY FLOP WING

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 112: 1 - 2010 TFS Formations & Motions

DEUCE

• Deuce is the same as Ace, except that the H is on the ball and the X is off the ball.

Page 113: 1 - 2010 TFS Formations & Motions

DEUCE

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 114: 1 - 2010 TFS Formations & Motions

DEUCE YO

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 115: 1 - 2010 TFS Formations & Motions

DEUCE OVER

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 116: 1 - 2010 TFS Formations & Motions

DEUCE OVER YO

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 117: 1 - 2010 TFS Formations & Motions

DEUCE FLOP

X

F

H

QZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 118: 1 - 2010 TFS Formations & Motions

DEUCE FLOP YO

X

F

H

QZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 119: 1 - 2010 TFS Formations & Motions

DEUCE FLIP

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 120: 1 - 2010 TFS Formations & Motions

DEUCE FLIP YO

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 121: 1 - 2010 TFS Formations & Motions

DEUCE YO WING

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 122: 1 - 2010 TFS Formations & Motions

DEUCE (BIGGER H)

• To get another blocker in the game or a second TE, Deuce can also look like the following slides

Page 123: 1 - 2010 TFS Formations & Motions

DEUCE

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 124: 1 - 2010 TFS Formations & Motions

DEUCE FLIP

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 125: 1 - 2010 TFS Formations & Motions

DEUCE OVER

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 126: 1 - 2010 TFS Formations & Motions

DEUCE EARLY

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 127: 1 - 2010 TFS Formations & Motions

DEUCE EARLY FLIP

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 128: 1 - 2010 TFS Formations & Motions

DEUCE LEFT

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 129: 1 - 2010 TFS Formations & Motions

DEUCE LEFT OVER

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 130: 1 - 2010 TFS Formations & Motions

JUMBO

• Jumbo is 2 TE’s (Y & X), 2 RB’s (F & H), and 1 WR (Z)

• The Y & X are in 3 point stance in a true TE alignment

Page 131: 1 - 2010 TFS Formations & Motions

BROWN JUMBO

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 132: 1 - 2010 TFS Formations & Motions

BLACK JUMBO

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 133: 1 - 2010 TFS Formations & Motions

BROWN JUMBO WING

X

F

H

Q Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 134: 1 - 2010 TFS Formations & Motions

BLACK JUMBO WING

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 135: 1 - 2010 TFS Formations & Motions

BROWN JUMBO FLOP

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 136: 1 - 2010 TFS Formations & Motions

BLACK JUMBO FLOP

X

F

H

QZ

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 137: 1 - 2010 TFS Formations & Motions

NINJA ACE

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 138: 1 - 2010 TFS Formations & Motions

NINJA EARLY

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 139: 1 - 2010 TFS Formations & Motions

QUADS RT

X

F H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

Page 140: 1 - 2010 TFS Formations & Motions

QUADS LT

X

FH

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 141: 1 - 2010 TFS Formations & Motions

MOTIONS

• Call out letter of player to go in motion followed by what kind of motion - example: Z-move, or H-fly, or F-Maim, etc..

• ALL motions should be fast/then slide 2-3 yards before ending position

• Move-Motion to other side of ball• Fly- Motion in towards ball or motion into

backfield without crossing ball.• Orbit-Motion past center and return• Mob- Motion across ball and sift block DE• Maim-Fly motion and “wham” playside DE

Page 142: 1 - 2010 TFS Formations & Motions

MOTIONS:MOVE

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 143: 1 - 2010 TFS Formations & Motions

MOTIONS:FLY

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 144: 1 - 2010 TFS Formations & Motions

MOTION:ORBIT

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 145: 1 - 2010 TFS Formations & Motions

MOTIONS:MOB

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

Page 146: 1 - 2010 TFS Formations & Motions

MOTIONS:MAIM

X

FH Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5